Farewell
Farewell
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Attributes
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Season | 14 |
Type | Sidearm |
Slot | Kinetic |
Ammo | Primary |
Rarity | Legendary |
Damage Type | Kinetic |
Archetype | ????? |
Description | "A peace born from violence is no peace at all." —Lady Efrideet |
Statistics
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Impact | 43 |
Range | 26 |
Stability | 46 |
Handling | 68 |
Reload Speed | 54 |
Rounds Per Minute | 360 |
Magazine | 15 |
Zoom | 12 |
Inventory Size | 28 |
Aim Assistance | 71 |
Recoil | 96 |
Bounce Intensity | 4 |
Bounce Direction | Tends Vertical |
Acquisition
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Override |
Farewell PvP Stats |
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Perks - Curated Roll
Intrinsic
- Lightweight Frame - Superb Handling. Move faster with this weapon equipped.
Sight / Barrel
- Full Bore - Barrel optimized for distance.
- Greatly increases Range.
- Decreases Stability.
- Slightly decreases Handling Speed.
Magazine / Battery
- Appended Mag - This weapon's magazine is built for higher capacity.
- Increases magazine size.
Trait 1
- Tunnel Vision - Reloading after defeating a target greatly increases target acquisition and aim down sight speed for a short duration.
Trait 2
- Adrenaline Junkie - This weapon gains increased damage and handling from final blows with grenades or this weapon.
Perks - Random Rolls
Intrinsic
- Arrowhead Brake - Lightly vented barrel.
- Greatly controls Recoil.
- Increases Handling Speed.
- Chambered Compensator - Stable barrel attachment.
- Increases Stability.
- Improves Recoil Direction.
- Slightly decreases Handling Speed.
- Corkscrew Rifling - Balanced barrel.
- Slightly increases Range and Stability.
- Slightly increases Handling Speed.
- Extended Barrel - Weighty barrel extension.
- Increases range
- Decreases handling speed
- Moderately controls recoil
- Fluted Barrel - Ultra-light barrel.
- Greatly increases Handling Speed.
- Slightly increases Stability.
- Full Bore - Barrel optimized for distance.
- Greatly increases Range.
- Decreases Stability.
- Slightly decreases Handling Speed.
- Hammer-Forged Rifling - Durable ranged barrel.
- Increases Range.
- Polygonal Rifling - Barrel optimized for recoil reduction.
- Increases Stability.
- Smallbore - Dual strength barrel.
- Increases Range.
- Increases Stability.
Possible Sight / Barrel
- Accurized Rounds - This weapon can fire longer distances.
- Increases Range.
- Appended Mag - This weapon's magazine is built for higher capacity.
- Increases magazine size.
- Tactical Mag - This weapon has multiple tactical improvements.
- Slightly increases Stability.
- Slightly increases Reload Speed.
- Slightly increases magazine size.
- Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
- Greatly increases magazine size.
- Greatly decreases Reload Speed.
- Steady Rounds - This magazine is optimized for recoil control.
- Greatly increases Stability.
- Slightly decreases Range.
- Alloy Magazine - Faster Reload when the magazine is empty.
- Flared Magwell - Optimized for fast reloading.
- Slightly increases Stability.
- Greatly increases Reload Speed.
Possible Magazine / Battery
- Tunnel Vision - Reloading after defeating a target greatly increases target acquisition and aim down sight speed for a short duration.
- Heating Up - Final blows with this weapon increase accuracy and stability while improving vertical recoil for a longer duration.
- Rangefinder - Aiming this weapon increases its effective range and zoom magnification. Increased projectile velocity while aiming Rocket Launchers, Grenade Launchers, and Bows.
- Full Auto Trigger System — Holding down the trigger will fire this weapon at full auto.
- Subsistence - Defeating targets partially reloads the magazine from reserves with an increased amount of ammo.
- Moving Target - Increased movement speed and target acquisition when moving while aiming down sights.
Possible Trait
- Frenzy - Being in combat for an extended time increases damage, handling, and reload for this weapon for an improved duration until you are out of combat.
- Adrenaline Junkie - This weapon gains increased damage and handling from final blows with grenades or this weapon.
- Unrelenting - Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.
- Multikill Clip - Reloading grants increased damage based on the number of rapid kills made beforehand.
- Thresh - Killing combatants with this weapon generates a small amount of Super energy.
- Vorpal Weapon - Increased damage against bosses, vehicles, and Guardians with their Super active.
How to Obtain
Detailed explanation on how to acquire Farewell
Notes
Lore
"A peace born from violence is no peace at all." —Lady Efrideet
FLIGHT_RECORDER_LOG // VG777-T // L-221
HG01: —took heavy fire! Jax and Klaid are gone! Cabal dropped out of nowhere; they must have our transponder signals!
VSYS: Vanguard ship, ID code is scrambled. Please reauthenticate.
HG01: We need to make an emergency landing at Venus FOB!
VSYS: Please reauthenticate.
HG01: Five times! I tried reauth five times! Look, I have a damaged jumpship, and I'm escorting a frigate of civilians! Clear me for landing!
VSYS: Clearance denied. Venus Forward Operating Base automated orbital defenses now online.
HG01: No! Turn 'em off!
VSYS: I cannot comply.
HG01: Worthless piece of scrap!
