False Promises
False Promises
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Attributes
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Season | 26 |
Type | Auto Rifle |
Slot | Kinetic |
Ammo | Primary |
Rarity | Legendary |
Damage Type | Stasis |
Foundry | ????? |
Archetype | ????? |
Description | Gripped in the hands of the desperate many. |
Statistics
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Impact | 33 |
Range | 72 |
Stability | 29 |
Handling | 35 |
Reload Speed | 38 |
Rounds Per Minute | 360 |
Magazine | 31 |
Zoom | 20 |
Inventory Size | 54 |
Aim Assistance | 52 |
Airborne Effectiveness | 10 |
Recoil | 86 |
Acquisition
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Episode: Heresy Activities |
False Promises PvP Stats |
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Perks - Curated Roll
Intrinsic
High-Impact Frame - Slow firing and high damage. This weapon is more accurate when stationary, moving slowly, and aiming down sights.
Sight / Barrel
Chambered Compensator - Stable barrel attachment.
- Increases Stability.
- Improves Recoil Direction.
- Slightly decreases Handling Speed.
Magazine / Battery
Ricochet Rounds - Rounds ricochet off hard surfaces.
- Increases Stability.
- Slightly increases Range.
Trait 1
Enlightened Action - Dealing damage improves reload speed and handling.
Trait 2
Cascade Point - Final blows or sustained precision hits with another weapon increase this weapon's rate of fire for a short duration.
Origin Trait
Perks - Random Rolls
Intrinsic
High-Impact Frame - Slow firing and high damage. This weapon is more accurate when stationary, moving slowly, and aiming down sights.
Possible Sight / Barrel
Arrowhead Brake - Lightly vented barrel.
- Greatly controls Recoil.
- Increases Handling Speed.
Smallbore - Dual strength barrel.
- Increases Range.
- Increases Stability.
Fluted Barrel - Ultra-light barrel.
- Greatly increases Handling Speed.
- Slightly increases Stability.
Hammer-Forged Rifling - Durable ranged barrel.
- Increases Range.
Chambered Compensator - Stable barrel attachment.
- Increases Stability.
- Improves Recoil Direction.
- Slightly decreases Handling Speed.
Corkscrew Rifling - Balanced barrel.
- Slightly increases Range and Stability.
- Slightly increases Handling Speed.
Extended Barrel - Weighty barrel extension.
- Increases range
- Decreases handling speed
- Moderately controls recoil
Full Bore - Barrel optimized for distance.
- Greatly increases Range.
- Decreases Stability.
- Slightly decreases Handling Speed.
Polygonal Rifling - Barrel optimized for recoil reduction.
- Increases Stability.
Possible Magazine / Battery
Appended Mag - This weapon's magazine is built for higher capacity.
- Increases magazine size.
Armor-Piercing Rounds - Rounds cause extra damage to shields and overpenetrate targets.
- Slightly increases Range.
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Flared Magwell - Optimized for fast reloading.
- Slightly increases Stability.
- Greatly increases Reload Speed.
High-Caliber Rounds - Shots from this weapon knock the target back farther.
- Slightly increases Range.
Ricochet Rounds - Rounds ricochet off hard surfaces.
- Increases Stability.
- Slightly increases Range.
Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
- Greatly increases magazine size.
- Greatly decreases Reload Speed.
Alloy Magazine - Faster Reload when the magazine is empty.
Light Mag — Improved reload and range.
- Increases reload speed
- Slightly increases range
Possible Trait 1
Loose Change - Applying an elemental debuff to a target increases this weapon's reload speed for an improved duration.
Feeding Frenzy - Each rapid kill with this weapon progressively increases reload speed for a short time.
Ambitious Assassin - Greatly overflows the magazine based on the number of defeated targets before reloading.
Dynamic Sway Reduction - When holding down the trigger, this weapon's sway-reduction system boosts accuracy and Stability over time.
Enlightened Action - Dealing damage improves reload speed and handling.
Surplus - Substantially increases handling, reload speed, and stability for each fully charged ability.
Possible Trait 2
Cascade Point - Final blows or sustained precision hits with another weapon increase this weapon's rate of fire for a short duration.
