Xenoclast IV

From Destiny 2 Wiki
Jump to navigation Jump to search
Xenoclast IV
Attributes
Season 12
Type Shotgun
Slot Energy
Ammo Special
Rarity Legendary
Damage Type Arc
Archetype Lightweight
Description "Nice chitin. It'd be a shame if someone broke it." —Liu Feng
Statistics
Impact 65
Range 45
Stability 33
Handling 66
Reload Speed 54
Rounds Per Minute 80
Magazine 6
Zoom 12
Inventory Size 23
Aim Assistance 44
Airborne Effectiveness 2
Recoil 57
Bounce Intensity 43
Bounce Direction Tends Right
Acquisition
Complete strikes and earn rank-up packages from Commander Zavala.
Vanguard Activities
Possible drop.
Vanguard Gear
Possible drop.
Xenoclast IV PvP Stats

Xenoclast IV is a Legendary Shotgun.

Perks - Curated Roll

Intrinsic

Barrel

  • Smallbore - Dual strength barrel.
    • Increases Range.
    • Increases Stability.

Magazine

  • Steady Rounds - This magazine is optimized for recoil control.
    • Greatly increases Stability.
    • Slightly decreases Range.

Trait 1

  • Clown Cartridge - Reloading this weapon randomly overfills it from reserves to an improved degree.

Trait 2

  • Unrelenting - Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.

Perks - Random Rolls

Intrinsic

Possible Barrel

  • Rifled Barrel - Ranged shotgun barrel.
    • Increases range
    • Greatly decreases handling speed
  • Smoothbore - Smooth shotgun barrel. Greatly increases Range at the cost of more projectile spread.
  • Smallbore - Dual strength barrel.
    • Increases Range.
    • Increases Stability.
  • Barrel Shroud - Balanced shotgun barrel.
    • Increases stability
    • Increases handling speed
  • Corkscrew Rifling - Balanced barrel.
    • Slightly increases Range and Stability.
    • Slightly increases Handling Speed.
  • Full Choke - Tightened barrel. Reduces projectile spread when aiming down sights at the cost of precision damage.

Possible Magazine

  • Assault Mag - This shotgun's magazine is optimized for quick combat.
    • Greatly increases Stability.
    • Increases Rate of Fire.
  • Appended Mag - This weapon's magazine is built for higher capacity.
    • Increases magazine size.
  • Tactical Mag - This weapon has multiple tactical improvements.
    • Slightly increases Stability.
    • Slightly increases Reload Speed.
    • Slightly increases magazine size.
  • Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
    • Greatly increases magazine size.
    • Greatly decreases Reload Speed.
  • Steady Rounds - This magazine is optimized for recoil control.
    • Greatly increases Stability.
    • Slightly decreases Range.
  • Accurized Rounds - This weapon can fire longer distances.
    • Increases Range.
  • Light Mag — Improved reload and range.
    • Increases reload speed
    • Slightly increases range

Possible Trait 1

  • Lead from Gold - Picking up Heavy ammo also grants increased ammo to this weapon.
  • Slideways - Sliding partially reloads this weapon's magazine and temporarily boosts handling and stability greatly.
  • Grave Robber - Melee final blows reload this weapon's magazine from reserves. Improves reload.
  • Pulse Monitor - Automatically reloads the magazine and improves weapon handling when wounded—even when this weapon is stowed.
  • Underdog - This weapon gains a boost to reload speed as your health gets lower.
  • Dual Loader - Reloads three shells at a time, but reduces reload speed.
  • Surplus - Substantially increases handling, reload speed, and stability for each fully charged ability.
  • Slideshot - Sliding partially reloads this weapon's magazine and temporarily boosts range and stability.
  • Hip-Fire Grip - Increases accuracy, stability, and precision hit targeting when firing from the hip.
  • Genesis - Breaking a combatant's shield with this weapon fills its magazine from reserves. Energy weapons regenerate ammo on hit when matching the damage type to the combatant's shield.
  • Field Prep - Greatly increased ammo reserves. Improved faster reload, stow, and ready when you're crouching.
  • Auto-Loading Holster - The holstered weapon is automatically reloaded after a short period of time.

Possible Trait 2

  • Unrelenting - Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.
  • Demolitionist - Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.
  • One-Two Punch - Hitting a target with every pellet in a shot increases melee damage for an improved short duration.
  • Rampage - Final blows with this weapon grant increased damage for an improved duration. Stacks 3 times.
  • Trench Barrel — After a successful melee hit, this weapon gains increased damage, handling, and reload speed for a short duration—or until three shots are fired.
  • Thresh - Killing combatants with this weapon generates a small amount of Super energy.
  • Killing Wind - Final blows grant increased mobility, weapon range, and handling for a short duration.
  • Vorpal Weapon - Increased damage against bosses, vehicles, and Guardians with their Super active.
  • Surrounded - This weapon gains bonus damage when three or more enemies are in close proximity.
  • Swashbuckler - This weapon gains increased damage from melee kills and kills with this weapon.
  • Eye of the Storm - This weapon becomes more accurate and boosts handling as your health gets lower.
  • Disruption Break - Breaking a combatant's shield with this weapon makes them more vulnerable to Kinetic damage for an improved duration.

Origin Trait

Images

Patch History

References


Weapons
Primary Auto RiflesScout RiflesPulse RiflesHand CannonsSubmachine GunsSidearmsCombat Bows
Special ShotgunsBreech Grenade LaunchersFusion RiflesSniper RiflesTrace RiflesGlaivesRocket Sidearms
Heavy SwordsDrum Grenade LaunchersRocket LaunchersLinear Fusion RiflesMachine Guns
Exotic Weapons