Locations, also called Destinations, are the various places which can be visited in Destiny 2.
Several terms are used to talk about locations:
- Sectors are the subdivisions of locations. They can function in one of two ways:
- If a Sector allows different fireteams to play together freely, it is an open-world Sector.
- If a Sector does not allow different fireteams to play together freely, it is an instanced Sector (each fireteam that visits such a Sector plays in their own version of it, often called an instance).
- Patrol Zones are the playable portions of many locations. These areas, containing a mixture of open-world and instanced Sectors, are where most activities, such as Patrols, Adventures, Public Events, Lost Sectors and Strikes, occur.
- The term Patrol Zone is commonly used to refer only to the open-world Sectors of a location - this usage is designated in this article via the phrase "Patrol Zone proper".
- Social Spaces are safe zones which usually house several Vendors within one or more open-world Sectors. Weapons, though they cannot be used in these places, are displayed on characters, which are controlled from a third-person perspective (rather than the first-person perspective used in combat zones).
- Mission Areas are the playable portions of locations which, in addition to being specifically designed for their associated activities, exist on their own maps rather than on the same map as a Patrol Zone. They are almost always comprised of instanced Sectors.
- All Crucible Maps are Mission Areas.
- See also: Earth
- See also: Titan
- See also: Nessus
- See also: Io
- See also: Mercury
- See also: Mars
- See also: Tangled Shore
The Dreaming City
- See also: The Dreaming City
These locations either cannot be visited freely (the player must be in a particular activity to visit them) or are not available to visit at all times.