Version/4.1.5
From Destiny 2 Wiki
Patch 4.1.5 “The one where infectious melodies are contained.” | |
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Information | |
Type | Patch |
Version ID | 4.1.5 |
Released | July 19, 2022 |
External Link | Patch 4.1.5[1] |
Version History | |
← Previous | Next → |
4.1.0.4 | 4.1.5.1 |
All Versions |
Activities
Raids and Dungeons
- Derelict Leviathan
- Corrected Power levels on minor combatants associated with the Shared Fears Triumph which were set higher than intended.
- Duality
- Adjusted the balance between armor and weapon rewards, and set weapon drops to prefer those that have not had their Patterns unlocked.
- Adjusted the drop chance of Deepsight weapons within the Duality dungeon.
- Fixed an issue where players sometime get trapped in the Nightmare.
- Splash damage (grenades, Solar explosions, rockets, etc.) against bells no longer triggers a teleport.
- Fly-in cinematic has been added when launching into Duality.
- Grasp of Avarice
- The final boss no longer teleports out of the spawn location at the start of the encounter.
Gameplay and Investment
Abilities
- Fixed an issue where Celestial Fire and Well of Radiance did not display the Sscorch and ignition keyword flyouts when hovering over the corresponding abilities.
- Fixed an issue where Super icons were not displaying next to the Super description when hovering over your equipped subclass in the character screen.
- Fixed an issue where Radiant's weapon damage boost was unintentionally stacking with tier-1 damage boosts (e.g., Empowering Rift, High Energy Fire) against PvE targets.
- Fixed an issue where Solar Grenades with Molten Overload equipped was not stunning Overload Champions.
- Fixed an issue where friendly Vortex Grenades could sometimes display a burning status effect display to friendly targets.
- Note: We are aware of an issue where Vortex Grenade is dealing lower damage than intended vs. PvE targets and are planning a fix for a later release.
Armor
- Fixed an issue where Caliban's Hand behavior was different between PvE and PvP.
- Ignition will now proc when defeating enemies by both direct hits and explosions for both PvE and PvP.
- This fix introduced a new issue we are investigating where Caliban's Hand will only apply scorch to a single target.
- Fixed an issue where Caliban's Hand wasn't working as intended with Radiant and the x20px Knock 'em Down aspect.
- Fixed an issue where Solar Fulmination was causing damage to the player inside the blast radius of the ignition.
- Fixed an issue where the Righteous Cloak was missing its cape from the feminine model.
- This introduced a new issue we are investigating where the dye markup of the cloak was reverted to default.
- Fixed an issue where the top part of the Mark of the Falling Star ornament disappeared if a player's helmet was set to off.
- Fixed an issue where the combat mod Heavy Handed did not proc with a Titan Stasis melee.
- Fixed an issue where the Omnioculus Hunter Exotic was clipping through the Frumious Cloak.
Weapons
Airborne Effectiveness (AE)
- Reduced airborne penalties for all primary weapons.
- Reduced airborne accuracy penalty at low AE by 20%-40% (varies by Primary weapon type).
- Reduced airborne auto -aim (bullet bending) penalty at mid and high AE by 20%.
- Reduced airborne magnetism (reticle stickiness, controller only) penalty at mid and high AE by 40%.
- Some perks now give a static airborne effectiveness stat buff in addition to their other effects.
- Air Assault: +10 airborne effectiveness at all times in addition to +60 (for 70 AE total) when at low health.
- Extended Mag: +10 airborne effectiveness.
- Steady Rounds: +7 airborne effectiveness.
Weapon Archetypes
- Hand Cannons
- Precision (180 RPM)
- Increased body shot damage from 37 to 40, crit moves from 57 to 60.
- Can now kill in 2 crit 2 body against Guardians, kills in 1.33s in body shots.
- Precision (180 RPM)
- Auto Rifles
- Increased body shot damage from 19 to 20, precision multiplier moves from 1.6 to 1.5 (crit damage stays the same at 30).
