Buzzard (Adept)

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Buzzard (Adept)
Attributes
Season 20
Type Sidearm
Slot Kinetic
Ammo Primary
Rarity Legendary
Damage Type Kinetic
Foundry ?????
Archetype ?????
Description Circle 'round, great harbinger of death.
Statistics
Impact 49
Range 36
Stability 67
Handling 51
Reload Speed 30
Rounds Per Minute 300
Magazine 15
Zoom 12
Inventory Size 44
Aim Assistance 89
Airborne Effectiveness 12
Recoil 94
Acquisition
Grandmaster Nightfall
Buzzard (Adept) PvP Stats

Buzzard (Adept) is a Legendary Sidearm.

Perks - Curated Roll

Intrinsic

Sight / Barrel

  • Extended Barrel - Weighty barrel extension.
    • Increases range
    • Decreases handling speed
    • Moderately controls recoil

Magazine / Battery

Trait 1

  • Pulse Monitor - Automatically reloads the magazine and improves weapon handling when wounded—even when this weapon is stowed.

Trait 2

  • Rangefinder - Aiming this weapon increases its effective range and zoom magnification. Increased projectile velocity while aiming Rocket Launchers, Grenade Launchers, and Bows.

Origin Trait

  • Stunning Recovery - Stunning a Champion partially refills your magazine, triggers health regeneration, and improves recovery for a short duration.
  • Vanguard's Vindication - Final blows with this weapon grant a small amount of health.

Perks - Random Rolls

Intrinsic

Possible Sight / Barrel

  • Arrowhead Brake - Lightly vented barrel.
    • Greatly controls Recoil.
    • Increases Handling Speed.
  • Chambered Compensator - Stable barrel attachment.
    • Increases Stability.
    • Improves Recoil Direction.
    • Slightly decreases Handling Speed.
  • Corkscrew Rifling - Balanced barrel.
    • Slightly increases Range and Stability.
    • Slightly increases Handling Speed.
  • Extended Barrel - Weighty barrel extension.
    • Increases range
    • Decreases handling speed
    • Moderately controls recoil
  • Fluted Barrel - Ultra-light barrel.
    • Greatly increases Handling Speed.
    • Slightly increases Stability.
  • Full Bore - Barrel optimized for distance.
    • Greatly increases Range.
    • Decreases Stability.
    • Slightly decreases Handling Speed.
  • Hammer-Forged Rifling - Durable ranged barrel.
    • Increases Range.
  • Polygonal Rifling - Barrel optimized for recoil reduction.
    • Increases Stability.
  • Smallbore - Dual strength barrel.
    • Increases Range.
    • Increases Stability.

Possible Magazine / Battery

  • Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
    • Greatly increases magazine size.
    • Greatly decreases Reload Speed.
  • Alloy Magazine - Faster Reload when the magazine is empty.
  • Appended Mag - This weapon's magazine is built for higher capacity.
    • Increases magazine size.
  • Armor-Piercing Rounds - Rounds cause extra damage to shields and overpenetrate targets.
    • Slightly increases Range.
  • High-Caliber Rounds - Shots from this weapon knock the target back farther.
    • Slightly increases Range.
  • Ricochet Rounds - Rounds ricochet off hard surfaces.
    • Increases Stability.
    • Slightly increases Range.
  • Flared Magwell - Optimized for fast reloading.
    • Slightly increases Stability.
    • Greatly increases Reload Speed.
  • Light Mag — Improved reload and range.
    • Increases reload speed
    • Slightly increases range

Possible Trait 1

  • Encore - Precision final blows grant a stacking range bonus to this weapon. Non-precision final blows remove range stacks but grant bonus accuracy and stability when all range stacks have been removed.
  • Fourth Time's the Charm - Rapidly landing precision hits will return two rounds to the magazine. Increases time between precision shots.
  • Compulsive Reloader - Grants increased reload speed when close to full magazine.
  • Pulse Monitor - Automatically reloads the magazine and improves weapon handling when wounded—even when this weapon is stowed.
  • Perpetual Motion - This weapon gains bonus stability, handling, and reload speed while the wielder is in motion.
  • Overflow - Picking up Special or Heavy ammo automatically loads this weapon beyond normal capacity.

Possible Trait 2

  • Frenzy - Being in combat for an extended time increases damage, handling, and reload for this weapon for an improved duration until you are out of combat.
  • Vorpal Weapon - Increased damage against bosses, vehicles, and Guardians with their Super active.
  • Multikill Clip - Reloading grants increased damage based on the number of rapid kills made beforehand.
  • Rangefinder - Aiming this weapon increases its effective range and zoom magnification. Increased projectile velocity while aiming Rocket Launchers, Grenade Launchers, and Bows.
  • Kinetic Tremors - Sustained kinetic damage to a target emits a shockwave that damages any nearby targets.
  • Swashbuckler - This weapon gains increased damage from melee kills and kills with this weapon.

Possible Origin Trait

  • Stunning Recovery - Stunning a Champion partially refills your magazine, triggers health regeneration, and improves recovery for a short duration.
  • Vanguard's Vindication - Final blows with this weapon grant a small amount of health.

How to Obtain

Detailed explanation on how to acquire Buzzard (Adept)

Notes

Lore

Circle 'round, great harbinger of death.

"This is foolish," Mithrax says, empty hands spread.

The Trostland forest had been quiet until three Eliksni jumped from their hiding places with weapons sparking with Arc energy. Two Dregs and a Vandal. They bear House Salvation's sigil.

"Misraaks, the Forsaken," one Dreg clicks, brandishing a spear. "Come to kill us?"

"No," he says, staring them down. "I will not harm you."

"You lie like a Human."

Mithrax sees the shift of the spear in the Dreg's hands the moment before he lunges. The Kell avoids its thrust and grips the Dreg by his head, slamming it into the ground with a hard crack. The Vandal draws a sidearm. Mithrax rushes him, grabs him by the wrist, and wrenches the gun upward. The Vandal's lower hand jabs a knife in the soft flesh between Mithrax's carapace. He barely feels it - the Kell of Light puts a hand around his attacker's throat and squeezes the life from him.

The third flees. Mithrax lets him.

The Kell pulls the knife from his side and drops it among the pine needles, pressing a hand to his wound.

Perhaps, when all the violence was done, the future he could give the Eliksni would be worth it. Would justify everything he had done. Every death, every act of cruelty... or kindness. Or love.

He knows that Eramis hoped for the same.

For now, Mithrax can only leave the two Eliksni where they lie. He will come back later for their funeral rites.

Images

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