No Survivors (Adept)
| No Survivors (Adept)
| |
|---|---|
| Attributes
| |
| Season | 26 |
| Type | Submachine Gun |
| Slot | Energy |
| Ammo | Primary |
| Rarity | Legendary |
| Damage Type | Solar |
| Foundry | ????? |
| Archetype | ????? |
| Description | "There's not enough seats." |
| Statistics
| |
| Impact | 23 |
| Range | 44 |
| Stability | 17 |
| Handling | 57 |
| Reload Speed | 26 |
| Rounds Per Minute | 720 |
| Magazine | 30 |
| Zoom | 14 |
| Inventory Size | 32 |
| Aim Assistance | 38 |
| Airborne Effectiveness | 29 |
| Recoil | 94 |
Acquisition
| |
|---|---|
| Rite of the Nine | |
| No Survivors (Adept) PvP Stats |
|---|
Perks - Curated Roll
Intrinsic
Aggressive Frame - High damage, high recoil.
Sight / Barrel
Corkscrew Rifling - Balanced barrel.
- Slightly increases Range and Stability.
- Slightly increases Handling Speed.
Magazine / Battery
Appended Mag - This weapon's magazine is built for higher capacity.
- Increases magazine size.
Trait 1
Heal Clip - Reloading shortly after dealing a final blow grants Cure to you and your nearby allies.
Trait 2
Master of Arms - Kills with any weapon improve this weapon's damage for a short time.
Origin Trait
Restoration Ritual - Reviving allies or defeating combatants with finishers reloads this weapon and readies an emergency reload for the next time this weapon runs out of ammo. - 35px Gravity Well - Reloading this weapon automatically gathers nearby ammo.
Perks - Random Rolls
Intrinsic
Aggressive Frame - High damage, high recoil.
Possible Sight / Barrel
Corkscrew Rifling - Balanced barrel.
- Slightly increases Range and Stability.
- Slightly increases Handling Speed.
Smallbore - Dual strength barrel.
- Increases Range.
- Increases Stability.
Fluted Barrel - Ultra-light barrel.
- Greatly increases Handling Speed.
- Slightly increases Stability.
Polygonal Rifling - Barrel optimized for recoil reduction.
- Increases Stability.
Hammer-Forged Rifling - Durable ranged barrel.
- Increases Range.
Arrowhead Brake - Lightly vented barrel.
- Greatly controls Recoil.
- Increases Handling Speed.
Chambered Compensator - Stable barrel attachment.
- Increases Stability.
- Improves Recoil Direction.
- Slightly decreases Handling Speed.
Extended Barrel - Weighty barrel extension.
- Increases range
- Decreases handling speed
- Moderately controls recoil
Full Bore - Barrel optimized for distance.
- Greatly increases Range.
- Decreases Stability.
- Slightly decreases Handling Speed.
Possible Magazine / Battery
High-Caliber Rounds - Shots from this weapon knock the target back farther.
- Slightly increases Range.
Ricochet Rounds - Rounds ricochet off hard surfaces.
- Increases Stability.
- Slightly increases Range.
Appended Mag - This weapon's magazine is built for higher capacity.
- Increases magazine size.
Armor-Piercing Rounds - Rounds cause extra damage to shields and overpenetrate targets.
- Slightly increases Range.
-
Flared Magwell - Optimized for fast reloading.
- Slightly increases Stability.
- Greatly increases Reload Speed.
Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
- Greatly increases magazine size.
- Greatly decreases Reload Speed.
Alloy Magazine - Faster Reload when the magazine is empty.
Light Mag — Improved reload and range.
- Increases reload speed
- Slightly increases range
Possible Trait 1
Demolitionist - Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.
Surplus - Substantially increases handling, reload speed, and stability for each fully charged ability.
Rangefinder - Aiming this weapon increases its effective range and zoom magnification. Increased projectile velocity while aiming Rocket Launchers, Grenade Launchers, and Bows.
Rewind Rounds - When this weapon's magazine is empty, it refills from reserves based on the number of hits.
Heal Clip - Reloading shortly after dealing a final blow grants Cure to you and your nearby allies.
Attrition Orbs - Dealing sustained damage creates an Orb of Power.
Possible Trait 2
Target Lock - Damage increases the longer this weapon remains on a target.
Adrenaline Junkie - This weapon gains increased damage and handling from final blows with grenades or this weapon.
Incandescent - Defeating a target spreads scorch to those nearby. More powerful combatants and opposing Guardians cause scorch in a larger radius.
Zen Moment - Causing damage with this weapon increases its stability. Improves base stability.
Master of Arms - Kills with any weapon improve this weapon's damage for a short time. - 35px Sword Logic - Final blows with this weapon grant bonus damage. The strength and duration of the bonus increases when more powerful targets are defeated.
Possible Origin Trait
Restoration Ritual - Reviving allies or defeating combatants with finishers reloads this weapon and readies an emergency reload for the next time this weapon runs out of ammo. - 35px Gravity Well - Reloading this weapon automatically gathers nearby ammo.
How to Obtain
Detailed explanation on how to acquire No Survivors (Adept)
Notes
Lore
"There's not enough seats."
Klaxons blare across the hangar. Seven terrified people huddle by the escape craft's open hatch, bracing against the wind cutting through the open hangar bay doors.
"You're not leaving me behind!" an engineer shouts. He holds a young man hostage, arm like a vice around his neck. Pistol wavering.
The last security officer looks down at his counterpart, long dead and bleeding out on the floor. He isn't sure how many rounds are left in his gun. His hands are shaking from the cold. From the reverberations of explosions shuddering through the superstructure.
"Let me on! Make room for me! Move!" the engineer demands, motioning to the side with his gun. The security officer takes the opportunity and fires. He's not steady, hits the engineer and his hostage. Both crumple to the ground. The crowd behind him is screaming.
The security officer curses, hurrying over to save the hostage. He hears a hatch door close behind him, turns to see the escape craft take off. He screams something, but it's cut short- the engineer was still alive. He doesn't even feel the bullet enter his spine before he hits the ground.
From where he lies on the freezing cold floor, he can see the escape craft outside the hangar bay. Tears well up in his eyes. The last thing he sees is a beam of fire descending from the sky.
His chest stills as the escape craft disintegrates, shot down by a Warsat.
Images
Related Links
| Weapons | |
|---|---|
| Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
| Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
| Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
| Exotic Weapons | |