No Survivors

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No Survivors
No survivors icon2.jpg
Attributes
Season 21
Type Submachine Gun
Slot Energy
Ammo Primary
Rarity Legendary
Damage Type Solar
Archetype Aggressive
Description "There's not enough seats."
Statistics
Impact 22
Range 44
Stability 17
Handling 57
Reload Speed 26
Rounds Per Minute 750
Magazine 27
Zoom 14
Inventory Size 32
Aim Assistance 38
Airborne Effectiveness 29
Recoil 94
Bounce Intensity 6
Bounce Direction Tends Left
Acquisition
"Ghosts of the Deep" Dungeon
No Survivors PvP Stats

No Survivors is a Legendary Submachine Gun.

Perks - Curated Roll

Intrinsic

Barrel

  • Corkscrew rifling icon1.png Corkscrew Rifling - Balanced barrel.
    • Slightly increases Range and Stability.
    • Slightly increases Handling Speed.

Magazine

  • Appended mag icon1.png Appended Mag - This weapon's magazine is built for higher capacity.
    • Increases magazine size.

Trait 1

  • Well-rounded icon1.png Well-Rounded - Throwing a grenade or hitting a target with a charged melee grants a stacking bonus to weapon stability, handling, and range. Using a Super grants maximum stacks.

Trait 2

  • Elemental Capacitor icon.png Elemental Capacitor - Increased stats based on the currently equipped subclass.
    • Solar.png increases your reload speed.
    • Arc.png increases handling.
    • Void.png increases stability.
    • Stasis.png moderately controls recoil and increases movement speed when aiming down sights.
    • Strand icon.png increases airborne effectiveness.

Origin Trait

  • Restoration ritual icon1.png Restoration Ritual - Reviving allies or defeating combatants with finishers reloads this weapon and readies an emergency reload for the next time this weapon runs out of ammo.

Perks - Random Rolls

Intrinsic

Possible Barrel

  • Fluted barrel icon1.png Fluted Barrel - Ultra-light barrel.
    • Greatly increases Handling Speed.
    • Slightly increases Stability.
  • Smallbore icon1.png Smallbore - Dual strength barrel.
    • Increases Range.
    • Increases Stability.
  • Corkscrew rifling icon1.png Corkscrew Rifling - Balanced barrel.
    • Slightly increases Range and Stability.
    • Slightly increases Handling Speed.
  • Extended barrel icon1.png Extended Barrel - Weighty barrel extension.
    • Increases range
    • Decreases handling speed
    • Moderately controls recoil
  • Hammer-forged rifling icon1.png Hammer-Forged Rifling - Durable ranged barrel.
    • Increases Range.
  • Arrowhead brake icon1.png Arrowhead Brake - Lightly vented barrel.
    • Greatly controls Recoil.
    • Increases Handling Speed.
  • Chambered compensator icon1.png Chambered Compensator - Stable barrel attachment.
    • Increases Stability.
    • Improves Recoil Direction.
    • Slightly decreases Handling Speed.
  • Full bore icon1.png Full Bore - Barrel optimized for distance.
    • Greatly increases Range.
    • Decreases Stability.
    • Slightly decreases Handling Speed.
  • Polygonal rifling icon1.png Polygonal Rifling - Barrel optimized for recoil reduction.
    • Increases Stability.

Possible Magazine

  • Extended mag icon1.png Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
    • Greatly increases magazine size.
    • Greatly decreases Reload Speed.
  • High-caliber rounds icon1.png High-Caliber Rounds - Shots from this weapon knock the target back farther.
    • Slightly increases Range.
  • Ricochet rounds icon1.png Ricochet Rounds - Rounds ricochet off hard surfaces.
    • Increases Stability.
    • Slightly increases Range.
  • Appended mag icon1.png Appended Mag - This weapon's magazine is built for higher capacity.
    • Increases magazine size.
  • Alloy magazine icon1.png Alloy Magazine - Faster Reload when the magazine is empty.
  • Armor-piercing rounds icon1.png Armor-Piercing Rounds - Rounds cause extra damage to shields and overpenetrate targets.
    • Slightly increases Range.
  • Flared magwell icon1.png Flared Magwell - Optimized for fast reloading.
    • Slightly increases Stability.
    • Greatly increases Reload Speed.
  • Light mag icon1.png Light Mag — Improved reload and range.
    • Increases reload speed
    • Slightly increases range

