Perpetualis

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Perpetualis
Attributes
Season 20
Type Auto Rifle
Slot Kinetic
Ammo Primary
Rarity Legendary
Damage Type Strand
Archetype Adaptive
Description For soldiers of the eternal war.
Vendor War Table (Season 20)
Statistics
Impact 21
Range 43
Stability 35
Handling 62
Reload Speed 58
Rounds Per Minute 600
Magazine 41
Zoom 16
Inventory Size 54
Aim Assistance 67
Airborne Effectiveness 19
Recoil 53
Weapon Pattern
Completing Deepsight Resonance extractions on this weapon will unlock its Pattern.
Deepsight Resonance
Extractions required to unlock: 5
Acquisition
Season of Defiance
Perpetualis PvP Stats

Perpetualis is a Legendary Auto Rifle.

Perks - Curated Roll

Intrinsic

Barrel

  • Chambered Compensator - Stable barrel attachment.
    • Increases Stability.
    • Improves Recoil Direction.
    • Slightly decreases Handling Speed.

Magazine

Trait 1

  • Zen Moment - Causing damage with this weapon increases its stability. Improves base stability.

Trait 2

  • Hatchling - Precision final blows or rapidly defeating targets with a non-precision weapon spawns a Threadling at the target's location.

Origin Trait

  • Noble Deeds - This weapon gains charges after assisting allies with revives, healing, overshields, or subclass buffs. Defeating targets consumes charges. While charged, this weapon gains bonus handling and reload speed, or charge rate for Swords.

Perks - Random Rolls

Intrinsic

Possible Barrel

  • Extended Barrel - Weighty barrel extension.
    • Increases range
    • Decreases handling speed
    • Moderately controls recoil
  • Polygonal Rifling - Barrel optimized for recoil reduction.
    • Increases Stability.
  • Chambered Compensator - Stable barrel attachment.
    • Increases Stability.
    • Improves Recoil Direction.
    • Slightly decreases Handling Speed.
  • Smallbore - Dual strength barrel.
    • Increases Range.
    • Increases Stability.
  • Corkscrew Rifling - Balanced barrel.
    • Slightly increases Range and Stability.
    • Slightly increases Handling Speed.
  • Full Bore - Barrel optimized for distance.
    • Greatly increases Range.
    • Decreases Stability.
    • Slightly decreases Handling Speed.
  • Hammer-Forged Rifling - Durable ranged barrel.
    • Increases Range.
  • Arrowhead Brake - Lightly vented barrel.
    • Greatly controls Recoil.
    • Increases Handling Speed.
  • Fluted Barrel - Ultra-light barrel.
    • Greatly increases Handling Speed.
    • Slightly increases Stability.

Possible Magazine

  • Steady Rounds - This magazine is optimized for recoil control.
    • Greatly increases Stability.
    • Slightly decreases Range.
  • Alloy Magazine - Faster Reload when the magazine is empty.
  • Appended Mag - This weapon's magazine is built for higher capacity.
    • Increases magazine size.
  • Flared Magwell - Optimized for fast reloading.
    • Slightly increases Stability.
    • Greatly increases Reload Speed.
  • Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
    • Greatly increases magazine size.
    • Greatly decreases Reload Speed.
  • Tactical Mag - This weapon has multiple tactical improvements.
    • Slightly increases Stability.
    • Slightly increases Reload Speed.
    • Slightly increases magazine size.
  • Accurized Rounds - This weapon can fire longer distances.
    • Increases Range.

Possible Trait 1

  • Hip-Fire Grip - Increases accuracy, stability, and precision hit targeting when firing from the hip.
  • Zen Moment - Causing damage with this weapon increases its stability. Improves base stability.
  • Perfect Float - Being in combat for a moderate time increases airborne effectiveness and reduces flinch until you are out of combat.
  • Killing Wind - Final blows grant increased mobility, weapon range, and handling for a short duration.
  • Elemental Capacitor - Increased stats based on the currently equipped subclass.
    • increases your reload speed.
    • increases handling.
    • increases stability.
    • moderately controls recoil and increases movement speed when aiming down sights.
    • increases airborne effectiveness.
  • Keep Away - Increased reload, range, and accuracy when no combatants are in close proximity.
  • Envious Assassin - Rapidly defeating targets with other weapons before drawing this one transfers ammo to the magazine from reserves. This effect can overflow the magazine based on the number of targets defeated.

Possible Trait 2

  • Demolitionist - Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.
  • Offhand Strike - Final blows grant additional weapon range, stability, and accuracy when firing from the hip for a short duration.
  • Eye of the Storm - This weapon becomes more accurate and boosts handling as your health gets lower.
  • Cascade Point - Final blows or sustained precision hits with another weapon increase this weapon's rate of fire for a short duration.
  • Golden Tricorn - Final blows with this weapon grant bonus damage. While this buff is active, grenade or melee kills of the same damage type greatly increase its damage and duration.
  • Target Lock - Damage increases the longer this weapon remains on a target.
  • Hatchling - Precision final blows or rapidly defeating targets with a non-precision weapon spawns a Threadling at the target's location.

Origin Trait

  • Noble Deeds - This weapon gains charges after assisting allies with revives, healing, overshields, or subclass buffs. Defeating targets consumes charges. While charged, this weapon gains bonus handling and reload speed, or charge rate for Swords.

Notes

Lore

For soldiers of the eternal war.

Devrim Kay sat at a dingy workbench, tucked away in a corner of the Farm. He stripped and cleaned his rifle with practiced efficiency, his fingers moving on their own as his mind wandered.

The sniper recalled a conversation he'd had with Eido, Mithrax-kell's daughter. Devrim had found the Scribe charming, both wise and guileless. They'd spoken at length about her vision for the House of Light as a peace broker between Eliksni and humanity.

In the moment, he'd been convinced by her youthful optimism. It stirred something in him long dormant - a vision for the future beyond the day-to-day violence of his life in Trostland. He left their conversation confident that a brighter future awaited the Eliksni.

But now, in the cold light of day, his cynicism reasserted itself. Even if the House of Light remained a staunch ally, he doubted the other Eliksni throughout the system would follow suit. After all, the average Vandal wasn't fighting for politics, ethics, or philosophy. They were fighting a zero-sum game of territorial control... just like he was.

Besides, war was all he'd ever known. He'd grown up in this conflict; been raised by it. Without it... what was he?

Devrim looked down and realized with surprise that his rifle was already reassembled. He'd completed the task without even noticing. What could anyone do against such deeply ingrained violence?

He shook his head, frowned, and started again.

Images


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