Retrofit Escapade
Retrofit Escapade
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Attributes
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Season | 19 |
Type | Machine Gun |
Slot | Power |
Ammo | Heavy |
Rarity | Legendary |
Damage Type | Void |
Foundry | SUROS |
Archetype | Rapid-Fire |
Description | Double down for one last job. |
Statistics
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Impact | 25 |
Range | 23 |
Stability | 44 |
Handling | 56 |
Reload Speed | 67 |
Rounds Per Minute | 900 |
Magazine | 77 |
Zoom | 16 |
Inventory Size | 29 |
Aim Assistance | 70 |
Airborne Effectiveness | 12 |
Recoil | 55 |
Bounce Intensity | 45 |
Bounce Direction | Tends Vertical |
Weapon Pattern Completing Deepsight Resonance extractions on this weapon will unlock its Pattern.
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Deepsight Resonance Extractions required to unlock: 5
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Acquisition
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Season Pass Reward | |
Season of the Seraph Not available anymore.
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Xûr Occasionally sells this weapon.
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Retrofit Escapade PvP Stats |
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Retrofit Escapade is a Legendary Machine Gun.
Perks - Curated Roll
Intrinsic
- Rapid-Fire Frame - Deeper ammo reserves. Slightly faster reload when magazine is empty.
Barrel
- Extended Barrel - Weighty barrel extension.
- Increases range
- Decreases handling speed
- Moderately controls recoil
Magazine
- Tactical Mag - This weapon has multiple tactical improvements.
- Slightly increases Stability.
- Slightly increases Reload Speed.
- Slightly increases magazine size.
Trait 1
- Fourth Time's the Charm - Rapidly landing precision hits will return two rounds to the magazine.
Trait 2
- One for All - Hitting three separate targets increases damage for a moderate duration.
Origin Trait
- Ambush - Improves range, handling, and damage against combatants during the opening moments of an engagement.
- Suros Synergy - Reloading grants this weapon bonus handling and reduces incoming flinch for a short time.
Perks - Random Rolls
Intrinsic
- Rapid-Fire Frame - Deeper ammo reserves. Slightly faster reload when magazine is empty.
Possible Barrel
- Extended Barrel - Weighty barrel extension.
- Increases range
- Decreases handling speed
- Moderately controls recoil
- Polygonal Rifling - Barrel optimized for recoil reduction.
- Increases Stability.
- Chambered Compensator - Stable barrel attachment.
- Increases Stability.
- Improves Recoil Direction.
- Slightly decreases Handling Speed.
- Smallbore - Dual strength barrel.
- Increases Range.
- Increases Stability.
- Corkscrew Rifling - Balanced barrel.
- Slightly increases Range and Stability.
- Slightly increases Handling Speed.
- Full Bore - Barrel optimized for distance.
- Greatly increases Range.
- Decreases Stability.
- Slightly decreases Handling Speed.
- Hammer-Forged Rifling - Durable ranged barrel.
- Increases Range.
- Arrowhead Brake - Lightly vented barrel.
- Greatly controls Recoil.
- Increases Handling Speed.
- Fluted Barrel - Ultra-light barrel.
- Greatly increases Handling Speed.
- Slightly increases Stability.
Possible Magazine
- Steady Rounds - This magazine is optimized for recoil control.
- Greatly increases Stability.
- Slightly decreases Range.
- Alloy Magazine - Faster Reload when the magazine is empty.
- Appended Mag - This weapon's magazine is built for higher capacity.
- Increases magazine size.
- Flared Magwell - Optimized for fast reloading.
- Slightly increases Stability.
- Greatly increases Reload Speed.
- Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
- Greatly increases magazine size.
- Greatly decreases Reload Speed.
- Tactical Mag - This weapon has multiple tactical improvements.
- Slightly increases Stability.
- Slightly increases Reload Speed.
- Slightly increases magazine size.
- Accurized Rounds - This weapon can fire longer distances.
- Increases Range.
Possible Trait 1
- Zen Moment - Causing damage with this weapon increases its stability. Improves base stability.
- Turnabout - Using this weapon to break the shield of a combatant or a Guardian using their Super will grant you an overshield.
