Cold Denial (Season 11)

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Cold Denial (Season 11)
Attributes
Season 11
Type Pulse Rifle
Slot Kinetic
Ammo Primary
Rarity Legendary
Damage Type Kinetic
Archetype High-Impact
Description A familiar tool in the face of failure.
Statistics
Impact 33
Range 61
Stability 50
Handling 32
Reload Speed 41
Rounds Per Minute 340
Magazine 28
Zoom 14
Inventory Size 46
Aim Assistance 32
Recoil 73
Bounce Intensity 27
Bounce Direction Tends Left
Acquisition
Season of Arrivals
Season Pass Reward.
Cold Denial (Season 11) PvP Stats

Cold Denial is a Legendary Pulse Rifle.

Perks - Curated Roll

Intrinsic

  • High-Impact Frame - Slow firing and high damage. This weapon is more accurate when stationary, moving slowly, and aiming down sights.

Sight / Barrel

  • Smallbore - Dual strength barrel.
    • Increases Range.
    • Increases Stability.

Magazine / Battery

  • Flared Magwell - Optimized for fast reloading.
    • Slightly increases Stability.
    • Greatly increases Reload Speed.

Trait 1

  • Zen Moment - Causing damage with this weapon increases its stability. Improves base stability.

Trait 2

  • Headseeker - Body shots landed with this weapon increase precision damage for a short time. Improves stability.

Perks - Random Rolls

Possible Sight / Barrel

  • Arrowhead Brake - Lightly vented barrel.
    • Greatly controls Recoil.
    • Increases Handling Speed.
  • Chambered Compensator - Stable barrel attachment.
    • Increases Stability.
    • Improves Recoil Direction.
    • Slightly decreases Handling Speed.
  • Corkscrew Rifling - Balanced barrel.
    • Slightly increases Range and Stability.
    • Slightly increases Handling Speed.
  • Extended Barrel - Weighty barrel extension.
    • Increases range
    • Decreases handling speed
    • Moderately controls recoil
  • Fluted Barrel - Ultra-light barrel.
    • Greatly increases Handling Speed.
    • Slightly increases Stability.
  • Full Bore - Barrel optimized for distance.
    • Greatly increases Range.
    • Decreases Stability.
    • Slightly decreases Handling Speed.
  • Hammer-Forged Rifling - Durable ranged barrel.
    • Increases Range.
  • Polygonal Rifling - Barrel optimized for recoil reduction.
    • Increases Stability.
  • Smallbore - Dual strength barrel.
    • Increases Range.
    • Increases Stability.

Possible Magazine / Battery

  • Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
    • Greatly increases magazine size.
    • Greatly decreases Reload Speed.
  • Alloy Magazine - Faster Reload when the magazine is empty.
  • Appended Mag - This weapon's magazine is built for higher capacity.
    • Increases magazine size.
  • Armor-Piercing Rounds - Rounds cause extra damage to shields and overpenetrate targets.
    • Slightly increases Range.
  • High-Caliber Rounds - Shots from this weapon knock the target back farther.
    • Slightly increases Range.
  • Ricochet Rounds - Rounds ricochet off hard surfaces.
    • Increases Stability.
    • Slightly increases Range.
  • Flared Magwell - Optimized for fast reloading.
    • Slightly increases Stability.
    • Greatly increases Reload Speed.
  • Light Mag — Improved reload and range.
    • Increases reload speed
    • Slightly increases range

Possible Trait 1

  • Grave Robber - Melee final blows reload this weapon's magazine from reserves. Improves reload.
  • Feeding Frenzy - Each rapid kill with this weapon progressively increases reload speed for a short time.
  • Zen Moment - Causing damage with this weapon increases its stability. Improves base stability.
  • Pulse Monitor - Automatically reloads the magazine and improves weapon handling when wounded—even when this weapon is stowed.
  • Killing Wind - Final blows grant increased mobility, weapon range, and handling for a short duration.
  • Threat Detector - Greatly increased reload, stability, and handling when targets are in close proximity.

Possible Trait 2

  • Headseeker - Body shots landed with this weapon increase precision damage for a short time. Improves stability.
  • Swashbuckler - This weapon gains increased damage from melee kills and kills with this weapon.
  • Unrelenting - Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.
  • Eye of the Storm - This weapon becomes more accurate and boosts handling as your health gets lower.
  • Multikill Clip - Reloading grants increased damage based on the number of rapid kills made beforehand.
  • Sympathetic Arsenal - Reloading a short time after a final blow also reloads stowed weapons.

Lore

The Wizard floats horizontally, inches off the ground, restrained by a mesh cocoon that ripples with Arc energy. The restraints crackle and hiss as the Hive lieutenant struggles. The Warlock glances uneasily at her captive.

"Guardian is insult. Sword Logic is death to weakness. Death to sick. Keep alive weakness makes weakness alive," the Wizard says and then rattles off a thick stream of guttural sounds that the Guardian's Ghost can't translate. The Warlock assumes they're curses.

"You're lucky we disagree. We value more than just brute strength. We value all the things that make strength worth having. Like ingenuity. Or kindness. Or friendship," the Guardian says. She scans the horizon uneasily. It's been over thirty minutes since her fireteam last checked in. "I wouldn't expect you to understand."

The Wizard clacks his teeth in disdain. "Kill makes all nothing. Dead kindness nothing. Dead friend nothing. Kill is highest."

"Well then, I should probably shoot you right now," the Guardian snaps at her prisoner. Her fireteam's prolonged absence is making her edgy. "Is that what you want?"

"Yes. You kill now. Is Logic." The Wizard shows no fear.

The Guardian shakes her head. "You lot are the worst."

Where the hell are they?

Images

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