The Enigma
From Destiny 2 Wiki
The Enigma
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Attributes
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Season | 16 |
Type | Glaive |
Slot | Energy |
Ammo | Special |
Rarity | Legendary |
Damage Type | Void |
Archetype | Adaptive Glaive |
Description | A weapon forged from an ancient memory, purpose-built for your hand. |
Statistics
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Impact | 80 |
Range | 55 |
Shield Duration | 45 |
Handling | 35 |
Reload Speed | 40 |
Rounds Per Minute | 55 |
Magazine | 4 |
Inventory Size | 45 |
Aim Assistance | 61 |
Airborne Effectiveness | 5 |
Weapon Pattern This Pattern is unlocked through a quest.
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Acquisition
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The Witch Queen campaign | |
The Relic Quest reward. Must be shaped.
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The Enigma PvP Stats |
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The Enigma is a Legendary Glaive.
Perks - Curated Roll
Intrinsic
- Adaptive Glaive - Hybrid melee/ranged polearm with a frontal shield.
- Generates energy on dealing ranged damage.
- [Aim Down Sights] : Raise shield, depleting energy over time.
- [Melee] : Kinetic melee combo.
Haft
- Low-Impedance Windings - Improved output efficiency.
- Increases shield duration
- Slightly increases reload speed
- Decreases range
Magazine
- Swap Mag — Swap weapons much faster for a short duration after emptying the magazine.
Trait 1
- Subsistence - Defeating targets partially reloads the magazine from reserves with an increased amount of ammo.
Trait 2
- Kill Clip - Reloading after defeating a target grants increased damage for an improved duration.
Origin Trait
- Psychohack - Sustained damage from this weapon lowers the target's damage output for a short duration.
Perks - Shaped
Intrinsic
- Adaptive Glaive - Hybrid melee/ranged polearm with a frontal shield.
- Generates energy on dealing ranged damage.
- [Aim Down Sights] : Raise shield, depleting energy over time.
- [Melee] : Kinetic melee combo.
Possible Haft
- Ballistic Tuning - Power diverted from shield.
- Greatly increases range
- Decreases shield duration
- Supercooled Accelerator - Optimized for extended range.
- Increases range
- Slightly decreases reload speed
- Slightly decreases handling speed
- Tempered Truss Rod - High stiffness for quick handling.
- Greatly increases handling speed
- Slightly decreases reload speed
- Slightly decreases range
- Low-Impedance Windings - Improved output efficiency.
- Increases shield duration
- Slightly increases reload speed
- Decreases range
- Auxiliary Reserves - Additional energy storage.
- Greatly increases shield duration
- Decreases reload speed
- Lightweight Emitter - Weight reduction for better agility.
- Increases reload speed
- Slightly increases handling speed
- Decreases shield duration
Possible Magazine
- Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
- Greatly increases magazine size.
- Greatly decreases Reload Speed.
- Alloy Magazine - Faster Reload when the magazine is empty.
- Appended Mag - This weapon's magazine is built for higher capacity.
- Increases magazine size.
- Accurized Rounds - This weapon can fire longer distances.
- Increases Range.
- Swap Mag — Swap weapons much faster for a short duration after emptying the magazine.
- Light Mag — Improved reload and range.
- Increases reload speed
- Slightly increases range
Possible Trait 1
Normal
- Tilting at Windmills - Blocking damage with your shield increases movement speed until you lower your shield.
- Threat Detector - Greatly increased reload, stability, and handling when targets are in close proximity.
- Feeding Frenzy - Each rapid kill with this weapon progressively increases reload speed for a short time.
- Impulse Amplifier - Massively increases projectile velocity, substantially increases reload speed.
- Subsistence - Defeating targets partially reloads the magazine from reserves with an increased amount of ammo.
- Grave Robber - Melee final blows reload this weapon's magazine from reserves. Improves reload.
