Ammit AR2
From Destiny 2 Wiki
| Ammit AR2
| |
|---|---|
| Attributes
| |
| Season | 18 |
| Type | Auto Rifle |
| Slot | Energy |
| Ammo | Primary |
| Rarity | Legendary |
| Damage Type | Solar |
| Foundry | Omolon |
| Archetype | Precision |
| Description | Dying edge dual-chamber stabilization matrix technology makes this the most balanced Auto Rifle that Omolon has ever produced. |
| Statistics
| |
| Impact | 29 |
| Range | 61 |
| Stability | 45 |
| Handling | 46 |
| Reload Speed | 38 |
| Rounds Per Minute | 450 |
| Magazine | 32 |
| Zoom | 17 |
| Inventory Size | 48 |
| Aim Assistance | 44 |
| Airborne Effectiveness | 20 |
| Recoil | 71 |
| Bounce Intensity | 29 |
| Bounce Direction | Tends Left |
| |
Weapon Pattern Completing Deepsight Resonance extractions on this weapon will unlock its Pattern.
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| Deepsight Resonance Extractions required to unlock: 2
| |
Acquisition
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|---|---|
| Foundry Resonance 2 rewarded during quest, both with Deepsight Resonance.
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| Omolon Weapon Possible reward.
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| Legendary Engram Possible drop.
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| Banshee-44 Occasionally sells this weapon.
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| Ammit AR2 PvP Stats |
|---|
Ammit AR2 is a Legendary Auto Rifle.
Perks - Curated Roll
Intrinsic
Precision Frame - This weapon's recoil pattern is more predictably vertical.
Barrel
Hammer-Forged Rifling - Durable ranged barrel.
- Increases Range.
Magazine
-
Flared Magwell - Optimized for fast reloading.
- Slightly increases Stability.
- Greatly increases Reload Speed.
Trait 1
Turnabout - Using this weapon to break the shield of a combatant or a Guardian using their Super will grant you an overshield.
Trait 2
Incandescent - Defeating a target spreads scorch to those nearby. More powerful combatants and opposing Guardians cause scorch in a larger radius.
Origin Trait
Omolon Fluid Dynamics - This weapon has increased reload speed and stability for the top half of the magazine.
Perks - Random Rolls/Shaped
Intrinsic
Precision Frame - This weapon's recoil pattern is more predictably vertical.
Possible Barrel
Arrowhead Brake - Lightly vented barrel.
- Greatly controls Recoil.
- Increases Handling Speed.
Chambered Compensator - Stable barrel attachment.
- Increases Stability.
- Improves Recoil Direction.
- Slightly decreases Handling Speed.
Corkscrew Rifling - Balanced barrel.
- Slightly increases Range and Stability.
- Slightly increases Handling Speed.
Extended Barrel - Weighty barrel extension.
- Increases range
- Decreases handling speed
- Moderately controls recoil
Fluted Barrel - Ultra-light barrel.
- Greatly increases Handling Speed.
- Slightly increases Stability.
Full Bore - Barrel optimized for distance.
- Greatly increases Range.
- Decreases Stability.
- Slightly decreases Handling Speed.
Hammer-Forged Rifling - Durable ranged barrel.
- Increases Range.
Polygonal Rifling - Barrel optimized for recoil reduction.
- Increases Stability.
Smallbore - Dual strength barrel.
- Increases Range.
- Increases Stability.
Possible Magazine
-
Flared Magwell - Optimized for fast reloading.
- Slightly increases Stability.
- Greatly increases Reload Speed.
Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
- Greatly increases magazine size.
- Greatly decreases Reload Speed.
Alloy Magazine - Faster Reload when the magazine is empty.
Appended Mag - This weapon's magazine is built for higher capacity.
- Increases magazine size.
Armor-Piercing Rounds - Rounds cause extra damage to shields and overpenetrate targets.
- Slightly increases Range.
High-Caliber Rounds - Shots from this weapon knock the target back farther.
- Slightly increases Range.
Ricochet Rounds - Rounds ricochet off hard surfaces.
- Increases Stability.
- Slightly increases Range.
Light Mag — Improved reload and range.
- Increases reload speed
- Slightly increases range
Possible Trait 1
Normal
Turnabout - Using this weapon to break the shield of a combatant or a Guardian using their Super will grant you an overshield.
