Come to Pass
From Destiny 2 Wiki
Come to Pass
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Attributes
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Season | 16 |
Type | Auto Rifle |
Slot | Energy |
Ammo | Primary |
Rarity | Legendary |
Damage Type | Arc |
Archetype | High-Impact |
Description | Always be mindful of the repeat offender. |
Statistics
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Impact | 33 |
Range | 78 |
Stability | 14 |
Handling | 31 |
Reload Speed | 34 |
Rounds Per Minute | 360 |
Magazine | 32 |
Zoom | 16 |
Inventory Size | 54 |
Aim Assistance | 54 |
Airborne Effectiveness | 9 |
Recoil | 83 |
Bounce Intensity | 17 |
Bounce Direction | Tends Right |
Weapon Pattern Completing Deepsight Resonance extractions on this weapon will unlock its Pattern.
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Deepsight Resonance Extractions required to unlock: 2
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Acquisition
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The Wellspring Attack: Possible drop from Golmag, Warden of the Spring.
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Come to Pass PvP Stats |
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Come to Pass is a Legendary Auto Rifle.
Perks - Curated Roll
Intrinsic
- High-Impact Frame - Slow firing and high damage. This weapon is more accurate when stationary, moving slowly, and aiming down sights.
Barrel
- Smallbore - Dual strength barrel.
- Increases Range.
- Increases Stability.
Magazine
- Flared Magwell - Optimized for fast reloading.
- Slightly increases Stability.
- Greatly increases Reload Speed.
Trait 1
- Genesis - Breaking a combatant's shield with this weapon fills its magazine from reserves. Energy weapons regenerate ammo on hit when matching the damage type to the combatant's shield.
Trait 2
- One for All - Hitting three separate targets increases damage for a moderate duration.
Origin Trait
- Psychohack - Sustained damage from this weapon lowers the target's damage output for a short duration.
Perks - Random Rolls/Shaped
Intrinsic
- High-Impact Frame - Slow firing and high damage. This weapon is more accurate when stationary, moving slowly, and aiming down sights.
Possible Barrel
- Arrowhead Brake - Lightly vented barrel.
- Greatly controls Recoil.
- Increases Handling Speed.
- Chambered Compensator - Stable barrel attachment.
- Increases Stability.
- Improves Recoil Direction.
- Slightly decreases Handling Speed.
- Corkscrew Rifling - Balanced barrel.
- Slightly increases Range and Stability.
- Slightly increases Handling Speed.
- Extended Barrel - Weighty barrel extension.
- Increases range
- Decreases handling speed
- Moderately controls recoil
- Fluted Barrel - Ultra-light barrel.
- Greatly increases Handling Speed.
- Slightly increases Stability.
- Full Bore - Barrel optimized for distance.
- Greatly increases Range.
- Decreases Stability.
- Slightly decreases Handling Speed.
- Hammer-Forged Rifling - Durable ranged barrel.
- Increases Range.
- Polygonal Rifling - Barrel optimized for recoil reduction.
- Increases Stability.
- Smallbore - Dual strength barrel.
- Increases Range.
- Increases Stability.
Possible Magazine
- Accurized Rounds - This weapon can fire longer distances.
- Increases Range.
- Appended Mag - This weapon's magazine is built for higher capacity.
- Increases magazine size.
- Tactical Mag - This weapon has multiple tactical improvements.
- Slightly increases Stability.
- Slightly increases Reload Speed.
- Slightly increases magazine size.
- Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
- Greatly increases magazine size.
- Greatly decreases Reload Speed.
- Steady Rounds - This magazine is optimized for recoil control.
- Greatly increases Stability.
- Slightly decreases Range.
- Alloy Magazine - Faster Reload when the magazine is empty.
- Flared Magwell - Optimized for fast reloading.
- Slightly increases Stability.
- Greatly increases Reload Speed.
Possible Trait 1
Normal
- Compulsive Reloader - Grants increased reload speed when close to full magazine.
- Genesis - Breaking a combatant's shield with this weapon fills its magazine from reserves. Energy weapons regenerate ammo on hit when matching the damage type to the combatant's shield.
- Triple Tap - Rapidly landing precision hits will return one round to the magazine.
- Shoot to Loot - Shooting an ammo brick picks it up and automatically reloads all of your equipped weapons from reserves.
- Stats for All - Hitting three separate targets increases weapon handling, stability, reload, and range for a moderate duration.
- Perpetual Motion - This weapon gains bonus stability, handling, and reload speed while the wielder is in motion.
Enhanced
- Compulsive Reloader (Enhanced) - Grants greatly increased reload speed when close to full magazine.
