Nameless Midnight
Nameless Midnight
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Attributes
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Season | 20 |
Type | Scout Rifle |
Slot | Kinetic |
Ammo | Primary |
Rarity | Legendary |
Damage Type | Kinetic |
Archetype | Precision |
Description | Strange things wake at the stroke of twelve. |
Statistics
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Impact | 62 |
Range | 40 |
Stability | 38 |
Handling | 41 |
Reload Speed | 44 |
Rounds Per Minute | 180 |
Magazine | 16 |
Zoom | 20 |
Inventory Size | 46 |
Aim Assistance | 62 |
Airborne Effectiveness | 10 |
Recoil | 79 |
Bounce Intensity | 21 |
Bounce Direction | Tends Right |
Acquisition
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Complete strikes and earn rank-up packages from Commander Zavala. | |
Vanguard Activities Possible drop.
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Nameless Midnight PvP Stats |
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Nameless Midnight is a Legendary Scout Rifle.
Perks - Curated Roll
Intrinsic
- Precision Frame - This weapon's recoil pattern is more predictably vertical.
Barrel
- Polygonal Rifling - Barrel optimized for recoil reduction.
- Increases Stability.
Magazine
- Flared Magwell - Optimized for fast reloading.
- Slightly increases Stability.
- Greatly increases Reload Speed.
Trait 1
- Keep Away - Increased reload, range, and accuracy when no combatants are in close proximity.
Trait 2
- Adrenaline Junkie - This weapon gains increased damage and handling from final blows with grenades or this weapon.
Origin Trait
- Vanguard's Vindication - Final blows with this weapon grant a small amount of health.
Perks - Random Rolls
Intrinsic
- Precision Frame - This weapon's recoil pattern is more predictably vertical.
Possible Barrel
- Arrowhead Brake - Lightly vented barrel.
- Greatly controls Recoil.
- Increases Handling Speed.
- Chambered Compensator - Stable barrel attachment.
- Increases Stability.
- Improves Recoil Direction.
- Slightly decreases Handling Speed.
- Corkscrew Rifling - Balanced barrel.
- Slightly increases Range and Stability.
- Slightly increases Handling Speed.
- Extended Barrel - Weighty barrel extension.
- Increases range
- Decreases handling speed
- Moderately controls recoil
- Fluted Barrel - Ultra-light barrel.
- Greatly increases Handling Speed.
- Slightly increases Stability.
- Full Bore - Barrel optimized for distance.
- Greatly increases Range.
- Decreases Stability.
- Slightly decreases Handling Speed.
- Hammer-Forged Rifling - Durable ranged barrel.
- Increases Range.
- Polygonal Rifling - Barrel optimized for recoil reduction.
- Increases Stability.
- Smallbore - Dual strength barrel.
- Increases Range.
- Increases Stability.
Possible Magazine
- Accurized Rounds - This weapon can fire longer distances.
- Increases Range.
- Appended Mag - This weapon's magazine is built for higher capacity.
- Increases magazine size.
- Tactical Mag - This weapon has multiple tactical improvements.
- Slightly increases Stability.
- Slightly increases Reload Speed.
- Slightly increases magazine size.
- Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
- Greatly increases magazine size.
- Greatly decreases Reload Speed.
- Steady Rounds - This magazine is optimized for recoil control.
- Greatly increases Stability.
- Slightly decreases Range.
- Alloy Magazine - Faster Reload when the magazine is empty.
- Flared Magwell - Optimized for fast reloading.
- Slightly increases Stability.
- Greatly increases Reload Speed.
Possible Trait 1
- Hip-Fire Grip - Increases accuracy, stability, and precision hit targeting when firing from the hip.
- Grave Robber - Melee final blows reload this weapon's magazine from reserves. Improves reload.
- Zen Moment - Causing damage with this weapon increases its stability. Improves base stability.
- Triple Tap - Rapidly landing precision hits will return one round to the magazine.
- Outlaw - Precision kills greatly decrease reload time.
- Slideways - Sliding partially reloads this weapon's magazine and temporarily boosts handling and stability greatly.
- Mulligan - Missing a shot has a chance to return ammo directly to the magazine.
- Tunnel Vision - Reloading after defeating a target greatly increases target acquisition and aim down sight speed for a short duration.
- Perpetual Motion - This weapon gains bonus stability, handling, and reload speed while the wielder is in motion.
- Compulsive Reloader - Grants increased reload speed when close to full magazine.
- Shot Swap - Final blows build and store charges which allow you to swap and stow this weapon at a faster rate.
- Keep Away - Increased reload, range, and accuracy when no combatants are in close proximity.
Possible Trait 2
- Explosive Payload — Projectiles create area of effect detonation on impact.
- Opening Shot - Improved accuracy and range on the opening shot of attack.
- High-Impact Reserves - Rounds at the end of the magazine deal more damage.
- Rampage - Final blows with this weapon grant increased damage for an improved duration. Stacks 3 times.
- Kill Clip - Reloading after defeating a target grants increased damage for an improved duration.
- Rangefinder - Aiming this weapon increases its effective range and zoom magnification. Increased projectile velocity while aiming Rocket Launchers, Grenade Launchers, and Bows.
- Swashbuckler - This weapon gains increased damage from melee kills and kills with this weapon.
- Vorpal Weapon - Increased damage against bosses, vehicles, and Guardians with their Super active.
- Frenzy - Being in combat for an extended time increases damage, handling, and reload for this weapon for an improved duration until you are out of combat.
- Adrenaline Junkie - This weapon gains increased damage and handling from final blows with grenades or this weapon.
- Under-Over - Deals bonus damage to targets with overshields. Deals a small amount of bonus damage to combatant shields.
- Kinetic Tremors - Sustained kinetic damage to a target emits a shockwave that damages any nearby targets.
Origin Trait
- Vanguard's Vindication - Final blows with this weapon grant a small amount of health.
Notes
Lore
Strange things wake at the stroke of twelve.
"This is incredible work. I've barely had to make any adjustments." The Warlock flexes her gloved fingers, staring intently at her hand.
Standing silently by the Loom, Namrask wonders what it is the Machine-spawn sees. He wonders if he is making another mistake.
The Humans are on the cusp of a second Whirlwind. It may be that the Guardians he armors today are only tomorrow's Ketchkillers. Light-starved, desperate... powerful.
Will it be Namrask's turn to be abandoned alongside the hatchlings, the sick, and the frail?
Beside him, Ada-1 nods placidly at the Guardian. "An interesting commission."
The Warlock grins at Ada, baring her blunt teeth. "Couple of heat sinks in here and I can rig up a stealth generator. Nothing fancy, but it'll be easier to keep the civvies safe if I can get in close without the Legion spotting me."
Namrask stares and does not realize it until the Guardian looks up at him. Anxiety locks his breath in his chest.
"Hey, uh, what's that word, again?" The Warlock seems uncomfortable. It takes a moment for him to realize she is embarrassed. "Velask?"
He nods, mutely.
"Couple of Eliksni on the last run. They seemed a little rattled, and I thought... you know, maybe if I say - "
"You will... bring them back?"
"Of course." The Warlock nods at Ada-1, at Namrask. "Thanks again."
"Wait," Namrask says. He turns and moves toward the materials stored in orderly piles by his workstation. Digs through a month's worth of excess fabric and small woven experiments. Clothing, not armor. Cloaks and shawls. For Eliksni, for Humans.
He presses these into the Warlock's hands.
"For... those you find."
Images
Versions
Weapons | |
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Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
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