Legal Action II
From Destiny 2 Wiki
| Legal Action II
| |
|---|---|
| Attributes
| |
| Season | 15 |
| Type | Pulse Rifle |
| Slot | Kinetic |
| Ammo | Primary |
| Rarity | Legendary |
| Damage Type | Kinetic |
| Foundry | Häkke |
| Archetype | High-Impact |
| Description | It's time to file a complaint. |
| Statistics
| |
| Impact | 33 |
| Range | 62 |
| Stability | 48 |
| Handling | 24 |
| Reload Speed | 33 |
| Rounds Per Minute | 340 |
| Magazine | 28 |
| Zoom | 22 |
| Inventory Size | 47 |
| Aim Assistance | 32 |
| Airborne Effectiveness | 10 |
| Recoil | 70 |
| Bounce Intensity | 30 |
| Bounce Direction | Tends Left |
Acquisition
| |
|---|---|
| Banshee-44 Occasionally sells this weapon.
| |
| Legal Action II PvP Stats |
|---|
Legal Action II is a Legendary Pulse Rifle. First introduced in Curse of Osiris, it later returned in Season of the Lost.
Perks - Curated Roll
Intrinsic
High-Impact Frame - Slow firing and high damage. This weapon is more accurate when stationary, moving slowly, and aiming down sights.
Barrel
Arrowhead Brake - Lightly vented barrel.
- Greatly controls Recoil.
- Increases Handling Speed.
Magazine
Accurized Rounds - This weapon can fire longer distances.
- Increases Range.
Trait 1
Killing Wind - Final blows grant increased mobility, weapon range, and handling for a short duration.
Trait 2
Rampage - Final blows with this weapon grant increased damage for an improved duration. Stacks 3 times.
Perks - Random Rolls
Intrinsic
High-Impact Frame - Slow firing and high damage. This weapon is more accurate when stationary, moving slowly, and aiming down sights.
Possible Barrel
Arrowhead Brake - Lightly vented barrel.
- Greatly controls Recoil.
- Increases Handling Speed.
Chambered Compensator - Stable barrel attachment.
- Increases Stability.
- Improves Recoil Direction.
- Slightly decreases Handling Speed.
Corkscrew Rifling - Balanced barrel.
- Slightly increases Range and Stability.
- Slightly increases Handling Speed.
Extended Barrel - Weighty barrel extension.
- Increases range
- Decreases handling speed
- Moderately controls recoil
Fluted Barrel - Ultra-light barrel.
- Greatly increases Handling Speed.
- Slightly increases Stability.
Full Bore - Barrel optimized for distance.
- Greatly increases Range.
- Decreases Stability.
- Slightly decreases Handling Speed.
Hammer-Forged Rifling - Durable ranged barrel.
- Increases Range.
Polygonal Rifling - Barrel optimized for recoil reduction.
- Increases Stability.
Smallbore - Dual strength barrel.
- Increases Range.
- Increases Stability.
Possible Magazine
Accurized Rounds - This weapon can fire longer distances.
- Increases Range.
Appended Mag - This weapon's magazine is built for higher capacity.
- Increases magazine size.
Tactical Mag - This weapon has multiple tactical improvements.
- Slightly increases Stability.
- Slightly increases Reload Speed.
- Slightly increases magazine size.
Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
- Greatly increases magazine size.
- Greatly decreases Reload Speed.
Steady Rounds - This magazine is optimized for recoil control.
- Greatly increases Stability.
- Slightly decreases Range.
Alloy Magazine - Faster Reload when the magazine is empty. -
Flared Magwell - Optimized for fast reloading.
- Slightly increases Stability.
- Greatly increases Reload Speed.
Possible Trait 1
Heating Up - Final blows with this weapon increase accuracy and stability while improving vertical recoil for a longer duration.
Surplus - Substantially increases handling, reload speed, and stability for each fully charged ability.
Feeding Frenzy - Each rapid kill with this weapon progressively increases reload speed for a short time.
Underdog - This weapon gains a boost to reload speed as your health gets lower.
Moving Target - Increased movement speed and target acquisition when moving while aiming down sights.
Killing Wind - Final blows grant increased mobility, weapon range, and handling for a short duration.
Possible Trait 2
Adrenaline Junkie - This weapon gains increased damage and handling from final blows with grenades or this weapon.
Wellspring - Kills with this weapon generate ability energy. This energy is divided between your uncharged abilities.
Osmosis — Using your grenade ability changes this weapon's damage type to match your subclass until you stow it.
Frenzy - Being in combat for an extended time increases damage, handling, and reload for this weapon for an improved duration until you are out of combat.
Rampage - Final blows with this weapon grant increased damage for an improved duration. Stacks 3 times.
Thresh - Killing combatants with this weapon generates a small amount of Super energy.
Notes
Images
Versions
- Legal Action II (Season 15)
- Legal Action II (Season 2)
| Weapons | |
|---|---|
| Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
| Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
| Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
| Exotic Weapons | |