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Patch 6.2.5
“The weapon balance one”
Update Void Thumbnail.jpg
Type Patch
Version ID 6.2.5
Released October 18, 2022
External Link Patch 6.2.5[1]
Version History
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All Versions



  • Fixed an issue where Crucible and Iron Banner Seasonal kills and deaths were only being updated at match complete, rather than continually during the match.
  • Fixed an issue where Guardian eliminations did not progress the Seasonal Greetings Triumph.
  • Fixed an issue in Rumble where some incorrect voiceover lines were playing.
    • Shaxx apologies profusely.

Iron Banner: Eruption

  • Fixed an issue where Crucible medals were awarded rather than Iron Banner ones.
  • Fixed issue where shutdown bonus points were awarded multiple times if more than one player contributed to the shutdown.
    • It will now only award points to the team once.
  • Fixed an issue where the game type icon did not display on the activity intro screen.

Expedition: Plunder

  • Unstoppable icon.png Ruffians will no longer despawn when drill phases end. Additionally, their spawn rate has increased by 7%.

Dares of Eternity

Raids and Dungeons

  • Added mitigations for issues where players could inadvertently die after ringing the Bell of Conquest in the Duality dungeon.
  • Fixed an issue in Duality dungeon where rapidly interacting with Calus statues could block progression.
  • Fixed an issue in King's Fall where players received confirmation on completion of the Deepsight puzzle but didn't have the chest spawn.
  • Fixed an issue in King's Fall where players would join in progress at the wrong location before starting the Golgoroth encounter.

Gameplay and Investment



Weapon Balance


  • Auto Rifles
    • General
      • Increased the effects of the stability stat on recoil reduction by around 20% at the high end.
    • Precision frame icon1.png Precisions
      • Increased critical damage multiplier from 1.5 to 1.55 which raises the critical damage from 30 to 31.
  • Bows
    • General
      • Increased Bows stow duration. Duration varies by subfamily and handling stat.
  • Pulse Rifles
    • General
      • Rebalanced the effect of the handling across Pulse Rifles.
      • Adjusted damage falloff scale based on the range stat.
        • 0 range: reduced from 16 to 15m.
        • 100 range: unchanged.
    • Adaptive frame icon1.png Adaptives
      • Increased the precision multiplier from 1.6x to 1.65x (crit damage goes from 30.4 to 31.4).
    • Rapid-fire frame icon1.png Rapid-Fires
  • Scouts Rifles
    • High-impact frame icon1.png High-Impacts
      • Reduced body damage from 42 to 40, and crit damage from 73.5 to 70.
  • Sidearms
    • General
      • Increased auto aim fall-off distance by 30% across the board.
      • Previously Sidearms were the only primary weapon where auto aim fell off significantly before damage, this brings them up to parity with other primary weapons.
  • SMGs
    • General
      • Reduced damage fall-off end (the distance at which the damage dealt by the weapon in hip-fire reaches its lowest point, going ADS extends this distance) from 24m to 23m across the board.
      • This means damage fall off will begin at the same point, but damage will decrease a bit faster.
    • Precision frame icon1.png Precisions
    • Lightweight frame icon1.png Lightweights
      • Reduced critical damage from 18.2 to 17.9 and base damage from 11 to 10.85.
  • Fusion Rifles
    • Precision frame icon1.png Precisions
      • Reduced the effect the intrinsic Precision Frame perk has on recoil direction by 50% for Fusion Rifles only.
  • Glaives
    • Reduced Glaive shield damage resistance vs players from 75% to 50%.
      • Damage from player supers unchanged at 50%.
      • Damage from non-players unchanged at 97.5%.
  • Sniper Rifles
    • General
      • Increased the settle time after receiving flinch by 60%.
      • Reduced received flinch in PvE.
  • Trace Rifles
    • General
      • Increased effect of the stability on recoil reduction at the low end of the stat by around 10%, at the high end of the stat by around 25%.
  • Rocket Launchers




Platforms and Systems

  • Fixed an issue where players on PlayStation Network continued seeing the Lightfall pre-order upsell dialog after they had purchased the pre-order. Interacting with the dialog sent them to the store product page, which correctly showed Lightfall as already owned.
  • Fixed an issue where the purchase confirmation toast did not appear on Xbox, Microsoft, or Sony platforms after purchasing the Season 18 Season Pass.


  • Fixed a photosensitivity issue where the Ketch turrets were flashing in the player's camera when targeted.
  • Fixed an issue where new Hunter characters made on veteran accounts may have incorrect subclass access.
  • Fixed an issue where the Deepsight platforms would block a portal in the Throneworld mission, The Ritual.


  1. "Destiny 2 Update 6.2.5" Bungie, posted by BrunoLouviers, 18 Oct. 2022,