HG01: New plan! Captain Hennek, you still with us?
CC03: Reading you loud and clear, Guardian! What's the plan? Those Cabal cruisers are right behind us!
HG01: I'm sending you new coordinates! We'll make a few short jumps; try to lose them in the Re—
FLIGHT_RECORDER_LOG // VG777-T // L-236
HG01: —still work. Ah, see! Green blinking light means power.
UNK1: This ship will never fly again, Human. What value is there in a flight recorder?
HG01: You never write a journal before?
UNK1: I have. But I fail to see the value.
HG01: Well my options here are to talk to you—and no offense, but you Reefborn are an acquired taste—or talk to that one, and I don't speak Fallen.
UNK2: [untranslated]
HG01: You see what I mean?
UNK1: So you would rather… talk to yourself.
HG01: Now you got it. C'mon, help me disconnect the primary power coupli—
FLIGHT_RECORDER_LOG // VG777-T // L-238
HG01: Been trying to figure out how to word this. Don't know if I'll ever make it back to Earth. The thought of not saying goodbye to you keeps eating away at me.
HG01: I don't know if you're safe. Don't know if you made it out of the City.
HG01: Comms are down, Cabal control the channels. Been trying to get the Awoken to help, but after the whoopin' Oryx gave them, they're reluctant to get between us and the Cabal.
HG01: I miss you so damn much.
HG01: If we see each other again, none of this will matter. I'll complain about Reef cuisine, you'll criticize all my tactical choices, and I'll fall asleep in your arms… None of this'll matter.
HG01: But in case it does, I just—I want you to know I love you. That, even out here beyond the light, I never forgot you.
FLIGHT_RECORDER_LOG // VG777-T // L-239
HG01: We got the old Dead Orbit ship set up as a shelter. Atmospheric controls are still working, heat, radiation shielding seems good. The friendly Fallen out here are real helpful. I thought they were slaves of the Awoken at first, but it's… not like that at all.
HG01: Captain Hennek finally succumbed to his injuries. I was with him when he went. Last thing he said to me was, "I guess, right now, we're not all that different."
HG01: [long silence]
HG01: I wish you were here.
FLIGHT_RECORDER_LOG // VG777-T // L-240
[ENTRY DELETED]
FLIGHT_RECORDER_LOG // VG777-T // L-241
[ENTRY DELETED]
FLIGHT_RECORDER_LOG // VG777-T // L-242
HG01: A Fallen named Kesk is helping me hardwire a linguistic modulator his people built into the flight recorder. Should translate their speech back to me in something I can understand, and then I can run it through the vocal processing heuristics onboard my jumpship to speak back.
HG01: Faster than learning a language I don't have the mouth parts to speak.
FLIGHT_RECORDER_LOG // VG777-T // L-243
HG01: Today was our anniversary. I hope we were looking at the same stars.
FLIGHT_RECORDER_LOG // VG777-T // L-244
HG01: Traveler.
UNK2: <<great machine.="">>
HG01: Huh. Okay.
HG01: Family.
UNK2: <<ketch.>>
HG01: Okay, that's where we're hitting a wall. Can we try some root words? We need to build the Fallen database.
UNK2: <<eliksni.>>
HG01: Right, sorry. Eliksni.
FLIGHT_RECORDER_LOG // VG777-T // L-245
[ENTRY DELETED]
FLIGHT_RECORDER_LOG // VG777-T // L-246
HG01: I had this dream… like a memory of a memory, you know? But I swear, I heard your laugh when I woke up.
HG01: Being Lightless is hard, but it's… it's these little phantom pains that are the hardest.
HG01: I feel like my whole life is a phantom limb.
FLIGHT_RECORDER_LOG // VG777-T // L-247
HG01: Light.
UNK2: Light.
HG01: I'm not sure why I'm surprised by that.
UNK2: <<we are="" all="" forged="" in="" the="" light.="" it="" is="" what="" we="" lost.="">>
HG01: Yeah.
UNK2: <<we are="" not="" all="" that="" different="" now,="" you="" and="" i.="">>
HG01: W-why do you say that?
UNK2: <<when we="" live,="" it="" is="" in="" the="" shadow="" of="" life="" once="" had.="" when="" die,="" end="" our="" story.="">>
[Long Silence]
HG01: That… makes sense.
UNK2: <<many things="" do,="" when="" you="" take="" the="" time="" to="" stop="" and="" listen.="" hear.="">>
[Long Silence]
HG01: Dig.
UNK2: <<dig.>>
FLIGHT_RECORDER_LOG // VG777-T // L-248
[ENTRY DELETED]
FLIGHT_RECORDER_LOG // VG777-T // L-250
HG01: I'm heading back to Earth. The locals agreed to take care of the civilians.
HG01: I don't know if I'll find you, but I can't sit here anymore.
HG01: If I find you, you'll never hear this. But if I don't, and I live… Being here has opened my eyes to a lot of things and I just—I can't fight like this anymore. Not without you. There's an enclave out past the Jovians; pacifists. You'll find me there.
HG01: Kesk will have my Sidearm. I told him to give it to you if you come looking for me. Or… if he finds out you're—gone—to send it to the Vanguard.
HG01: I won't need it anymore.
HG01: All I need is you.
// End Logs</dig.></many></when></we></we></eliksni.></ketch.></great>
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