Legal Action II

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Legal Action II
Attributes
Season 15
Type Pulse Rifle
Slot Kinetic
Ammo Primary
Rarity Legendary
Damage Type Kinetic
Foundry Häkke
Archetype High-Impact
Description It's time to file a complaint.
Statistics
Impact 33
Range 62
Stability 48
Handling 24
Reload Speed 33
Rounds Per Minute 340
Magazine 28
Zoom 22
Inventory Size 47
Aim Assistance 32
Airborne Effectiveness 10
Recoil 70
Bounce Intensity 30
Bounce Direction Tends Left
Acquisition
Banshee-44
Occasionally sells this weapon.
Legal Action II PvP Stats

Legal Action II is a Legendary Pulse Rifle. First introduced in Curse of Osiris, it later returned in Season of the Lost.

Perks - Curated Roll

Intrinsic

  • High-Impact Frame - Slow firing and high damage. This weapon is more accurate when stationary, moving slowly, and aiming down sights.

Barrel

  • Arrowhead Brake - Lightly vented barrel.
    • Greatly controls Recoil.
    • Increases Handling Speed.

Magazine

Trait 1

  • Killing Wind - Final blows grant increased mobility, weapon range, and handling for a short duration.

Trait 2

  • Rampage - Final blows with this weapon grant increased damage for an improved duration. Stacks 3 times.

Perks - Random Rolls

Intrinsic

  • High-Impact Frame - Slow firing and high damage. This weapon is more accurate when stationary, moving slowly, and aiming down sights.

Possible Barrel

  • Arrowhead Brake - Lightly vented barrel.
    • Greatly controls Recoil.
    • Increases Handling Speed.
  • Chambered Compensator - Stable barrel attachment.
    • Increases Stability.
    • Improves Recoil Direction.
    • Slightly decreases Handling Speed.
  • Corkscrew Rifling - Balanced barrel.
    • Slightly increases Range and Stability.
    • Slightly increases Handling Speed.
  • Extended Barrel - Weighty barrel extension.
    • Increases range
    • Decreases handling speed
    • Moderately controls recoil
  • Fluted Barrel - Ultra-light barrel.
    • Greatly increases Handling Speed.
    • Slightly increases Stability.
  • Full Bore - Barrel optimized for distance.
    • Greatly increases Range.
    • Decreases Stability.
    • Slightly decreases Handling Speed.
  • Hammer-Forged Rifling - Durable ranged barrel.
    • Increases Range.
  • Polygonal Rifling - Barrel optimized for recoil reduction.
    • Increases Stability.
  • Smallbore - Dual strength barrel.
    • Increases Range.
    • Increases Stability.

Possible Magazine

  • Accurized Rounds - This weapon can fire longer distances.
    • Increases Range.
  • Appended Mag - This weapon's magazine is built for higher capacity.
    • Increases magazine size.
  • Tactical Mag - This weapon has multiple tactical improvements.
    • Slightly increases Stability.
    • Slightly increases Reload Speed.
    • Slightly increases magazine size.
  • Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
    • Greatly increases magazine size.
    • Greatly decreases Reload Speed.
  • Steady Rounds - This magazine is optimized for recoil control.
    • Greatly increases Stability.
    • Slightly decreases Range.
  • Alloy Magazine - Faster Reload when the magazine is empty.
  • Flared Magwell - Optimized for fast reloading.
    • Slightly increases Stability.
    • Greatly increases Reload Speed.

Possible Trait 1

  • Heating Up - Final blows with this weapon increase accuracy and stability while improving vertical recoil for a longer duration.
  • Surplus - Substantially increases handling, reload speed, and stability for each fully charged ability.
  • Feeding Frenzy - Each rapid kill with this weapon progressively increases reload speed for a short time.
  • Underdog - This weapon gains a boost to reload speed as your health gets lower.
  • Moving Target - Increased movement speed and target acquisition when moving while aiming down sights.
  • Killing Wind - Final blows grant increased mobility, weapon range, and handling for a short duration.

Possible Trait 2

  • Adrenaline Junkie - This weapon gains increased damage and handling from final blows with grenades or this weapon.
  • Wellspring - Kills with this weapon generate ability energy. This energy is divided between your uncharged abilities.
  • Osmosis — Using your grenade ability changes this weapon's damage type to match your subclass until you stow it.
  • Frenzy - Being in combat for an extended time increases damage, handling, and reload for this weapon for an improved duration until you are out of combat.
  • Rampage - Final blows with this weapon grant increased damage for an improved duration. Stacks 3 times.
  • Thresh - Killing combatants with this weapon generates a small amount of Super energy.

Notes

Images

Versions


Weapons
Primary Auto RiflesScout RiflesPulse RiflesHand CannonsSubmachine GunsSidearmsCombat Bows
Special ShotgunsBreech Grenade LaunchersFusion RiflesSniper RiflesTrace RiflesGlaivesRocket Sidearms
Heavy SwordsDrum Grenade LaunchersRocket LaunchersLinear Fusion RiflesMachine Guns
Exotic Weapons