Insidious (Adept)

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Insidious (Adept)
Attributes
Season 16
Type Pulse Rifle
Slot Energy
Ammo Primary
Rarity Legendary
Damage Type Arc
Archetype Aggressive Burst
Description Shape: Deception
Statistics
Impact 35
Range 74
Stability 60
Handling 27
Reload Speed 34
Rounds Per Minute 450
Magazine 40
Zoom 18
Inventory Size 59
Aim Assistance 44
Airborne Effectiveness 24
Recoil 78
Bounce Intensity 22
Bounce Direction Tends Right
Acquisition
Vow of the Disciple
Possible drop on Master difficulty.
Insidious (Adept) PvP Stats

Insidious (Adept) is a Legendary Pulse Rifle.

Perks - Curated Roll

Intrinsic

Barrel

  • Corkscrew Rifling - Balanced barrel.
    • Slightly increases Range and Stability.
    • Slightly increases Handling Speed.

Magazine

  • Appended Mag - This weapon's magazine is built for higher capacity.
    • Increases magazine size.

Trait 1

  • Rapid Hit - Rapid precision hits temporarily increase stability and reload speed.

Trait 2

  • Adrenaline Junkie - This weapon gains increased damage and handling from final blows with grenades or this weapon.

Origin Trait

  • Souldrinker - Gain an improved amount of health based on the number of hits before reloading.

Perks - Random Rolls

Intrinsic

Possible Barrel

  • Arrowhead Brake - Lightly vented barrel.
    • Greatly controls Recoil.
    • Increases Handling Speed.
  • Chambered Compensator - Stable barrel attachment.
    • Increases Stability.
    • Improves Recoil Direction.
    • Slightly decreases Handling Speed.
  • Corkscrew Rifling - Balanced barrel.
    • Slightly increases Range and Stability.
    • Slightly increases Handling Speed.
  • Extended Barrel - Weighty barrel extension.
    • Increases range
    • Decreases handling speed
    • Moderately controls recoil
  • Fluted Barrel - Ultra-light barrel.
    • Greatly increases Handling Speed.
    • Slightly increases Stability.
  • Full Bore - Barrel optimized for distance.
    • Greatly increases Range.
    • Decreases Stability.
    • Slightly decreases Handling Speed.
  • Hammer-Forged Rifling - Durable ranged barrel.
    • Increases Range.
  • Polygonal Rifling - Barrel optimized for recoil reduction.
    • Increases Stability.
  • Smallbore - Dual strength barrel.
    • Increases Range.
    • Increases Stability.

Possible Magazine

  • Accurized Rounds - This weapon can fire longer distances.
    • Increases Range.
  • Appended Mag - This weapon's magazine is built for higher capacity.
    • Increases magazine size.
  • Tactical Mag - This weapon has multiple tactical improvements.
    • Slightly increases Stability.
    • Slightly increases Reload Speed.
    • Slightly increases magazine size.
  • Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
    • Greatly increases magazine size.
    • Greatly decreases Reload Speed.
  • Steady Rounds - This magazine is optimized for recoil control.
    • Greatly increases Stability.
    • Slightly decreases Range.
  • Alloy Magazine - Faster Reload when the magazine is empty.
  • Flared Magwell - Optimized for fast reloading.
    • Slightly increases Stability.
    • Greatly increases Reload Speed.

Possible Trait 1

  • Compulsive Reloader - Grants increased reload speed when close to full magazine.
  • Dragonfly - Precision kills create an elemental damage explosion.
  • Stats for All - Hitting three separate targets increases weapon handling, stability, reload, and range for a moderate duration.
  • Sleight of Hand - Final blows with weapons or abilities while this weapon is stowed increase its handling, stability, and reload speed for a short duration.
  • Demolitionist - Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.
  • Rapid Hit - Rapid precision hits temporarily increase stability and reload speed.
  • Heating Up - Final blows with this weapon increase accuracy and stability while improving vertical recoil for a longer duration.

Possible Trait 2

  • Adaptive Munitions - This weapon adapts its damage output and effectiveness against energy shields that don't match the weapon's damage type.
  • One for All - Hitting three separate targets increases damage for a moderate duration.
  • Bait and Switch - Deal damage with all equipped weapons within a short time to give this weapon a damage boost.
  • Turnabout - Using this weapon to break the shield of a combatant or a Guardian using their Super will grant you an overshield.
  • Vorpal Weapon - Increased damage against bosses, vehicles, and Guardians with their Super active.
  • Adrenaline Junkie - This weapon gains increased damage and handling from final blows with grenades or this weapon.
  • Rampage - Final blows with this weapon grant increased damage for an improved duration. Stacks 3 times.

Origin Trait

  • Souldrinker - Gain an improved amount of health based on the number of hits before reloading.

Notes

Images

Related Links


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