Survivor's Epitaph

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Survivor's Epitaph
Survivor's epitaph icon1.jpg
Season 14
Type Hand Cannon
Slot Kinetic
Ammo Primary
Rarity Legendary
Damage Type Kinetic
Archetype ?????
Description "A weapon hides nothing. It is what it is. Whether it wants to be or not." —Saint-14 to Shaxx
Impact 78
Range 39
Stability 60
Handling 49
Reload Speed 50
Rounds Per Minute 180
Magazine 12
Zoom 14
Inventory Size 47
Aim Assistance 74
Recoil 83
Bounce Intensity 17
Bounce Direction Tends Right
Complete Crucible matches and earn rank-up packages from Lord Shaxx.
Survivor's Epitaph PvP Stats
Survivor's Epitaph is a Legendary Hand Cannon.

Perks - Curated Roll


  • Precision frame icon1.png Precision Frame - This weapon's recoil pattern is more predictably vertical.

Sight / Barrel

  • Extended barrel icon1.png Extended Barrel - Weighty barrel extension.
    • Increases Range.
    • Decreases Handling Speed.

Magazine / Battery

  • Ricochet rounds icon1.png Ricochet Rounds - Rounds ricochet off hard surfaces.
    • Increases Stability.
    • Slightly increases Range.

Trait 1

  • Quickdraw icon1.png Quickdraw - This weapon can be drawn unbelievably fast. Handling is improved.

Trait 2

  • Snapshot sights icon1.png Snapshot Sights - Faster time to aim down sights. Stability is increased.

Perks - Random Rolls


  • Arrowhead brake icon1.png Arrowhead Brake - Lightly vented barrel.
    • Greatly controls Recoil.
    • Increases Handling Speed.
  • Chambered compensator icon1.png Chambered Compensator - Stable barrel attachment.
    • Increases Stability.
    • Improves Recoil Direction.
    • Slightly decreases Handling Speed.
  • Corkscrew rifling icon1.png Corkscrew Rifling - Balanced barrel.
    • Slightly increases Range and Stability.
    • Slightly increases Handling Speed.
  • Extended barrel icon1.png Extended Barrel - Weighty barrel extension.
    • Increases Range.
    • Decreases Handling Speed.
  • Fluted barrel icon1.png Fluted Barrel - Ultra-light barrel.
    • Greatly increases Handling Speed.
    • Slightly increases Stability.
  • Full bore icon1.png Full Bore - Barrel optimized for distance.
    • Greatly increases Range.
    • Decreases Stability.
    • Slightly decreases Handling Speed.
  • Hammer-forged rifling icon1.png Hammer-Forged Rifling - Durable ranged barrel.
    • Increases Range.
  • Polygonal rifling icon1.png Polygonal Rifling - Barrel optimized for recoil reduction.
    • Increases Stability.
  • Smallbore icon1.png Smallbore - Dual strength barrel.
    • Increases Range.
    • Increases Stability.

Possible Sight / Barrel

  • Extended mag icon1.png Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
    • Greatly increases magazine size.
    • Greatly decreases Reload Speed.
  • Alloy magazine icon1.png Alloy Magazine - Faster Reload when the magazine is empty.
  • Appended mag icon1.png Appended Mag - This weapon's magazine is built for higher capacity.
    • Increases magazine size.
  • Armor-piercing rounds icon1.png Armor-Piercing Rounds - Rounds cause extra damage to shields and overpenetrate targets.
    • Slightly increases Range.
  • High-caliber rounds icon1.png High-Caliber Rounds - Shots from this weapon knock the target back farther.
    • Slightly increases Range.
  • Ricochet rounds icon1.png Ricochet Rounds - Rounds ricochet off hard surfaces.
    • Increases Stability.
    • Slightly increases Range.
  • Flared magwell icon1.png Flared Magwell - Optimized for fast reloading.
    • Slightly increases Stability.
    • Greatly increases Reload Speed.
  • Light mag icon1.png Light Mag — Improved reload and range.
    • Increases reload speed
    • Slightly increases range

Possible Magazine / Battery

  • Tunnel vision icon1.png Tunnel Vision - Reloading after defeating a target greatly increases target acquisition and aim down sight speed for a short duration.
  • Heating up icon1.png Heating Up - Final blows with this weapon increase accuracy and stability while improving vertical recoil for a longer duration.
  • Firmly planted icon1.png Firmly Planted - Increased accuracy, stability, and handling when firing while crouched.
  • Quickdraw icon1.png Quickdraw - This weapon can be drawn unbelievably fast. Handling is improved.
  • Surplus icon1.png Surplus - Substantially increases handling, reload speed, and stability for each fully charged ability.
  • Outlaw icon1.png Outlaw - Precision final blows greatly decrease reload time for an improved duration.
  • Feeding frenzy icon1.png Feeding Frenzy - Each rapid final blow with this weapon progressively increases reload speed substantially for a short time.
  • Ambitious assassin icon1.png Ambitious Assassin - Greatly overflows the magazine based on the number of defeated targets before reloading.
  • Killing Wind icon.png Killing Wind - Final blows grant increased mobility, weapon range, and handling for a short duration.
  • Slideshot icon1.png Slideshot - Sliding partially reloads this weapon's magazine and temporarily boosts range and stability.
  • Subsistence icon1.png Subsistence - Defeating targets partially reloads the magazine from reserves with an increased amount of ammo.
  • Rapid hit icon1.png Rapid Hit - Rapid precision hits temporarily increase stability and reload speed substantially.

