Mykel's Reverence
From Destiny 2 Wiki
Mykel's Reverence
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Attributes
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Season | 20 |
Type | Sidearm |
Slot | Kinetic |
Ammo | Primary |
Rarity | Legendary |
Damage Type | Strand |
Archetype | Rapid-Fire Frame |
Description | "Pain… Fear… Sacrifice… Feed the fiend." —Mykel, Leader of the Acolytes of Nezarec |
Statistics
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Impact | 35 |
Range | 33 |
Stability | 67 |
Handling | 53 |
Reload Speed | 47 |
Rounds Per Minute | 450 |
Magazine | 18 |
Zoom | 12 |
Inventory Size | 67 |
Aim Assistance | 61 |
Airborne Effectiveness | 25 |
Recoil | 95 |
Weapon Pattern Completing Deepsight Resonance extractions on this weapon will unlock its Pattern.
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Deepsight Resonance Extractions required to unlock: 5
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Acquisition
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"Root of Nightmares" Raid |
Mykel's Reverence is a Legendary Sidearm.
Perks - Curated Roll
Intrinsic
- Rapid-Fire Frame - Deeper ammo reserves. Slightly faster reload when magazine is empty.
Sight / Barrel
- Fluted Barrel - Ultra-light barrel.
- Greatly increases Handling Speed.
- Slightly increases Stability.
Magazine / Battery
- High-Caliber Rounds - Shots from this weapon knock the target back farther.
- Slightly increases Range.
Trait 1
- Rewind Rounds - When this weapon's magazine is empty, it refills from reserves based on the number of hits.
Trait 2
- 35px Paracausal Affinity - Final blows of energy types matching this weapon's alignment grant increased damage for a short period of time. Light final blows boost Arc, Solar, and Void weapons. Darkness final blows boost Stasis and Strand weapons.
Origin Trait
- Harmonic Resonance - Equipping multiple weapons from this set grants this weapon increased reload speed and handling. It also deals increased damage versus Tormentors, Lucent Hive, and Guardians using their Supers.
Perks - Random Rolls
Intrinsic
- Rapid-Fire Frame - Deeper ammo reserves. Slightly faster reload when magazine is empty.
Possible Sight / Barrel
- Extended Barrel - Weighty barrel extension.
- Increases range
- Decreases handling speed
- Moderately controls recoil
- Polygonal Rifling - Barrel optimized for recoil reduction.
- Increases Stability.
- Chambered Compensator - Stable barrel attachment.
- Increases Stability.
- Improves Recoil Direction.
- Slightly decreases Handling Speed.
- Smallbore - Dual strength barrel.
- Increases Range.
- Increases Stability.
- Corkscrew Rifling - Balanced barrel.
- Slightly increases Range and Stability.
- Slightly increases Handling Speed.
- Full Bore - Barrel optimized for distance.
- Greatly increases Range.
- Decreases Stability.
- Slightly decreases Handling Speed.
- Hammer-Forged Rifling - Durable ranged barrel.
- Increases Range.
- Arrowhead Brake - Lightly vented barrel.
- Greatly controls Recoil.
- Increases Handling Speed.
- Fluted Barrel - Ultra-light barrel.
- Greatly increases Handling Speed.
- Slightly increases Stability.
Possible Magazine / Battery
- Steady Rounds - This magazine is optimized for recoil control.
- Greatly increases Stability.
- Slightly decreases Range.
- Alloy Magazine - Faster Reload when the magazine is empty.
- Appended Mag - This weapon's magazine is built for higher capacity.
- Increases magazine size.
- Flared Magwell - Optimized for fast reloading.
- Slightly increases Stability.
- Greatly increases Reload Speed.
- Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
- Greatly increases magazine size.
- Greatly decreases Reload Speed.
- Tactical Mag - This weapon has multiple tactical improvements.
- Slightly increases Stability.
- Slightly increases Reload Speed.
- Slightly increases magazine size.
- Accurized Rounds - This weapon can fire longer distances.
- Increases Range.
- Armor-Piercing Rounds - Rounds cause extra damage to shields and overpenetrate targets.
- Slightly increases Range.
- Ricochet Rounds - Rounds ricochet off hard surfaces.
- Increases Stability.
- Slightly increases Range.
Possible Trait 1
- Thresh - Killing combatants with this weapon generates a small amount of Super energy.
- Perfect Float - Being in combat for a moderate time increases airborne effectiveness and reduces flinch until you are out of combat.
- Perpetual Motion - This weapon gains bonus stability, handling, and reload speed while the wielder is in motion.
- Rewind Rounds - When this weapon's magazine is empty, it refills from reserves based on the number of hits.
- Elemental Capacitor - Increased stats based on the currently equipped subclass.
- Unrelenting - Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.
- Pugilist - Final blows with this weapon generate melee energy. Dealing melee damage briefly improves this weapon's handling.
Possible Trait 2
- Hatchling - Precision final blows or rapidly defeating targets with a non-precision weapon spawns a Threadling at the target's location.
- 35px Paracausal Affinity - Final blows of energy types matching this weapon's alignment grant increased damage for a short period of time. Light final blows boost Arc, Solar, and Void weapons. Darkness final blows boost Stasis and Strand weapons.
- Harmony - Final blows with other weapons improve this weapon's damage and performance for a short duration.
- Offhand Strike - Final blows grant additional weapon range, stability, and accuracy when firing from the hip for a short duration.
- Frenzy - Being in combat for an extended time increases damage, handling, and reload for this weapon for an improved duration until you are out of combat.
- Tap the Trigger - Grants a short period of increased stability and accuracy on initial trigger pull.
- Swashbuckler - This weapon gains increased damage from melee kills and kills with this weapon.
Possible Origin Trait
- Harmonic Resonance - Equipping multiple weapons from this set grants this weapon increased reload speed and handling. It also deals increased damage versus Tormentors, Lucent Hive, and Guardians using their Supers.
Notes
Related Links
Weapons | |
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Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
Exotic Weapons |