THE SWARM

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THE SWARM
The swarm icon1.jpg
Attributes
Season 20
Type Machine Gun
Slot Power
Ammo Heavy
Rarity Legendary
Damage Type Arc
Foundry ?????
Archetype High-Impact
Description Hunger is the all of it, and it is all of hunger.
Statistics
Impact 70
Range 69
Stability 33
Handling 35
Reload Speed 38
Rounds Per Minute 360
Magazine 47
Zoom 16
Inventory Size 49
Aim Assistance 39
Airborne Effectiveness 16
Recoil 79
Acquisition
Strike icon.png Nightfall
Nightfall exclusive drop.
THE SWARM PvP Stats
THE SWARM is a Legendary Machine Gun.


Perks - Curated Roll

Intrinsic

  • High-impact frame icon1.png High-Impact Frame - Slow firing and high damage. This weapon is more accurate when stationary, moving slowly, and aiming down sights.

Sight / Barrel

  • Arrowhead brake icon1.png Arrowhead Brake - Lightly vented barrel.
    • Greatly controls Recoil.
    • Increases Handling Speed.

Magazine / Battery

Trait 1

  • Rangefinder icon1.png Rangefinder - Aiming this weapon increases its effective range and zoom magnification. Increased projectile velocity while aiming Rocket Launchers, Grenade Launchers, and Bows.

Trait 2

  • Pugilist icon1.png Pugilist - Final blows with this weapon generate melee energy. Dealing melee damage briefly improves this weapon's handling.

Origin Trait

  • Stunning recovery icon1.png Stunning Recovery - Stunning a Champion partially refills your magazine, triggers health regeneration, and improves recovery for a short duration.
  • Vanguard's vindication icon1.png Vanguard's Vindication - Final blows with this weapon grant a small amount of health.

Perks - Random Rolls

Intrinsic

  • High-impact frame icon1.png High-Impact Frame - Slow firing and high damage. This weapon is more accurate when stationary, moving slowly, and aiming down sights.

Possible Sight / Barrel

  • Arrowhead brake icon1.png Arrowhead Brake - Lightly vented barrel.
    • Greatly controls Recoil.
    • Increases Handling Speed.
  • Chambered compensator icon1.png Chambered Compensator - Stable barrel attachment.
    • Increases Stability.
    • Improves Recoil Direction.
    • Slightly decreases Handling Speed.
  • Corkscrew rifling icon1.png Corkscrew Rifling - Balanced barrel.
    • Slightly increases Range and Stability.
    • Slightly increases Handling Speed.
  • Extended barrel icon1.png Extended Barrel - Weighty barrel extension.
    • Increases range
    • Decreases handling speed
    • Moderately controls recoil
  • Fluted barrel icon1.png Fluted Barrel - Ultra-light barrel.
    • Greatly increases Handling Speed.
    • Slightly increases Stability.
  • Full bore icon1.png Full Bore - Barrel optimized for distance.
    • Greatly increases Range.
    • Decreases Stability.
    • Slightly decreases Handling Speed.
  • Hammer-forged rifling icon1.png Hammer-Forged Rifling - Durable ranged barrel.
    • Increases Range.
  • Polygonal rifling icon1.png Polygonal Rifling - Barrel optimized for recoil reduction.
    • Increases Stability.
  • Smallbore icon1.png Smallbore - Dual strength barrel.
    • Increases Range.
    • Increases Stability.

Possible Magazine / Battery

  • Accurized rounds icon1.png Accurized Rounds - This weapon can fire longer distances.
    • Increases Range.
  • Appended mag icon1.png Appended Mag - This weapon's magazine is built for higher capacity.
    • Increases magazine size.
  • Tactical mag icon1.png Tactical Mag - This weapon has multiple tactical improvements.
    • Slightly increases Stability.
    • Slightly increases Reload Speed.
    • Slightly increases magazine size.
  • Extended mag icon1.png Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
    • Greatly increases magazine size.
    • Greatly decreases Reload Speed.
  • Steady rounds icon1.png Steady Rounds - This magazine is optimized for recoil control.
    • Greatly increases Stability.
    • Slightly decreases Range.
  • Alloy magazine icon1.png Alloy Magazine - Faster Reload when the magazine is empty.
  • Flared magwell icon1.png Flared Magwell - Optimized for fast reloading.
    • Slightly increases Stability.
    • Greatly increases Reload Speed.

Possible Trait 1

  • Feeding frenzy icon1.png Feeding Frenzy - Each rapid kill with this weapon progressively increases reload speed for a short time.
  • Offhand strike icon1.png Offhand Strike - Final blows grant additional weapon range, stability, and accuracy when firing from the hip for a short duration.
  • Rangefinder icon1.png Rangefinder - Aiming this weapon increases its effective range and zoom magnification. Increased projectile velocity while aiming Rocket Launchers, Grenade Launchers, and Bows.
  • Well-rounded icon1.png Well-Rounded - Throwing a grenade or hitting a target with a charged melee grants a stacking bonus to weapon stability, handling, and range. Using a Super grants maximum stacks.
  • Genesis icon1.png Genesis - Breaking a combatant's shield with this weapon fills its magazine from reserves. Energy weapons regenerate ammo on hit when matching the damage type to the combatant's shield.
  • Dynamic Sway Reduction.png Dynamic Sway Reduction - When holding down the trigger, this weapon's sway-reduction system boosts accuracy and Stability over time.

