False Promises

From Destiny 2 Wiki
Jump to: navigation, search
False Promises
False promises icon1.jpg
Attributes
Season 11
Type Auto Rifle
Slot Kinetic
Ammo Primary
Rarity Legendary
Damage Type Kinetic
Archetype High-Impact
Description Gripped in the hands of the desperate many.
Statistics
Impact 33
Range 75
Stability 25
Handling 42
Reload Speed 44
Rounds Per Minute 360
Magazine 32
Zoom 20
Inventory Size 54
Aim Assistance 52
Recoil 86
Bounce Intensity 14
Bounce Direction Tends Vertical
Acquisition
Contact public event.
False Promises PvP Stats

False Promises is a Legendary Auto Rifle.

Perks - Curated Roll

Intrinsic

  • High-impact frame icon1.png High-Impact Frame - Slow firing and high damage. This weapon is more accurate when stationary, moving slowly, and aiming down sights.

Sight / Barrel

  • Chambered compensator icon1.png Chambered Compensator - Stable barrel attachment.
    • Increases Stability.
    • Improves Recoil Direction.
    • Slightly decreases Handling Speed.

Magazine / Battery

  • Ricochet rounds icon1.png Ricochet Rounds - Rounds ricochet off hard surfaces.
    • Increases Stability.
    • Slightly increases Range.

Trait 1

  • Killing Wind icon.png Killing Wind - Final blows grant increased mobility, weapon range, and handling for a short duration.

Trait 2

Perks - Random Rolls

Possible Sight / Barrel

  • Arrowhead brake icon1.png Arrowhead Brake - Lightly vented barrel.
    • Greatly controls Recoil.
    • Increases Handling Speed.
  • Chambered compensator icon1.png Chambered Compensator - Stable barrel attachment.
    • Increases Stability.
    • Improves Recoil Direction.
    • Slightly decreases Handling Speed.
  • Corkscrew rifling icon1.png Corkscrew Rifling - Balanced barrel.
    • Slightly increases Range and Stability.
    • Slightly increases Handling Speed.
  • Extended barrel icon1.png Extended Barrel - Weighty barrel extension.
    • Increases range
    • Decreases handling speed
    • Moderately controls recoil
  • Fluted barrel icon1.png Fluted Barrel - Ultra-light barrel.
    • Greatly increases Handling Speed.
    • Slightly increases Stability.
  • Full bore icon1.png Full Bore - Barrel optimized for distance.
    • Greatly increases Range.
    • Decreases Stability.
    • Slightly decreases Handling Speed.
  • Hammer-forged rifling icon1.png Hammer-Forged Rifling - Durable ranged barrel.
    • Increases Range.
  • Polygonal rifling icon1.png Polygonal Rifling - Barrel optimized for recoil reduction.
    • Increases Stability.
  • Smallbore icon1.png Smallbore - Dual strength barrel.
    • Increases Range.
    • Increases Stability.

Possible Magazine / Battery

  • Extended mag icon1.png Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
    • Greatly increases magazine size.
    • Greatly decreases Reload Speed.
  • Alloy magazine icon1.png Alloy Magazine - Faster Reload when the magazine is empty.
  • Appended mag icon1.png Appended Mag - This weapon's magazine is built for higher capacity.
    • Increases magazine size.
  • Armor-piercing rounds icon1.png Armor-Piercing Rounds - Rounds cause extra damage to shields and overpenetrate targets.
    • Slightly increases Range.
  • High-caliber rounds icon1.png High-Caliber Rounds - Shots from this weapon knock the target back farther.
    • Slightly increases Range.
  • Ricochet rounds icon1.png Ricochet Rounds - Rounds ricochet off hard surfaces.
    • Increases Stability.
    • Slightly increases Range.
  • Flared magwell icon1.png Flared Magwell - Optimized for fast reloading.
    • Slightly increases Stability.
    • Greatly increases Reload Speed.
  • Light mag icon1.png Light Mag — Improved reload and range.
    • Increases reload speed
    • Slightly increases range

Possible Trait 1

  • Underdog icon1.png Underdog - This weapon gains a boost to reload speed as your health gets lower.
  • Threat detector icon1.png Threat Detector - Greatly increased reload, stability, and handling when targets are in close proximity.
  • Overflow icon1.png Overflow - Picking up Special or Heavy ammo automatically loads this weapon beyond normal capacity.
  • Killing Wind icon.png Killing Wind - Final blows grant increased mobility, weapon range, and handling for a short duration.
  • Dynamic Sway Reduction.png Dynamic Sway Reduction - When holding down the trigger, this weapon's sway-reduction system boosts accuracy and Stability over time.
  • Feeding frenzy icon1.png Feeding Frenzy - Each rapid kill with this weapon progressively increases reload speed for a short time.
  • Subsistence icon1.png Subsistence - Defeating targets partially reloads the magazine from reserves with an increased amount of ammo.