Dynamic Sway Reduction - When holding down the trigger, this weapon's sway-reduction system boosts accuracy and Stability over time.
Stats for All - Hitting three separate targets increases weapon handling, stability, reload, and range for a moderate duration.
Triple Tap - Rapidly landing precision hits will return one round to the magazine.
Surplus - Substantially increases handling, reload speed, and stability for each fully charged ability.
Ambitious Assassin - Greatly overflows the magazine based on the number of defeated targets before reloading.
Well-Rounded - Throwing a grenade or hitting a target with a charged melee grants a stacking bonus to weapon stability, handling, and range. Using a Super grants maximum stacks.
Enhanced
Turnabout (Enhanced) - Using this weapon to break the shield of a combatant or a Guardian using their Super will grant you an overshield for an improved duration. - 35px Dynamic Sway Reduction (Enhanced) - Rapidly improves accuracy and stability while continuously holding down the trigger.
Stats for All (Enhanced) - Hitting three separate targets increases weapon handling, stability, reload, and range for an improved duration.
Triple Tap (Enhanced) - Landing precision hits will return one round to the magazine. - 35px Surplus (Enhanced) - Substantially increases handling, reload speed, and stability for each fully charged ability.
- 35px Ambitious Assassin (Enhanced) - Overflows the magazine based on the number of rapid final blows before reloading. Improves reload.
- 35px Well-Rounded (Enhanced) - Throwing a grenade or hitting a target with a charged melee grants an improved stacking bonus to weapon stability, handling, and range.Using a Super grants maximum stacks.
Possible Trait 2
Normal
One for All - Hitting three separate targets increases damage for a moderate duration.
Adaptive Munitions - This weapon adapts its damage output and effectiveness against energy shields that don't match the weapon's damage type.
Incandescent - Defeating a target spreads scorch to those nearby. More powerful combatants and opposing Guardians cause scorch in a larger radius.
Tap the Trigger - Grants a short period of increased stability and accuracy on initial trigger pull.
Gutshot Straight - Aiming down sights increases body shot damage, decreases target acquisition.
Pugilist - Final blows with this weapon generate melee energy. Dealing melee damage briefly improves this weapon's handling.
Adrenaline Junkie - This weapon gains increased damage and handling from final blows with grenades or this weapon.
Enhanced
One for All (Enhanced) - Hitting three separate targets increases damage for an improved duration.
Adaptive Munitions (Enhanced) - This weapon adapts its damage output to be more effective against energy shields that don't match its damage type. Improves damage increase.
Incandescent (Enhanced) - Defeating a target spreads a longer lasting scorch to those nearby. More powerful combatants and opposing Guardians cause scorch in a larger radius.
Tap the Trigger (Enhanced) - Grants an improved short period of greatly increased stability and accuracy on initial trigger pull. - 35px Gutshot Straight (Enhanced) - Aiming down sights increases body shot damage but decreases target acquisition slightly.
- 35px Pugilist (Enhanced) - Final blows with this weapon generate improved melee energy. Dealing melee damage briefly improves this weapon's handling.
Adrenaline Junkie (Enhanced) - This weapon gains increased damage and handling from final blows with grenades or this weapon for an improved duration.
Origin Trait
Omolon Fluid Dynamics - This weapon has increased reload speed and stability for the top half of the magazine.
Weapon Shaping
Intrinsic
| Level Unlocked | Intrinsic | Cost |
|---|---|---|
| 1 | |
|
| 7 | |
|
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| | ||
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Note: After the weapon reaches Level 20, each Enhanced Intrinsic will also grant a +2 boost to the stats granted by the other Enhanced Intrinsics.
Barrel
| Level Unlocked | Barrel | Cost |
|---|---|---|
| 1 | |
75 |
| | ||
| 2 | | |
| 3 | | |
| 4 | | |
| 5 | | |
| 6 | | |
| 7 | | |
| 8 | |
Magazine
| Level Unlocked | Magazine | Cost |
|---|---|---|
| 1 | |
75 |
| | ||
| 2 | | |
| 3 | | |
| 4 | | |
| 5 | | |
| 6 | | |
| 7 | |
Trait 1
Trait 2
Images
| Weapons | |
|---|---|
| Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
| Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
| Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
| Exotic Weapons | |