Imperative
From Destiny 2 Wiki
Imperative
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Attributes
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Season | 23 |
Type | Scout Rifle |
Slot | Kinetic |
Ammo | Primary |
Rarity | Legendary |
Damage Type | Kinetic |
Foundry | ????? |
Archetype | ????? |
Description | "We must stop the weavers before they seal the Garden and begin to summon back its heart." -Ikora Rey |
Statistics
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Impact | 67 |
Range | 65 |
Stability | 20 |
Handling | 22 |
Reload Speed | 30 |
Rounds Per Minute | 150 |
Magazine | 13 |
Zoom | 21 |
Inventory Size | 53 |
Aim Assistance | 33 |
Airborne Effectiveness | 10 |
Recoil | 80 |
Weapon Pattern Completing Deepsight Resonance extractions on this weapon will unlock its Pattern.
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Deepsight Resonance Extractions required to unlock: 5
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Acquisition
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Season of the Wish Activities |
Imperative PvP Stats |
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Perks - Curated Roll
Intrinsic
- High-Impact Frame - Slow firing and high damage. This weapon is more accurate when stationary, moving slowly, and aiming down sights.
Sight / Barrel
- Chambered Compensator - Stable barrel attachment.
- Increases Stability.
- Improves Recoil Direction.
- Slightly decreases Handling Speed.
Magazine / Battery
- Steady Rounds - This magazine is optimized for recoil control.
- Greatly increases Stability.
- Slightly decreases Range.
Trait 1
- No Distractions - Aiming this weapon for a very short period of time reduces flinch.
Trait 2
- Explosive Payload — Projectiles create area of effect detonation on impact.
Origin Trait
- 35px Nano-Munitions - Being near allies slowly builds up a partial emergency ammo refill for the next time this weapon runs out of ammo. Emergency ammo amount increases with time spent near allies.
Perks - Random Rolls
Intrinsic
- High-Impact Frame - Slow firing and high damage. This weapon is more accurate when stationary, moving slowly, and aiming down sights.
Possible Sight / Barrel
- Extended Barrel - Weighty barrel extension.
- Increases range
- Decreases handling speed
- Moderately controls recoil
- Polygonal Rifling - Barrel optimized for recoil reduction.
- Increases Stability.
- Chambered Compensator - Stable barrel attachment.
- Increases Stability.
- Improves Recoil Direction.
- Slightly decreases Handling Speed.
- Smallbore - Dual strength barrel.
- Increases Range.
- Increases Stability.
- Corkscrew Rifling - Balanced barrel.
- Slightly increases Range and Stability.
- Slightly increases Handling Speed.
- Full Bore - Barrel optimized for distance.
- Greatly increases Range.
- Decreases Stability.
- Slightly decreases Handling Speed.
- Hammer-Forged Rifling - Durable ranged barrel.
- Increases Range.
- Arrowhead Brake - Lightly vented barrel.
- Greatly controls Recoil.
- Increases Handling Speed.
- Fluted Barrel - Ultra-light barrel.
- Greatly increases Handling Speed.
- Slightly increases Stability.
Possible Magazine / Battery
- Steady Rounds - This magazine is optimized for recoil control.
- Greatly increases Stability.
- Slightly decreases Range.
- Alloy Magazine - Faster Reload when the magazine is empty.
- Appended Mag - This weapon's magazine is built for higher capacity.
- Increases magazine size.
- Flared Magwell - Optimized for fast reloading.
- Slightly increases Stability.
- Greatly increases Reload Speed.
- Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
- Greatly increases magazine size.
- Greatly decreases Reload Speed.
- Tactical Mag - This weapon has multiple tactical improvements.
- Slightly increases Stability.
- Slightly increases Reload Speed.
- Slightly increases magazine size.
- Accurized Rounds - This weapon can fire longer distances.
- Increases Range.
Possible Trait 1
- Well-Rounded - Throwing a grenade or hitting a target with a charged melee grants a stacking bonus to weapon stability, handling, and range. Using a Super grants maximum stacks.
- Triple Tap - Rapidly landing precision hits will return one round to the magazine.
- Keep Away - Increased reload, range, and accuracy when no combatants are in close proximity.
- No Distractions - Aiming this weapon for a very short period of time reduces flinch.
- Rapid Hit - Rapid precision hits temporarily increase stability and reload speed.
- Demolitionist - Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.
- Subsistence - Defeating targets partially reloads the magazine from reserves with an increased amount of ammo.
Possible Trait 2
- Deconstruct - Dealing sustained damage grants bonus damage against vehicles and constructs and partially refills the magazine. Damage with Primary ammo or against constructs provides additional progress.Constructs include barricades, turrets, Stasis crystals, and other objects created in the field.
- Osmosis — Using your grenade ability changes this weapon's damage type to match your subclass until you stow it.
- Opening Shot - Improved accuracy and range on the opening shot of attack.
- Explosive Payload — Projectiles create area of effect detonation on impact.
- Adrenaline Junkie - This weapon gains increased damage and handling from final blows with grenades or this weapon.
- Attrition Orbs - Dealing sustained damage creates an Orb of Power.
- Kinetic Tremors - Sustained kinetic damage to a target emits a shockwave that damages any nearby targets.
Possible Origin Trait
- 35px Nano-Munitions - Being near allies slowly builds up a partial emergency ammo refill for the next time this weapon runs out of ammo. Emergency ammo amount increases with time spent near allies.
How to Obtain
Detailed explanation on how to acquire Imperative
Notes
Lore
Images
Versions
Weapons | |
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Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
Exotic Weapons |