False Promises
False Promises
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Attributes
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Season | 11 |
Type | Auto Rifle |
Slot | Kinetic |
Ammo | Primary |
Rarity | Legendary |
Damage Type | Kinetic |
Archetype | High-Impact |
Description | Gripped in the hands of the desperate many. |
Statistics
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Impact | 33 |
Range | 75 |
Stability | 25 |
Handling | 42 |
Reload Speed | 44 |
Rounds Per Minute | 360 |
Magazine | 32 |
Zoom | 20 |
Inventory Size | 54 |
Aim Assistance | 52 |
Recoil | 86 |
Bounce Intensity | 14 |
Bounce Direction | Tends Vertical |
Acquisition
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Contact public event. |
False Promises PvP Stats |
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False Promises is a Legendary Auto Rifle.
Perks - Curated Roll
Intrinsic
- High-Impact Frame - Slow firing and high damage. This weapon is more accurate when stationary, moving slowly, and aiming down sights.
Sight / Barrel
- Chambered Compensator - Stable barrel attachment.
- Increases Stability.
- Improves Recoil Direction.
- Slightly decreases Handling Speed.
Magazine / Battery
- Ricochet Rounds - Rounds ricochet off hard surfaces.
- Increases Stability.
- Slightly increases Range.
Trait 1
- Killing Wind - Final blows grant increased mobility, weapon range, and handling for a short duration.
Trait 2
- Sympathetic Arsenal - Reloading a short time after a final blow also reloads stowed weapons.
Perks - Random Rolls
Possible Sight / Barrel
- Arrowhead Brake - Lightly vented barrel.
- Greatly controls Recoil.
- Increases Handling Speed.
- Chambered Compensator - Stable barrel attachment.
- Increases Stability.
- Improves Recoil Direction.
- Slightly decreases Handling Speed.
- Corkscrew Rifling - Balanced barrel.
- Slightly increases Range and Stability.
- Slightly increases Handling Speed.
- Extended Barrel - Weighty barrel extension.
- Increases range
- Decreases handling speed
- Moderately controls recoil
- Fluted Barrel - Ultra-light barrel.
- Greatly increases Handling Speed.
- Slightly increases Stability.
- Full Bore - Barrel optimized for distance.
- Greatly increases Range.
- Decreases Stability.
- Slightly decreases Handling Speed.
- Hammer-Forged Rifling - Durable ranged barrel.
- Increases Range.
- Polygonal Rifling - Barrel optimized for recoil reduction.
- Increases Stability.
- Smallbore - Dual strength barrel.
- Increases Range.
- Increases Stability.
Possible Magazine / Battery
- Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
- Greatly increases magazine size.
- Greatly decreases Reload Speed.
- Alloy Magazine - Faster Reload when the magazine is empty.
- Appended Mag - This weapon's magazine is built for higher capacity.
- Increases magazine size.
- Armor-Piercing Rounds - Rounds cause extra damage to shields and overpenetrate targets.
- Slightly increases Range.
- High-Caliber Rounds - Shots from this weapon knock the target back farther.
- Slightly increases Range.
- Ricochet Rounds - Rounds ricochet off hard surfaces.
- Increases Stability.
- Slightly increases Range.
- Flared Magwell - Optimized for fast reloading.
- Slightly increases Stability.
- Greatly increases Reload Speed.
- Light Mag — Improved reload and range.
- Increases reload speed
- Slightly increases range
Possible Trait 1
- Underdog - This weapon gains a boost to reload speed as your health gets lower.
- Threat Detector - Greatly increased reload, stability, and handling when targets are in close proximity.
- Overflow - Picking up Special or Heavy ammo automatically loads this weapon beyond normal capacity.
- Killing Wind - Final blows grant increased mobility, weapon range, and handling for a short duration.
- Dynamic Sway Reduction - When holding down the trigger, this weapon's sway-reduction system boosts accuracy and Stability over time.
- Feeding Frenzy - Each rapid kill with this weapon progressively increases reload speed for a short time.
- Subsistence - Defeating targets partially reloads the magazine from reserves with an increased amount of ammo.
