The Recluse

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The Recluse
Attributes
Season 23
Type Submachine Gun
Slot Energy
Ammo Primary
Rarity Legendary
Damage Type Void
Foundry BRAVE Arsenal
Archetype Lightweight Frame
Description My bite will turn your sweet flesh to vile rot.
Statistics
Impact 15
Range 41
Stability 52
Handling 67
Reload Speed 35
Rounds Per Minute 900
Magazine 36
Zoom 13
Inventory Size 67
Aim Assistance 55
Recoil 100
Bounce Intensity 0
Bounce Direction Tends Vertical

The Recluse is a Legendary Submachine Gun.

Perks - Curated Roll

Intrinsic

Sight / Barrel

Magazine / Battery

  • Ricochet Rounds - Rounds ricochet off hard surfaces.
    • Increases Stability.
    • Slightly increases Range.

Trait 1

  • Feeding Frenzy - Each rapid kill with this weapon progressively increases reload speed for a short time.

Trait 2

  • Master of Arms - Kills with any weapon improve this weapon's damage for a short time.

Origin Trait

  • Indomitability - Final blows grant grenade energy when playing a Light subclass or melee energy when playing a Darkness subclass.

Perks -Random Roll

Possible Barrel

  • Smallbore - Dual strength barrel.
    • Increases Range.
    • Increases Stability.
  • Hammer-Forged Rifling - Durable ranged barrel.
    • Increases Range.
  • Fluted Barrel - Ultra-light barrel.
    • Greatly increases Handling Speed.
    • Slightly increases Stability.
  • Polygonal Rifling - Barrel optimized for recoil reduction.
    • Increases Stability.
  • Corkscrew Rifling - Balanced barrel.
    • Slightly increases Range and Stability.
    • Slightly increases Handling Speed.
  • Full Bore - Barrel optimized for distance.
    • Greatly increases Range.
    • Decreases Stability.
    • Slightly decreases Handling Speed.
  • Arrowhead Brake - Lightly vented barrel.
    • Greatly controls Recoil.
    • Increases Handling Speed.
  • Extended Barrel - Weighty barrel extension.
    • Increases range
    • Decreases handling speed
    • Moderately controls recoil
  • Chambered Compensator - Stable barrel attachment.
    • Increases Stability.
    • Improves Recoil Direction.
    • Slightly decreases Handling Speed.

Possible Magazine

  • High-Caliber Rounds - Shots from this weapon knock the target back farther.
    • Slightly increases Range.
  • Appended Mag - This weapon's magazine is built for higher capacity.
    • Increases magazine size.
  • Armor-Piercing Rounds - Rounds cause extra damage to shields and overpenetrate targets.
    • Slightly increases Range.
  • Ricochet Rounds - Rounds ricochet off hard surfaces.
    • Increases Stability.
    • Slightly increases Range.
  • Steady Rounds - This magazine is optimized for recoil control.
    • Greatly increases Stability.
    • Slightly decreases Range.
  • Alloy Magazine - Faster Reload when the magazine is empty.
  • Flared Magwell - Optimized for fast reloading.
    • Slightly increases Stability.
    • Greatly increases Reload Speed.

Possible Trait 1

  • Feeding Frenzy - Each rapid kill with this weapon progressively increases reload speed for a short time.
  • Repulsor Brace - Defeating a Void-debuffed target grants an overshield.
  • Dynamic Sway Reduction - When holding down the trigger, this weapon's sway-reduction system boosts accuracy and Stability over time.
  • Threat Detector - Greatly increased reload, stability, and handling when targets are in close proximity.
  • Enlightened Action - Dealing damage improves reload speed and handling.
  • Hip-Fire Grip - Increases accuracy, stability, and precision hit targeting when firing from the hip.
  • Subsistence - Defeating targets partially reloads the magazine from reserves with an increased amount of ammo.

Possible Trait 2

  • Tap the Trigger - Grants a short period of increased stability and accuracy on initial trigger pull.
  • Target Lock - Damage increases the longer this weapon remains on a target.
  • Master of Arms - Kills with any weapon improve this weapon's damage for a short time.
  • Desperate Measures — Weapon final blows grant bonus damage. Melee and grenade final blows grant a larger damage bonus that can stack.
  • Destabilizing Rounds - Final blows cause nearby targets to become volatile.
  • Surrounded - This weapon gains bonus damage when three or more enemies are in close proximity.
  • Frenzy - Being in combat for an extended time increases damage, handling, and reload for this weapon for an improved duration until you are out of combat.

Possible Origin Trait

  • Indomitability - Final blows grant grenade energy when playing a Light subclass or melee energy when playing a Darkness subclass.

Lore

My bite will turn your sweet flesh to vile rot.

"Per your request, Lord Shaxx." The VEIST rep waved two fingers toward a nearby frame, which prompted it to open the metal suitcase on the table.

"Similar to your original design," the rep continued, "with a few choice additions from our engineering team." She picked a speck of lint from the lapel of her couture jacket as she spoke.

Shaxx examined the compact submachine gun, encased snugly in contoured foam. Seeing the weapon's profile stung him with memories, like an arrow through the shoulder.

"It's magnificent," he declared softly. "She would have loved it."

For a moment, the former Warlord seemed lost in fond reverie. The VEIST rep sat motionless at first, not wishing to disturb the legendary Titan's rare display of vulnerability. But then she decided to press her advantage. "I hear the former Queen's Wrath was an impressive woman," she prompted.

Lord Shaxx blinked, and the tenderness vanished from his eyes. He slammed the case shut.

"Give my compliments to your engineers," he replied gruffly.

Images

Weapon Ornaments

Variants


Weapons
Primary Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows
Special Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms
Heavy Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns
Exotic Weapons