Come to Pass

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Come to Pass
Attributes
Season 16
Type Auto Rifle
Slot Energy
Ammo Primary
Rarity Legendary
Damage Type Arc
Archetype High-Impact
Description Always be mindful of the repeat offender.
Statistics
Impact 33
Range 78
Stability 14
Handling 31
Reload Speed 34
Rounds Per Minute 360
Magazine 32
Zoom 16
Inventory Size 54
Aim Assistance 54
Airborne Effectiveness 9
Recoil 83
Bounce Intensity 17
Bounce Direction Tends Right
Weapon Pattern
Completing Deepsight Resonance extractions on this weapon will unlock its Pattern.
Deepsight Resonance
Extractions required to unlock: 2
Acquisition
The Wellspring
Attack: Possible drop from Golmag, Warden of the Spring.
Come to Pass PvP Stats

Come to Pass is a Legendary Auto Rifle.

Perks - Curated Roll

Intrinsic

  • High-Impact Frame - Slow firing and high damage. This weapon is more accurate when stationary, moving slowly, and aiming down sights.

Barrel

  • Smallbore - Dual strength barrel.
    • Increases Range.
    • Increases Stability.

Magazine

  • Flared Magwell - Optimized for fast reloading.
    • Slightly increases Stability.
    • Greatly increases Reload Speed.

Trait 1

  • Genesis - Breaking a combatant's shield with this weapon fills its magazine from reserves. Energy weapons regenerate ammo on hit when matching the damage type to the combatant's shield.

Trait 2

  • One for All - Hitting three separate targets increases damage for a moderate duration.

Origin Trait

  • Psychohack - Sustained damage from this weapon lowers the target's damage output for a short duration.

Perks - Random Rolls/Shaped

Intrinsic

  • High-Impact Frame - Slow firing and high damage. This weapon is more accurate when stationary, moving slowly, and aiming down sights.

Possible Barrel

  • Arrowhead Brake - Lightly vented barrel.
    • Greatly controls Recoil.
    • Increases Handling Speed.
  • Chambered Compensator - Stable barrel attachment.
    • Increases Stability.
    • Improves Recoil Direction.
    • Slightly decreases Handling Speed.
  • Corkscrew Rifling - Balanced barrel.
    • Slightly increases Range and Stability.
    • Slightly increases Handling Speed.
  • Extended Barrel - Weighty barrel extension.
    • Increases range
    • Decreases handling speed
    • Moderately controls recoil
  • Fluted Barrel - Ultra-light barrel.
    • Greatly increases Handling Speed.
    • Slightly increases Stability.
  • Full Bore - Barrel optimized for distance.
    • Greatly increases Range.
    • Decreases Stability.
    • Slightly decreases Handling Speed.
  • Hammer-Forged Rifling - Durable ranged barrel.
    • Increases Range.
  • Polygonal Rifling - Barrel optimized for recoil reduction.
    • Increases Stability.
  • Smallbore - Dual strength barrel.
    • Increases Range.
    • Increases Stability.

Possible Magazine

  • Accurized Rounds - This weapon can fire longer distances.
    • Increases Range.
  • Appended Mag - This weapon's magazine is built for higher capacity.
    • Increases magazine size.
  • Tactical Mag - This weapon has multiple tactical improvements.
    • Slightly increases Stability.
    • Slightly increases Reload Speed.
    • Slightly increases magazine size.
  • Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
    • Greatly increases magazine size.
    • Greatly decreases Reload Speed.
  • Steady Rounds - This magazine is optimized for recoil control.
    • Greatly increases Stability.
    • Slightly decreases Range.
  • Alloy Magazine - Faster Reload when the magazine is empty.
  • Flared Magwell - Optimized for fast reloading.
    • Slightly increases Stability.
    • Greatly increases Reload Speed.

Possible Trait 1

Normal

  • Compulsive Reloader - Grants increased reload speed when close to full magazine.
  • Genesis - Breaking a combatant's shield with this weapon fills its magazine from reserves. Energy weapons regenerate ammo on hit when matching the damage type to the combatant's shield.
  • Triple Tap - Rapidly landing precision hits will return one round to the magazine.
  • Shoot to Loot - Shooting an ammo brick picks it up and automatically reloads all of your equipped weapons from reserves.
  • Stats for All - Hitting three separate targets increases weapon handling, stability, reload, and range for a moderate duration.
  • Perpetual Motion - This weapon gains bonus stability, handling, and reload speed while the wielder is in motion.

