Hammerhead
Hammerhead
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Attributes
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Season | 23 |
Type | Machine Gun |
Slot | Power |
Ammo | Heavy |
Rarity | Legendary |
Damage Type | Void |
Foundry | BRAVE Arsenal |
Archetype | Adaptive Frame |
Description | Smash through the veil. |
Statistics
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Impact | 41 |
Range | 64 |
Stability | 64 |
Handling | 40 |
Reload Speed | 64 |
Rounds Per Minute | 450 |
Magazine | 60 |
Zoom | 15 |
Inventory Size | 40 |
Aim Assistance | 90 |
Recoil | 75 |
Bounce Intensity | 25 |
Bounce Direction | Tends Vertical |
Perks - Curated Roll
Intrinsic
- Adaptive Frame - A well-rounded grip, reliable and sturdy.
Sight / Barrel
- Hammer-Forged Rifling - Durable ranged barrel.
- Increases Range.
Magazine / Battery
- Armor-Piercing Rounds - Rounds cause extra damage to shields and overpenetrate targets.
- Slightly increases Range.
Trait 1
Template:Fourth Time’s the Charm
Trait 2
- Killing Tally - Kills increase this weapon's damage until it is stowed or reloaded.
Origin Trait
- 35px Indomitability - Final blows grant grenade energy when playing a Light subclass or melee energy when playing a Darkness subclass.
Perks - Random Rolls
Intrinsic
- Adaptive Frame - A well-rounded grip, reliable and sturdy.
Possible Sight / Barrel
- Arrowhead Brake - Lightly vented barrel.
- Greatly controls Recoil.
- Increases Handling Speed.
- Chambered Compensator - Stable barrel attachment.
- Increases Stability.
- Improves Recoil Direction.
- Slightly decreases Handling Speed.
- Corkscrew Rifling - Balanced barrel.
- Slightly increases Range and Stability.
- Slightly increases Handling Speed.
- Extended Barrel - Weighty barrel extension.
- Increases range
- Decreases handling speed
- Moderately controls recoil
- Fluted Barrel - Ultra-light barrel.
- Greatly increases Handling Speed.
- Slightly increases Stability.
- Full Bore - Barrel optimized for distance.
- Greatly increases Range.
- Decreases Stability.
- Slightly decreases Handling Speed.
- Hammer-Forged Rifling - Durable ranged barrel.
- Increases Range.
- Polygonal Rifling - Barrel optimized for recoil reduction.
- Increases Stability.
- Smallbore - Dual strength barrel.
- Increases Range.
- Increases Stability.
Possible Magazine / Battery
- Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
- Greatly increases magazine size.
- Greatly decreases Reload Speed.
- Alloy Magazine - Faster Reload when the magazine is empty.
- Appended Mag - This weapon's magazine is built for higher capacity.
- Increases magazine size.
- Armor-Piercing Rounds - Rounds cause extra damage to shields and overpenetrate targets.
- Slightly increases Range.
- High-Caliber Rounds - Shots from this weapon knock the target back farther.
- Slightly increases Range.
- Ricochet Rounds - Rounds ricochet off hard surfaces.
- Increases Stability.
- Slightly increases Range.
- Flared Magwell - Optimized for fast reloading.
- Slightly increases Stability.
- Greatly increases Reload Speed.
- Light Mag — Improved reload and range.
- Increases reload speed
- Slightly increases range
Possible Trait 1
- Rewind Rounds - When this weapon's magazine is empty, it refills from reserves based on the number of hits.
- Destabilizing Rounds - Final blows cause nearby targets to become volatile.
- Feeding Frenzy - Each rapid kill with this weapon progressively increases reload speed for a short time.
- Envious Assassin - Rapidly defeating targets with other weapons before drawing this one transfers ammo to the magazine from reserves. This effect can overflow the magazine based on the number of targets defeated.
- Under-Over - Deals bonus damage to targets with overshields. Deals a small amount of bonus damage to combatant shields.
- Fourth Time's the Charm - Rapidly landing precision hits will return two rounds to the magazine.
- Rampage - Final blows with this weapon grant increased damage for an improved duration. Stacks 3 times.
Possible Trait 2
- Surrounded - This weapon gains bonus damage when three or more enemies are in close proximity.
- 35px Desperate Measures — Weapon final blows grant bonus damage. Melee and grenade final blows grant a larger damage bonus that can stack.
- Killing Tally - Kills increase this weapon's damage until it is stowed or reloaded.
- High-Impact Reserves - Rounds at the end of the magazine deal more damage.
- Target Lock - Damage increases the longer this weapon remains on a target.
- Onslaught - This weapon's rate of fire increases as you stack Rampage.
- Tap the Trigger - Grants a short period of increased stability and accuracy on initial trigger pull.
Possible Origin Trait
- 35px Indomitability - Final blows grant grenade energy when playing a Light subclass or melee energy when playing a Darkness subclass.
Lore
Smash through the veil.
Adit and Majjora clung to the chain link fence, well beyond the outside perimeter of the Crucible viewing area. They peered past a motionless Redjack stationed at the entrance, straining to see snippets of action on the massive viewing screens. Adit caught a glimpse of an Arc explosion as the audience roared.
Lord Shaxx's voice boomed from the loudspeakers: "Your spirit is unrivaled. Show me more!"
Adit glanced over at her classmate. Majjora's pinky finger was just a few centimeters away from her own, but it seemed like a kilometer.
Adit cleared her throat, mustering courage, "So, umm, what Cryptarch Matsuo said in class today. About, like, the final shape and everything. The Witness."
"I can't believe what I'm seeing!" Shaxx's voice rang out.
Majjora nodded gravely. Though the visiting Cryptarch had explained the situation in the gentlest terms, the students understood the seriousness of the situation.
"Yeah," Majjora replied. "It's… I don't know what to do."
"Nothing we can do, I guess," Adit replied.
Adit inched her pinky closer to Majjora's for what felt like an eternity. And then finally, they touched.
Majjora smiled.
A Stasis grenade detonated on the viewing screens, but neither of them heard it.
Images
Related Links
- Great White (Weapon Ornament)
Variants
Weapons | |
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Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
Exotic Weapons |