Insidious (Adept)
From Destiny 2 Wiki
Insidious (Adept)
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Attributes
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Season | 16 |
Type | Pulse Rifle |
Slot | Energy |
Ammo | Primary |
Rarity | Legendary |
Damage Type | Arc |
Archetype | Aggressive Burst |
Description | Shape: Deception |
Statistics
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Impact | 35 |
Range | 74 |
Stability | 60 |
Handling | 27 |
Reload Speed | 34 |
Rounds Per Minute | 450 |
Magazine | 40 |
Zoom | 18 |
Inventory Size | 59 |
Aim Assistance | 44 |
Airborne Effectiveness | 24 |
Recoil | 78 |
Bounce Intensity | 22 |
Bounce Direction | Tends Right |
Acquisition
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Vow of the Disciple Possible drop on Master difficulty.
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Insidious (Adept) PvP Stats |
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Insidious (Adept) is a Legendary Pulse Rifle.
Perks - Curated Roll
Intrinsic
- Aggressive Burst — Hard-hitting four-burst fire.
Barrel
- Corkscrew Rifling - Balanced barrel.
- Slightly increases Range and Stability.
- Slightly increases Handling Speed.
Magazine
- Appended Mag - This weapon's magazine is built for higher capacity.
- Increases magazine size.
Trait 1
- Rapid Hit - Rapid precision hits temporarily increase stability and reload speed.
Trait 2
- Adrenaline Junkie - This weapon gains increased damage and handling from final blows with grenades or this weapon.
Origin Trait
- Souldrinker - Gain an improved amount of health based on the number of hits before reloading.
Perks - Random Rolls
Intrinsic
- Aggressive Burst — Hard-hitting four-burst fire.
Possible Barrel
- Arrowhead Brake - Lightly vented barrel.
- Greatly controls Recoil.
- Increases Handling Speed.
- Chambered Compensator - Stable barrel attachment.
- Increases Stability.
- Improves Recoil Direction.
- Slightly decreases Handling Speed.
- Corkscrew Rifling - Balanced barrel.
- Slightly increases Range and Stability.
- Slightly increases Handling Speed.
- Extended Barrel - Weighty barrel extension.
- Increases range
- Decreases handling speed
- Moderately controls recoil
- Fluted Barrel - Ultra-light barrel.
- Greatly increases Handling Speed.
- Slightly increases Stability.
- Full Bore - Barrel optimized for distance.
- Greatly increases Range.
- Decreases Stability.
- Slightly decreases Handling Speed.
- Hammer-Forged Rifling - Durable ranged barrel.
- Increases Range.
- Polygonal Rifling - Barrel optimized for recoil reduction.
- Increases Stability.
- Smallbore - Dual strength barrel.
- Increases Range.
- Increases Stability.
Possible Magazine
- Accurized Rounds - This weapon can fire longer distances.
- Increases Range.
- Appended Mag - This weapon's magazine is built for higher capacity.
- Increases magazine size.
- Tactical Mag - This weapon has multiple tactical improvements.
- Slightly increases Stability.
- Slightly increases Reload Speed.
- Slightly increases magazine size.
- Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
- Greatly increases magazine size.
- Greatly decreases Reload Speed.
- Steady Rounds - This magazine is optimized for recoil control.
- Greatly increases Stability.
- Slightly decreases Range.
- Alloy Magazine - Faster Reload when the magazine is empty.
- Flared Magwell - Optimized for fast reloading.
- Slightly increases Stability.
- Greatly increases Reload Speed.
Possible Trait 1
- Compulsive Reloader - Grants increased reload speed when close to full magazine.
- Dragonfly - Precision kills create an elemental damage explosion.
- Stats for All - Hitting three separate targets increases weapon handling, stability, reload, and range for a moderate duration.
- Sleight of Hand - Final blows with weapons or abilities while this weapon is stowed increase its handling, stability, and reload speed for a short duration.
- Demolitionist - Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.
- Rapid Hit - Rapid precision hits temporarily increase stability and reload speed.
- Heating Up - Final blows with this weapon increase accuracy and stability while improving vertical recoil for a longer duration.
Possible Trait 2
- Adaptive Munitions - This weapon adapts its damage output and effectiveness against energy shields that don't match the weapon's damage type.
- One for All - Hitting three separate targets increases damage for a moderate duration.
- Bait and Switch - Deal damage with all equipped weapons within a short time to give this weapon a damage boost.
- Turnabout - Using this weapon to break the shield of a combatant or a Guardian using their Super will grant you an overshield.
- Vorpal Weapon - Increased damage against bosses, vehicles, and Guardians with their Super active.
- Adrenaline Junkie - This weapon gains increased damage and handling from final blows with grenades or this weapon.
- Rampage - Final blows with this weapon grant increased damage for an improved duration. Stacks 3 times.
Origin Trait
- Souldrinker - Gain an improved amount of health based on the number of hits before reloading.
Notes
Images
Related Links
Weapons | |
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Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
Exotic Weapons |