Enhanced

  • Compulsive Reloader (Enhanced) - Grants greatly increased reload speed when close to full magazine.
  • Genesis (Enhanced) - Breaking a combatant's shield with this weapon fills its magazine from reserves, with Kinetic weapons overflowing. Energy weapons regenerate ammo on hit when matching the damage type to the combatant's shield.
  • Triple Tap (Enhanced) - Landing precision hits will return one round to the magazine.
  • Shoot to Loot (Enhanced) - Shooting an ammo brick picks it up and automatically reloads all of your equipped weapons from reserves. Increases range.
  • Stats for All (Enhanced) - Hitting three separate targets increases weapon handling, stability, reload, and range for an improved duration.
  • Perpetual Motion Enhanced - This weapon gains bonus stability, handling, and reload speed while the wielder is in motion for a short duration.

Possible Trait 2

Normal

  • Dragonfly - Precision kills create an elemental damage explosion.
  • Wellspring - Kills with this weapon generate ability energy. This energy is divided between your uncharged abilities.
  • Adaptive Munitions - This weapon adapts its damage output and effectiveness against energy shields that don't match the weapon's damage type.
  • Turnabout - Using this weapon to break the shield of a combatant or a Guardian using their Super will grant you an overshield.
  • One for All - Hitting three separate targets increases damage for a moderate duration.
  • Golden Tricorn - Final blows with this weapon grant bonus damage. While this buff is active, grenade or melee kills of the same damage type greatly increase its damage and duration.

Enhanced

  • Dragonfly (Enhanced) - Precision final blows create an elemental damage explosion. Improves reload.
  • Wellspring (Enhanced) - Final blows with this weapon generate an improved amount of ability energy. This energy is divided between your uncharged abilities.
  • Adaptive Munitions (Enhanced) - This weapon adapts its damage output to be more effective against energy shields that don't match its damage type. Improves damage increase.
  • Turnabout (Enhanced) - Using this weapon to break the shield of a combatant or a Guardian using their Super will grant you an overshield for an improved duration.
  • One for All (Enhanced) - Hitting three separate targets increases damage for an improved duration.
  • Golden Tricorn Enhanced - Final blows with this weapon grant bonus damage for an improved duration. While this buff is active, grenade or melee final blows of the same damage type greatly increase its damage for an improved duration.

Origin Trait

  • Psychohack - Sustained damage from this weapon lowers the target's damage output for a short duration.

Weapon Shaping

Intrinsic

Level Unlocked Intrinsic Cost
1 High-Impact Frame
7 High-Impact Frame (Enhanced Intrinsic, +10 Handling)
High-Impact Frame (Enhanced Intrinsic, +10 Range)
High-Impact Frame (Enhanced Intrinsic, +10 Reload Speed)
High-Impact Frame (Enhanced Intrinsic, +10 Stability)

Note: After the weapon reaches Level 20, each Enhanced Intrinsic will also grant a +2 boost to the stats granted by the other Enhanced Intrinsics.

Barrel

Level Unlocked Barrel Cost
1 Polygonal Rifling 75 Resonant Elements
Extended Barrel
2 Chambered Compensator
3 Smallbore
4 Corkscrew Rifling
5 Full Bore
6 Hammer-Forged Rifling
7 Arrowhead Brake
8 Fluted Barrel

Magazine

Level Unlocked Magazine Cost
1 Steady Rounds 75 Resonant Elements
Alloy Magazine
2 Appended Mag
3 Flared Magwell
4 Extended Mag
5 Tactical Mag
6 Accurized Rounds

Trait 1

Level Unlocked Trait Cost
1 Compulsive Reloader 300 Resonant Elements
Genesis
4 Triple Tap
7 Compulsive Reloader (Enhanced)
8 Genesis (Enhanced)
9 Triple Tap (Enhanced)
11 Shoot to Loot 300 Resonant Elements
12 Stats for All
13 Perpetual Motion
14 Shoot to Loot (Enhanced)
15 Stats for All (Enhanced)
16 Perpetual Motion Enhanced

Trait 2

Level Unlocked Trait Cost
1 Dragonfly 300 Resonant Elements
Wellspring
4 Adaptive Munitions
7 Dragonfly (Enhanced)
8 Wellspring (Enhanced)
9 Adaptive Munitions (Enhanced)
11 Turnabout 300 Resonant Elements
12 One for All
13 Golden Tricorn
14 Turnabout (Enhanced)
15 One for All (Enhanced)
16 Golden Tricorn Enhanced

Notes

Images


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