Jurassic Green (Season 22)

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Jurassic Green (Season 22)
Jurassic green icon1.jpg
Attributes
Season 22
Type Pulse Rifle
Slot Energy
Ammo Primary
Rarity Legendary
Damage Type Solar
Foundry Field-Forged
Archetype Rapid-Fire
Description "'Monster' is a relative term. Just look at the Drifter." - Glint
Statistics
Impact 23
Range 27
Stability 41
Handling 19
Reload Speed 27
Rounds Per Minute 540
Magazine 35
Zoom 17
Inventory Size 47
Aim Assistance 76
Airborne Effectiveness 15
Recoil 50
Bounce Intensity 50
Bounce Direction Tends Left
Acquisition
Festival of the Lost
Jurassic Green (Season 22) PvP Stats

Jurassic Green is a Legendary Pulse Rifle.

Perks - Curated Roll

Intrinsic

  • Rapid-fire frame icon1.png Rapid-Fire Frame - Deeper ammo reserves. Slightly faster reload when magazine is empty.

Barrel

  • Arrowhead brake icon1.png Arrowhead Brake - Lightly vented barrel.
    • Greatly controls Recoil.
    • Increases Handling Speed.

Magazine

  • Extended mag icon1.png Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
    • Greatly increases magazine size.
    • Greatly decreases Reload Speed.

Trait 1

  • Loose change icon1.png Loose Change - Applying an elemental debuff to a target increases this weapon's reload speed for an improved duration.

Trait 2

  • Encore icon1.png Encore - Precision final blows grant a stacking range bonus to this weapon. Non-precision final blows remove range stacks but grant bonus accuracy and stability when all range stacks have been removed.

Origin Trait

  • Search party icon1.png Search Party - This weapon is granted faster aim down sights speed and movement speed while aiming down sights when no allies are near.
  • Field-tested icon1.png Field-Tested - Defeating targets or dealing damage with this weapon gradually increases range, stability, handling, and reload speed.
    • Swords gain increased charge rate and guard resistance.

Perks - Random Rolls

Intrinsic

  • Rapid-fire frame icon1.png Rapid-Fire Frame - Deeper ammo reserves. Slightly faster reload when magazine is empty.

Possible Barrel

  • Arrowhead brake icon1.png Arrowhead Brake - Lightly vented barrel.
    • Greatly controls Recoil.
    • Increases Handling Speed.
  • Chambered compensator icon1.png Chambered Compensator - Stable barrel attachment.
    • Increases Stability.
    • Improves Recoil Direction.
    • Slightly decreases Handling Speed.
  • Corkscrew rifling icon1.png Corkscrew Rifling - Balanced barrel.
    • Slightly increases Range and Stability.
    • Slightly increases Handling Speed.
  • Extended barrel icon1.png Extended Barrel - Weighty barrel extension.
    • Increases range
    • Decreases handling speed
    • Moderately controls recoil
  • Fluted barrel icon1.png Fluted Barrel - Ultra-light barrel.
    • Greatly increases Handling Speed.
    • Slightly increases Stability.
  • Full bore icon1.png Full Bore - Barrel optimized for distance.
    • Greatly increases Range.
    • Decreases Stability.
    • Slightly decreases Handling Speed.
  • Hammer-forged rifling icon1.png Hammer-Forged Rifling - Durable ranged barrel.
    • Increases Range.
  • Polygonal rifling icon1.png Polygonal Rifling - Barrel optimized for recoil reduction.
    • Increases Stability.
  • Smallbore icon1.png Smallbore - Dual strength barrel.
    • Increases Range.
    • Increases Stability.

Possible Magazine

  • Accurized rounds icon1.png Accurized Rounds - This weapon can fire longer distances.
    • Increases Range.
  • Appended mag icon1.png Appended Mag - This weapon's magazine is built for higher capacity.
    • Increases magazine size.
  • Tactical mag icon1.png Tactical Mag - This weapon has multiple tactical improvements.
    • Slightly increases Stability.
    • Slightly increases Reload Speed.
    • Slightly increases magazine size.
  • Extended mag icon1.png Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
    • Greatly increases magazine size.
    • Greatly decreases Reload Speed.
  • Steady rounds icon1.png Steady Rounds - This magazine is optimized for recoil control.
    • Greatly increases Stability.
    • Slightly decreases Range.
  • Alloy magazine icon1.png Alloy Magazine - Faster Reload when the magazine is empty.
  • Flared magwell icon1.png Flared Magwell - Optimized for fast reloading.
    • Slightly increases Stability.
    • Greatly increases Reload Speed.

