Jurassic Green

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Jurassic Green
Jurassic green icon1.jpg
Attributes
Season 15
Type Pulse Rifle
Slot Energy
Ammo Primary
Rarity Legendary
Damage Type Solar
Archetype ?????
Description "'Monster' is a relative term. Just look at the Drifter." —Glint
Statistics
Impact 23
Range 34
Stability 47
Handling 27
Reload Speed 34
Rounds Per Minute 540
Magazine 35
Zoom 17
Inventory Size 47
Aim Assistance 76
Recoil 50
Bounce Intensity 50
Bounce Direction Tends Left
Acquisition
Festival of the Lost 2021.
Jurassic Green PvP Stats
Jurassic Green is a Legendary Pulse Rifle.


Perks - Curated Roll

Intrinsic

  • Rapid-fire frame icon1.png Rapid-Fire Frame - Deeper ammo reserves. Slightly faster reload when magazine is empty.

Sight / Barrel

  • Arrowhead brake icon1.png Arrowhead Brake - Lightly vented barrel.
    • Greatly controls Recoil.
    • Increases Handling Speed.

Magazine / Battery

  • Extended mag icon1.png Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
    • Greatly increases magazine size.
    • Greatly decreases Reload Speed.

Trait 1

  • Threat detector icon1.png Threat Detector - Greatly increased reload, stability, and handling when targets are in close proximity.

Trait 2

  • Wellspring icon1.png Wellspring - Kills with this weapon generate ability energy. This energy is divided between your uncharged abilities.

Perks - Random Rolls

Intrinsic

  • Arrowhead brake icon1.png Arrowhead Brake - Lightly vented barrel.
    • Greatly controls Recoil.
    • Increases Handling Speed.
  • Chambered compensator icon1.png Chambered Compensator - Stable barrel attachment.
    • Increases Stability.
    • Improves Recoil Direction.
    • Slightly decreases Handling Speed.
  • Extended barrel icon1.png Extended Barrel - Weighty barrel extension.
    • Increases Range.
    • Decreases Handling Speed.
  • Corkscrew rifling icon1.png Corkscrew Rifling - Balanced barrel.
    • Slightly increases Range and Stability.
    • Slightly increases Handling Speed.
  • Fluted barrel icon1.png Fluted Barrel - Ultra-light barrel.
    • Greatly increases Handling Speed.
    • Slightly increases Stability.
  • Full bore icon1.png Full Bore - Barrel optimized for distance.
    • Greatly increases Range.
    • Decreases Stability.
    • Slightly decreases Handling Speed.
  • Hammer-forged rifling icon1.png Hammer-Forged Rifling - Durable ranged barrel.
    • Increases Range.
  • Polygonal rifling icon1.png Polygonal Rifling - Barrel optimized for recoil reduction.
    • Increases Stability.
  • Smallbore icon1.png Smallbore - Dual strength barrel.
    • Increases Range.
    • Increases Stability.

Possible Sight / Barrel

  • Ricochet rounds icon1.png Ricochet Rounds - Rounds ricochet off hard surfaces.
    • Increases Stability.
    • Slightly increases Range.
  • Armor-piercing rounds icon1.png Armor-Piercing Rounds - Rounds cause extra damage to shields and overpenetrate targets.
    • Slightly increases Range.
  • High-caliber rounds icon1.png High-Caliber Rounds - Shots from this weapon knock the target back farther.
    • Slightly increases Range.
  • Flared magwell icon1.png Flared Magwell - Optimized for fast reloading.
    • Slightly increases Stability.
    • Greatly increases Reload Speed.
  • Extended mag icon1.png Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
    • Greatly increases magazine size.
    • Greatly decreases Reload Speed.
  • Alloy magazine icon1.png Alloy Magazine - Faster Reload when the magazine is empty.
  • Appended mag icon1.png Appended Mag - This weapon's magazine is built for higher capacity.
    • Increases magazine size.
  • Light mag icon1.png Light Mag — Improved reload and range.
    • Increases reload speed
    • Slightly increases range

Possible Magazine / Battery

  • Subsistence icon1.png Subsistence - Defeating targets partially reloads the magazine from reserves with an increased amount of ammo.
  • Tunnel vision icon1.png Tunnel Vision - Reloading after defeating a target greatly increases target acquisition and aim down sight speed for a short duration.
  • Heating up icon1.png Heating Up - Final blows with this weapon increase accuracy and stability while improving vertical recoil for a longer duration.
  • Killing Wind icon.png Killing Wind - Final blows grant increased mobility, weapon range, and handling for a short duration.
  • Threat detector icon1.png Threat Detector - Greatly increased reload, stability, and handling when targets are in close proximity.
  • Rangefinder icon1.png Rangefinder - Aiming this weapon increases its effective range and zoom magnification. Increased projectile velocity while aiming Rocket Launchers, Grenade Launchers, and Bows.

Possible Trait

  • Frenzy icon1.png Frenzy - Being in combat for an extended time increases damage, handling, and reload for this weapon for an improved duration until you are out of combat.
  • Dragonfly icon1.png Dragonfly - Precision kills create an elemental damage explosion.
  • Multikill clip icon1.png Multikill Clip - Reloading grants increased damage based on the number of rapid kills made beforehand.
  • Wellspring icon1.png Wellspring - Kills with this weapon generate ability energy. This energy is divided between your uncharged abilities.
  • Adrenaline junkie icon1.png Adrenaline Junkie - This weapon gains increased damage and handling from final blows with grenades or this weapon.
  • Unrelenting icon.png Unrelenting - Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.

How to Obtain

Detailed explanation on how to acquire Jurassic Green

Notes

Lore

"'Monster' is a relative term. Just look at the Drifter." —Glint

Foreword to "The Book of the Forgotten"

Sol is filled with monsters. More than I imagined could possibly exist in one system. So far, the list includes:

Alien robots that bend time, blot out the sun, and drive people crazy.

Floating witches that birth squirming hordes of cannibals, all driven to murder by parasitic worms.

Armored walrus people who conquer planets and subjugate whole races.

Undead mobs of rotting alien corpses, animated by Dark Ether.

Clans of interstellar insects trying to steal a small planetoid for its energy signature.

And most recently, ominous triangular ships of unknown origin that send spooky telepathic messages.

But in my opinion, the most bizarre monsters in all of Sol are a gang of heavily armed zombies, made eternal by pint-sized cybernetic constructs (some of whom are lovers of folk tales).

Sol may be a strange and crowded place, but the next time someone tells you of a bizarre new monster (like a shadowy clique of pumpkin-headed phantoms), think twice before you dismiss them. That monster may be your new neighbor.

Happy Festival of the Lost!

—Glint, the smallest monster

Images

Jurassic Green1.jpg

Related Links


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