Possible Trait 2
- Sympathetic Arsenal - Reloading a short time after a final blow also reloads stowed weapons.
- Surrounded - This weapon gains bonus damage when three or more enemies are in close proximity.
- Swashbuckler - This weapon gains increased damage from melee kills and kills with this weapon.
- Unrelenting - Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.
- Zen Moment - Causing damage with this weapon increases its stability. Improves base stability.
- Eye of the Storm - This weapon becomes more accurate and boosts handling as your health gets lower.
- Rampage - Final blows with this weapon grant increased damage for an improved duration. Stacks 3 times.
Lore
The Spider eyes the Drifter, boots to bandana.
"Mm. My favorite…" Spider trails off with a drag of ether to select a title befitting the Drifter, "…nothing."
"You think this'll take?" The Drifter says and nods skyward, kicking an empty ether canister off the side of their floating mote of Reef. Red streaks burn in the star-sea sky beyond the vast cloud of asteroids and dust, drawing the shape of a new constellation as the Warmind launches fresh guns.
"An 'almighty' effort. Splendid." Spider steps off a transit craft, alone. "We could have met in… a more protected place."
"You don't like being seen with me?"
"The Spider is a friend to all, but not all my friends are friends," Spider says and focuses his gaze on the Drifter. "You should have come to me."
"You keep too many bodies around. Bodies can stab you in the back."
"Running shows your back," the Spider's voice shudders, "to everyone."
Drifter pauses a moment and looks around at the desolate scape. Small boulders hang in space. They slowly drift towards each other, make contact, and bounce away on random trajectories. Some stick; incorporated via destructive consummation. He scowls and turns back to Spider. "Stretch your legs. No one here for miles."
The Spider unfurls himself, slurping a heavy vacuumous drag from his rebreather. Fully upright, he dwarfs the Drifter in shadow. "Isolation… is not the same as protection, friend."
"Friendship gonna save us from what's coming?" Drifter asks. He places his fingertips together, the space between his hands resembling a triangle.
"The odds aren't in your favor, but…" a guttural laugh ripples from Spider's belly and sends vibration through the loose-packed dirt underfoot, "I'm the wrong one to come to for comfort."
"I get it. You tried running last time. Didn't work. Now you're trying to hide. Let me give you some advice: that don't work either."
"Hiding? the Spider asks and waits. "The board changes. The board clears. I don't play, I just price the pieces."
"Cold-blooded. World's ending and you want a run at it for all it's got."
"'End' is a matter of perspective. Devastation is oftentimes," he says with a breath, "profitable."
"What if nothing's left? Skin and bones?"
"There's always ivory among the bones."
"Bull."
Spider slings a single breathy, "Ha."
"You remind me of my compatriots." Spider wraps his fingers around a small clod of earth drifting by. "They looked at the Whirlwind, just like you. Scared." He closes his hand, crushing the clod into a dense mound. It fractures into several pieces that waft away as Spider releases his grip. "But here we are, living on anyway."
"Yeah. Fallen."
"Fallen. I hold favor among Witches, and Kells, and whispering agents… of every shade and shape. My web is vast, and I have proven useful. Let the kings bloody each other. I'll direct the runoff."
"You talking about Guardians? Hate to break it to you, but they're a cheap date."
"Cheap is malleable. Cheap becomes… cheaper in desperation."
"Yeah." The Drifter pulls a small and ornate box of Awoken design from his rucksack. "Who you lookin' for with this anyway?"
The Spider steps toward Drifter, smothering his personal space. "Options, my dear rogue; tangled in the web." He takes the box with his dominant arms and plops two stuffed sacks of Ghost shells into the Drifter's hands with his others.
"Went through hell to get that little box. Don't come with no throne," Drifter says, holding his voice steady, jaw tense to stay the trembling.
The Spider chitters as a shiver runs through him. "No. Just a looking-glass window. Good business, friend." The hulking Fallen Don turns to leave. "Remember… remain useful."
"When you find 'em, you sure the past won't come knocking?"
"No one minds the Spider."
"Lucky."
Images
Weapons | |
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Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
Exotic Weapons |