Hammerhead

From Destiny 2 Wiki
Jump to navigation Jump to search
Hammerhead
Attributes
Season 23
Type Machine Gun
Slot Power
Ammo Heavy
Rarity Legendary
Damage Type Void
Foundry BRAVE Arsenal
Archetype Adaptive Frame
Description Smash through the veil.
Statistics
Impact 41
Range 64
Stability 64
Handling 40
Reload Speed 64
Rounds Per Minute 450
Magazine 60
Zoom 15
Inventory Size 40
Aim Assistance 90
Recoil 75
Bounce Intensity 25
Bounce Direction Tends Vertical

Hammerhead is a Legendary Machine Gun.

Perks - Curated Roll

Intrinsic

Sight / Barrel

Magazine / Battery

  • Armor-Piercing Rounds - Rounds cause extra damage to shields and overpenetrate targets.
    • Slightly increases Range.

Trait 1

  • Fourth Time's the Charm - Rapidly landing precision hits will return two rounds to the magazine. Increases time between precision shots.

Trait 2

  • Killing Tally - Kills increase this weapon's damage until it is stowed or reloaded.

Origin Trait

  • Indomitability - Final blows grant grenade energy when playing a Light subclass or melee energy when playing a Darkness subclass.

Perks - Random Rolls

Intrinsic

Possible Sight / Barrel

  • Arrowhead Brake - Lightly vented barrel.
    • Greatly controls Recoil.
    • Increases Handling Speed.
  • Chambered Compensator - Stable barrel attachment.
    • Increases Stability.
    • Improves Recoil Direction.
    • Slightly decreases Handling Speed.
  • Corkscrew Rifling - Balanced barrel.
    • Slightly increases Range and Stability.
    • Slightly increases Handling Speed.
  • Extended Barrel - Weighty barrel extension.
    • Increases range
    • Decreases handling speed
    • Moderately controls recoil
  • Fluted Barrel - Ultra-light barrel.
    • Greatly increases Handling Speed.
    • Slightly increases Stability.
  • Full Bore - Barrel optimized for distance.
    • Greatly increases Range.
    • Decreases Stability.
    • Slightly decreases Handling Speed.
  • Hammer-Forged Rifling - Durable ranged barrel.
    • Increases Range.
  • Polygonal Rifling - Barrel optimized for recoil reduction.
    • Increases Stability.
  • Smallbore - Dual strength barrel.
    • Increases Range.
    • Increases Stability.

Possible Magazine / Battery

  • Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
    • Greatly increases magazine size.
    • Greatly decreases Reload Speed.
  • Alloy Magazine - Faster Reload when the magazine is empty.
  • Appended Mag - This weapon's magazine is built for higher capacity.
    • Increases magazine size.
  • Armor-Piercing Rounds - Rounds cause extra damage to shields and overpenetrate targets.
    • Slightly increases Range.
  • High-Caliber Rounds - Shots from this weapon knock the target back farther.
    • Slightly increases Range.
  • Ricochet Rounds - Rounds ricochet off hard surfaces.
    • Increases Stability.
    • Slightly increases Range.
  • Flared Magwell - Optimized for fast reloading.
    • Slightly increases Stability.
    • Greatly increases Reload Speed.
  • Light Mag — Improved reload and range.
    • Increases reload speed
    • Slightly increases range

Possible Trait 1

  • Rewind Rounds - When this weapon's magazine is empty, it refills from reserves based on the number of hits.
  • Destabilizing Rounds - Final blows cause nearby targets to become volatile.
  • Feeding Frenzy - Each rapid kill with this weapon progressively increases reload speed for a short time.
  • Envious Assassin - Rapidly defeating targets with other weapons before drawing this one transfers ammo to the magazine from reserves. This effect can overflow the magazine based on the number of targets defeated.
  • Under-Over - Deals bonus damage to targets with overshields. Deals a small amount of bonus damage to combatant shields.
  • Fourth Time's the Charm - Rapidly landing precision hits will return two rounds to the magazine. Increases time between precision shots.
  • Rampage - Final blows with this weapon grant increased damage for an improved duration. Stacks 3 times.

Possible Trait 2

  • Surrounded - This weapon gains bonus damage when three or more enemies are in close proximity.
  • Desperate Measures — Weapon final blows grant bonus damage. Melee and grenade final blows grant a larger damage bonus that can stack.
  • Killing Tally - Kills increase this weapon's damage until it is stowed or reloaded.
  • High-Impact Reserves - Rounds at the end of the magazine deal more damage.
  • Target Lock - Damage increases the longer this weapon remains on a target.
  • Onslaught - This weapon's rate of fire increases as you stack Rampage.
  • Tap the Trigger - Grants a short period of increased stability and accuracy on initial trigger pull.

Possible Origin Trait

  • Indomitability - Final blows grant grenade energy when playing a Light subclass or melee energy when playing a Darkness subclass.

Lore

Smash through the veil.

Adit and Majjora clung to the chain link fence, well beyond the outside perimeter of the Crucible viewing area. They peered past a motionless Redjack stationed at the entrance, straining to see snippets of action on the massive viewing screens. Adit caught a glimpse of an Arc explosion as the audience roared.

Lord Shaxx's voice boomed from the loudspeakers: "Your spirit is unrivaled. Show me more!"

Adit glanced over at her classmate. Majjora's pinky finger was just a few centimeters away from her own, but it seemed like a kilometer.

Adit cleared her throat, mustering courage, "So, umm, what Cryptarch Matsuo said in class today. About, like, the final shape and everything. The Witness."

"I can't believe what I'm seeing!" Shaxx's voice rang out.

Majjora nodded gravely. Though the visiting Cryptarch had explained the situation in the gentlest terms, the students understood the seriousness of the situation.

"Yeah," Majjora replied. "It's… I don't know what to do."

"Nothing we can do, I guess," Adit replied.

Adit inched her pinky closer to Majjora's for what felt like an eternity. And then finally, they touched.

Majjora smiled.

A Stasis grenade detonated on the viewing screens, but neither of them heard it.

Images

Related Links

Variants


Weapons
Primary Auto RiflesScout RiflesPulse RiflesHand CannonsSubmachine GunsSidearmsCombat Bows
Special ShotgunsBreech Grenade LaunchersFusion RiflesSniper RiflesTrace RiflesGlaivesRocket Sidearms
Heavy SwordsDrum Grenade LaunchersRocket LaunchersLinear Fusion RiflesMachine Guns
Exotic Weapons