- Genesis (Enhanced) - Breaking a combatant's shield with this weapon fills its magazine from reserves, with Kinetic weapons overflowing. Energy weapons regenerate ammo on hit when matching the damage type to the combatant's shield.
- Triple Tap (Enhanced) - Landing precision hits will return one round to the magazine.
- Shoot to Loot (Enhanced) - Shooting an ammo brick picks it up and automatically reloads all of your equipped weapons from reserves. Increases range.
- Stats for All (Enhanced) - Hitting three separate targets increases weapon handling, stability, reload, and range for an improved duration.
- Perpetual Motion Enhanced - This weapon gains bonus stability, handling, and reload speed while the wielder is in motion for a short duration.
Possible Trait 2
Normal
- Dragonfly - Precision kills create an elemental damage explosion.
- Wellspring - Kills with this weapon generate ability energy. This energy is divided between your uncharged abilities.
- Adaptive Munitions - This weapon adapts its damage output and effectiveness against energy shields that don't match the weapon's damage type.
- Turnabout - Using this weapon to break the shield of a combatant or a Guardian using their Super will grant you an overshield.
- One for All - Hitting three separate targets increases damage for a moderate duration.
- Golden Tricorn - Final blows with this weapon grant bonus damage. While this buff is active, grenade or melee kills of the same damage type greatly increase its damage and duration.
Enhanced
- Dragonfly (Enhanced) - Precision final blows create an elemental damage explosion. Improves reload.
- Wellspring (Enhanced) - Final blows with this weapon generate an improved amount of ability energy. This energy is divided between your uncharged abilities.
- Adaptive Munitions (Enhanced) - This weapon adapts its damage output to be more effective against energy shields that don't match its damage type. Improves damage increase.
- Turnabout (Enhanced) - Using this weapon to break the shield of a combatant or a Guardian using their Super will grant you an overshield for an improved duration.
- One for All (Enhanced) - Hitting three separate targets increases damage for an improved duration.
- Golden Tricorn Enhanced - Final blows with this weapon grant bonus damage for an improved duration. While this buff is active, grenade or melee final blows of the same damage type greatly increase its damage for an improved duration.
Origin Trait
- Psychohack - Sustained damage from this weapon lowers the target's damage output for a short duration.
Weapon Shaping
Intrinsic
Level Unlocked | Intrinsic | Cost |
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1 | High-Impact Frame |
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7 | High-Impact Frame (Enhanced Intrinsic, +10 Handling) |
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High-Impact Frame (Enhanced Intrinsic, +10 Range) | ||
High-Impact Frame (Enhanced Intrinsic, +10 Reload Speed) | ||
High-Impact Frame (Enhanced Intrinsic, +10 Stability) |
Note: After the weapon reaches Level 20, each Enhanced Intrinsic will also grant a +2 boost to the stats granted by the other Enhanced Intrinsics.
Barrel
Level Unlocked | Barrel | Cost |
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1 | Polygonal Rifling | 75 Resonant Elements |
Extended Barrel | ||
2 | Chambered Compensator | |
3 | Smallbore | |
4 | Corkscrew Rifling | |
5 | Full Bore | |
6 | Hammer-Forged Rifling | |
7 | Arrowhead Brake | |
8 | Fluted Barrel |
Magazine
Level Unlocked | Magazine | Cost |
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1 | Steady Rounds | 75 Resonant Elements |
Alloy Magazine | ||
2 | Appended Mag | |
3 | Flared Magwell | |
4 | Extended Mag | |
5 | Tactical Mag | |
6 | Accurized Rounds |
Trait 1
Level Unlocked | Trait | Cost |
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1 | Compulsive Reloader | 300 Resonant Elements |
Genesis | ||
4 | Triple Tap | |
7 | Compulsive Reloader (Enhanced) |
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8 | Genesis (Enhanced) | |
9 | Triple Tap (Enhanced) | |
11 | Shoot to Loot | 300 Resonant Elements |
12 | Stats for All | |
13 | Perpetual Motion | |
14 | Shoot to Loot (Enhanced) |
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15 | Stats for All (Enhanced) | |
16 | Perpetual Motion Enhanced |
Trait 2
Level Unlocked | Trait | Cost |
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1 | Dragonfly | 300 Resonant Elements |
Wellspring | ||
4 | Adaptive Munitions | |
7 | Dragonfly (Enhanced) |
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8 | Wellspring (Enhanced) | |
9 | Adaptive Munitions (Enhanced) | |
11 | Turnabout | 300 Resonant Elements |
12 | One for All | |
13 | Golden Tricorn | |
14 | Turnabout (Enhanced) |
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15 | One for All (Enhanced) | |
16 | Golden Tricorn Enhanced |
Notes
Images
Weapons | |
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Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
Exotic Weapons |