Possible Trait

  • Moving target icon1.png Moving Target - Increased movement speed and improved target acquisition when moving while aiming down sights.
  • Adrenaline junkie icon1.png Adrenaline Junkie - This weapon gains increased damage and handling from final blows with grenades or this weapon.
  • Frenzy icon1.png Frenzy - Being in combat for an extended time increases damage, handling, and reload for this weapon for an improved duration until you are out of combat.
  • Osmosis icon.png Osmosis — Using your grenade ability changes this weapon's damage type to match your subclass until you stow it.
  • Eye of the storm icon1.png Eye of the Storm - This weapon becomes more accurate and boosts handling as your health gets lower. Increases stability.
  • Snapshot sights icon1.png Snapshot Sights - Faster time to aim down sights. Stability is increased.
  • Wellspring icon1.png Wellspring - Kills with this weapon generate ability energy. This energy is divided between your uncharged abilities.
  • Multikill clip icon1.png Multikill Clip - Reloading grants increased damage based on the number of rapid kills made beforehand.
  • Thresh icon1.png Thresh - Killing combatants with this weapon generates a small amount of Super energy.
  • One for all icon1.png One for All - Hitting three separate targets increases damage for a moderate duration.
  • High-impact reserves icon1.png High-Impact Reserves - Rounds at the end of the magazine deal more damage.
  • Kill clip icon1.png Kill Clip - Reloading after defeating a target grants increased damage for an improved duration.

How to Obtain

Detailed explanation on how to acquire Survivor's Epitaph



"A weapon hides nothing. It is what it is. Whether it wants to be or not." —Saint-14 to Shaxx

To be the first Eliksni to bask in the presence of the Traveler since the Whirlwind was an honor that Mithrax, Kell of House Light, never imagined for himself. As he stood on the Tower walkway below the scar left in the wake of the Almighty, he meditated on the choices in his life that had led to this point. He wondered if there was a unifying thread binding all those events together. But he would have no time to ponder such things.

A shadow crept over Mithrax: broad shoulders, a curling horn. Seeing the stark outline of Lord Shaxx looming on the stairs elicited centuries-old instincts, and it was temperance that kept Mithrax's hands from his weapon.

"I didn't expect to actually find you here," Shaxx said as he continued down the stairs with slow, plodding steps. "Were you there?"


Shaxx came to stand beside Mithrax at the railing. "Were you there?" he asked again. This time, he pointed, without looking, to a place on the horizon beyond the Traveler.

Mithrax followed Shaxx's gesture with his eyes. He did not understand.

"The Battle of Six Fronts," Shaxx insisted, with uncharacteristic softness. "Do you know how many Fallen I killed there?"

Mithrax bristled at the question, and he felt that instinctual urge to reach for his weapons again. But the presence of the Traveler and the question that nagged at the back of his mind stayed his hands. "How many?" he asked, not wanting to know the answer.

Shaxx deflated, folded his arms over the railing, and rested his considerable weight against it. "Hundreds," he said quietly. "All of them died afraid."

Mithrax felt Ether mixing with bile in the back of his throat. His limbs trembled, rage burned in his gut, demanding manifestation. But he tempered his anger, sighed so deep that the Ether on his breath was briefly visible as an iridescent cloud.

"How many Humans have you killed?" Shaxx wondered.

"Too many," Mithrax answered, and even that felt insufficient on his tongue; the thought of it twisted his insides around. He sighed again, deeper this time, and Shaxx watched the sublimated Ether glitter in the dim light.

"When I heard you were in the Tower," Shaxx said, "I thought I'd just throw you over the edge of the wall. I thought about the people I watched die at the hands of your Houses over the years. The Lightless torn limb from limb during the Dark Age." He snorted out a rueful laugh. "Then I started to think about them."

Silence hung in the air for a moment, long enough for Mithrax to ask: "Who?"

"Three scavengers. Huddled together in a collapsed storm drain. They had stolen food during a… a time of famine. Maybe it was for themselves, maybe another settlement, maybe family…" Shaxx shrugged. "I killed them. All three, with my bare hands."

"My victims were Humans too," Shaxx clarified, and the Kell felt his anger twist into confusion. "I was a Warlord in the Dark Ages. Convinced myself of the necessity of my own barbarism by painting it with noble colors. Those loyal to me built a legend that masked the blood and the rot. But it's still there." He tapped his fingers against his breastplate. "Deep down."

The shadows had become long, stars now visible in the sky, and the Traveler was cast in half shadow.

"There was a ship," Mithrax eventually replied. "It may have been soldiers. Civilians. I do not know." He looked away from the Traveler as he spoke. "I led a boarding party onto it. We slaughtered any who resisted and rounded up those who surrendered."

Shaxx turned to look at Mithrax, a wordless question in his faceless mask.

"We argued what to do with the prisoners. Some suggested we keep them as warning-trophies. Others said to barter with them." Mithrax looked away, shoulders sagged. "But I was young. Impatient." He closed his eyes. "I opened the airlock. It seemed the simplest solution."

Both soldiers sank into silence again and remained so as the last glimpse of sunlight descended beyond the horizon. Shaxx sullenly took his leave, and Mithrax was left with the remnants of anger and confusion, and paradoxically—an answer.

He saw then the thread of choices leading to this moment. The choices that led to the Great Machine and away from a fate like Eramis had suffered. It was something both he and Shaxx learned to accept in spite of a lifetime of experience telling them otherwise.



Survivor's Epitaph1.jpg

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