Dawn Far Off

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Dawn Far Off
Attributes
Season 29
Type Machine Gun
Slot Power
Ammo Heavy
Rarity Legendary
Damage Type Solar
Archetype Aggressive Frame
Description One shot at a time.
Statistics
Impact 33
Range 42
Stability 50
Handling 39
Reload Speed 38
Rounds Per Minute 600
Magazine 64
Zoom 16
Aim Assistance 52
Airborne Effectiveness 17
Recoil 76
Acquisition
'
Dawn Far Off PvP Stats

Dawn Far Off is a Legendary Machine Gun.

Perks - Random Rolls

Intrinsic

Possible Sight / Barrel

  • Arrowhead Brake - Lightly vented barrel.
    • Greatly controls Recoil.
    • Increases Handling Speed.
  • Chambered Compensator - Stable barrel attachment.
    • Increases Stability.
    • Improves Recoil Direction.
    • Slightly decreases Handling Speed.
  • Corkscrew Rifling - Balanced barrel.
    • Slightly increases Range and Stability.
    • Slightly increases Handling Speed.
  • Extended Barrel - Weighty barrel extension.
    • Increases range
    • Decreases handling speed
    • Moderately controls recoil
  • Fluted Barrel - Ultra-light barrel.
    • Greatly increases Handling Speed.
    • Slightly increases Stability.
  • Full Bore - Barrel optimized for distance.
    • Greatly increases Range.
    • Decreases Stability.
    • Slightly decreases Handling Speed.
  • Hammer-Forged Rifling - Durable ranged barrel.
    • Increases Range.
  • Polygonal Rifling - Barrel optimized for recoil reduction.
    • Increases Stability.
  • Smallbore - Dual strength barrel.
    • Increases Range.
    • Increases Stability.
  • Full Choke - Tightened barrel. Reduces projectile spread when aiming down sights at the cost of precision damage.
  • Rifled Barrel - Ranged shotgun barrel.
    • Increases range
    • Greatly decreases handling speed

Possible Magazine / Battery

  • Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
    • Greatly increases magazine size.
    • Greatly decreases Reload Speed.
  • Alloy Magazine - Faster Reload when the magazine is empty.
  • Appended Mag - This weapon's magazine is built for higher capacity.
    • Increases magazine size.
  • Armor-Piercing Rounds - Rounds cause extra damage to shields and overpenetrate targets.
    • Slightly increases Range.
  • High-Caliber Rounds - Shots from this weapon knock the target back farther.
    • Slightly increases Range.
  • Ricochet Rounds - Rounds ricochet off hard surfaces.
    • Increases Stability.
    • Slightly increases Range.
  • Flared Magwell - Optimized for fast reloading.
    • Slightly increases Stability.
    • Greatly increases Reload Speed.
  • Light Mag — Improved reload and range.
    • Increases reload speed
    • Slightly increases range
  • Accurized Rounds - This weapon can fire longer distances.
    • Increases Range.
  • Tactical Mag - This weapon has multiple tactical improvements.
    • Slightly increases Stability.
    • Slightly increases Reload Speed.
    • Slightly increases magazine size.
  • Drop Mag - Magazine drops on reload, wasting ammunition but greatly increasing Reload Speed.
  • Steady Rounds - This magazine is optimized for recoil control.
    • Greatly increases Stability.
    • Slightly decreases Range.

Possible Trait 1

  • Burning Ambition - Dealing sustained damage scorches the target. Dealing damage to a scorched target inflicts scorch.
  • Light Touch - This weapon gains reload speed, handling, and aim down sight speed when you are amplified, radiant, or have Devour.
  • Subsistence - Defeating targets partially reloads the magazine from reserves with an increased amount of ammo.
  • Triple Tap - Rapidly landing precision hits will return one round to the magazine.
  • Collective Demolition - Collecting an Elemental pickup or destroying a Tangle grants this weapon a stacking period of grenade energy generation on hit. Throwing a Tangle provides additional time. Elemental pickups include [Solar]Firesprites, [Void]Void Breaches, [Arc]Ionic Traces, [Stasis]Stasis Shards, and [Strand]Strand Tangles.
  • Impromptu Ammunition - Final blows increase ammo meter progress from all sources for a short time.
  • Attrition Orbs - Dealing sustained damage creates an Orb of Power.

Possible Trait 2

  • Incandescent - Defeating a target spreads scorch to those nearby. More powerful combatants and opposing Guardians cause scorch in a larger radius.
  • Killing Tally - Kills increase this weapon's damage until it is stowed or reloaded.
  • Aggregate Charge - This weapon deals more damage for each elemental debuff applied to the target.
  • Target Lock - Damage increases the longer this weapon remains on a target.
  • Binary Orbit - Elemental final blows opposite this weapon increase damage for a short duration. Darkness final blows boost Arc, Solar, and Void weapons. Light final blows boost Stasis, Strand, and Kinetic weapons.
  • Redirection - Damaging rank-and-file combatants increases damage against more powerful ones.
  • Meganeura - Dragonfly deals more damage based on the number of precision hits dealt beforehand.

Origin Trait

  • Dream Work - Once per reload, assists or assisted final blows partially refill the weapon from reserves, potentially overflowing the magazine.

Notes

Images

Related Links


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