No Survivors
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See No Survivors (Bounty). |
No Survivors
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Attributes
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Season | 21 |
Type | Submachine Gun |
Slot | Energy |
Ammo | Primary |
Rarity | Legendary |
Damage Type | Solar |
Archetype | Aggressive |
Description | "There's not enough seats." |
Statistics
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Impact | 22 |
Range | 44 |
Stability | 17 |
Handling | 57 |
Reload Speed | 26 |
Rounds Per Minute | 750 |
Magazine | 27 |
Zoom | 14 |
Inventory Size | 32 |
Aim Assistance | 38 |
Airborne Effectiveness | 29 |
Recoil | 94 |
Bounce Intensity | 6 |
Bounce Direction | Tends Left |
Acquisition
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"Ghosts of the Deep" Dungeon |
No Survivors PvP Stats |
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No Survivors is a Legendary Submachine Gun.
Perks - Curated Roll
Intrinsic
- Aggressive Frame - High damage, high recoil.
Barrel
- Corkscrew Rifling - Balanced barrel.
- Slightly increases Range and Stability.
- Slightly increases Handling Speed.
Magazine
- Appended Mag - This weapon's magazine is built for higher capacity.
- Increases magazine size.
Trait 1
- Well-Rounded - Throwing a grenade or hitting a target with a charged melee grants a stacking bonus to weapon stability, handling, and range. Using a Super grants maximum stacks.
Trait 2
- Elemental Capacitor - Increased stats based on the currently equipped subclass.
Origin Trait
- Restoration Ritual - Reviving allies or defeating combatants with finishers reloads this weapon and readies an emergency reload for the next time this weapon runs out of ammo.
Perks - Random Rolls
Intrinsic
- Aggressive Frame - High damage, high recoil.
Possible Barrel
- Fluted Barrel - Ultra-light barrel.
- Greatly increases Handling Speed.
- Slightly increases Stability.
- Smallbore - Dual strength barrel.
- Increases Range.
- Increases Stability.
- Corkscrew Rifling - Balanced barrel.
- Slightly increases Range and Stability.
- Slightly increases Handling Speed.
- Extended Barrel - Weighty barrel extension.
- Increases range
- Decreases handling speed
- Moderately controls recoil
- Hammer-Forged Rifling - Durable ranged barrel.
- Increases Range.
- Arrowhead Brake - Lightly vented barrel.
- Greatly controls Recoil.
- Increases Handling Speed.
- Chambered Compensator - Stable barrel attachment.
- Increases Stability.
- Improves Recoil Direction.
- Slightly decreases Handling Speed.
- Full Bore - Barrel optimized for distance.
- Greatly increases Range.
- Decreases Stability.
- Slightly decreases Handling Speed.
- Polygonal Rifling - Barrel optimized for recoil reduction.
- Increases Stability.
Possible Magazine
- Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
- Greatly increases magazine size.
- Greatly decreases Reload Speed.
- High-Caliber Rounds - Shots from this weapon knock the target back farther.
- Slightly increases Range.
- Ricochet Rounds - Rounds ricochet off hard surfaces.
- Increases Stability.
- Slightly increases Range.
- Appended Mag - This weapon's magazine is built for higher capacity.
- Increases magazine size.
- Alloy Magazine - Faster Reload when the magazine is empty.
- Armor-Piercing Rounds - Rounds cause extra damage to shields and overpenetrate targets.
- Slightly increases Range.
- Flared Magwell - Optimized for fast reloading.
- Slightly increases Stability.
- Greatly increases Reload Speed.
- Light Mag — Improved reload and range.
- Increases reload speed
- Slightly increases range
Possible Trait 1
- Well-Rounded - Throwing a grenade or hitting a target with a charged melee grants a stacking bonus to weapon stability, handling, and range. Using a Super grants maximum stacks.
- Offhand Strike - Final blows grant additional weapon range, stability, and accuracy when firing from the hip for a short duration.
- Surplus - Substantially increases handling, reload speed, and stability for each fully charged ability.
- Discord - Final blows with another weapon grant this weapon increased speed for aiming down sights, accuracy, and airborne effectiveness for a short time. When Discord is active, final blows refund ammo.
- Rangefinder - Aiming this weapon increases its effective range and zoom magnification. Increased projectile velocity while aiming Rocket Launchers, Grenade Launchers, and Bows.
- Demolitionist - Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.
Possible Trait 2
- Elemental Capacitor - Increased stats based on the currently equipped subclass.
- Pugilist - Final blows with this weapon generate melee energy. Dealing melee damage briefly improves this weapon's handling.
- Collective Action - Collecting elemental pickups or throwing a Strand Tangle grants a stacking period of increased damage.Elemental pickups include Firesprites, Void Breaches, Stasis Shards, Ionic Traces, and Strand Tangles.
- Target Lock - Damage increases the longer this weapon remains on a target.
- Adrenaline Junkie - This weapon gains increased damage and handling from final blows with grenades or this weapon.
- Incandescent - Defeating a target spreads scorch to those nearby. More powerful combatants and opposing Guardians cause scorch in a larger radius.
Origin Trait
- Restoration Ritual - Reviving allies or defeating combatants with finishers reloads this weapon and readies an emergency reload for the next time this weapon runs out of ammo.
Notes
Lore
"There's not enough seats."
Klaxons blare across the hangar. Seven terrified people huddle by the escape craft's open hatch, bracing against the wind cutting through the open hangar bay doors.
"You're not leaving me behind!" an engineer shouts. He holds a young man hostage, arm like a vice around his neck. Pistol wavering.
The last security officer looks down at his counterpart, long dead and bleeding out on the floor. He isn't sure how many rounds are left in his gun. His hands are shaking from the cold. From the reverberations of explosions shuddering through the superstructure.
"Let me on! Make room for me! Move!" the engineer demands, motioning to the side with his gun. The security officer takes the opportunity and fires. He's not steady, hits the engineer and his hostage. Both crumple to the ground. The crowd behind him is screaming.
The security officer curses, hurrying over to save the hostage. He hears a hatch door close behind him, turns to see the escape craft take off. He screams something, but it's cut short—the engineer was still alive. He doesn't even feel the bullet enter his spine before he hits the ground.
From where he lies on the freezing cold floor, he can see the escape craft outside the hangar bay. Tears well up in his eyes. The last thing he sees is a beam of fire descending from the sky.
His chest stills as the escape craft disintegrates, shot down by a Warsat.
Images
Weapons | |
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Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
Exotic Weapons |