Monte Carlo
Monte Carlo
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Attributes
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Season | 8 |
Type | Auto Rifle |
Slot | Kinetic |
Ammo | Primary |
Rarity | Exotic |
Damage Type | Kinetic |
Description | There will always be paths to tread and methods to try. Roll with it. |
Statistics
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Impact | 21 |
Range | 45 |
Stability | 55 |
Handling | 60 |
Reload Speed | 79 |
Rounds Per Minute | 600 |
Magazine | 43 |
Zoom | 15 |
Inventory Size | 52 |
Aim Assistance | 50 |
Airborne Effectiveness | 29 |
Recoil | 80 |
Bounce Intensity | 20 |
Bounce Direction | Tends Right |
Acquisition
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Exotic engrams; extremely rare world drops. | |
Timeline Reflection Quest reward.
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Exotic Engram Possible reward.
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Xûr Occasionally sells this weapon.
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Monte Carlo PvP Stats |
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Monte Carlo is an Exotic Auto Rifle.
Perks - Curated Roll
Intrinsic
- Monte Carlo Method - Dealing damage with this weapon reduces your melee cooldown and grants a chance to fully charge your melee ability with each kill.
Barrel
- Fluted Barrel - Ultra-light barrel.
- Greatly increases Handling Speed.
- Slightly increases Stability.
Magazine
- High-Caliber Rounds - Shots from this weapon knock the target back farther.
- Slightly increases Range.
Trait
- Markov Chain - This weapon gains increased damage from melee kills and kills with this weapon. Melee kills grant ammo for this weapon.
Stock
- Composite Stock - This weapon has a versatile dual-purpose stock.
- Slightly increases Stability.
- Slightly increases Handling Speed.
Catalyst
- Stochastic Vengeance - At 5 stacks of Markov Chain, [Alternate Weapon Action] - switches between your melee attack and Monte Carlo's bayonet. Landing a bayonet melee hit grants melee energy.
Monte Carlo Catalyst can be found as a random drop when completing strikes, Crucible matches, or Gambit matches. Its upgrade is unlocked by defeating enemies with Monte Carlo.
Notes
Lore
"The math isn't the thing. The math is an inside joke. Just old solutions some say hint at the pinnacle of pre–Golden Age thought mechanics. My partner used to go on about it. About probabilities and random patterns used to solve the unsolvable. I never really paid attention. Outdated science never equaled a good payday, if you follow. Anyway, we used to run resource grabs along a coast out east. We found the rifle in the ruins of a gamblin' hall. In a vault ten feet thick. Behind glass, like it was someone's somethin' special—a real showpiece. Thought for sure we had a solid score. Funny bit was, the spot where we found it...? It was named after the math. Or, that's what my partner said. My money says the opposite, but what I know about science and history is limited to what I can sell and the sum it'll fetch.
"So, we're out in that ruined hall with loot to spare and an old-time shooter that should trade for a small fortune. Then scavengers hit. Small crew, but mean. My partner took bolts. Dropped. I tried to cover him, but the pirates were on us. Last I saw, his Ghost got scraped by a line rifle. Nothing I could do. Only reason me and my girl made it out was she was off scoutin' our escape, and I... The Fallen were distracted by my partner. But, I'm tellin' ya... there was nothing I could do."
"You were lucky to make it back... With your life, and your 'treasure.'"
"You could say that."
"You survived an unauthorized run in known Fallen territory. You found an advanced Golden Age firearm with functional tech in a sealed chamber. You sold the weapon's tech to a gunsmith you won't name for a 'small fortune' in Glimmer. And your partner is nowhere to be found—'dead by Fallen hands'—so that 'fortune' is all yours. No need to split it."
"Sure. When you look at it that way, the math ain't so bad."
—Egon Bash, a questionable Hunter under Vanguard interrogation
Images
Weapon Ornaments
Patch History
- 7.2.0.1[1]
- UNLISTED: A catalyst for Monte Carlo has been added.
- 4.1.5[2]
- Increased AE from 21 to 29.
- 2.7.0[3]
- The "Monte Carlo Method" no longer has a 100% chance to trigger on Guardian kills and now matches the combatant chance
- 2.6.1[4]
- Added Lore Tabs for the following Shadowkeep rewards:
- Monte Carlo
- Added Lore Tabs for the following Shadowkeep rewards:
References
- ↑ "Destiny 2 Update 7.2.0.1 - Season of the Witch" Bungie, posted by Destiny Dev Team, 22 Aug. 2023, https://www.bungie.net/7/en/News/article/season-witch-update-7-2-0-1. wikipage
- ↑ "Destiny 2 Update 4.1.5" Bungie, posted by BrunoLouviers, 19 Jul. 2022, https://www.bungie.net/en/Explore/Detail/News/51593. wikipage
- ↑ "Destiny 2 Update 2.7.0" Bungie, posted by Destiny Dev Team, 10 Dec. 2019, https://www.bungie.net/en/Explore/Detail/News/48556. wikipage
- ↑ "Destiny 2 Update 2.6.1" Bungie, posted by Destiny Dev Team, 29 Oct. 2019, https://www.bungie.net/en/Explore/Detail/News/48391. wikipage
Weapons | |
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Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
Exotic Weapons |