The Third Axiom

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The Third Axiom
Attributes
Season 13
Type Pulse Rifle
Slot Energy
Ammo Primary
Rarity Legendary
Damage Type Arc
Archetype Adaptive
Description Don't tell me the odds.
Statistics
Impact 29
Range 49
Stability 55
Handling 47
Reload Speed 46
Rounds Per Minute 390
Magazine 36
Zoom 18
Inventory Size 47
Aim Assistance 66
Airborne Effectiveness 10
Recoil 74
Bounce Intensity 26
Bounce Direction Tends Left
Acquisition
Complete strikes and earn rank-up packages from Commander Zavala.
Vanguard Activities
Possible drop.
Vanguard Gear
Possible drop.
The Third Axiom PvP Stats

The Third Axiom is a Legendary Pulse Rifle.

Perks - Curated Roll

Intrinsic

Barrel

  • Chambered Compensator - Stable barrel attachment.
    • Increases Stability.
    • Improves Recoil Direction.
    • Slightly decreases Handling Speed.

Magazine

  • Ricochet Rounds - Rounds ricochet off hard surfaces.
    • Increases Stability.
    • Slightly increases Range.

Trait 1

  • Zen Moment - Causing damage with this weapon increases its stability. Improves base stability.

Trait 2

  • Headseeker - Body shots landed with this weapon increase precision damage for a short time. Improves stability.

Perks - Random Rolls

Intrinsic

Possible Barrel

  • Arrowhead Brake - Lightly vented barrel.
    • Greatly controls Recoil.
    • Increases Handling Speed.
  • Chambered Compensator - Stable barrel attachment.
    • Increases Stability.
    • Improves Recoil Direction.
    • Slightly decreases Handling Speed.
  • Corkscrew Rifling - Balanced barrel.
    • Slightly increases Range and Stability.
    • Slightly increases Handling Speed.
  • Extended Barrel - Weighty barrel extension.
    • Increases range
    • Decreases handling speed
    • Moderately controls recoil
  • Fluted Barrel - Ultra-light barrel.
    • Greatly increases Handling Speed.
    • Slightly increases Stability.
  • Full Bore - Barrel optimized for distance.
    • Greatly increases Range.
    • Decreases Stability.
    • Slightly decreases Handling Speed.
  • Hammer-Forged Rifling - Durable ranged barrel.
    • Increases Range.
  • Polygonal Rifling - Barrel optimized for recoil reduction.
    • Increases Stability.
  • Smallbore - Dual strength barrel.
    • Increases Range.
    • Increases Stability.

Possible Magazine

  • Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
    • Greatly increases magazine size.
    • Greatly decreases Reload Speed.
  • Alloy Magazine - Faster Reload when the magazine is empty.
  • Appended Mag - This weapon's magazine is built for higher capacity.
    • Increases magazine size.
  • Armor-Piercing Rounds - Rounds cause extra damage to shields and overpenetrate targets.
    • Slightly increases Range.
  • High-Caliber Rounds - Shots from this weapon knock the target back farther.
    • Slightly increases Range.
  • Ricochet Rounds - Rounds ricochet off hard surfaces.
    • Increases Stability.
    • Slightly increases Range.
  • Flared Magwell - Optimized for fast reloading.
    • Slightly increases Stability.
    • Greatly increases Reload Speed.
  • Light Mag — Improved reload and range.
    • Increases reload speed
    • Slightly increases range

Possible Trait 1

  • Slideways - Sliding partially reloads this weapon's magazine and temporarily boosts handling and stability greatly.
  • Surplus - Substantially increases handling, reload speed, and stability for each fully charged ability.
  • Killing Wind - Final blows grant increased mobility, weapon range, and handling for a short duration.
  • Feeding Frenzy - Each rapid kill with this weapon progressively increases reload speed for a short time.
  • Moving Target - Increased movement speed and target acquisition when moving while aiming down sights.
  • Genesis - Breaking a combatant's shield with this weapon fills its magazine from reserves. Energy weapons regenerate ammo on hit when matching the damage type to the combatant's shield.
  • Zen Moment - Causing damage with this weapon increases its stability. Improves base stability.
  • Rangefinder - Aiming this weapon increases its effective range and zoom magnification. Increased projectile velocity while aiming Rocket Launchers, Grenade Launchers, and Bows.
  • Subsistence - Defeating targets partially reloads the magazine from reserves with an increased amount of ammo.
  • Hip-Fire Grip - Increases accuracy, stability, and precision hit targeting when firing from the hip.
  • Slideshot - Sliding partially reloads this weapon's magazine and temporarily boosts range and stability.
  • Quickdraw - This weapon can be drawn unbelievably fast. Handling is improved.

Possible Trait 2

  • One for All - Hitting three separate targets increases damage for a moderate duration.
  • Unrelenting - Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.
  • Thresh - Killing combatants with this weapon generates a small amount of Super energy.
  • Multikill Clip - Reloading grants increased damage based on the number of rapid kills made beforehand.
  • Sympathetic Arsenal - Reloading a short time after a final blow also reloads stowed weapons.
  • Dragonfly - Precision kills create an elemental damage explosion.
  • Disruption Break - Breaking a combatant's shield with this weapon makes them more vulnerable to Kinetic damage for an improved duration.
  • Opening Shot - Improved accuracy and range on the opening shot of attack.
  • Headseeker - Body shots landed with this weapon increase precision damage for a short time. Improves stability.
  • Vorpal Weapon - Increased damage against bosses, vehicles, and Guardians with their Super active.
  • Rampage - Final blows with this weapon grant increased damage for an improved duration. Stacks 3 times.
  • Elemental Capacitor - Increased stats based on the currently equipped subclass.
    • increases your reload speed.
    • increases handling.
    • increases stability.
    • moderately controls recoil and increases movement speed when aiming down sights.
    • increases airborne effectiveness.

Origin Trait

Images

Patch History

References


Weapons
Primary Auto RiflesScout RiflesPulse RiflesHand CannonsSubmachine GunsSidearmsCombat Bows
Special ShotgunsBreech Grenade LaunchersFusion RiflesSniper RiflesTrace RiflesGlaivesRocket Sidearms
Heavy SwordsDrum Grenade LaunchersRocket LaunchersLinear Fusion RiflesMachine Guns
Exotic Weapons