Perpetualis
Perpetualis
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Attributes
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Season | 20 |
Type | Auto Rifle |
Slot | Kinetic |
Ammo | Primary |
Rarity | Legendary |
Damage Type | Strand |
Archetype | Adaptive |
Description | For soldiers of the eternal war. |
Vendor | War Table (Season 20) |
Statistics
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Impact | 21 |
Range | 43 |
Stability | 35 |
Handling | 62 |
Reload Speed | 58 |
Rounds Per Minute | 600 |
Magazine | 41 |
Zoom | 16 |
Inventory Size | 54 |
Aim Assistance | 67 |
Airborne Effectiveness | 19 |
Recoil | 53 |
Weapon Pattern Completing Deepsight Resonance extractions on this weapon will unlock its Pattern.
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Deepsight Resonance Extractions required to unlock: 5
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Acquisition
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Season of Defiance |
Perpetualis PvP Stats |
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Perpetualis is a Legendary Auto Rifle.
Perks - Curated Roll
Intrinsic
- Adaptive Frame - A well-rounded grip, reliable and sturdy.
Barrel
- Chambered Compensator - Stable barrel attachment.
- Increases Stability.
- Improves Recoil Direction.
- Slightly decreases Handling Speed.
Magazine
- Accurized Rounds - This weapon can fire longer distances.
- Increases Range.
Trait 1
- Zen Moment - Causing damage with this weapon increases its stability. Improves base stability.
Trait 2
- Hatchling - Precision final blows or rapidly defeating targets with a non-precision weapon spawns a Threadling at the target's location.
Origin Trait
- Noble Deeds - This weapon gains charges after assisting allies with revives, healing, overshields, or subclass buffs. Defeating targets consumes charges. While charged, this weapon gains bonus handling and reload speed, or charge rate for Swords.
Perks - Random Rolls
Intrinsic
- Adaptive Frame - A well-rounded grip, reliable and sturdy.
Possible Barrel
- Extended Barrel - Weighty barrel extension.
- Increases range
- Decreases handling speed
- Moderately controls recoil
- Polygonal Rifling - Barrel optimized for recoil reduction.
- Increases Stability.
- Chambered Compensator - Stable barrel attachment.
- Increases Stability.
- Improves Recoil Direction.
- Slightly decreases Handling Speed.
- Smallbore - Dual strength barrel.
- Increases Range.
- Increases Stability.
- Corkscrew Rifling - Balanced barrel.
- Slightly increases Range and Stability.
- Slightly increases Handling Speed.
- Full Bore - Barrel optimized for distance.
- Greatly increases Range.
- Decreases Stability.
- Slightly decreases Handling Speed.
- Hammer-Forged Rifling - Durable ranged barrel.
- Increases Range.
- Arrowhead Brake - Lightly vented barrel.
- Greatly controls Recoil.
- Increases Handling Speed.
- Fluted Barrel - Ultra-light barrel.
- Greatly increases Handling Speed.
- Slightly increases Stability.
Possible Magazine
- Steady Rounds - This magazine is optimized for recoil control.
- Greatly increases Stability.
- Slightly decreases Range.
- Alloy Magazine - Faster Reload when the magazine is empty.
- Appended Mag - This weapon's magazine is built for higher capacity.
- Increases magazine size.
- Flared Magwell - Optimized for fast reloading.
- Slightly increases Stability.
- Greatly increases Reload Speed.
- Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
- Greatly increases magazine size.
- Greatly decreases Reload Speed.
- Tactical Mag - This weapon has multiple tactical improvements.
- Slightly increases Stability.
- Slightly increases Reload Speed.
- Slightly increases magazine size.
- Accurized Rounds - This weapon can fire longer distances.
- Increases Range.
Possible Trait 1
- Hip-Fire Grip - Increases accuracy, stability, and precision hit targeting when firing from the hip.
- Zen Moment - Causing damage with this weapon increases its stability. Improves base stability.
- Perfect Float - Being in combat for a moderate time increases airborne effectiveness and reduces flinch until you are out of combat.
- Killing Wind - Final blows grant increased mobility, weapon range, and handling for a short duration.
- Elemental Capacitor - Increased stats based on the currently equipped subclass.
- Keep Away - Increased reload, range, and accuracy when no combatants are in close proximity.
- Envious Assassin - Rapidly defeating targets with other weapons before drawing this one transfers ammo to the magazine from reserves. This effect can overflow the magazine based on the number of targets defeated.
Possible Trait 2
- Demolitionist - Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.
- Offhand Strike - Final blows grant additional weapon range, stability, and accuracy when firing from the hip for a short duration.
- Eye of the Storm - This weapon becomes more accurate and boosts handling as your health gets lower.
- Cascade Point - Final blows or sustained precision hits with another weapon increase this weapon's rate of fire for a short duration.
- Golden Tricorn - Final blows with this weapon grant bonus damage. While this buff is active, grenade or melee kills of the same damage type greatly increase its damage and duration.
- Target Lock - Damage increases the longer this weapon remains on a target.
- Hatchling - Precision final blows or rapidly defeating targets with a non-precision weapon spawns a Threadling at the target's location.
Origin Trait
- Noble Deeds - This weapon gains charges after assisting allies with revives, healing, overshields, or subclass buffs. Defeating targets consumes charges. While charged, this weapon gains bonus handling and reload speed, or charge rate for Swords.
Notes
Lore
For soldiers of the eternal war.
Devrim Kay sat at a dingy workbench, tucked away in a corner of the Farm. He stripped and cleaned his rifle with practiced efficiency, his fingers moving on their own as his mind wandered.
The sniper recalled a conversation he'd had with Eido, Mithrax-kell's daughter. Devrim had found the Scribe charming, both wise and guileless. They'd spoken at length about her vision for the House of Light as a peace broker between Eliksni and humanity.
In the moment, he'd been convinced by her youthful optimism. It stirred something in him long dormant - a vision for the future beyond the day-to-day violence of his life in Trostland. He left their conversation confident that a brighter future awaited the Eliksni.
But now, in the cold light of day, his cynicism reasserted itself. Even if the House of Light remained a staunch ally, he doubted the other Eliksni throughout the system would follow suit. After all, the average Vandal wasn't fighting for politics, ethics, or philosophy. They were fighting a zero-sum game of territorial control... just like he was.
Besides, war was all he'd ever known. He'd grown up in this conflict; been raised by it. Without it... what was he?
Devrim looked down and realized with surprise that his rifle was already reassembled. He'd completed the task without even noticing. What could anyone do against such deeply ingrained violence?
He shook his head, frowned, and started again.
Images
Weapons | |
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Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
Exotic Weapons |