Scalar Potential

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Scalar Potential
Attributes
Season 23
Type Pulse Rifle
Slot Energy
Ammo Primary
Rarity Legendary
Damage Type Arc
Foundry ?????
Archetype ?????
Description There's power in perspective.
Statistics
Impact 23
Range 28
Stability 44
Handling 25
Reload Speed 35
Rounds Per Minute 540
Magazine 35
Zoom 17
Inventory Size 47
Aim Assistance 76
Airborne Effectiveness 15
Recoil 53
Weapon Pattern
Completing Deepsight Resonance extractions on this weapon will unlock its Pattern.
Deepsight Resonance
Extractions required to unlock: 5
Acquisition
Season Pass Reward
Scalar Potential PvP Stats

Scalar Potential is a Legendary Pulse Rifle.


Perks - Curated Roll

Intrinsic

  • Rapid-Fire Frame - Deeper ammo reserves. Slightly faster reload when magazine is empty.

Sight / Barrel

  • Chambered Compensator - Stable barrel attachment.
    • Increases Stability.
    • Improves Recoil Direction.
    • Slightly decreases Handling Speed.

Magazine / Battery

  • Flared Magwell - Optimized for fast reloading.
    • Slightly increases Stability.
    • Greatly increases Reload Speed.

Trait 1

  • Keep Away - Increased reload, range, and accuracy when no combatants are in close proximity.

Trait 2

Origin Trait

  • Dragon's Vengeance - When an ally dies or you reach critical health, this weapon's magazine refills, and it gains bonus range, charge rate, and handling.

Perks - Random Rolls

Intrinsic

  • Rapid-Fire Frame - Deeper ammo reserves. Slightly faster reload when magazine is empty.

Possible Sight / Barrel

  • Extended Barrel - Weighty barrel extension.
    • Increases range
    • Decreases handling speed
    • Moderately controls recoil
  • Polygonal Rifling - Barrel optimized for recoil reduction.
    • Increases Stability.
  • Chambered Compensator - Stable barrel attachment.
    • Increases Stability.
    • Improves Recoil Direction.
    • Slightly decreases Handling Speed.
  • Smallbore - Dual strength barrel.
    • Increases Range.
    • Increases Stability.
  • Corkscrew Rifling - Balanced barrel.
    • Slightly increases Range and Stability.
    • Slightly increases Handling Speed.
  • Full Bore - Barrel optimized for distance.
    • Greatly increases Range.
    • Decreases Stability.
    • Slightly decreases Handling Speed.
  • Hammer-Forged Rifling - Durable ranged barrel.
    • Increases Range.
  • Arrowhead Brake - Lightly vented barrel.
    • Greatly controls Recoil.
    • Increases Handling Speed.
  • Fluted Barrel - Ultra-light barrel.
    • Greatly increases Handling Speed.
    • Slightly increases Stability.

Possible Magazine / Battery

  • Steady Rounds - This magazine is optimized for recoil control.
    • Greatly increases Stability.
    • Slightly decreases Range.
  • Alloy Magazine - Faster Reload when the magazine is empty.
  • Appended Mag - This weapon's magazine is built for higher capacity.
    • Increases magazine size.
  • Flared Magwell - Optimized for fast reloading.
    • Slightly increases Stability.
    • Greatly increases Reload Speed.
  • Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
    • Greatly increases magazine size.
    • Greatly decreases Reload Speed.
  • Tactical Mag - This weapon has multiple tactical improvements.
    • Slightly increases Stability.
    • Slightly increases Reload Speed.
    • Slightly increases magazine size.
  • Accurized Rounds - This weapon can fire longer distances.
    • Increases Range.