- Scout Rifles
- Precision (180 RPM)
- Increased body damage from 34 to 38, crit moves from 54.4 to 60.8.
- Can 2 crit 2 body against 197 HP (health + shields) or lower, kills in 1.33s in body shots against 190 HP or lower, 1.67s against higher resilience.
- High Impact (150 RPM)
- Increased body damage from 38.2 to 42, crit moves from 66.9 to 73.5.
- Can 2 crit 1 body against 189 HP or lower, kills in 1.60s in body shots.
- Precision (180 RPM)
- Shotguns
- Increased pellet Shotgun PvE damage bonus from 10% to 25%.
- Linear Fusion Rifles
- Changed the previously added flinch increase to only apply to damage from other players.
- Glaives
Exotics
- Lorentz Driver
- Reduced aim-assist stat from 32 to 22.
- Reduced suction against players.
- Removed the universal 2x flinch nerf from the previous change.
- Gjallarhorn
- Primary rocket no longer has proximity detonation.
- Wolfpack Rounds now deal half-damage to players.
- The Last Word
- Reduced hip-fire precision aim angle by 50%.
- Reduced damage and aim assist falloff distance by 3m.
- Forerunner
- Eriana's Vow
- SUROS Regime
- Increased AE from 23 to 31.
- Whisper of the Worm
- Increased AE from 9 to 20.
- Monte Carlo
- Increased AE from 21 to 29.
- Forerunner
- Increased AE from 22 to 27.
Fixes
- Fixed an issue where many weapons with non-standard ammo types for their archetype were not receiving the correct damage multipliers. This resulted in incorrect damage and/or health rubber banding for some Exotic or Legendary perks on these weapons.
- Trace Rifles
- Special Ammo Grenade Launchers
- Eriana's Vow
- Fighting Lion
- Forerunner
- Reshaping perks available for the Tears of Contrition Scout Rifle have been updated to reflect its intended selections. This also correctly applies the " Accurized Rounds" perk to any prior weapons that were re-shaped to have ineligible perks.
- Slightly reduced the time to level a shaped weapon.
- Enhanced Incandescent now only applies +5 scorch stacks; fixed behavior around additional scorch stacks being applied incorrectly varying based on combatant.
- Fixed an issue with shaped instances of Calus Mini-Tool and Drang (Baroque) where the Masterwork border wouldn't appear when the weapon had an enhanced intrinsic and two enhanced traits.
- The Heartshadow Exotic sword's catalyst perk Wraithwalk no longer provides benefit while the weapon is out of ammunition.
- The File:Extrovert icon1.png Extrovert origin trait now correctly activates on Glaive melee.
- Fixed an issue that caused the Heartshadow Exotic Sword's projectiles to apply weaken on all hits, instead of only hits made with Shot in the Dark active.
- Fixed an issue where the Gallu RR3 Sniper Rifle claimed that it used Primary ammo.
- Fixed an issue where Anarchy was dealing inconsistent damage.
- Fixed an issue where burst Linear Fusion Rifles could fire faster than intended.
- Fixed an issue where Chain of Command could be made Kinetic by switching between perks.
- Fixed an issue where Cyrosthesia 77k wasn't working as intended with the Piercing Sidearm artifact mod.
- Fixed an issue where Python and Exit Strategy did not count towards the Dark Age Arsenal Triumph.
- Fixed an issue where all Linear Fusion Rifles and some Exotics had unintentionally reduced damage vs. Champions.
- Fixed an issue allowing Suros Regime to keep the Spinning Up trait between reloads.
General
- The First Gig emote will no longer have its infectious melodies spread to other emotes.
- Tracking a Seasonal Challenge before the Season resets may result in a Challenge that cannot be untracked in following Seasons.
- Added images for earnable rewards to The Witch Queen Dungeon Key.
References
- ↑ "Destiny 2 Update 4.1.5" Bungie, posted by BrunoLouviers, 19 Jul. 2022, https://www.bungie.net/en/Explore/Detail/News/51593.