Enhanced
Template:Tilting at Windmills (Enhanced) Template:Threat Detector (Enhanced) Template:Feeding Frenzy (Enhanced) Template:Impulse Amplifier (Enhanced) Template:Subsistence (Enhanced) Template:Grave Robber (Enhanced)
Possible Trait 2
Normal
- Unrelenting - Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.
- Kill Clip - Reloading after defeating a target grants increased damage for an improved duration.
- Thresh - Killing combatants with this weapon generates a small amount of Super energy.
- Frenzy - Being in combat for an extended time increases damage, handling, and reload for this weapon for an improved duration until you are out of combat.
- Unstoppable Force - Blocking damage with your shield increases projectile damage for a short time.
- Rampage - Final blows with this weapon grant increased damage for an improved duration. Stacks 3 times.
Enhanced
- Unrelenting (Enhanced) - Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one target. Improves handling.
- Thresh (Enhanced) - Defeating combatants with this weapon generates an improved small amount of Super energy.
Template:Frenzy (Enhanced) Template:Unstoppable Force (Enhanced) Template:Rampage (Enhanced)
Origin Trait
- Psychohack - Sustained damage from this weapon lowers the target's damage output for a short duration.
Weapon Shaping
Note: Shaping the Enigma during The Relic quest costs nothing. These costs apply to reshaping, as well as shaping additional copies of the weapon.
Intrinsic
Level Unlocked | Intrinsic | Cost |
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1 | Adaptive Glaive |
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7 | Adaptive Glaive (Enhanced Intrinsic, +10 Handling) |
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Adaptive Glaive (Enhanced Intrinsic, +10 Range) | ||
Adaptive Glaive (Enhanced Intrinsic, +10 Reload Speed) | ||
Adaptive Glaive (Enhanced Intrinsic, +10 Shield Duration) |
Note: After the weapon reaches Level 20, each Enhanced Intrinsic will also grant a +2 boost to the stats granted by the other Enhanced Intrinsics.
Haft
Level Unlocked | Haft | Cost |
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1 | Ballistic Tuning | 75 Resonant Elements |
Low-Impedance Windings | ||
2 | Tempered Truss Rod | |
3 | Supercooled Accelerator | |
4 | Auxiliary Reserves | |
5 | Lightweight Emitter |
Magazine
Level Unlocked | Magazine | Cost |
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1 | Extended Mag | 75 Resonant Elements |
Alloy Magazine | ||
2 | Appended Mag | |
3 | Accurized Rounds | |
4 | Swap Mag | |
5 | Light Mag |
Trait 1
Level Unlocked | Trait | Cost |
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1 | Tilting at Windmills | 300 Resonant Elements |
2 | Threat Detector | |
3 | Tilting at Windmills (Enhanced) |
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4 | Feeding Frenzy | 300 Resonant Elements |
5 | Threat Detector (Enhanced) |
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6 | Impulse Amplifier | 300 Resonant Elements |
7 | Feeding Frenzy (Enhanced) |
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8 | Subsistence | 300 Resonant Elements |
9 | Impulse Amplifier (Enhanced) |
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10 | Grave Robber | 300 Resonant Elements |
11 | Subsistence (Enhanced) |
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12 | Grave Robber (Enhanced) |
Trait 2
Level Unlocked | Trait | Cost |
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1 | Unrelenting | 300 Resonant Elements |
Kill Clip | ||
4 | Thresh | |
7 | Unrelenting (Enhanced) |
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8 | Kill Clip (Enhanced) | |
9 | Thresh (Enhanced) | |
11 | Frenzy | 300 Resonant Elements |
12 | Unstoppable Force | |
13 | Rampage | |
14 | Frenzy (Enhanced) |
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15 | Unstoppable Force (Enhanced) | |
16 | Rampage (Enhanced) |
Notes
- This weapon can only be obtained through Weapon Shaping.
Images
Weapons | |
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Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
Exotic Weapons |