Possible Trait 1

  • Well-rounded icon1.png Well-Rounded - Throwing a grenade or hitting a target with a charged melee grants a stacking bonus to weapon stability, handling, and range. Using a Super grants maximum stacks.
  • Offhand strike icon1.png Offhand Strike - Final blows grant additional weapon range, stability, and accuracy when firing from the hip for a short duration.
  • Surplus icon1.png Surplus - Substantially increases handling, reload speed, and stability for each fully charged ability.
  • Discord icon1.png Discord - Final blows with another weapon grant this weapon increased speed for aiming down sights, accuracy, and airborne effectiveness for a short time. When Discord is active, final blows refund ammo.
  • Rangefinder icon1.png Rangefinder - Aiming this weapon increases its effective range and zoom magnification. Increased projectile velocity while aiming Rocket Launchers, Grenade Launchers, and Bows.
  • Demolitionist icon1.png Demolitionist - Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.

Possible Trait 2

  • Elemental Capacitor icon.png Elemental Capacitor - Increased stats based on the currently equipped subclass.
    • Solar.png increases your reload speed.
    • Arc.png increases handling.
    • Void.png increases stability.
    • Stasis.png moderately controls recoil and increases movement speed when aiming down sights.
    • Strand icon.png increases airborne effectiveness.
  • Pugilist icon1.png Pugilist - Final blows with this weapon generate melee energy. Dealing melee damage briefly improves this weapon's handling.
  • Collective action icon1.png Collective Action - Collecting elemental pickups or throwing a Strand Tangle grants a stacking period of increased damage.Elemental pickups include Firesprites, Void Breaches, Stasis Shards, Ionic Traces, and Strand Tangles.
  • Target lock icon1.png Target Lock - Damage increases the longer this weapon remains on a target.
  • Adrenaline junkie icon1.png Adrenaline Junkie - This weapon gains increased damage and handling from final blows with grenades or this weapon.
  • Incandescent icon1.png Incandescent - Defeating a target spreads scorch to those nearby. More powerful combatants and opposing Guardians cause scorch in a larger radius.

Origin Trait

  • Restoration ritual icon1.png Restoration Ritual - Reviving allies or defeating combatants with finishers reloads this weapon and readies an emergency reload for the next time this weapon runs out of ammo.

Notes

Lore

"There's not enough seats."

Klaxons blare across the hangar. Seven terrified people huddle by the escape craft's open hatch, bracing against the wind cutting through the open hangar bay doors.

"You're not leaving me behind!" an engineer shouts. He holds a young man hostage, arm like a vice around his neck. Pistol wavering.

The last security officer looks down at his counterpart, long dead and bleeding out on the floor. He isn't sure how many rounds are left in his gun. His hands are shaking from the cold. From the reverberations of explosions shuddering through the superstructure.

"Let me on! Make room for me! Move!" the engineer demands, motioning to the side with his gun. The security officer takes the opportunity and fires. He's not steady, hits the engineer and his hostage. Both crumple to the ground. The crowd behind him is screaming.

The security officer curses, hurrying over to save the hostage. He hears a hatch door close behind him, turns to see the escape craft take off. He screams something, but it's cut short—the engineer was still alive. He doesn't even feel the bullet enter his spine before he hits the ground.

From where he lies on the freezing cold floor, he can see the escape craft outside the hangar bay. Tears well up in his eyes. The last thing he sees is a beam of fire descending from the sky.

His chest stills as the escape craft disintegrates, shot down by a Warsat.

Images

No Survivors1.jpg


Weapons
Primary Auto RiflesScout RiflesPulse RiflesHand CannonsSubmachine GunsSidearmsCombat Bows
Special ShotgunsBreech Grenade LaunchersFusion RiflesSniper RiflesTrace RiflesGlaivesRocket Sidearms
Heavy SwordsDrum Grenade LaunchersRocket LaunchersLinear Fusion RiflesMachine Guns
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