Legal Action II
From Destiny 2 Wiki
Legal Action II
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Attributes
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Season | 15 |
Type | Pulse Rifle |
Slot | Kinetic |
Ammo | Primary |
Rarity | Legendary |
Damage Type | Kinetic |
Foundry | Häkke |
Archetype | High-Impact |
Description | It's time to file a complaint. |
Statistics
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Impact | 33 |
Range | 62 |
Stability | 48 |
Handling | 24 |
Reload Speed | 33 |
Rounds Per Minute | 340 |
Magazine | 28 |
Zoom | 22 |
Inventory Size | 47 |
Aim Assistance | 32 |
Airborne Effectiveness | 10 |
Recoil | 70 |
Bounce Intensity | 30 |
Bounce Direction | Tends Left |
Acquisition
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Banshee-44 Occasionally sells this weapon.
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Legal Action II PvP Stats |
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Legal Action II is a Legendary Pulse Rifle. First introduced in Curse of Osiris, it later returned in Season of the Lost.
Perks - Curated Roll
Intrinsic
- High-Impact Frame - Slow firing and high damage. This weapon is more accurate when stationary, moving slowly, and aiming down sights.
Barrel
- Arrowhead Brake - Lightly vented barrel.
- Greatly controls Recoil.
- Increases Handling Speed.
Magazine
- Accurized Rounds - This weapon can fire longer distances.
- Increases Range.
Trait 1
- Killing Wind - Final blows grant increased mobility, weapon range, and handling for a short duration.
Trait 2
- Rampage - Final blows with this weapon grant increased damage for an improved duration. Stacks 3 times.
Perks - Random Rolls
Intrinsic
- High-Impact Frame - Slow firing and high damage. This weapon is more accurate when stationary, moving slowly, and aiming down sights.
Possible Barrel
- Arrowhead Brake - Lightly vented barrel.
- Greatly controls Recoil.
- Increases Handling Speed.
- Chambered Compensator - Stable barrel attachment.
- Increases Stability.
- Improves Recoil Direction.
- Slightly decreases Handling Speed.
- Corkscrew Rifling - Balanced barrel.
- Slightly increases Range and Stability.
- Slightly increases Handling Speed.
- Extended Barrel - Weighty barrel extension.
- Increases range
- Decreases handling speed
- Moderately controls recoil
- Fluted Barrel - Ultra-light barrel.
- Greatly increases Handling Speed.
- Slightly increases Stability.
- Full Bore - Barrel optimized for distance.
- Greatly increases Range.
- Decreases Stability.
- Slightly decreases Handling Speed.
- Hammer-Forged Rifling - Durable ranged barrel.
- Increases Range.
- Polygonal Rifling - Barrel optimized for recoil reduction.
- Increases Stability.
- Smallbore - Dual strength barrel.
- Increases Range.
- Increases Stability.
Possible Magazine
- Accurized Rounds - This weapon can fire longer distances.
- Increases Range.
- Appended Mag - This weapon's magazine is built for higher capacity.
- Increases magazine size.
- Tactical Mag - This weapon has multiple tactical improvements.
- Slightly increases Stability.
- Slightly increases Reload Speed.
- Slightly increases magazine size.
- Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
- Greatly increases magazine size.
- Greatly decreases Reload Speed.
- Steady Rounds - This magazine is optimized for recoil control.
- Greatly increases Stability.
- Slightly decreases Range.
- Alloy Magazine - Faster Reload when the magazine is empty.
- Flared Magwell - Optimized for fast reloading.
- Slightly increases Stability.
- Greatly increases Reload Speed.
Possible Trait 1
- Heating Up - Final blows with this weapon increase accuracy and stability while improving vertical recoil for a longer duration.
- Surplus - Substantially increases handling, reload speed, and stability for each fully charged ability.
- Feeding Frenzy - Each rapid kill with this weapon progressively increases reload speed for a short time.
- Underdog - This weapon gains a boost to reload speed as your health gets lower.
- Moving Target - Increased movement speed and target acquisition when moving while aiming down sights.
- Killing Wind - Final blows grant increased mobility, weapon range, and handling for a short duration.
Possible Trait 2
- Adrenaline Junkie - This weapon gains increased damage and handling from final blows with grenades or this weapon.
- Wellspring - Kills with this weapon generate ability energy. This energy is divided between your uncharged abilities.
- Osmosis — Using your grenade ability changes this weapon's damage type to match your subclass until you stow it.
- Frenzy - Being in combat for an extended time increases damage, handling, and reload for this weapon for an improved duration until you are out of combat.
- Rampage - Final blows with this weapon grant increased damage for an improved duration. Stacks 3 times.
- Thresh - Killing combatants with this weapon generates a small amount of Super energy.
Notes
Images
Versions
- Legal Action II (Season 15)
- Legal Action II (Season 2)
Weapons | |
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Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
Exotic Weapons |