Sarpedon-D

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Sarpedon-D
Attributes
Season 28
Type Hand Cannon
Slot Energy
Ammo Primary
Rarity Legendary
Damage Type Arc
Archetype Spread Shot
Description A bloody rain. A fitting end.
Vendor Weekly: Vanguard Arms Rewards
Statistics
Impact 96
Range 31
Stability 27
Handling 25
Reload Speed 27
Rounds Per Minute 100
Magazine 8
Zoom 12
Aim Assistance 63
Airborne Effectiveness 21
Recoil 85
Acquisition
Weekly: Vanguard Arms Rewards. Part of S28 Portal Gear Set
Sarpedon-D PvP Stats

Sarpedon-D is a Legendary Hand Cannon.

Perks - Random Rolls

Intrinsic

Possible Sight / Barrel

  • Smallbore - Dual strength barrel.
    • Increases Range.
    • Increases Stability.
  • Barrel Shroud - Balanced shotgun barrel.
    • Increases stability
    • Increases handling speed
  • Corkscrew Rifling - Balanced barrel.
    • Slightly increases Range and Stability.
    • Slightly increases Handling Speed.
  • Full Choke - Tightened barrel. Reduces projectile spread when aiming down sights at the cost of precision damage.
  • Rifled Barrel - Ranged shotgun barrel.
    • Increases range
    • Greatly decreases handling speed
  • Smoothbore - Smooth shotgun barrel. Greatly increases Range at the cost of more projectile spread.

Possible Magazine / Battery

  • Accurized Rounds - This weapon can fire longer distances.
    • Increases Range.
  • Appended Mag - This weapon's magazine is built for higher capacity.
    • Increases magazine size.
  • Tactical Mag - This weapon has multiple tactical improvements.
    • Slightly increases Stability.
    • Slightly increases Reload Speed.
    • Slightly increases magazine size.
  • Alloy Magazine - Faster Reload when the magazine is empty.
  • Flared Magwell - Optimized for fast reloading.
    • Slightly increases Stability.
    • Greatly increases Reload Speed.
  • Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
    • Greatly increases magazine size.
    • Greatly decreases Reload Speed.
  • Steady Rounds - This magazine is optimized for recoil control.
    • Greatly increases Stability.
    • Slightly decreases Range.
  • Ricochet Rounds - Rounds ricochet off hard surfaces.
    • Increases Stability.
    • Slightly increases Range.
  • Light Mag — Improved reload and range.
    • Increases reload speed
    • Slightly increases range
  • Armor-Piercing Rounds - Rounds cause extra damage to shields and overpenetrate targets.
    • Slightly increases Range.
  • Drop Mag - Magazine drops on reload, wasting ammunition but greatly increasing Reload Speed.
  • Assault Mag - This shotgun's magazine is optimized for quick combat.
    • Greatly increases Stability.
    • Increases Rate of Fire.
  • High-Caliber Rounds - Shots from this weapon knock the target back farther.
    • Slightly increases Range.

Possible Trait 1

  • Eddy Current - Temporarily increases reload speed after sprinting. This effect is improved when you are amplified.
  • Trickle Charge - Receiving or discharging Bolt Charge partially loads the magazine from reserves.
  • Impromptu Ammunition - Final blows increase ammo meter progress from all sources for a short time.
  • Lead From Light - Picking up an Orb of Power causes your next final blow with this weapon to grant bonus Special ammo meter progress.
  • Proximity Power - When targets are nearby, final blows grant bonus Melee stat.
  • To the Pain - While this weapon is equipped, taking damage increases handling and aim assist until the weapon is stowed.Taking more damage increases the effect.

Possible Trait 2

  • Rolling Storm - Final blows grant Bolt Charge.While amplified, final blows grant additional Bolt Charge. Gain increased Bolt Charge stacks when you have none.
  • One-Two Punch - Hitting a target with every pellet in a shot increases melee damage for an improved short duration.
  • Trench Barrel — After a successful melee hit, this weapon gains increased damage, handling, and reload speed for a short duration—or until three shots are fired.
  • Voltshot - Reloading this weapon after defeating a target overcharges this weapon for a short period of time, causing it to jolt on its next hit.
  • Collective Pugilism - Collecting an Elemental pickup or destroying a Tangle grants this weapon a stacking period of melee energy generation on hit. Throwing a Tangle provides additional time. Elemental pickups include [Solar]Firesprites, [Void]Void Breaches, [Arc]Ionic Traces, [Stasis]Stasis Shards, and [Strand]Strand Tangles.
  • Desperate Measures — Weapon final blows grant bonus damage. Melee and grenade final blows grant a larger damage bonus that can stack.

Origin Trait

  • Problem Solver - Dealing sustained damage to Champion, miniboss, or boss combatants exhausts them and grants this weapon handling and reload speed.Exhausted targets deal reduced outgoing damage.
  • Vanguard Determination - After using your class ability, final blows with this weapon grant you bonus damage resistance.
  • Häkke Breach Armaments - This weapon deals increased damage against vehicles and constructs. Constructs include barricades, turrets, Stasis crystals, and other objects created in the field.

Notes

Images

Related Links


Weapons
Primary Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows
Special Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms
Heavy Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns
Exotic Weapons