Retrofit Escapade

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Retrofit Escapade
Retrofit escapade icon1.jpg
Attributes
Season 19
Type Machine Gun
Slot Power
Ammo Heavy
Rarity Legendary
Damage Type Void
Foundry SUROS
Archetype Rapid-Fire
Description Double down for one last job.
Statistics
Impact 25
Range 23
Stability 44
Handling 56
Reload Speed 67
Rounds Per Minute 900
Magazine 77
Zoom 16
Inventory Size 29
Aim Assistance 70
Airborne Effectiveness 12
Recoil 55
Bounce Intensity 45
Bounce Direction Tends Vertical
Weapon Pattern Legendary icon.jpg Weapon Pattern
Completing Deepsight Resonance extractions on this weapon will unlock its Pattern.
Resonant Elements Extract icon.jpg Deepsight Resonance
Extractions required to unlock: 5
Acquisition
Season Pass Reward
Season of the Seraph icon.png Season of the Seraph
Not available anymore.
Xur icon1.png Xûr
Occasionally sells this weapon.
Retrofit Escapade PvP Stats

Retrofit Escapade is a Legendary Machine Gun.

Perks - Curated Roll

Intrinsic

  • Rapid-fire frame icon1.png Rapid-Fire Frame - Deeper ammo reserves. Slightly faster reload when magazine is empty.

Barrel

  • Extended barrel icon1.png Extended Barrel - Weighty barrel extension.
    • Increases range
    • Decreases handling speed
    • Moderately controls recoil

Magazine

  • Tactical mag icon1.png Tactical Mag - This weapon has multiple tactical improvements.
    • Slightly increases Stability.
    • Slightly increases Reload Speed.
    • Slightly increases magazine size.

Trait 1

Trait 2

  • One for all icon1.png One for All - Hitting three separate targets increases damage for a moderate duration.

Origin Trait

  • Ambush icon1.png Ambush - Improves range, handling, and damage against combatants during the opening moments of an engagement.
  • Suros synergy icon1.png Suros Synergy - Reloading grants this weapon bonus handling and reduces incoming flinch for a short time.

Perks - Random Rolls

Intrinsic

  • Rapid-fire frame icon1.png Rapid-Fire Frame - Deeper ammo reserves. Slightly faster reload when magazine is empty.

Possible Barrel

  • Extended barrel icon1.png Extended Barrel - Weighty barrel extension.
    • Increases range
    • Decreases handling speed
    • Moderately controls recoil
  • Polygonal rifling icon1.png Polygonal Rifling - Barrel optimized for recoil reduction.
    • Increases Stability.
  • Chambered compensator icon1.png Chambered Compensator - Stable barrel attachment.
    • Increases Stability.
    • Improves Recoil Direction.
    • Slightly decreases Handling Speed.
  • Smallbore icon1.png Smallbore - Dual strength barrel.
    • Increases Range.
    • Increases Stability.
  • Corkscrew rifling icon1.png Corkscrew Rifling - Balanced barrel.
    • Slightly increases Range and Stability.
    • Slightly increases Handling Speed.
  • Full bore icon1.png Full Bore - Barrel optimized for distance.
    • Greatly increases Range.
    • Decreases Stability.
    • Slightly decreases Handling Speed.
  • Hammer-forged rifling icon1.png Hammer-Forged Rifling - Durable ranged barrel.
    • Increases Range.
  • Arrowhead brake icon1.png Arrowhead Brake - Lightly vented barrel.
    • Greatly controls Recoil.
    • Increases Handling Speed.
  • Fluted barrel icon1.png Fluted Barrel - Ultra-light barrel.
    • Greatly increases Handling Speed.
    • Slightly increases Stability.

Possible Magazine

  • Steady rounds icon1.png Steady Rounds - This magazine is optimized for recoil control.
    • Greatly increases Stability.
    • Slightly decreases Range.
  • Alloy magazine icon1.png Alloy Magazine - Faster Reload when the magazine is empty.
  • Appended mag icon1.png Appended Mag - This weapon's magazine is built for higher capacity.
    • Increases magazine size.
  • Flared magwell icon1.png Flared Magwell - Optimized for fast reloading.
    • Slightly increases Stability.
    • Greatly increases Reload Speed.
  • Extended mag icon1.png Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
    • Greatly increases magazine size.
    • Greatly decreases Reload Speed.
  • Tactical mag icon1.png Tactical Mag - This weapon has multiple tactical improvements.
    • Slightly increases Stability.
    • Slightly increases Reload Speed.
    • Slightly increases magazine size.
  • Accurized rounds icon1.png Accurized Rounds - This weapon can fire longer distances.
    • Increases Range.

