The Enigma

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The Enigma
Attributes
Season 16
Type Glaive
Slot Energy
Ammo Special
Rarity Legendary
Damage Type Void
Archetype Adaptive Glaive
Description A weapon forged from an ancient memory, purpose-built for your hand.
Statistics
Impact 80
Range 55
Shield Duration 45
Handling 35
Reload Speed 40
Rounds Per Minute 55
Magazine 4
Inventory Size 45
Aim Assistance 61
Airborne Effectiveness 5
Weapon Pattern
This Pattern is unlocked through a quest.
Acquisition
The Witch Queen campaign
The Relic
Quest reward. Must be shaped.
The Enigma PvP Stats

The Enigma is a Legendary Glaive.

Perks - Curated Roll

Intrinsic

  • Adaptive Glaive - Hybrid melee/ranged polearm with a frontal shield.
    • Generates energy on dealing ranged damage.
    • [Aim Down Sights]  : Raise shield, depleting energy over time.
    • [Melee]  : Kinetic melee combo.

Haft

  • Low-Impedance Windings - Improved output efficiency.
    • Increases shield duration
    • Slightly increases reload speed
    • Decreases range

Magazine

  • Swap Mag — Swap weapons much faster for a short duration after emptying the magazine.

Trait 1

  • Subsistence - Defeating targets partially reloads the magazine from reserves with an increased amount of ammo.

Trait 2

  • Kill Clip - Reloading after defeating a target grants increased damage for an improved duration.

Origin Trait

  • Psychohack - Sustained damage from this weapon lowers the target's damage output for a short duration.

Perks - Shaped

Intrinsic

  • Adaptive Glaive - Hybrid melee/ranged polearm with a frontal shield.
    • Generates energy on dealing ranged damage.
    • [Aim Down Sights]  : Raise shield, depleting energy over time.
    • [Melee]  : Kinetic melee combo.

Possible Haft

  • Ballistic Tuning - Power diverted from shield.
    • Greatly increases range
    • Decreases shield duration
  • Supercooled Accelerator - Optimized for extended range.
    • Increases range
    • Slightly decreases reload speed
    • Slightly decreases handling speed
  • Tempered Truss Rod - High stiffness for quick handling.
    • Greatly increases handling speed
    • Slightly decreases reload speed
    • Slightly decreases range
  • Low-Impedance Windings - Improved output efficiency.
    • Increases shield duration
    • Slightly increases reload speed
    • Decreases range
  • Auxiliary Reserves - Additional energy storage.
    • Greatly increases shield duration
    • Decreases reload speed
  • Lightweight Emitter - Weight reduction for better agility.
    • Increases reload speed
    • Slightly increases handling speed
    • Decreases shield duration

Possible Magazine

  • Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
    • Greatly increases magazine size.
    • Greatly decreases Reload Speed.
  • Alloy Magazine - Faster Reload when the magazine is empty.
  • Appended Mag - This weapon's magazine is built for higher capacity.
    • Increases magazine size.
  • Accurized Rounds - This weapon can fire longer distances.
    • Increases Range.
  • Swap Mag — Swap weapons much faster for a short duration after emptying the magazine.
  • Light Mag — Improved reload and range.
    • Increases reload speed
    • Slightly increases range

Possible Trait 1

Normal

  • Tilting at Windmills - Blocking damage with your shield increases movement speed until you lower your shield.
  • Threat Detector - Greatly increased reload, stability, and handling when targets are in close proximity.
  • Feeding Frenzy - Each rapid kill with this weapon progressively increases reload speed for a short time.
  • Impulse Amplifier - Massively increases projectile velocity, substantially increases reload speed.
  • Subsistence - Defeating targets partially reloads the magazine from reserves with an increased amount of ammo.
  • Grave Robber - Melee final blows reload this weapon's magazine from reserves. Improves reload.

Enhanced

Possible Trait 2

Normal

  • Unrelenting - Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.
  • Kill Clip - Reloading after defeating a target grants increased damage for an improved duration.
  • Thresh - Killing combatants with this weapon generates a small amount of Super energy.
  • Frenzy - Being in combat for an extended time increases damage, handling, and reload for this weapon for an improved duration until you are out of combat.
  • Unstoppable Force - Blocking damage with your shield increases projectile damage for a short time.
  • Rampage - Final blows with this weapon grant increased damage for an improved duration. Stacks 3 times.

Enhanced

  • Unrelenting (Enhanced) - Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one target. Improves handling.
  • Kill Clip (Enhanced) - Reloading after defeating a target grants increased damage for an improved duration.
  • Thresh (Enhanced) - Defeating combatants with this weapon generates an improved small amount of Super energy.
  • Frenzy (Enhanced) - Being in combat for an extended time increases damage, handling, and reload for this weapon for an improved duration until you are out of combat.
  • File:Unstoppable force (enhanced) icon1.png Unstoppable Force (Enhanced) - Blocking damage with your shield increases projectile damage for an improved duration.
  • Rampage (Enhanced) - Final blows with this weapon grant increased damage for an improved duration. Stacks 3 times.

Origin Trait

  • Psychohack - Sustained damage from this weapon lowers the target's damage output for a short duration.

Weapon Shaping

Note: Shaping the Enigma during The Relic quest costs nothing. These costs apply to reshaping, as well as shaping additional copies of the weapon.

Intrinsic

Level Unlocked Intrinsic Cost
1 Adaptive Glaive
7 Adaptive Glaive (Enhanced Intrinsic, +10 Handling)
Adaptive Glaive (Enhanced Intrinsic, +10 Range)
Adaptive Glaive (Enhanced Intrinsic, +10 Reload Speed)
Adaptive Glaive (Enhanced Intrinsic, +10 Shield Duration)

Note: After the weapon reaches Level 20, each Enhanced Intrinsic will also grant a +2 boost to the stats granted by the other Enhanced Intrinsics.

Haft

Level Unlocked Haft Cost
1 Ballistic Tuning 75 Resonant Elements
Low-Impedance Windings
2 Tempered Truss Rod
3 Supercooled Accelerator
4 Auxiliary Reserves
5 Lightweight Emitter

Magazine

Level Unlocked Magazine Cost
1 Extended Mag 75 Resonant Elements
Alloy Magazine
2 Appended Mag
3 Accurized Rounds
4 Swap Mag
5 Light Mag

Trait 1

Level Unlocked Trait Cost
1 Tilting at Windmills 300 Resonant Elements
2 Threat Detector
3 Tilting at Windmills (Enhanced)
4 Feeding Frenzy 300 Resonant Elements
5 Threat Detector (Enhanced)
6 Impulse Amplifier 300 Resonant Elements
7 Feeding Frenzy (Enhanced)
8 Subsistence 300 Resonant Elements
9 Impulse Amplifier (Enhanced)
10 Grave Robber 300 Resonant Elements
11 Subsistence (Enhanced)
12 Grave Robber (Enhanced)

Trait 2

Level Unlocked Trait Cost
1 Unrelenting 300 Resonant Elements
Kill Clip
4 Thresh
7 Unrelenting (Enhanced)
8 Kill Clip (Enhanced)
9 Thresh (Enhanced)
11 Frenzy 300 Resonant Elements
12 Unstoppable Force
13 Rampage
14 Frenzy (Enhanced)
15 Unstoppable Force (Enhanced)
16 Rampage (Enhanced)

Notes

Images


Weapons
Primary Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows
Special Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms
Heavy Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns
Exotic Weapons