HyperNet Current
HyperNet Current | |
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Information | |
Location | Neomuna, Neptune Vex Network |
Players | 1-3 |
Expansion | 20pxLightfall |
Enemies | Shadow Legion (Cabal), Vex, Taken, The Dread |
Boss | Parthenios, Drifting Mind (Taken Hydra) |
Description | Enter the Vex Network to reactivate the city's defenses. |
HyperNet Current is a Strike introduced in the Lightfall expansion, located on Neomuna. It follows a Guardian Fireteam, guided by Nimbus and Empress Caiatl, entering the Vex Network to reactivate the city's defenses via the CloudArk. They must also contend with Taken forces attempting to corrupt the network and listen to a recurring foe speaking to them.
Contents
[hide]Overview
Enemies Encountered
Shields | |||
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Normal | - | - | - |
Adept | - | - | - |
Hero | - | - | - |
Legend | - | - | - |
Master | - | - | - |
Grandmaster | - | - | - |
Enemies | Champions | ||
Cabal, Vex, Taken | ![]() ![]() |
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Note: Nightfall versions feature Arc, Solar, and Void shielded enemies.
Bosses
Walkthrough
Maya's Retreat
Guardians deploy into Maya's Retreat on Neomuna and must fight through Shadow Legion Cabal forces who are shifting their attention towards the CloudArk. Vex units are also present. As the Fireteam pushes forward, they encounter a Taken Blight. Ghost notes that the Shadow Legion are forcing Taken into this Vex pocket, potentially allowing infiltration into the network and access to The Veil. The Fireteam must defeat the Shadow Legion forces, including a Tormentor miniboss, Toniq, Imprint of Nezarec.
Vex Network
After defeating Toniq, the portal into the Vex Network clears. Guardians jump down to follow the Taken and remove them from the system. Nimbus mentions receiving reports of strange voices and nightmares from CloudArk citizens, possibly due to the Taken presence or a backdoor into the network related to the Veil.
The Fireteam proceeds deeper, encountering more Vex and Taken enemies. They reach an area infested with Taken Blights which are immune to normal weapons. To cleanse them, Guardians must defeat Quantum Minotaurs who drop Arc Craniums. These Craniums can destroy the blights.
Track and Rifts
After cleansing the blights, the Fireteam uses a nearby launch pad to reach a large track. Using Sparrows, they must navigate the track, avoiding enemies and obstacles. During this section, an unknown voice speaks, mentioning pain, fear, and the desire to consume, identifying itself as Nezarec. Caiatl notes the similarity to Nightmares encountered on the Leviathan.
The next area, In.gress, contains Taken Rifts that must be cleansed, again using Arc Craniums obtained from Quantum Minotaurs. This area contains numerous enemies, including Overload Champions and Taken Ogres.
Central Control Area
Once the rifts are cleansed, the Fireteam enters the central control area, an arena where the final boss, Parthenios, Drifting Mind, a large Taken Hydra, appears. The fight involves damaging the Hydra until it becomes immune, signified by deploying a shield. During these immunity phases, Taken Blights or Taken Rifts will appear around the arena, along with reinforcements including Champions (Overload and Unstoppable) and Quantum Minotaurs. Guardians must defeat the Minotaurs, use their Arc Craniums to destroy the blights/rifts, and clear adds to remove the boss's shield. Parthenios fires homing projectiles which should be avoided or destroyed. This cycle repeats until Parthenios is defeated, reactivating Neomuna's defenses.
Transcript
(Mission Begins)
Caiatl: Guardian, my forces report that Shadow Legion units are shifting their attention to the CloudArk.
Nimbus: That's likely why Neomuna's defense systems are reading offline, but I bet those Vex punks are also poking too close to the city's internals.
Caiatl: Let us hope that your technology continues to be resilient. This shift likely means Calus is attempting a different approach.
The Fireteam makes their way to Maya's Retreat, while battling through the Shadow Legion and Vex.
Ghost: Is that...a Taken blight? The Shadow Legion are forcing Taken into that Vex pocket!
Nimbus: The VexNet uses similar gateways as the CloudArk... which means that they could infiltrate the network and gain access to the The Veil.
Ghost: The Taken are relentless, especially under the Witness's control. We need to get in there and stop them.
The fireteam battles the Shadow Legion and an Imprint of Nezarec before defeating them.
Ghost: The Vex portal is clear. Let's follow those Taken and remove them from the system.
Nimbus: Hey, Guardian? I'm not sure if this is because of the Taken, but... I'm starting to get a lot of weird claims from CloudArk citizens.
Nimbus: Screams, weird voices, nightmares... you name it.
Nimbus: The CloudArk is built on the energy field produced by the Veil. It's resilient, but not impenetrable. A backdoor wouldn't be impossible.
Nimbus: Hopefully getting rid of whatever is at the center of this will shake all that weirdness out of the system too.
Nimbus: Hopefully.
The Fireteam continues making their way through the Vex Network until they come across a Blight infested area.
Ghost: There's got to be a way to destroy these blights. We can't let any more of them form.
The Fireteam is successful in clearing out the blights and makes their way outside.
Nimbus: Guardian! It looks like you're getting closer to the source of the problem. That track nearby looks like your best bet!
Ghost Let's just hope it's stable.
The Fireteam uses their Sparrows to cross over the track.
Unknown Voice Oh, finally...
Ghost: What-what was that?
Unknown Voice: Such a fragile space. This will do.
The Fireteam continues driving down the track.
Unknown Voice: So much pain and fear within the Darkness here. It's so satisfying…
Unknown Voice: I will consume it once more.
Ghost: Did you both here that? Was that the voice the citizens have been mentioning?
Caiatl: This is far too similar to the Nightmares we encountered on the Leviathan.
Caiatl: We will need to confront this, but for now, we need to locate the access point and stop any attempts to weaken the Veil.
The Fireteam arrives at In.gress to confront Parthenios, Drifting Mind
Ghost: This is the access point! Let's get rid of that Taken before it opens a path to the CloudArk!
The Fireteam defeats Parthenios, Drifting Mind
Nimbus: Aaaand…
Nimbus: We're back in business! Defences are back up, and Taken are cleared out.
Caiatl: Make your way back to the city, Guardian. We must finish our preparations to ensure Calus's defeat.
Unknown Voice: This prison in-between… it will shatter. But I need power…
Nezarec: I am pain. I am terror. I am Nezarec!
(Mission Ends)
Enemies
Cabal - Shadow Legion
- Legionary
- Centurion
- Honored Centurion
- War Beast
- Scorpius
- Honored Scorpius
- Incendior
- Honored Incendior
- Gladiator
- Honored Gladiator
Vex - Sol Collective
Taken
- Taken Thrall
- Taken Phalanx
- Ravenous Taken Phalanx
- Taken Psion
- Taken Centurion
- Taken Goblin
- Taken Hobgoblin
- Taken Captain
- Taken Acolyte
- Devoured Ogre
Nightfall Champions
Reward
Completing the Strike rewards glimmer and random gear. The Nightfall version of this strike offers additional rewards, including Enhancement Cores, Enhancement Prisms, Ascendant Shards, and Exotic Gear. Grandmaster difficulty guarantees an Adept Nightfall weapon drop, which rotates weekly. One potential Adept weapon drop is The Palindrome.
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References