Eye of Sol (Season 23)
Eye of Sol (Season 23)
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Attributes
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Season | 23 |
Type | Sniper Rifle |
Slot | Kinetic |
Ammo | Special |
Rarity | Legendary |
Damage Type | Kinetic |
Foundry | ????? |
Archetype | ????? |
Description | "The sun took my sight; thus, the sun became my eyes." -Parables of the Allspring |
Vendor | Saint-14 |
Statistics
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Impact | 70 |
Range | 50 |
Stability | 49 |
Handling | 46 |
Reload Speed | 40 |
Rounds Per Minute | 90 |
Magazine | 4 |
Zoom | 45 |
Inventory Size | 45 |
Aim Assistance | 68 |
Airborne Effectiveness | 5 |
Recoil | 72 |
Acquisition
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Trials of Osiris Challenges |
Eye of Sol (Season 23) PvP Stats |
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Perks - Curated Roll
Intrinsic
- Adaptive Frame - A well-rounded grip, reliable and sturdy.
Sight / Barrel
- Arrowhead Brake - Lightly vented barrel.
- Greatly controls Recoil.
- Increases Handling Speed.
- Hammer-Forged Rifling - Durable ranged barrel.
- Increases Range.
Magazine / Battery
- Accurized Rounds - This weapon can fire longer distances.
- Increases Range.
- Alloy Magazine - Faster Reload when the magazine is empty.
Trait 1
- Encore - Precision final blows grant a stacking range bonus to this weapon. Non-precision final blows remove range stacks but grant bonus accuracy and stability when all range stacks have been removed.
Trait 2
- Keep Away - Increased reload, range, and accuracy when no combatants are in close proximity.
Origin Trait
- Alacrity - Gain increased reload, stability, aim assist, and range when you are the last living member of your fireteam or running solo.
- One Quiet Moment - Grants increased reload speed when out of combat.
- Wild Card - Final blows with this weapon have a chance to create experimental submunitions at the target's location.
Perks - Random Rolls
Intrinsic
- Adaptive Frame - A well-rounded grip, reliable and sturdy.
Possible Sight / Barrel
- Arrowhead Brake - Lightly vented barrel.
- Greatly controls Recoil.
- Increases Handling Speed.
- Chambered Compensator - Stable barrel attachment.
- Increases Stability.
- Improves Recoil Direction.
- Slightly decreases Handling Speed.
- Corkscrew Rifling - Balanced barrel.
- Slightly increases Range and Stability.
- Slightly increases Handling Speed.
- Extended Barrel - Weighty barrel extension.
- Increases range
- Decreases handling speed
- Moderately controls recoil
- Fluted Barrel - Ultra-light barrel.
- Greatly increases Handling Speed.
- Slightly increases Stability.
- Full Bore - Barrel optimized for distance.
- Greatly increases Range.
- Decreases Stability.
- Slightly decreases Handling Speed.
- Hammer-Forged Rifling - Durable ranged barrel.
- Increases Range.
- Polygonal Rifling - Barrel optimized for recoil reduction.
- Increases Stability.
- Smallbore - Dual strength barrel.
- Increases Range.
- Increases Stability.
Possible Magazine / Battery
- Accurized Rounds - This weapon can fire longer distances.
- Increases Range.
- Appended Mag - This weapon's magazine is built for higher capacity.
- Increases magazine size.
- Tactical Mag - This weapon has multiple tactical improvements.
- Slightly increases Stability.
- Slightly increases Reload Speed.
- Slightly increases magazine size.
- Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
- Greatly increases magazine size.
- Greatly decreases Reload Speed.
- Steady Rounds - This magazine is optimized for recoil control.
- Greatly increases Stability.
- Slightly decreases Range.
- Alloy Magazine - Faster Reload when the magazine is empty.
- Flared Magwell - Optimized for fast reloading.
- Slightly increases Stability.
- Greatly increases Reload Speed.
Possible Trait 1
- Encore - Precision final blows grant a stacking range bonus to this weapon. Non-precision final blows remove range stacks but grant bonus accuracy and stability when all range stacks have been removed.
- Fragile Focus - This weapon gains bonus range until the wielder takes damage. The bonus returns when no damage is taken for a short duration.
- Moving Target - Increased movement speed and target acquisition when moving while aiming down sights.
- No Distractions - Aiming this weapon for a very short period of time reduces flinch.
- Perpetual Motion - This weapon gains bonus stability, handling, and reload speed while the wielder is in motion.
- Slickdraw - Significantly increases handling, significantly decreases target acquisition.
- Shot Swap - Final blows build and store charges which allow you to swap and stow this weapon at a faster rate.
Possible Trait 2
- Firing Line - This weapon deals increased precision damage when near two or more allies. Range is increased.
- Snapshot Sights - Faster time to aim down sights. Stability is increased.
- Opening Shot - Improved accuracy and range on the opening shot of attack.
- Vorpal Weapon - Increased damage against bosses, vehicles, and Guardians with their Super active.
- Precision Instrument - Dealing sustained damage significantly increases precision damage.
- Keep Away - Increased reload, range, and accuracy when no combatants are in close proximity.
- Deconstruct - Dealing sustained damage grants bonus damage against vehicles and constructs and partially refills the magazine. Damage with Primary ammo or against constructs provides additional progress.Constructs include barricades, turrets, Stasis crystals, and other objects created in the field.
Possible Origin Trait
- Alacrity - Gain increased reload, stability, aim assist, and range when you are the last living member of your fireteam or running solo.
- One Quiet Moment - Grants increased reload speed when out of combat.
- Wild Card - Final blows with this weapon have a chance to create experimental submunitions at the target's location.
How to Obtain
Detailed explanation on how to acquire Eye of Sol (Season 23)
Notes
Lore
Could you please repeat the question?
Yara slammed a rocket into her launcher. "These crates really skimp on quantity."
"Sadhij is down." Trestin turned to Yara. "This one's alone."
The words had barely escaped her when a Warlock brimming with Void Light Nova Warped past them. Yara turned and launched a rocket over Trestin's head. The opposing Warlock concentrated her aura of Void energy into her hand and unleashed a supernova blast. The two projectiles collided; void and flame ripped through each other and burst outward, sending all three fighters in different directions.
Yara groaned as her vision began to clear. Her head sang a familiar tune of disoriented pounding and Auto Rifle fire. Fresh blood ran from rigid shrapnel protruding from her leg. "Trestin... check in."
No answer. Yara reached blindly through dust and particulate to recover her weapon, but found only scattered bits of stone and debris. Static streaked through her visor, throwing heat signatures directly in front of her through the swirling dust. She knocked the side of her visor to clear the interference. A violet shockwave pushed away the dust. Trestin knelt a few paces away, beaten. The Warlock bent her glowing hand into Trestin's chest plate, lodging a vortex grenade into her armor. Yara met her eyes and saw the Void overtake her. She did not hear the scream, or the splitting armor. She only saw flickers of Trestin break apart and scatter as the vortex ate away at her.
Yara shook the shock-hold on her mind and pulled her Sidearm. She snap-fired a round into the Warlock's shoulder. The Warlock recoiled from the force and whipped an open palm of malformed Void at Yara, releasing unstable energy that shattered the pistol's frame into ragged scraps. "No more of that."
"That was cruel. She didn't deserve..."
"None of us 'deserve.' It's about what you can get." The Warlock smiled and raised a hand of gnarled Void. "Brace yourself."
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