Iterative Loop

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Iterative Loop
Attributes
Season 20
Type Fusion Rifle
Slot Energy
Ammo Special
Rarity Legendary
Damage Type Arc
Archetype Rapid-Fire
Description An antique from Neomuna's founding, given new life.
Vendor Nimbus
Statistics
Impact 55
Range 23
Stability 30
Handling 52
Reload Speed 44
Charge Time 500
Magazine 7
Zoom 15
Inventory Size 50
Aim Assistance 34
Airborne Effectiveness 8
Recoil 47
Bounce Intensity 53
Bounce Direction Tends Left
Weapon Pattern
Completing Deepsight Resonance extractions on this weapon will unlock its Pattern.
Deepsight Resonance
Extractions required to unlock: 5
Acquisition
Found by Exploring Neomuna
From Zero...
Quest reward. Guaranteed to have Deepsight Resonance. Quest can be repeated on other characters once each to obtain additional copies with guaranteed Deepsight.
Neomuna Engram
Possible reward when unlocked in Collections.
Neomuna
Possible drop from Heroic Public Events and Heroic Patrols.
Iterative Loop PvP Stats

Iterative Loop is a Legendary Fusion Rifle.

Perks - Curated Roll

Intrinsic

  • Rapid-Fire Frame - Deeper ammo reserves. Slightly faster reload when magazine is empty.

Barrel

  • Corkscrew Rifling - Balanced barrel.
    • Slightly increases Range and Stability.
    • Slightly increases Handling Speed.

Battery

  • Ionized Battery — Large heavy battery.
    • Greatly increases magazine size
    • Greatly decreases reload speed

Trait 1

  • Killing Wind - Final blows grant increased mobility, weapon range, and handling for a short duration.

Trait 2

  • Pugilist - Final blows with this weapon generate melee energy. Dealing melee damage briefly improves this weapon's handling.

Origin Trait

Perks - Random Rolls

Intrinsic

  • Rapid-Fire Frame - Deeper ammo reserves. Slightly faster reload when magazine is empty.

Possible Barrel

  • Extended Barrel - Weighty barrel extension.
    • Increases range
    • Decreases handling speed
    • Moderately controls recoil
  • Polygonal Rifling - Barrel optimized for recoil reduction.
    • Increases Stability.
  • Chambered Compensator - Stable barrel attachment.
    • Increases Stability.
    • Improves Recoil Direction.
    • Slightly decreases Handling Speed.
  • Smallbore - Dual strength barrel.
    • Increases Range.
    • Increases Stability.
  • Corkscrew Rifling - Balanced barrel.
    • Slightly increases Range and Stability.
    • Slightly increases Handling Speed.
  • Full Bore - Barrel optimized for distance.
    • Greatly increases Range.
    • Decreases Stability.
    • Slightly decreases Handling Speed.
  • Hammer-Forged Rifling - Durable ranged barrel.
    • Increases Range.
  • Arrowhead Brake - Lightly vented barrel.
    • Greatly controls Recoil.
    • Increases Handling Speed.
  • Fluted Barrel - Ultra-light barrel.
    • Greatly increases Handling Speed.
    • Slightly increases Stability.

Possible Battery

  • Accelerated Coils - Speeds up charge.
    • Faster charge time
    • Decreases impact damage
  • Enhanced Battery — Strong battery life.
    • Increases magazine size.
  • Ionized Battery — Large heavy battery.
    • Greatly increases magazine size
    • Greatly decreases reload speed
  • Projection Fuse - Distance optimizations.
    • Increases Range.
  • Particle Repeater — Constrains recoil for every bolt.
    • Increases stability.
  • Liquid Coils - Slower-building charge for higher damage.
    • Increases Impact damage.
    • Slower Charge Time.

Possible Trait 1

  • Killing Wind - Final blows grant increased mobility, weapon range, and handling for a short duration.
  • Well-Rounded - Throwing a grenade or hitting a target with a charged melee grants a stacking bonus to weapon stability, handling, and range. Using a Super grants maximum stacks.
  • Grave Robber - Melee final blows reload this weapon's magazine from reserves. Improves reload.
  • Slickdraw - Significantly increases handling, significantly decreases target acquisition.
  • Lead from Gold - Picking up Heavy ammo also grants increased ammo to this weapon.
  • Compulsive Reloader - Grants increased reload speed when close to full magazine.
  • Under Pressure - Improved stability and accuracy as the magazine gets lower.

Possible Trait 2

  • Pugilist - Final blows with this weapon generate melee energy. Dealing melee damage briefly improves this weapon's handling.
  • Adagio - After defeating a target, this weapon fires, charges, or draws more slowly and deals increased damage for a brief time.
  • Elemental Capacitor - Increased stats based on the currently equipped subclass.
    • increases your reload speed.
    • increases handling.
    • increases stability.
    • moderately controls recoil and increases movement speed when aiming down sights.
    • increases airborne effectiveness.
  • Adrenaline Junkie - This weapon gains increased damage and handling from final blows with grenades or this weapon.
  • Demolitionist - Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.
  • Kickstart - Gain bonus damage and charge rate during a slide after sprinting for a short duration.
  • Voltshot - Reloading this weapon after defeating a target overcharges this weapon for a short period of time, causing it to jolt on its next hit.

Origin Trait

Notes

Images

Patch History

References


Weapons
Primary Auto RiflesScout RiflesPulse RiflesHand CannonsSubmachine GunsSidearmsCombat Bows
Special ShotgunsBreech Grenade LaunchersFusion RiflesSniper RiflesTrace RiflesGlaivesRocket Sidearms
Heavy SwordsDrum Grenade LaunchersRocket LaunchersLinear Fusion RiflesMachine Guns
Exotic Weapons