Possible Trait 2

  • Sympathetic Arsenal icon.png Sympathetic Arsenal - Reloading a short time after a final blow also reloads stowed weapons.
  • Surrounded icon1.png Surrounded - This weapon gains bonus damage when three or more enemies are in close proximity.
  • Swashbuckler icon1.png Swashbuckler - This weapon gains increased damage from melee kills and kills with this weapon.
  • Unrelenting icon.png Unrelenting - Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.
  • Zen moment icon1.png Zen Moment - Causing damage with this weapon increases its stability. Improves base stability.
  • Eye of the storm icon1.png Eye of the Storm - This weapon becomes more accurate and boosts handling as your health gets lower.
  • Rampage icon1.png Rampage - Final blows with this weapon grant increased damage for an improved duration. Stacks 3 times.

Lore

The Spider eyes the Drifter, boots to bandana.

"Mm. My favorite…" Spider trails off with a drag of ether to select a title befitting the Drifter, "…nothing."

"You think this'll take?" The Drifter says and nods skyward, kicking an empty ether canister off the side of their floating mote of Reef. Red streaks burn in the star-sea sky beyond the vast cloud of asteroids and dust, drawing the shape of a new constellation as the Warmind launches fresh guns.

"An 'almighty' effort. Splendid." Spider steps off a transit craft, alone. "We could have met in… a more protected place."

"You don't like being seen with me?"

"The Spider is a friend to all, but not all my friends are friends," Spider says and focuses his gaze on the Drifter. "You should have come to me."

"You keep too many bodies around. Bodies can stab you in the back."

"Running shows your back," the Spider's voice shudders, "to everyone."

Drifter pauses a moment and looks around at the desolate scape. Small boulders hang in space. They slowly drift towards each other, make contact, and bounce away on random trajectories. Some stick; incorporated via destructive consummation. He scowls and turns back to Spider. "Stretch your legs. No one here for miles."

The Spider unfurls himself, slurping a heavy vacuumous drag from his rebreather. Fully upright, he dwarfs the Drifter in shadow. "Isolation… is not the same as protection, friend."

"Friendship gonna save us from what's coming?" Drifter asks. He places his fingertips together, the space between his hands resembling a triangle.

"The odds aren't in your favor, but…" a guttural laugh ripples from Spider's belly and sends vibration through the loose-packed dirt underfoot, "I'm the wrong one to come to for comfort."

"I get it. You tried running last time. Didn't work. Now you're trying to hide. Let me give you some advice: that don't work either."

"Hiding? the Spider asks and waits. "The board changes. The board clears. I don't play, I just price the pieces."

"Cold-blooded. World's ending and you want a run at it for all it's got."

"'End' is a matter of perspective. Devastation is oftentimes," he says with a breath, "profitable."

"What if nothing's left? Skin and bones?"

"There's always ivory among the bones."

"Bull."

Spider slings a single breathy, "Ha."

"You remind me of my compatriots." Spider wraps his fingers around a small clod of earth drifting by. "They looked at the Whirlwind, just like you. Scared." He closes his hand, crushing the clod into a dense mound. It fractures into several pieces that waft away as Spider releases his grip. "But here we are, living on anyway."

"Yeah. Fallen."

"Fallen. I hold favor among Witches, and Kells, and whispering agents… of every shade and shape. My web is vast, and I have proven useful. Let the kings bloody each other. I'll direct the runoff."

"You talking about Guardians? Hate to break it to you, but they're a cheap date."

"Cheap is malleable. Cheap becomes… cheaper in desperation."

"Yeah." The Drifter pulls a small and ornate box of Awoken design from his rucksack. "Who you lookin' for with this anyway?"

The Spider steps toward Drifter, smothering his personal space. "Options, my dear rogue; tangled in the web." He takes the box with his dominant arms and plops two stuffed sacks of Ghost shells into the Drifter's hands with his others.

"Went through hell to get that little box. Don't come with no throne," Drifter says, holding his voice steady, jaw tense to stay the trembling.

The Spider chitters as a shiver runs through him. "No. Just a looking-glass window. Good business, friend." The hulking Fallen Don turns to leave. "Remember… remain useful."

"When you find 'em, you sure the past won't come knocking?"

"No one minds the Spider."

"Lucky."

Images

False Promises1.jpg


Weapons
Primary Auto RiflesScout RiflesPulse RiflesHand CannonsSubmachine GunsSidearmsCombat Bows
Special ShotgunsBreech Grenade LaunchersFusion RiflesSniper RiflesTrace RiflesGlaivesRocket Sidearms
Heavy SwordsDrum Grenade LaunchersRocket LaunchersLinear Fusion RiflesMachine Guns
Exotic Weapons