Blast Furnace
Blast Furnace
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Attributes
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Season | 23 |
Type | Pulse Rifle |
Slot | Kinetic |
Ammo | Primary |
Rarity | Legendary |
Damage Type | Kinetic |
Foundry | BRAVE Arsenal |
Archetype | Aggressive Burst |
Description | Forged in the hottest fires. |
Statistics
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Impact | 35 |
Range | 81 |
Stability | 68 |
Handling | 32 |
Reload Speed | 42 |
Rounds Per Minute | 450 |
Magazine | 39 |
Zoom | 18 |
Inventory Size | 55 |
Aim Assistance | 42 |
Recoil | 65 |
Blast Furnace is a Legendary Pulse Rifle.
Perks - Curated Roll
Intrinsic
- Aggressive Burst — Hard-hitting four-burst fire.
Barrel
- Smallbore - Dual strength barrel.
- Increases Range.
- Increases Stability.
Magazine
- Tactical Mag - This weapon has multiple tactical improvements.
- Slightly increases Stability.
- Slightly increases Reload Speed.
- Slightly increases magazine size.
Trait 1
- Perpetual Motion - This weapon gains bonus stability, handling, and reload speed while the wielder is in motion.
Trait 2
- Kill Clip - Reloading after defeating a target grants increased damage for an improved duration.
Origin Trait
- 35px Indomitability - Final blows grant grenade energy when playing a Light subclass or melee energy when playing a Darkness subclass.
Perks - Random Rolls
Intrinsic
- Aggressive Burst — Hard-hitting four-burst fire.
Possible Barrel
- Smallbore - Dual strength barrel.
- Increases Range.
- Increases Stability.
- Hammer-Forged Rifling - Durable ranged barrel.
- Increases Range.
- Fluted Barrel - Ultra-light barrel.
- Greatly increases Handling Speed.
- Slightly increases Stability.
- Polygonal Rifling - Barrel optimized for recoil reduction.
- Increases Stability.
- Corkscrew Rifling - Balanced barrel.
- Slightly increases Range and Stability.
- Slightly increases Handling Speed.
- Full Bore - Barrel optimized for distance.
- Greatly increases Range.
- Decreases Stability.
- Slightly decreases Handling Speed.
- Arrowhead Brake - Lightly vented barrel.
- Greatly controls Recoil.
- Increases Handling Speed.
- Extended Barrel - Weighty barrel extension.
- Increases range
- Decreases handling speed
- Moderately controls recoil
- Chambered Compensator - Stable barrel attachment.
- Increases Stability.
- Improves Recoil Direction.
- Slightly decreases Handling Speed.
Possible Magazine
- Accurized Rounds - This weapon can fire longer distances.
- Increases Range.
- Drop Mag - Magazine drops on reload, wasting ammunition but greatly increasing Reload Speed.
- Appended Mag - This weapon's magazine is built for higher capacity.
- Increases magazine size.
- Tactical Mag - This weapon has multiple tactical improvements.
- Slightly increases Stability.
- Slightly increases Reload Speed.
- Slightly increases magazine size.
- Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
- Greatly increases magazine size.
- Greatly decreases Reload Speed.
- Steady Rounds - This magazine is optimized for recoil control.
- Greatly increases Stability.
- Slightly decreases Range.
- Alloy Magazine - Faster Reload when the magazine is empty.
- Flared Magwell - Optimized for fast reloading.
- Slightly increases Stability.
- Greatly increases Reload Speed.
Possible Trait 1
- Shoot to Loot - Shooting an ammo brick picks it up and automatically reloads all of your equipped weapons from reserves.
- Kinetic Tremors - Sustained kinetic damage to a target emits a shockwave that damages any nearby targets.
- Zen Moment - Causing damage with this weapon increases its stability. Improves base stability.
- Headseeker - Body shots landed with this weapon increase precision damage for a short time. Improves stability.
- Perpetual Motion - This weapon gains bonus stability, handling, and reload speed while the wielder is in motion.
- Snapshot Sights - Faster time to aim down sights. Stability is increased.
- Keep Away - Increased reload, range, and accuracy when no combatants are in close proximity.
Possible Trait 2
- Firefly — Precision kills with this weapon increase reload speed and cause the target to explode, dealing Solar damage to nearby enemies.
- Kill Clip - Reloading after defeating a target grants increased damage for an improved duration.
- Rampage - Final blows with this weapon grant increased damage for an improved duration. Stacks 3 times.
- Frenzy - Being in combat for an extended time increases damage, handling, and reload for this weapon for an improved duration until you are out of combat.
- Rapid Hit - Rapid precision hits temporarily increase stability and reload speed.
- 35px Desperate Measures — Weapon final blows grant bonus damage. Melee and grenade final blows grant a larger damage bonus that can stack.
- One for All - Hitting three separate targets increases damage for a moderate duration.
Possible Origin Trait
- 35px Indomitability - Final blows grant grenade energy when playing a Light subclass or melee energy when playing a Darkness subclass.
Lore
Forged in the hottest fires.
"…And I'll personally produce a limited number of previously unreleased designs. An alternate version of Blast Furnace, for example," Ada-1 explained.
"First you strong-arm us into altering our specs," the VEIST rep scoffed, "And now you come begging for the very models the Vanguard rejected."
"They would have turned the Crucible into a graveyard," Shaxx interjected. "I don't regret—"
"I think what Lord Shaxx means to say," Ada-1 interrupted, shooting the Titan a razor-sharp glance, "is that your prototypes were ahead of market. Their time to shine is now."
"Can the soft sell," replied the Omolon rep. "The numbers are right, so we're in."
"But what's the catch?" the VEIST rep asked suspiciously.
"No catch." Ada-1 steepled her fingers. "In a year's time, we'll all be dead."
The reps shifted uncomfortably.
"Or, we'll have defeated the Witness," she continued. "In either case, it's time to diversify our offerings. With newly released designs… and more."
The VEIST rep arched her eyebrow. "What do you have in mind?"
Ada's tone warmed slightly. "Just an idea. There's an old Cosmodrome program whose revival I think could be quite useful."
Images
Variants
Weapons | |
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Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
Exotic Weapons |