Headstone - Precision final blows spawn a Stasis crystal at a target's location. Improves stability.
Swashbuckler - This weapon gains increased damage from melee kills and kills with this weapon.
Zen Moment - Causing damage with this weapon increases its stability. Improves base stability.
Rampage - Final blows with this weapon grant increased damage for an improved duration. Stacks 3 times.
High Ground - This weapon gains bonus damage when attacking targets from higher ground. Increases reload.
Possible Origin Trait
How to Obtain
Detailed explanation on how to acquire False Promises
Notes
Lore
Gripped in the hands of the desperate many.
The Spider eyes the Drifter, boots to bandana.
"Mm. My favoriteâ¦" Spider trails off with a drag of ether to select a title befitting the Drifter, "â¦nothing."
"You think this'll take?" The Drifter says and nods skyward, kicking an empty ether canister off the side of their floating mote of Reef. Red streaks burn in the star-sea sky beyond the vast cloud of asteroids and dust, drawing the shape of a new constellation as the Warmind launches fresh guns.
"An 'almighty' effort. Splendid." Spider steps off a transit craft, alone. "We could have met in⦠a more protected place."
"You don't like being seen with me?"
"The Spider is a friend to all, but not all my friends are friends," Spider says and focuses his gaze on the Drifter. "You should have come to me."
"You keep too many bodies around. Bodies can stab you in the back."
"Running shows your back," the Spider's voice shudders, "to everyone."
Drifter pauses a moment and looks around at the desolate scape. Small boulders hang in space. They slowly drift towards each other, make contact, and bounce away on random trajectories. Some stick; incorporated via destructive consummation. He scowls and turns back to Spider. "Stretch your legs. No one here for miles."
The Spider unfurls himself, slurping a heavy vacuumous drag from his rebreather. Fully upright, he dwarfs the Drifter in shadow. "Isolation⦠is not the same as protection, friend."
"Friendship gonna save us from what's coming?" Drifter asks. He places his fingertips together, the space between his hands resembling a triangle.
"The odds aren't in your favor, butâ¦" a guttural laugh ripples from Spider's belly and sends vibration through the loose-packed dirt underfoot, "I'm the wrong one to come to for comfort."
"I get it. You tried running last time. Didn't work. Now you're trying to hide. Let me give you some advice: that don't work either."
"Hiding? the Spider asks and waits. "The board changes. The board clears. I don't play, I just price the pieces."
"Cold-blooded. World's ending and you want a run at it for all it's got."
"'End' is a matter of perspective. Devastation is oftentimes," he says with a breath, "profitable."
"What if nothing's left? Skin and bones?"
"There's always ivory among the bones."
"Bull."
Spider slings a single breathy, "Ha."
"You remind me of my compatriots." Spider wraps his fingers around a small clod of earth drifting by. "They looked at the Whirlwind, just like you. Scared." He closes his hand, crushing the clod into a dense mound. It fractures into several pieces that waft away as Spider releases his grip. "But here we are, living on anyway."
"Yeah. Fallen."
"Fallen. I hold favor among Witches, and Kells, and whispering agents⦠of every shade and shape. My web is vast, and I have proven useful. Let the kings bloody each other. I'll direct the runoff."
"You talking about Guardians? Hate to break it to you, but they're a cheap date."
"Cheap is malleable. Cheap becomes⦠cheaper in desperation."
"Yeah." The Drifter pulls a small and ornate box of Awoken design from his rucksack. "Who you lookin' for with this anyway?"
The Spider steps toward Drifter, smothering his personal space. "Options, my dear rogue; tangled in the web." He takes the box with his dominant arms and plops two stuffed sacks of Ghost shells into the Drifter's hands with his others.
"Went through hell to get that little box. Don't come with no throne," Drifter says, holding his voice steady, jaw tense to stay the trembling.
The Spider chitters as a shiver runs through him. "No. Just a looking-glass window. Good business, friend." The hulking Fallen Don turns to leave. "Remember⦠remain useful."
"When you find 'em, you sure the past won't come knocking?"
"No one minds the Spider."
"Lucky."
Images
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Weapons | |
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Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
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