Veiled Threat
Veiled Threat
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Attributes
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Season | 24 |
Type | Auto Rifle |
Slot | Kinetic |
Ammo | Primary |
Rarity | Legendary |
Damage Type | Stasis |
Foundry | ????? |
Archetype | ????? |
Description | Don't let it hang over you. |
Vendor | Failsafe, Failsafe, Failsafe |
Statistics
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Impact | 18 |
Range | 27 |
Stability | 52 |
Handling | 42 |
Reload Speed | 49 |
Rounds Per Minute | 720 |
Magazine | 50 |
Zoom | 16 |
Inventory Size | 54 |
Aim Assistance | 72 |
Airborne Effectiveness | 20 |
Recoil | 45 |
Weapon Pattern Completing Deepsight Resonance extractions on this weapon will unlock its Pattern.
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Deepsight Resonance Extractions required to unlock: 5
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Acquisition
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Episode: Echoes Activities |
Veiled Threat PvP Stats |
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Perks - Curated Roll
Intrinsic
- Rapid-Fire Frame - Deeper ammo reserves. Slightly faster reload when magazine is empty.
Sight / Barrel
- Fluted Barrel - Ultra-light barrel.
- Greatly increases Handling Speed.
- Slightly increases Stability.
Magazine / Battery
- Alloy Magazine - Faster Reload when the magazine is empty.
Trait 1
- Attrition Orbs - Dealing sustained damage creates an Orb of Power.
Trait 2
- Encore - Precision final blows grant a stacking range bonus to this weapon. Non-precision final blows remove range stacks but grant bonus accuracy and stability when all range stacks have been removed.
Origin Trait
- 35px Radiolaria Transposer - Rapid final blows cause targets to explode into a pool of radiolarian fluid.
Perks - Random Rolls
Intrinsic
- Rapid-Fire Frame - Deeper ammo reserves. Slightly faster reload when magazine is empty.
Possible Sight / Barrel
- Extended Barrel - Weighty barrel extension.
- Increases range
- Decreases handling speed
- Moderately controls recoil
- Polygonal Rifling - Barrel optimized for recoil reduction.
- Increases Stability.
- Chambered Compensator - Stable barrel attachment.
- Increases Stability.
- Improves Recoil Direction.
- Slightly decreases Handling Speed.
- Smallbore - Dual strength barrel.
- Increases Range.
- Increases Stability.
- Corkscrew Rifling - Balanced barrel.
- Slightly increases Range and Stability.
- Slightly increases Handling Speed.
- Full Bore - Barrel optimized for distance.
- Greatly increases Range.
- Decreases Stability.
- Slightly decreases Handling Speed.
- Hammer-Forged Rifling - Durable ranged barrel.
- Increases Range.
- Arrowhead Brake - Lightly vented barrel.
- Greatly controls Recoil.
- Increases Handling Speed.
- Fluted Barrel - Ultra-light barrel.
- Greatly increases Handling Speed.
- Slightly increases Stability.
Possible Magazine / Battery
- Steady Rounds - This magazine is optimized for recoil control.
- Greatly increases Stability.
- Slightly decreases Range.
- Alloy Magazine - Faster Reload when the magazine is empty.
- Appended Mag - This weapon's magazine is built for higher capacity.
- Increases magazine size.
- Flared Magwell - Optimized for fast reloading.
- Slightly increases Stability.
- Greatly increases Reload Speed.
- Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
- Greatly increases magazine size.
- Greatly decreases Reload Speed.
- Tactical Mag - This weapon has multiple tactical improvements.
- Slightly increases Stability.
- Slightly increases Reload Speed.
- Slightly increases magazine size.
- Accurized Rounds - This weapon can fire longer distances.
- Increases Range.
Possible Trait 1
- 35px Strategist - Final blows with this weapon generate class ability energy. Activating your class ability briefly improves this weapon's stability.
- Loose Change - Applying an elemental debuff to a target increases this weapon's reload speed for an improved duration.
- 35px To the Pain - While this weapon is equipped, taking damage increases handling and aim assist until the weapon is stowed.Taking more damage increases the effect.
- Shoot to Loot - Shooting an ammo brick picks it up and automatically reloads all of your equipped weapons from reserves.
- Attrition Orbs - Dealing sustained damage creates an Orb of Power.
- Fragile Focus - This weapon gains bonus range until the wielder takes damage. The bonus returns when no damage is taken for a short duration.
- Threat Detector - Greatly increased reload, stability, and handling when targets are in close proximity.
Possible Trait 2
- Gutshot Straight - Aiming down sights increases body shot damage, decreases target acquisition.
- Moving Target - Increased movement speed and target acquisition when moving while aiming down sights.
- Collective Action - Collecting elemental pickups or throwing a Strand Tangle grants a stacking period of increased damage.Elemental pickups include Firesprites, Void Breaches, Stasis Shards, Ionic Traces, and Strand Tangles.
- Surrounded - This weapon gains bonus damage when three or more enemies are in close proximity.
- Encore - Precision final blows grant a stacking range bonus to this weapon. Non-precision final blows remove range stacks but grant bonus accuracy and stability when all range stacks have been removed.
- 35px Desperate Measures — Weapon final blows grant bonus damage. Melee and grenade final blows grant a larger damage bonus that can stack.
- Headstone - Precision final blows spawn a Stasis crystal at a target's location. Improves stability.
Possible Origin Trait
- 35px Radiolaria Transposer - Rapid final blows cause targets to explode into a pool of radiolarian fluid.
How to Obtain
Detailed explanation on how to acquire Veiled Threat
Notes
Lore
Don't let it hang over you.
"Thank you for speaking with me, Ghost," Saint said. The Exo was seated in the H.E.L.M., the Guardian's Ghost floating in front of him.
"Anytime, Saint. What can I do to help?"
Saint leaned back in his seat, considering.
"You and the Guardian have seen those Vex with the rings around their necks," Saint continued, drawing a finger in a circle around his own neck. "'Yokes,' Osiris calls them."
Ghost nodded.
"They are tethered to... something. And it is making them act strangely. Not like Vex at all! We do not know if it is a new Mind, or something else. Whatever crashed on Nessus seems to be the cause."
Ghost squinted, contracting his shell. Saint spoke carefully.
"I wonder if it is the same as when the Witness spoke through you. Took control of you."
Ghost looked away, his central eye darting back and forth. He hummed in thought.
"I don't know. I wouldn't wish it on anyone, though. Not even the Vex! It was horrible." Ghost bobbed in emphasis, his shell shivering. Then he swayed sharply, as if shaking away the memory.
"Did you speak with Osiris about it?" Saint-14 asked. "I imagine that you both share something in common in your individual experiences... him with Savathûn, and you with the Witness."
Ghost shook his shell in a sign of "no." Saint looked at him quizzically.
"I didn't want to bring up any bad memories for him," he admitted. "And it's hard to talk about."
"I'm sorry," Saint said. "You are safe with us now."
Ghost went quiet, contracting his shell flaps pensively as he looked down.
"I know it will take time for you to feel safe again."
Ghost nodded. When he spoke again, his voice was low, and the trill of his shell was softer.
"When it was just my voice, that first time on Europa, it was scary. It made me feel like I couldn't trust myself. But when it happened again on Neptune, and then got so much worse with the Veil... I almost wished my Guardian had..."
Saint was silent, listening intently. He gave a soft nod of encouragement.
"Do you think what's happening on Nessus is the same thing?" Ghost said, concerned.
"I hope not," Saint answered. He reached out and carefully patted Ghost on the edge of his shell. "But it is only the Vex! I am certain we have nothing to fear."
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