Xenoclast IV

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Xenoclast IV
Attributes
Season 12
Type Shotgun
Slot Energy
Ammo Special
Rarity Legendary
Damage Type Arc
Archetype Lightweight
Description "Nice chitin. It'd be a shame if someone broke it." —Liu Feng
Statistics
Impact 65
Range 45
Stability 33
Handling 66
Reload Speed 54
Rounds Per Minute 80
Magazine 6
Zoom 12
Inventory Size 23
Aim Assistance 44
Airborne Effectiveness 2
Recoil 57
Bounce Intensity 43
Bounce Direction Tends Right
Acquisition
Complete strikes and earn rank-up packages from Commander Zavala.
Vanguard Activities
Possible drop.
Vanguard Gear
Possible drop.
Xenoclast IV PvP Stats

Xenoclast IV is a Legendary Shotgun.

Perks - Curated Roll

Intrinsic

Barrel

  • Smallbore - Dual strength barrel.
    • Increases Range.
    • Increases Stability.

Magazine

  • Steady Rounds - This magazine is optimized for recoil control.
    • Greatly increases Stability.
    • Slightly decreases Range.

Trait 1

  • Clown Cartridge - Reloading this weapon randomly overfills it from reserves to an improved degree.

Trait 2

  • Unrelenting - Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.

Perks - Random Rolls

Intrinsic

Possible Barrel

  • Rifled Barrel - Ranged shotgun barrel.
    • Increases range
    • Greatly decreases handling speed
  • Smoothbore - Smooth shotgun barrel. Greatly increases Range at the cost of more projectile spread.
  • Smallbore - Dual strength barrel.
    • Increases Range.
    • Increases Stability.
  • Barrel Shroud - Balanced shotgun barrel.
    • Increases stability
    • Increases handling speed
  • Corkscrew Rifling - Balanced barrel.
    • Slightly increases Range and Stability.
    • Slightly increases Handling Speed.
  • Full Choke - Tightened barrel. Reduces projectile spread when aiming down sights at the cost of precision damage.

Possible Magazine

  • Assault Mag - This shotgun's magazine is optimized for quick combat.
    • Greatly increases Stability.
    • Increases Rate of Fire.
  • Appended Mag - This weapon's magazine is built for higher capacity.
    • Increases magazine size.
  • Tactical Mag - This weapon has multiple tactical improvements.
    • Slightly increases Stability.
    • Slightly increases Reload Speed.
    • Slightly increases magazine size.
  • Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
    • Greatly increases magazine size.
    • Greatly decreases Reload Speed.
  • Steady Rounds - This magazine is optimized for recoil control.
    • Greatly increases Stability.
    • Slightly decreases Range.
  • Accurized Rounds - This weapon can fire longer distances.
    • Increases Range.
  • Light Mag — Improved reload and range.
    • Increases reload speed
    • Slightly increases range

Possible Trait 1

  • Lead from Gold - Picking up Heavy ammo also grants increased ammo to this weapon.
  • Slideways - Sliding partially reloads this weapon's magazine and temporarily boosts handling and stability greatly.
  • Grave Robber - Melee final blows reload this weapon's magazine from reserves. Improves reload.
  • Pulse Monitor - Automatically reloads the magazine and improves weapon handling when wounded—even when this weapon is stowed.
  • Underdog - This weapon gains a boost to reload speed as your health gets lower.
  • Dual Loader - Reloads three shells at a time, but reduces reload speed.
  • Surplus - Substantially increases handling, reload speed, and stability for each fully charged ability.
  • Slideshot - Sliding partially reloads this weapon's magazine and temporarily boosts range and stability.
  • Hip-Fire Grip - Increases accuracy, stability, and precision hit targeting when firing from the hip.
  • Genesis - Breaking a combatant's shield with this weapon fills its magazine from reserves. Energy weapons regenerate ammo on hit when matching the damage type to the combatant's shield.
  • Field Prep - Greatly increased ammo reserves. Improved faster reload, stow, and ready when you're crouching.
  • Auto-Loading Holster - The holstered weapon is automatically reloaded after a short period of time.

Possible Trait 2

  • Unrelenting - Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.
  • Demolitionist - Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.
  • One-Two Punch - Hitting a target with every pellet in a shot increases melee damage for an improved short duration.
  • Rampage - Final blows with this weapon grant increased damage for an improved duration. Stacks 3 times.
  • Trench Barrel — After a successful melee hit, this weapon gains increased damage, handling, and reload speed for a short duration—or until three shots are fired.
  • Thresh - Killing combatants with this weapon generates a small amount of Super energy.
  • Killing Wind - Final blows grant increased mobility, weapon range, and handling for a short duration.
  • Vorpal Weapon - Increased damage against bosses, vehicles, and Guardians with their Super active.
  • Surrounded - This weapon gains bonus damage when three or more enemies are in close proximity.
  • Swashbuckler - This weapon gains increased damage from melee kills and kills with this weapon.
  • Eye of the Storm - This weapon becomes more accurate and boosts handling as your health gets lower.
  • Disruption Break - Breaking a combatant's shield with this weapon makes them more vulnerable to Kinetic damage for an improved duration.

Origin Trait

Images

Patch History

References


Weapons
Primary Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows
Special Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms
Heavy Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns
Exotic Weapons