Jurassic Green (Season 22)
Jurassic Green (Season 22)
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Attributes
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Season | 22 |
Type | Pulse Rifle |
Slot | Energy |
Ammo | Primary |
Rarity | Legendary |
Damage Type | Solar |
Foundry | Field-Forged |
Archetype | Rapid-Fire |
Description | "'Monster' is a relative term. Just look at the Drifter." - Glint |
Statistics
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Impact | 23 |
Range | 27 |
Stability | 41 |
Handling | 19 |
Reload Speed | 27 |
Rounds Per Minute | 540 |
Magazine | 35 |
Zoom | 17 |
Inventory Size | 47 |
Aim Assistance | 76 |
Airborne Effectiveness | 15 |
Recoil | 50 |
Bounce Intensity | 50 |
Bounce Direction | Tends Left |
Acquisition
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Festival of the Lost |
Jurassic Green (Season 22) PvP Stats |
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Jurassic Green is a Legendary Pulse Rifle.
Perks - Curated Roll
Intrinsic
- Rapid-Fire Frame - Deeper ammo reserves. Slightly faster reload when magazine is empty.
Barrel
- Arrowhead Brake - Lightly vented barrel.
- Greatly controls Recoil.
- Increases Handling Speed.
Magazine
- Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
- Greatly increases magazine size.
- Greatly decreases Reload Speed.
Trait 1
- Loose Change - Applying an elemental debuff to a target increases this weapon's reload speed for an improved duration.
Trait 2
- Encore - Precision final blows grant a stacking range bonus to this weapon. Non-precision final blows remove range stacks but grant bonus accuracy and stability when all range stacks have been removed.
Origin Trait
- Search Party - This weapon is granted faster aim down sights speed and movement speed while aiming down sights when no allies are near.
- Field-Tested - Defeating targets or dealing damage with this weapon gradually increases range, stability, handling, and reload speed.
- Swords gain increased charge rate and guard resistance.
Perks - Random Rolls
Intrinsic
- Rapid-Fire Frame - Deeper ammo reserves. Slightly faster reload when magazine is empty.
Possible Barrel
- Arrowhead Brake - Lightly vented barrel.
- Greatly controls Recoil.
- Increases Handling Speed.
- Chambered Compensator - Stable barrel attachment.
- Increases Stability.
- Improves Recoil Direction.
- Slightly decreases Handling Speed.
- Corkscrew Rifling - Balanced barrel.
- Slightly increases Range and Stability.
- Slightly increases Handling Speed.
- Extended Barrel - Weighty barrel extension.
- Increases range
- Decreases handling speed
- Moderately controls recoil
- Fluted Barrel - Ultra-light barrel.
- Greatly increases Handling Speed.
- Slightly increases Stability.
- Full Bore - Barrel optimized for distance.
- Greatly increases Range.
- Decreases Stability.
- Slightly decreases Handling Speed.
- Hammer-Forged Rifling - Durable ranged barrel.
- Increases Range.
- Polygonal Rifling - Barrel optimized for recoil reduction.
- Increases Stability.
- Smallbore - Dual strength barrel.
- Increases Range.
- Increases Stability.
Possible Magazine
- Accurized Rounds - This weapon can fire longer distances.
- Increases Range.
- Appended Mag - This weapon's magazine is built for higher capacity.
- Increases magazine size.
- Tactical Mag - This weapon has multiple tactical improvements.
- Slightly increases Stability.
- Slightly increases Reload Speed.
- Slightly increases magazine size.
- Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
- Greatly increases magazine size.
- Greatly decreases Reload Speed.
- Steady Rounds - This magazine is optimized for recoil control.
- Greatly increases Stability.
- Slightly decreases Range.
- Alloy Magazine - Faster Reload when the magazine is empty.
- Flared Magwell - Optimized for fast reloading.
- Slightly increases Stability.
- Greatly increases Reload Speed.
Possible Trait 1
- Subsistence - Defeating targets partially reloads the magazine from reserves with an increased amount of ammo.
- Rangefinder - Aiming this weapon increases its effective range and zoom magnification. Increased projectile velocity while aiming Rocket Launchers, Grenade Launchers, and Bows.
- Perpetual Motion - This weapon gains bonus stability, handling, and reload speed while the wielder is in motion.
- Killing Wind - Final blows grant increased mobility, weapon range, and handling for a short duration.
- Heal Clip - Reloading shortly after dealing a final blow grants Cure to you and your nearby allies.
- Loose Change - Applying an elemental debuff to a target increases this weapon's reload speed for an improved duration.
- Keep Away - Increased reload, range, and accuracy when no combatants are in close proximity.
Possible Trait 2
- Incandescent - Defeating a target spreads scorch to those nearby. More powerful combatants and opposing Guardians cause scorch in a larger radius.
- Golden Tricorn - Final blows with this weapon grant bonus damage. While this buff is active, grenade or melee kills of the same damage type greatly increase its damage and duration.
- Frenzy - Being in combat for an extended time increases damage, handling, and reload for this weapon for an improved duration until you are out of combat.
- Multikill Clip - Reloading grants increased damage based on the number of rapid kills made beforehand.
- Encore - Precision final blows grant a stacking range bonus to this weapon. Non-precision final blows remove range stacks but grant bonus accuracy and stability when all range stacks have been removed.
- Collective Action - Collecting elemental pickups or throwing a Strand Tangle grants a stacking period of increased damage.Elemental pickups include Firesprites, Void Breaches, Stasis Shards, Ionic Traces, and Strand Tangles.
- Headseeker - Body shots landed with this weapon increase precision damage for a short time. Improves stability.
Origin Trait
- Search Party - This weapon is granted faster aim down sights speed and movement speed while aiming down sights when no allies are near.
- Field-Tested - Defeating targets or dealing damage with this weapon gradually increases range, stability, handling, and reload speed.
- Swords gain increased charge rate and guard resistance.
Notes
Lore
"'Monster' is a relative term. Just look at the Drifter." - Glint
Foreword to "The Book of the Forgotten"
Sol is filled with monsters. More than I imagined could possibly exist in one system. So far, the list includes:
Alien robots that bend time, blot out the sun, and drive people crazy.
Floating witches that birth squirming hordes of cannibals, all driven to murder by parasitic worms.
Armored walrus people who conquer planets and subjugate whole races.
Undead mobs of rotting alien corpses, animated by Dark Ether.
Clans of interstellar insects trying to steal a small planetoid for its energy signature.
And most recently, ominous triangular ships of unknown origin that send spooky telepathic messages.
But in my opinion, the most bizarre monsters in all of Sol are a gang of heavily armed zombies, made eternal by pint-sized cybernetic constructs (some of whom are lovers of folk tales).
Sol may be a strange and crowded place, but the next time someone tells you of a bizarre new monster (like a shadowy clique of pumpkin-headed phantoms), think twice before you dismiss them. That monster may be your new neighbor.
Happy Festival of the Lost!
—Glint, the smallest monster
Images
Versions
- Jurassic Green (Season 25)
- Jurassic Green (Season 22)
- Jurassic Green (Season 18)
- Jurassic Green (Season 15)
Related Links
Weapons | |
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Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
Exotic Weapons |