Possible Trait 2

  • Dragonfly icon1.png Dragonfly - Precision kills create an elemental damage explosion.
  • Tap the trigger icon1.png Tap the Trigger - Grants a short period of increased stability and accuracy on initial trigger pull.
  • Pugilist icon1.png Pugilist - Final blows with this weapon generate melee energy. Dealing melee damage briefly improves this weapon's handling.
  • Golden tricorn icon1.png Golden Tricorn - Final blows with this weapon grant bonus damage. While this buff is active, grenade or melee kills of the same damage type greatly increase its damage and duration.
  • Target lock icon1.png Target Lock - Damage increases the longer this weapon remains on a target.
  • Vorpal weapon icon1.png Vorpal Weapon - Increased damage against bosses, vehicles, and Guardians with their Super active.

Possible Origin Trait

  • Stunning recovery icon1.png Stunning Recovery - Stunning a Champion partially refills your magazine, triggers health regeneration, and improves recovery for a short duration.
  • Vanguard's vindication icon1.png Vanguard's Vindication - Final blows with this weapon grant a small amount of health.

How to Obtain

Detailed explanation on how to acquire THE SWARM

Notes

Lore

Hunger is the all of it, and it is all of hunger.

The Cosmodrome quakes under a killing wind: fire sent roaring from entrenched Cabal gunlines across the Mothyards. A Cabal advance threatens to encircle a defensive line held by crimson frames and one lone Light.

Shaw Han dips his head beneath a swivel of Machine Gun rounds and dives for the trench line. He slams his back against an earthen wall next to a few shot-to-pieces Redjacks. His eyes focus on the gaping bullet holes perforating their thin plating as he runs a shaky hand over his own chest. At least they were just frames. He had bled out from open wounds before and was in no rush to relive the experience. Shaw peers down to the end of his trench where a detachment of Gladiators crash through their flanks. "Just a little farther..."

A Solar explosion vaporizes the leading Gladiator and scatters their charge. A surviving Cabal recoils from the explosion in confusion. He stumbles backward into another of Shaw's trip mines and obliterates the rest of his comrades in a chain of explosions. Shaw exhales the tension in his chest and makes a mental note of the frames lost in the blast. He could take a verbal lashing from Shaxx if it meant no more blood on his hands.

He glances back to the flank. Through the settling dust of a crisis averted, Shaw sees faint silhouettes of a second Cabal charge incoming.

"Damn it!" Commander Zavala had tasked him with holding this sector. Had called him by name directly, imbued Shaw with his trust. He couldn't go back having lost a fertile ground for new Lights. Old Russia was his to protect, and no Cabal conqueror would claim it while he still drew breath.

Slugs slap hard into the earthen trench wall at his back, sending reverberations through his ribs. He shifts to plot a safe path to defend the flank. Shaw readies to move as a heavy metal boot slams out of transmat in front of him, followed by a solid Light barricade erected to deflect the incoming metallurgic hail.

"Get up, Han. That ditch isn't going to save you." Machine Gun fire thunders off the barricade as Lord Saladin grabs him and raises Shaw to his feet. "That's for your Light to do."

"Saladin?" Shaw closes his mouth and tries again. "Lord Saladin."

"Zavala forwarded your support request." Saladin ignores Shaw's surprised expression and eyes the Cabal fortifications. "You're with me now."

"Sir." Shaw nods with a steady confidence. "What's the plan?"

Saladin peers through the cracking barricade, slugs crashing finger-lengths from his face. "Holliday is en route to deploy our heavy ordnance, but she needs their attention off the skies." Saladin looks at him for the first time and smiles. "Take out their flak guns, and give them no choice but to focus those Machine Gun nests on us."

"Oh..." Shaw wasn't sure if he'd call this a plan - maybe a Titan plan.

"You're fast on your feet, son. You'll be fine." Saladin motions the advance; "JACKS, SUPPRESSING FIRE!"

Lord Saladin strides into the no-man's-land surrounded by advancing Redjacks and a billowing aura of searing refraction. He hurls a fusion grenade across the expanse without breaking pace and demolishes one of the dozens of machinegun nests outright. Shaw moves behind him. Flame licks down the Ahamkara spine lashed to his arm until it meets the hammer of his weapon and ignites his Golden Gun. He singles out several enemy flak cannons and skewers them with Solar points, incinerating nearby Cabal.

Hot barrels realign on the Guardians as a magnificent flare emblazons Lord Saladin's armor in Solar Light. From his palms erupts a mighty maul that clinks into his gauntlets. Heavy slugs clang as they shrug off his immolated plate. He does not flinch or falter. Saladin charges the line, heat intensifying and melting slugs into slag droplets that ping and sizzle against him. He slams his maul into the dirt, driving a sweeping inferno toward the Cabal gunline. It hits like a bursting artillery shell, catching oil alight and spreading hot panic through the Cabal ranks.

Shaw dodges around incoming fire and reloads his weapon. He snaps off two more golden rays into the remaining enemy flak cannons. Frames push forward alongside them, absorbing slugs for the Guardians and keeping pressure on the gunline. Shaw spots several Gladiator detachments redirecting to confront them. He pushes the bulk of his Light into his weapon, spreads its influence to reach the nearby Redjacks, and reignites his gun before touching the barrel to the ground and firing. The ground bubbles with hot magmatic Light; a warmth envelops the Redjacks as Solar flame imbues and empowers their rifles with golden power. Shaw directs the firestorm of golden Redjack rifles to incinerate every last charging foe.

Saladin bears down on the Cabal, almost in their ranks now. He is a wildfire of Light and death. Legionaries flee their nests rather than challenge him. Frantic Cabal radio transmissions crackle across the battleground. All remaining guns turn to stop the Iron Lord's advance, but only succeed in slowing it. Saladin's voice bellows above the gunline.

"Now, Siegfried!" A Vanguard vulture-class battle carrier shrieks through the sky above, just long enough for a lone Guardian to drop from the clouds, a meteor wreathed in lightning, bringing down havoc from the skies.

Images

THE SWARM1.jpg

Versions

Related Links


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