Possible Trait 1

  • Subsistence icon1.png Subsistence - Defeating targets partially reloads the magazine from reserves with an increased amount of ammo.
  • Rangefinder icon1.png Rangefinder - Aiming this weapon increases its effective range and zoom magnification. Increased projectile velocity while aiming Rocket Launchers, Grenade Launchers, and Bows.
  • Perpetual motion icon1.png Perpetual Motion - This weapon gains bonus stability, handling, and reload speed while the wielder is in motion.
  • Killing Wind icon.png Killing Wind - Final blows grant increased mobility, weapon range, and handling for a short duration.
  • Heal clip icon1.png Heal Clip - Reloading shortly after dealing a final blow grants Cure to you and your nearby allies.
  • Loose change icon1.png Loose Change - Applying an elemental debuff to a target increases this weapon's reload speed for an improved duration.
  • Keep away icon1.png Keep Away - Increased reload, range, and accuracy when no combatants are in close proximity.

Possible Trait 2

  • Incandescent icon1.png Incandescent - Defeating a target spreads scorch to those nearby. More powerful combatants and opposing Guardians cause scorch in a larger radius.
  • Golden tricorn icon1.png Golden Tricorn - Final blows with this weapon grant bonus damage. While this buff is active, grenade or melee kills of the same damage type greatly increase its damage and duration.
  • Frenzy icon1.png Frenzy - Being in combat for an extended time increases damage, handling, and reload for this weapon for an improved duration until you are out of combat.
  • Multikill clip icon1.png Multikill Clip - Reloading grants increased damage based on the number of rapid kills made beforehand.
  • Encore icon1.png Encore - Precision final blows grant a stacking range bonus to this weapon. Non-precision final blows remove range stacks but grant bonus accuracy and stability when all range stacks have been removed.
  • Collective action icon1.png Collective Action - Collecting elemental pickups or throwing a Strand Tangle grants a stacking period of increased damage.Elemental pickups include Firesprites, Void Breaches, Stasis Shards, Ionic Traces, and Strand Tangles.
  • Headseeker icon1.png Headseeker - Body shots landed with this weapon increase precision damage for a short time. Improves stability.

Origin Trait

  • Search party icon1.png Search Party - This weapon is granted faster aim down sights speed and movement speed while aiming down sights when no allies are near.
  • Field-tested icon1.png Field-Tested - Defeating targets or dealing damage with this weapon gradually increases range, stability, handling, and reload speed.
    • Swords gain increased charge rate and guard resistance.

Notes

Lore

"'Monster' is a relative term. Just look at the Drifter." - Glint

Foreword to "The Book of the Forgotten"

Sol is filled with monsters. More than I imagined could possibly exist in one system. So far, the list includes:

Alien robots that bend time, blot out the sun, and drive people crazy.

Floating witches that birth squirming hordes of cannibals, all driven to murder by parasitic worms.

Armored walrus people who conquer planets and subjugate whole races.

Undead mobs of rotting alien corpses, animated by Dark Ether.

Clans of interstellar insects trying to steal a small planetoid for its energy signature.

And most recently, ominous triangular ships of unknown origin that send spooky telepathic messages.

But in my opinion, the most bizarre monsters in all of Sol are a gang of heavily armed zombies, made eternal by pint-sized cybernetic constructs (some of whom are lovers of folk tales).

Sol may be a strange and crowded place, but the next time someone tells you of a bizarre new monster (like a shadowy clique of pumpkin-headed phantoms), think twice before you dismiss them. That monster may be your new neighbor.

Happy Festival of the Lost!

—Glint, the smallest monster

Images

Jurassic Green1.jpg

Versions

Related Links


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Primary Auto RiflesScout RiflesPulse RiflesHand CannonsSubmachine GunsSidearmsCombat Bows
Special ShotgunsBreech Grenade LaunchersFusion RiflesSniper RiflesTrace RiflesGlaivesRocket Sidearms
Heavy SwordsDrum Grenade LaunchersRocket LaunchersLinear Fusion RiflesMachine Guns
Exotic Weapons