- Feeding Frenzy - Each rapid kill with this weapon progressively increases reload speed for a short time.
- Heating Up - Final blows with this weapon increase accuracy and stability while improving vertical recoil for a longer duration.
- Field Prep - Greatly increased ammo reserves. Improved faster reload, stow, and ready when you're crouching.
- Stats for All - Hitting three separate targets increases weapon handling, stability, reload, and range for a moderate duration.
- Fourth Time's the Charm - Rapidly landing precision hits will return two rounds to the magazine.
Possible Trait 2
- Tap the Trigger - Grants a short period of increased stability and accuracy on initial trigger pull.
- Frenzy - Being in combat for an extended time increases damage, handling, and reload for this weapon for an improved duration until you are out of combat.
- Rampage - Final blows with this weapon grant increased damage for an improved duration. Stacks 3 times.
- Golden Tricorn - Final blows with this weapon grant bonus damage. While this buff is active, grenade or melee kills of the same damage type greatly increase its damage and duration.
- Vorpal Weapon - Increased damage against bosses, vehicles, and Guardians with their Super active.
- One for All - Hitting three separate targets increases damage for a moderate duration.
- Target Lock - Damage increases the longer this weapon remains on a target.
Origin Trait
- Ambush - Improves range, handling, and damage against combatants during the opening moments of an engagement.
- Suros Synergy - Reloading grants this weapon bonus handling and reduces incoming flinch for a short time.
Notes
Lore
Double down for one last job.
"This is it! This is where legends are made!" Ana bellows into an enormous, empty room lined with gloss-paneled walls. A single console plinth rises from the floor.
She turns to an underwhelmed Elsie. "Shaxx would yell that whenever we stepped into a new Crucible arena. Now they're all simulated here."
"What else can it simulate?" Elsie asks, hands at the console, mind opening to possibilities.
"A lot of things, I guess. You have to tell it what to make, and the directions need to be pretty clear, like a blueprint," Ana explains.
"Do you remember—" Elsie catches herself. "Here, let me show you something." She pulls a thin cable from her wrist plate and inserts it into the console, uploading her own blueprint.
The room digitizes briefly before solidifying into a small, nondescript sporting court. In place of the console is a countertop fitted with an oval disk of brass, etched with grooves forming orbital paths around a loose brass orb.
"This is a game called 'Sacra,'" Elsie says, fingers deftly running along the grooves. She taps the orb, which ascends and floats into the middle of the court. Red lines fizzle into the air around it, each one tracing a different path. Elsie swipes a brass groove, and a holographic pebble appears at her fingertips.
"That orb has its own gravity. You get five stones to throw into orbit. The goal is to align all five in a stack at an intersection point; then they'll fuse together. If they survive an orbit like that, you win."
Ana taps her chin. "Seems pretty math heavy."
"Math is one winning strategy. Rhythm is another," Elsie says. "Striking an opponent's stone head on destroys both. Anything else is just a nudge."
"All right, sis. Buckle up... because I'm gonna kick your custom-made butt."
Elsie cringes. "Thinking you have some instinctual skills locked away?"
"I fly a spaceship every day. I can do orbits."
They play over and over, becoming increasingly competitive, increasingly matched.
Still, each game ends in Elsie's favor. And each grates on Ana more than the last. She howls in frustration.
"We can stop," Elsie offers.
"One more."
They reset.
The sisters trace orbital paths and send their pebbles along them. On her fifth, Ana spots an opening and throws. Her stones' orbits align into a Sacra stack.
"I WON!" Ana bursts into the air amid the swirls of red.
Elsie eyes her own slow-moving stone approaching Ana's stack. "Have you?"
She points as it gently drifts onto a collision course, hitting and scattering Ana's pebbles.
"Damn it!" Ana sinks to the ground, pressing her face into her palms before lying flat on her back. "Am I at least better at this than I used to be?" she grumbles.
Elsie steps beside Ana, then slowly lies down by her side. "No. You're exactly as bad as you used to be."
Elsie's smile breaks first. Then Ana's, reluctantly.
Quiet contentment. Spontaneous... and genuine.
"But... this is better than it was before."
Images
Weapons | |
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Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
Exotic Weapons |