The Devils' Lair

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The Devils' Lair
The Devils' Lair Strike banner.png
Information
Location Cosmodrome
Players 1-3
Power 1100
Expansion Season of the Chosen icon.pngBeyond Light
Enemies Fallen, Hive
Boss Sepiks Prime (Servitor)
Description Enter into the Devils' Lair and weaken the Fallen presence within the Cosmodrome.

The Devils' Lair is a strike from Destiny, returned in Beyond Light.

Overview

Enemies Encountered

Enemy Information
Shields
Normal - - -
Adept Arc.png Arc.png Arc.png Solar.png Solar.png -
Hero Arc.png Arc.png Arc.png Solar.png Solar.png Void.png Void.png
Legend Arc.png Arc.png Arc.png Solar.png Solar.png Void.png Void.png
Master Arc.png Arc.png Arc.png Solar.png Solar.png Void.png Void.png
Grandmaster Arc.png Arc.png Arc.png Solar.png Solar.png Void.png Void.png
Enemies Champions
Fallen, Hive Barrier icon.png Overload icon.png
Legend
Arc.png Arc
Solar.png Solar
Void.png Void
Barrier icon.png Barrier
Overload icon.png Overload
Unstoppable icon.png Unstoppable
[1]

Bosses

Walkthrough

Rocketyard

Go straight and eliminate Acolytes, Knights, and Dregs before going deeper into the complex. Go left and take a right, where more Fallen will be deployed from the ship. Clear them out and follow the path through the facility on your left.

Refinery

You will be caught in the crossfire between Fallen and Hive, so kill them all. Follow the path outside where you will encounter Wizards and Captains, along with some adds. You will enter into a restricted zone. When you are ready, hack the Fallen console and hold the position. To proceed, you have to defeat 3 big waves of enemies. Make sure to clear out Exploding Shanks and Wizards quickly. A miniboss will appear at the end, defeating it drops the barrier, so you can enter the next facility.

The Blast

Make sure to move all the time, as there are a lot of Vandals aiming at you. It's best to jump on the nearby building and clear out adds below, and pay attention to the Brigs roaming around. Up ahead, you will see a Walker. Defeat it and head on through the building to get to the final location of this strike.

Devils' Lair

As the doors open, you will be swarmed by Dregs before Sepiks Prime engages you. Hit him with a couple of sniper shots and he will summon 3 Servitors and a bunch of Shanks. You can use nearby buildings on the left to protect yourself from the incoming missiles. Eliminate all Servitors to drop his shield. When his HP goes to 1/2, the Servitors will respawn, you will be swarmed by Marauders and the Fallen ship will start shooting you from the distance. Sepiks Prime will also become much more aggressive and start teleporting, so it's very important to use nearby covers. After you kill him, go to the back of the arena to find the reward chest.

Patch History

  • 6.3.0.3[2]
    • Fixed an issue where the Devil's Lair strike boss did not count as a Fallen boss for certain objectives.

References

  1. "Activity Enemy Information." Google Sheets, Created by Kimber Prime with the help of ReD_ReD_PaNdA, https://docs.google.com/spreadsheets/d/1tB87AL467rpjsIAe6PkMdVI3hHQ9rGFbcwQCDCACRZI. Accessed Jul 20 2021.
  2. "Destiny 2 Hotfix 6.3.0.3" Bungie, posted by Destiny 2 Dev Team, 11 Jan. 2023, https://www.bungie.net/7/en/News/article/hotfix_6_3_0_3. wikipage

Strikes
Red War Lake of ShadowsThe Arms DealerExodus CrashThe Inverted SpireSavathûn's SongThe Pyramidion
Curse of Osiris Tree of ProbabilitiesA Garden World
Warmind The Insight TerminusStrange TerrainWill of the Thousands
Forsaken Warden of NothingThe CorruptedBroodholdThe Hollowed Lair
Shadowkeep The Scarlet KeepThe Festering Core
Beyond Light The GlasswayThe DisgracedThe Devils' LairFallen S.A.B.E.R.Battleground: BehemothBattleground: HailstoneBattleground: FootholdBattleground: OracleProving Grounds
The Witch Queen The LightbladeBirthplace of the VilePsiOps Battleground: EDZPsiOps Battleground: CosmodromePsiOps Battleground: MoonHeist Battleground: EuropaHeist Battleground: MoonHeist Battleground: Mars
Lightfall HyperNet Current