Possible Trait 1

  • Slickdraw - Significantly increases handling, significantly decreases target acquisition.
  • Loose Change - Applying an elemental debuff to a target increases this weapon's reload speed for an improved duration.
  • Hip-Fire Grip - Increases accuracy, stability, and precision hit targeting when firing from the hip.
  • Permeability - Using your class ability changes this weapon's damage type to match your subclass until you stow the weapon.
  • Overflow - Picking up Special or Heavy ammo automatically loads this weapon beyond normal capacity.
  • Enlightened Action - Dealing damage improves reload speed and handling.
  • Keep Away - Increased reload, range, and accuracy when no combatants are in close proximity.

Possible Trait 2

  • Deconstruct - Dealing sustained damage grants bonus damage against vehicles and constructs and partially refills the magazine. Damage with Primary ammo or against constructs provides additional progress.Constructs include barricades, turrets, Stasis crystals, and other objects created in the field.
  • Under-Over - Deals bonus damage to targets with overshields. Deals a small amount of bonus damage to combatant shields.
  • High Ground - This weapon gains bonus damage when attacking targets from higher ground. Increases reload.
  • Focused Fury - Dealing half of the magazine as precision damage grants this weapon bonus damage. The shot count is reset whenever the weapon is reloaded or stowed.
  • Attrition Orbs - Dealing sustained damage creates an Orb of Power.
  • Golden Tricorn - Final blows with this weapon grant bonus damage. While this buff is active, grenade or melee kills of the same damage type greatly increase its damage and duration.
  • Headseeker - Body shots landed with this weapon increase precision damage for a short time. Improves stability.
  • Golden Tricorn Enhanced - Final blows with this weapon grant bonus damage for an improved duration. While this buff is active, grenade or melee final blows of the same damage type greatly increase its damage for an improved duration.

Possible Origin Trait

  • Dragon's Vengeance - When an ally dies or you reach critical health, this weapon's magazine refills, and it gains bonus range, charge rate, and handling.

How to Obtain

Detailed explanation on how to acquire Scalar Potential

Notes

Lore

There's power in perspective.

// VANNET // EUROPA WIDEBAND // AudCHNL-2113-C // ENCRYPTION ENABLED
// CRYPTARCHY ARCHIVE DELTA-4F // ANNOTATED // CLASSIFIED

...

EB: Is that everything, Commander?

CZ: Well, no. There's one more thing. I wanted to ask you about Stasis. What it means for you to... wield the Darkness.

EB: I was wondering if you might ask me that. For me, Stasis is intimately tied to perception. And to time.

CZ: Time?

EB: Yes. Stasis has the power to slow molecular activity. A process that we normally associate with gravity. Relativity, and all that.

CZ: You're talking about time dilation.

EB: Exactly. We think of time as... steady. But that's only because we experience it from a fixed perspective. When I "freeze" something with Stasis, I'm changing its timeframe relative to myself and the world around me.

CZ: Stasis relies in part on one's perception of reality. Is that why Osiris always emphasizes self-control in using the Darkness?

EB: That's his way of framing things. He views Stasis as exerting authority over oneself and others.

CZ: And you don't?

EB: In my view, the goal of Stasis is not to control the object, or even my own mind. It's to change my perspective. To see the object moving at the speed of my thoughts, not the speed of matter.

CZ: And just... seeing it differently is enough?

EB: Is that so hard to imagine? It's very similar to how you use Void Light-manipulating spacetime and gravitational fields. In fact, I would argue that Void has more in common with Stasis than it does with Solar or Arc. Perhaps they're reverse sides of the same coin.

CZ: And using Stasis doesn't... worry you? Even after everything you've seen?

EB: It did. For a long time, I feared that using Stasis would corrupt me, as I'd seen others corrupted. But after what seemed like a thousand years trapped in that interminable loop, it gradually dawned on me: the fear was the corruption. As long as fear gripped me, Light or Darkness made no matter. Once I accepted that, the Darkness ceased to be frightening. It was another matter of perspective.

CZ: Hmm. Thank you, Elsie. You've given me a lot to think about. For some reason, your explanation makes me more... comfortable... with the idea.

EB: Any time, Commander. It's all a matter of perspective.

TRANSCRIPTION ENDS

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