The Glassway

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The Glassway
The Glassway Strike banner.jpg
Location Europa
Players 1-3
Power 1140
Expansion Beyond Light season icon.pngBeyond Light
Enemies Fallen, Vex
Boss Transcendent Hydra (Hydra)
Belmon, Transcendent Mind (Hydra)
Description Prevent ancient and powerful Vex from escaping the Glassway on Europa.

The Glassway is a strike introduced in Beyond Light.


Enemies Encountered

Enemy Information
Normal - - -
Adept Arc.png - Void.png Void.png Void.png
Hero Arc.png Arc.png Arc.png Solar.png Void.png Void.png
Legend Arc.png Arc.png Solar.png Void.png
Master Arc.png Arc.png Arc.png Solar.png -
Grandmaster Arc.png Arc.png Arc.png Solar.png -
Enemies Champions
Fallen, Vex Barrier icon.png Overload icon.png
Arc.png Arc
Solar.png Solar
Void.png Void
Barrier icon.png Barrier
Overload icon.png Overload
Unstoppable icon.png Unstoppable


  • Transcendent Hydra (Hydra)
  • Belmon, Transcendent Mind (Hydra)


Asterion Abyss

Hop on your sparrow and go towards caves in front of you.


Follow the path and you will be greeted by Marauders and Shanks. Use the nearby rocks as cover to easily clear them up. Clear Vandals and jump from cliff to cliff. Now it's time to disable the Fallen Barrier. Destroy the Resilient Captain and Defiled Servitor, then focus on Dregs and Wretches to proceed.

Soon, you will be attacked by Dregs, a Servitor, and a Warrior's Enforcer, a powerful Captain with an attack which sends forth three lines of Stasis crystals along the ground. Hide between rocks and get your heavy artillery to shoot it down. Hop to the next area where another group of Fallen enemies await, along with a Technocrat's Assistant, a powerful Captain which throws Duskfield Grenades. Defeat them all to disable another barrier and proceed into the entrance at the radiolarian waterfall.


Move forward by following Vex platforms and clear the Fallen you encounter on your way. Another Resilient Captain will spawn, kill it quickly while covering from Vandals' fire. Go through the tunnel and you will get to a large open room filled with radiolaria, where you will see Eramis, Kell of Darkness, she is immune to damage and quickly escapes.

Stand on the nearby plate and defend from the Fallen to drain radiolaria and unlock the path forward. Heavy Shanks and Exploder Shanks will swarm you on a vulnerable location, so it may be a good idea to activate your Super. Once cleared, jump forward and kill Dregs, Resilient Captain, and Vandals. You will need to eliminate all of the enemies in the area to remove the barrier at the end of the room. Just follow the passageway and you will soon enter into another area. Here, you will again get a brief look at Eramis before she flees. She has opened the Vex portal, leaving you to deal with the Glassway's bosses.

Transcendent Hydras

This strike has two bosses: the Transcendent Hydra, and Belmon, Transcendent Mind. Both have to be defeated to finish the activity. Belmon tends to stay in the open, the smaller Transcendent Hydra chases players into the corridors at the sides of the boss stage.

When the encounter begins, both Hydras appear together, along with many Vex reinforcements, such as Goblins and Minotaurs. Once one of them takes enough damage, about 1/3 of its total health, it disappears. When both disappear and all Vex in the area are defeated, the Transcendent Hydra reappears with more reinforcements, including Harpies, Hobgoblins and Wyverns. The Hydra disappears after it loses another 1/3 of its health, and when its reinforcements are defeated, Belmon appears with more Vex. Belmon retreats after losing 1/3 of its health, and after the area is cleared of enemies, both Hydras reappear and can finally be defeated.


  1. "Activity Enemy Information." Google Sheets, Created by Kimber Prime with the help of ReD_ReD_PaNdA, Accessed Jul 20 2021.

Red War Lake of ShadowsThe Arms DealerExodus CrashThe Inverted SpireSavathûn's SongThe Pyramidion
Curse of Osiris Tree of ProbabilitiesA Garden World
Warmind The Insight TerminusStrange TerrainWill of the Thousands
Forsaken Warden of NothingThe CorruptedBroodholdThe Hollowed Lair
Shadowkeep The Scarlet KeepThe Festering Core
Beyond Light The GlasswayThe DisgracedThe Devils' LairFallen S.A.B.E.R.Battleground: BehemothBattleground: HailstoneBattleground: FootholdBattleground: OracleProving Grounds
The Witch Queen The LightbladeBirthplace of the VilePsiOps Battleground: EDZPsiOps Battleground: CosmodromePsiOps Battleground: MoonHeist Battleground: EuropaHeist Battleground: MoonHeist Battleground: Mars
Lightfall HyperNet Current