Gridskipper

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Gridskipper
Gridskipper icon1.jpg
Attributes
Season 25
Type Pulse Rifle
Slot Energy
Ammo Primary
Rarity Legendary
Damage Type Void
Foundry ?????
Archetype ?????
Description "No stars overhead. Best not to look up." —Amanda Holliday
Statistics
Impact 23
Range 33
Stability 47
Handling 27
Reload Speed 35
Rounds Per Minute 540
Magazine 33
Zoom 18
Inventory Size 55
Aim Assistance 80
Airborne Effectiveness 10
Recoil 55
Acquisition
Episode Revenant Seasonal Activities
Gridskipper PvP Stats
Gridskipper is a Legendary Pulse Rifle.


Perks - Curated Roll

Intrinsic

  • Rapid-fire frame icon1.png Rapid-Fire Frame - Deeper ammo reserves. Slightly faster reload when magazine is empty.

Sight / Barrel

  • Extended barrel icon1.png Extended Barrel - Weighty barrel extension.
    • Increases range
    • Decreases handling speed
    • Moderately controls recoil

Magazine / Battery

  • Ricochet rounds icon1.png Ricochet Rounds - Rounds ricochet off hard surfaces.
    • Increases Stability.
    • Slightly increases Range.

Trait 1

  • Killing Wind icon.png Killing Wind - Final blows grant increased mobility, weapon range, and handling for a short duration.

Trait 2

  • Multikill clip icon1.png Multikill Clip - Reloading grants increased damage based on the number of rapid kills made beforehand.

Origin Trait

Template:Splicer Surge

Perks - Random Rolls

Intrinsic

  • Rapid-fire frame icon1.png Rapid-Fire Frame - Deeper ammo reserves. Slightly faster reload when magazine is empty.

Possible Sight / Barrel

  • Arrowhead brake icon1.png Arrowhead Brake - Lightly vented barrel.
    • Greatly controls Recoil.
    • Increases Handling Speed.
  • Chambered compensator icon1.png Chambered Compensator - Stable barrel attachment.
    • Increases Stability.
    • Improves Recoil Direction.
    • Slightly decreases Handling Speed.
  • Corkscrew rifling icon1.png Corkscrew Rifling - Balanced barrel.
    • Slightly increases Range and Stability.
    • Slightly increases Handling Speed.
  • Extended barrel icon1.png Extended Barrel - Weighty barrel extension.
    • Increases range
    • Decreases handling speed
    • Moderately controls recoil
  • Fluted barrel icon1.png Fluted Barrel - Ultra-light barrel.
    • Greatly increases Handling Speed.
    • Slightly increases Stability.
  • Full bore icon1.png Full Bore - Barrel optimized for distance.
    • Greatly increases Range.
    • Decreases Stability.
    • Slightly decreases Handling Speed.
  • Hammer-forged rifling icon1.png Hammer-Forged Rifling - Durable ranged barrel.
    • Increases Range.
  • Polygonal rifling icon1.png Polygonal Rifling - Barrel optimized for recoil reduction.
    • Increases Stability.
  • Smallbore icon1.png Smallbore - Dual strength barrel.
    • Increases Range.
    • Increases Stability.

Possible Magazine / Battery

  • Extended mag icon1.png Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
    • Greatly increases magazine size.
    • Greatly decreases Reload Speed.
  • Alloy magazine icon1.png Alloy Magazine - Faster Reload when the magazine is empty.
  • Appended mag icon1.png Appended Mag - This weapon's magazine is built for higher capacity.
    • Increases magazine size.
  • Armor-piercing rounds icon1.png Armor-Piercing Rounds - Rounds cause extra damage to shields and overpenetrate targets.
    • Slightly increases Range.
  • High-caliber rounds icon1.png High-Caliber Rounds - Shots from this weapon knock the target back farther.
    • Slightly increases Range.
  • Ricochet rounds icon1.png Ricochet Rounds - Rounds ricochet off hard surfaces.
    • Increases Stability.
    • Slightly increases Range.
  • Flared magwell icon1.png Flared Magwell - Optimized for fast reloading.
    • Slightly increases Stability.
    • Greatly increases Reload Speed.
  • Light mag icon1.png Light Mag — Improved reload and range.
    • Increases reload speed
    • Slightly increases range

Possible Trait 1

  • Killing Wind icon.png Killing Wind - Final blows grant increased mobility, weapon range, and handling for a short duration.
  • Lone wolf icon1.png Lone Wolf - Slightly improves aim assist, aim down sights speed, and airborne effectiveness. Increases these effects when there are no nearby allies.
  • Repulsor brace icon1.png Repulsor Brace - Defeating a Void-debuffed target grants an overshield.
  • Zen moment icon1.png Zen Moment - Causing damage with this weapon increases its stability. Improves base stability.
  • Perpetual motion icon1.png Perpetual Motion - This weapon gains bonus stability, handling, and reload speed while the wielder is in motion.
  • Demolitionist icon1.png Demolitionist - Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.

Possible Trait 2

  • Multikill clip icon1.png Multikill Clip - Reloading grants increased damage based on the number of rapid kills made beforehand.
  • Frenzy icon1.png Frenzy - Being in combat for an extended time increases damage, handling, and reload for this weapon for an improved duration until you are out of combat.
  • Destabilizing rounds icon1.png Destabilizing Rounds - Final blows cause nearby targets to become volatile.
  • Headseeker icon1.png Headseeker - Body shots landed with this weapon increase precision damage for a short time. Improves stability.
  • Elemental Capacitor icon.png Elemental Capacitor - Increased stats based on the currently equipped subclass.
    • Solar.png increases your reload speed.
    • Arc.png increases handling.
    • Void.png increases stability.
    • Stasis.png moderately controls recoil and increases movement speed when aiming down sights.
    • Strand icon.png increases airborne effectiveness.
  • 35px Desperate Measures — Weapon final blows grant bonus damage. Melee and grenade final blows grant a larger damage bonus that can stack.

Possible Origin Trait

Template:Splicer Surge

How to Obtain

Detailed explanation on how to acquire Gridskipper

Notes

Lore

"No stars overhead. Best not to look up." —Amanda Holliday

He heard something and snapped awake. There it was again: the skittering of clawed feet above him. In a moment, he had grabbed the Pulse Rifle from near the door and was outside.

He saw nothing but the lip of the tar paper roof against the undulating night sky. That didn't mean anything—they could turn invisible. Everyone knew that. They could just be standing there, one or two, or a dozen, staring down at him.

He looked for shimmering outlines, but his vision was filled by the swaying grid of the dark purple night. He squinted as a ripple rolled high overhead, and the grid seemed to move closer, like an enormous sheet settling over the City.

A wave of pressure pushed down, building in his sinuses. He pressed a hand to his eyes. A deep thrum filled his head, and he heard their claws on the walls all around him, their hissing laughter.

He turned toward the street, weapon raised. He felt his heart thudding in his chest and sweat beading on his back.

Another noise: someone pounding on glass behind him.

He spun and one of them was in his house, looking out at him through the window. His sweaty fingers fumbled to turn the safety off as it opened its mouth—

"Dad," the Fallen shouted, "you're standing in the garden!"

He looked down dumbly. Cherry tomatoes were crushed beneath his bare feet.

His son yelled again, no longer a Fallen, merely irritated and half asleep. "Come back inside!"

Hands shaking, he stepped out of the garden. He fought the urge to look into the sky as he walked back to the house.

Images

Gridskipper1.jpg

Versions

Related Links


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