Sojourner's Tale (Season 14)
Sojourner's Tale (Season 14)
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Attributes
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Season | 14 |
Type | Shotgun |
Slot | Energy |
Ammo | Special |
Rarity | Legendary |
Damage Type | Solar |
Archetype | Pinpoint Slug |
Description | Home is just over the horizon. |
Statistics
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Impact | 70 |
Range | 65 |
Stability | 46 |
Handling | 67 |
Reload Speed | 50 |
Rounds Per Minute | 65 |
Magazine | 6 |
Zoom | 12 |
Inventory Size | 43 |
Aim Assistance | 35 |
Recoil | 56 |
Bounce Intensity | 44 |
Bounce Direction | Tends Right |
Acquisition
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Season of the Splicer Season Pass Reward
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Xûr |
Sojourner's Tale (Season 14) PvP Stats |
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Sojourner's Tale is a Legendary Shotgun.
Perks - Curated Roll
Intrinsic
- Pinpoint Slug Frame - Fires a single-slug round. This weapon's recoil pattern is more predictably vertical.
Barrel
- Hammer-Forged Rifling - Durable ranged barrel.
- Increases Range.
Magazine
- Light Mag — Improved reload and range.
- Increases reload speed
- Slightly increases range
Trait 1
- Moving Target - Increased movement speed and target acquisition when moving while aiming down sights.
Trait 2
- Dragonfly - Precision kills create an elemental damage explosion.
Perks - Random Rolls
Intrinsic
- Pinpoint Slug Frame - Fires a single-slug round. This weapon's recoil pattern is more predictably vertical.
Possible Barrel
- Arrowhead Brake - Lightly vented barrel.
- Greatly controls Recoil.
- Increases Handling Speed.
- Chambered Compensator - Stable barrel attachment.
- Increases Stability.
- Improves Recoil Direction.
- Slightly decreases Handling Speed.
- Corkscrew Rifling - Balanced barrel.
- Slightly increases Range and Stability.
- Slightly increases Handling Speed.
- Extended Barrel - Weighty barrel extension.
- Increases range
- Decreases handling speed
- Moderately controls recoil
- Fluted Barrel - Ultra-light barrel.
- Greatly increases Handling Speed.
- Slightly increases Stability.
- Full Bore - Barrel optimized for distance.
- Greatly increases Range.
- Decreases Stability.
- Slightly decreases Handling Speed.
- Hammer-Forged Rifling - Durable ranged barrel.
- Increases Range.
- Polygonal Rifling - Barrel optimized for recoil reduction.
- Increases Stability.
- Smallbore - Dual strength barrel.
- Increases Range.
- Increases Stability.
Possible Magazine
- Assault Mag - This shotgun's magazine is optimized for quick combat.
- Greatly increases Stability.
- Increases Rate of Fire.
- Appended Mag - This weapon's magazine is built for higher capacity.
- Increases magazine size.
- Tactical Mag - This weapon has multiple tactical improvements.
- Slightly increases Stability.
- Slightly increases Reload Speed.
- Slightly increases magazine size.
- Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
- Greatly increases magazine size.
- Greatly decreases Reload Speed.
- Steady Rounds - This magazine is optimized for recoil control.
- Greatly increases Stability.
- Slightly decreases Range.
- Accurized Rounds - This weapon can fire longer distances.
- Increases Range.
- Light Mag — Improved reload and range.
- Increases reload speed
- Slightly increases range
Possible Trait 1
- Rapid Hit - Rapid precision hits temporarily increase stability and reload speed.
- Tunnel Vision - Reloading after defeating a target greatly increases target acquisition and aim down sight speed for a short duration.
- Threat Detector - Greatly increased reload, stability, and handling when targets are in close proximity.
- Auto-Loading Holster - The holstered weapon is automatically reloaded after a short period of time.
- Quickdraw - This weapon can be drawn unbelievably fast. Handling is improved.
- Moving Target - Increased movement speed and target acquisition when moving while aiming down sights.
Possible Trait 2
- Killing Wind - Final blows grant increased mobility, weapon range, and handling for a short duration.
- Frenzy - Being in combat for an extended time increases damage, handling, and reload for this weapon for an improved duration until you are out of combat.
- Adrenaline Junkie - This weapon gains increased damage and handling from final blows with grenades or this weapon.
- Dragonfly - Precision kills create an elemental damage explosion.
- Surrounded - This weapon gains bonus damage when three or more enemies are in close proximity.
- Opening Shot - Improved accuracy and range on the opening shot of attack.
Lore
Home is just over the horizon.
The pipes are silent.
Ether production is paused during batch loading, and in that interstitial time, Spider's lair feels like a tomb. Every creak and groan of his throne becomes excruciatingly pronounced. Spider reclines against one arm, rolling a dead Ghost's shell in one hand, scraping a clawed finger across its gray, lifeless eye. The arrival of a trusted associate pulls Spider from his thoughts.
"Avrok," Spider bellows, turning his attention to the armored Eliksni striding through the doorway, "what did you find?"
Avrok approaches Spider's throne, wringing his hands together anxiously. "Our thief, my lord."
Spider leans forward with a groan of the cables suspending his throne. "And what did you do to them?" he asks in greedy anticipation. That, however, is where Avrok falters.
"I did not… catch them, my lord," Avrok humbly answers, his much smaller frame eclipsed in Spider's shadow. "But I have a name."
"Out with it," Spider grouses, falling back against his throne with deflated interest.
"The Crow."
Spider's blood turns to fire. His grip tightens on that dead Ghost so hard its shell cracks. Spider continues squeezing it until the glass eye completely pops.
Then he takes a moment to compose himself.
"Our little bird, come home to the nest so soon? Tell me everything."
"He was able to infiltrate the storehouse," Avrok explains, "and coerced a team of laborers to offload cargo promised to the empress onto a Skiff, which he then… stole. Along with a cache of your more—ah—personal belongings, among which was the quantum opal."
Avrok shrinks lower, lower, lower. "The supplies were delivered to Mithrax. In your name. As a gift."
"And the workers?" Spider growls.
"They are gone?" Avrok doesn't mean to make it sound like a question, and regrets taking the tone immediately.
"To where, exactly?"
"They…" Avrok takes a small step back from Spider's throne. "Left." He clenches his jaws. "With the Crow."
Spider slowly leans forward again.
"For Earth," Avrok concludes.
The Ether pipes begin to hum and rattle as a new batch begins production elsewhere in the complex. The noises rise in intensity, turning into the familiar hissing wail that joins with the uncomfortable sound of Spider. Laughing.
The Baron of the Shore throws his dead Ghost at Avrok who ducks away from it, covering his head with his hands.
"He's taking them to Mithrax," Spider says between fitful chuckles and wheezing coughs. "He steals—from me—and gives it to the House of Light? Unbelievable." Though behind the laughter and coughs, there is a hint of appreciation in his tone. "The kid's grown a spine."
"There is," Avrok starts, offering Spider a folded piece of paper, "one more thing. He left this behind." Spider's seal is scribbled on one side. "For you."
As Spider unfolds the note, Avrok creeps further away from the throne. Inside is nothing more than a crude drawing and a rude missive.
"That little sh— "
The pipes are howling.
Images
Versions
Weapons | |
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Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
Exotic Weapons |