Iterative Loop
From Destiny 2 Wiki
Iterative Loop
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Attributes
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Season | 20 |
Type | Fusion Rifle |
Slot | Energy |
Ammo | Special |
Rarity | Legendary |
Damage Type | Arc |
Archetype | Rapid-Fire |
Description | An antique from Neomuna's founding, given new life. |
Vendor | Nimbus |
Statistics
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Impact | 55 |
Range | 23 |
Stability | 30 |
Handling | 52 |
Reload Speed | 44 |
Charge Time | 500 |
Magazine | 7 |
Zoom | 15 |
Inventory Size | 50 |
Aim Assistance | 34 |
Airborne Effectiveness | 8 |
Recoil | 47 |
Bounce Intensity | 53 |
Bounce Direction | Tends Left |
Weapon Pattern Completing Deepsight Resonance extractions on this weapon will unlock its Pattern.
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Deepsight Resonance Extractions required to unlock: 5
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Acquisition
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Found by Exploring Neomuna | |
From Zero... Quest reward. Guaranteed to have Deepsight Resonance. Quest can be repeated on other characters once each to obtain additional copies with guaranteed Deepsight.
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Neomuna Engram Possible reward when unlocked in Collections.
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Neomuna Possible drop from Heroic Public Events and Heroic Patrols.
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Iterative Loop PvP Stats |
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Iterative Loop is a Legendary Fusion Rifle.
Perks - Curated Roll
Intrinsic
- Rapid-Fire Frame - Deeper ammo reserves. Slightly faster reload when magazine is empty.
Barrel
- Corkscrew Rifling - Balanced barrel.
- Slightly increases Range and Stability.
- Slightly increases Handling Speed.
Battery
- Ionized Battery — Large heavy battery.
- Greatly increases magazine size
- Greatly decreases reload speed
Trait 1
- Killing Wind - Final blows grant increased mobility, weapon range, and handling for a short duration.
Trait 2
- Pugilist - Final blows with this weapon generate melee energy. Dealing melee damage briefly improves this weapon's handling.
Origin Trait
- Nanotech Tracer Rockets - Landing multiple hits turns your next shot into a homing micro-rocket.
Perks - Random Rolls
Intrinsic
- Rapid-Fire Frame - Deeper ammo reserves. Slightly faster reload when magazine is empty.
Possible Barrel
- Extended Barrel - Weighty barrel extension.
- Increases range
- Decreases handling speed
- Moderately controls recoil
- Polygonal Rifling - Barrel optimized for recoil reduction.
- Increases Stability.
- Chambered Compensator - Stable barrel attachment.
- Increases Stability.
- Improves Recoil Direction.
- Slightly decreases Handling Speed.
- Smallbore - Dual strength barrel.
- Increases Range.
- Increases Stability.
- Corkscrew Rifling - Balanced barrel.
- Slightly increases Range and Stability.
- Slightly increases Handling Speed.
- Full Bore - Barrel optimized for distance.
- Greatly increases Range.
- Decreases Stability.
- Slightly decreases Handling Speed.
- Hammer-Forged Rifling - Durable ranged barrel.
- Increases Range.
- Arrowhead Brake - Lightly vented barrel.
- Greatly controls Recoil.
- Increases Handling Speed.
- Fluted Barrel - Ultra-light barrel.
- Greatly increases Handling Speed.
- Slightly increases Stability.
Possible Battery
- Accelerated Coils - Speeds up charge.
- Faster charge time
- Decreases impact damage
- Enhanced Battery — Strong battery life.
- Increases magazine size.
- Ionized Battery — Large heavy battery.
- Greatly increases magazine size
- Greatly decreases reload speed
- Projection Fuse - Distance optimizations.
- Increases Range.
- Particle Repeater — Constrains recoil for every bolt.
- Increases stability.
- Liquid Coils - Slower-building charge for higher damage.
- Increases Impact damage.
- Slower Charge Time.
Possible Trait 1
- Killing Wind - Final blows grant increased mobility, weapon range, and handling for a short duration.
- Well-Rounded - Throwing a grenade or hitting a target with a charged melee grants a stacking bonus to weapon stability, handling, and range. Using a Super grants maximum stacks.
- Grave Robber - Melee final blows reload this weapon's magazine from reserves. Improves reload.
- Slickdraw - Significantly increases handling, significantly decreases target acquisition.
- Lead from Gold - Picking up Heavy ammo also grants increased ammo to this weapon.
- Compulsive Reloader - Grants increased reload speed when close to full magazine.
- Under Pressure - Improved stability and accuracy as the magazine gets lower.
Possible Trait 2
- Pugilist - Final blows with this weapon generate melee energy. Dealing melee damage briefly improves this weapon's handling.
- Adagio - After defeating a target, this weapon fires, charges, or draws more slowly and deals increased damage for a brief time.
- Elemental Capacitor - Increased stats based on the currently equipped subclass.
- Adrenaline Junkie - This weapon gains increased damage and handling from final blows with grenades or this weapon.
- Demolitionist - Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.
- Kickstart - Gain bonus damage and charge rate during a slide after sprinting for a short duration.
- Voltshot - Reloading this weapon after defeating a target overcharges this weapon for a short period of time, causing it to jolt on its next hit.
Origin Trait
- Nanotech Tracer Rockets - Landing multiple hits turns your next shot into a homing micro-rocket.
Notes
Images
Patch History
- 7.1.0[1]
- Added Neomuna weapons as a drop change from completing Heroic Public Events
- Reduce Neomun weapons drop chance from VIP Patrols
- Added Neomuna weapons as a drop change from completing Heroic Public Events
References
- ↑ "Destiny 2 Update 7.1.0 - Season of the Deep" Bungie, posted by Destiny Dev Team, 23 May 2023, https://www.bungie.net/7/en/News/article/season-deep-update-7-1-0. wikipage
Weapons | |
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Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
Exotic Weapons |