Possible Trait 1

  • Zen moment icon1.png Zen Moment - Causing damage with this weapon increases its stability. Improves base stability.
  • Turnabout icon1.png Turnabout - Using this weapon to break the shield of a combatant or a Guardian using their Super will grant you an overshield.
  • Feeding frenzy icon1.png Feeding Frenzy - Each rapid kill with this weapon progressively increases reload speed for a short time.
  • Heating up icon1.png Heating Up - Final blows with this weapon increase accuracy and stability while improving vertical recoil for a longer duration.
  • Field prep icon1.png Field Prep - Greatly increased ammo reserves. Improved faster reload, stow, and ready when you're crouching.
  • Stats for all icon1.png Stats for All - Hitting three separate targets increases weapon handling, stability, reload, and range for a moderate duration.
  • Fourth time's the charm icon1.png Fourth Time's the Charm - Rapidly landing precision hits will return two rounds to the magazine.

Possible Trait 2

  • Tap the trigger icon1.png Tap the Trigger - Grants a short period of increased stability and accuracy on initial trigger pull.
  • Frenzy icon1.png Frenzy - Being in combat for an extended time increases damage, handling, and reload for this weapon for an improved duration until you are out of combat.
  • Rampage icon1.png Rampage - Final blows with this weapon grant increased damage for an improved duration. Stacks 3 times.
  • Golden tricorn icon1.png Golden Tricorn - Final blows with this weapon grant bonus damage. While this buff is active, grenade or melee kills of the same damage type greatly increase its damage and duration.
  • Vorpal weapon icon1.png Vorpal Weapon - Increased damage against bosses, vehicles, and Guardians with their Super active.
  • One for all icon1.png One for All - Hitting three separate targets increases damage for a moderate duration.
  • Target lock icon1.png Target Lock - Damage increases the longer this weapon remains on a target.

Origin Trait

  • Ambush icon1.png Ambush - Improves range, handling, and damage against combatants during the opening moments of an engagement.
  • Suros synergy icon1.png Suros Synergy - Reloading grants this weapon bonus handling and reduces incoming flinch for a short time.

Notes

Lore

Double down for one last job.

"This is it! This is where legends are made!" Ana bellows into an enormous, empty room lined with gloss-paneled walls. A single console plinth rises from the floor.

She turns to an underwhelmed Elsie. "Shaxx would yell that whenever we stepped into a new Crucible arena. Now they're all simulated here."

"What else can it simulate?" Elsie asks, hands at the console, mind opening to possibilities.

"A lot of things, I guess. You have to tell it what to make, and the directions need to be pretty clear, like a blueprint," Ana explains.

"Do you remember—" Elsie catches herself. "Here, let me show you something." She pulls a thin cable from her wrist plate and inserts it into the console, uploading her own blueprint.

The room digitizes briefly before solidifying into a small, nondescript sporting court. In place of the console is a countertop fitted with an oval disk of brass, etched with grooves forming orbital paths around a loose brass orb.

"This is a game called 'Sacra,'" Elsie says, fingers deftly running along the grooves. She taps the orb, which ascends and floats into the middle of the court. Red lines fizzle into the air around it, each one tracing a different path. Elsie swipes a brass groove, and a holographic pebble appears at her fingertips.

"That orb has its own gravity. You get five stones to throw into orbit. The goal is to align all five in a stack at an intersection point; then they'll fuse together. If they survive an orbit like that, you win."

Ana taps her chin. "Seems pretty math heavy."

"Math is one winning strategy. Rhythm is another," Elsie says. "Striking an opponent's stone head on destroys both. Anything else is just a nudge."

"All right, sis. Buckle up... because I'm gonna kick your custom-made butt."

Elsie cringes. "Thinking you have some instinctual skills locked away?"

"I fly a spaceship every day. I can do orbits."

They play over and over, becoming increasingly competitive, increasingly matched.

Still, each game ends in Elsie's favor. And each grates on Ana more than the last. She howls in frustration.

"We can stop," Elsie offers.

"One more."

They reset.

The sisters trace orbital paths and send their pebbles along them. On her fifth, Ana spots an opening and throws. Her stones' orbits align into a Sacra stack.

"I WON!" Ana bursts into the air amid the swirls of red.

Elsie eyes her own slow-moving stone approaching Ana's stack. "Have you?"

She points as it gently drifts onto a collision course, hitting and scattering Ana's pebbles.

"Damn it!" Ana sinks to the ground, pressing her face into her palms before lying flat on her back. "Am I at least better at this than I used to be?" she grumbles.

Elsie steps beside Ana, then slowly lies down by her side. "No. You're exactly as bad as you used to be."

Elsie's smile breaks first. Then Ana's, reluctantly.

Quiet contentment. Spontaneous... and genuine.

"But... this is better than it was before."

Images

Retrofit Escapade1.jpg


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