Qua Nilus II
| Qua Nilus II
| |
|---|---|
| Attributes
| |
| Season | 27 |
| Type | Submachine Gun |
| Slot | Kinetic |
| Ammo | Primary |
| Rarity | Legendary |
| Damage Type | Strand |
| Foundry | ????? |
| Archetype | ????? |
| Description | There's always a market. |
| Vendor | Weekly: Vanguard Arms Rewards |
| Statistics
| |
| Impact | 20 |
| Range | 43 |
| Stability | 54 |
| Handling | 55 |
| Reload Speed | 54 |
| Rounds Per Minute | 900 |
| Magazine | 37 |
| Zoom | 14 |
| Aim Assistance | 47 |
| Airborne Effectiveness | 28 |
| Recoil | 91 |
Acquisition
| |
|---|---|
| The Edge of Fate Activities | |
| Qua Nilus II PvP Stats |
|---|
Perks - Curated Roll
Intrinsic
Adaptive Frame - A well-rounded grip, reliable and sturdy.
Sight / Barrel
- 35px Vanguard Determination - After using your class ability, final blows with this weapon grant you bonus damage resistance.
Wild Card - Final blows with this weapon have a chance to create experimental submunitions at the target's location. - 35px Vanguard Determination - After using your class ability, final blows with this weapon grant you bonus damage resistance.
Wild Card - Final blows with this weapon have a chance to create experimental submunitions at the target's location.
Perks - Random Rolls
Intrinsic
Adaptive Frame - A well-rounded grip, reliable and sturdy.
Possible Sight / Barrel
Arrowhead Brake - Lightly vented barrel.
- Greatly controls Recoil.
- Increases Handling Speed.
Chambered Compensator - Stable barrel attachment.
- Increases Stability.
- Improves Recoil Direction.
- Slightly decreases Handling Speed.
Corkscrew Rifling - Balanced barrel.
- Slightly increases Range and Stability.
- Slightly increases Handling Speed.
Extended Barrel - Weighty barrel extension.
- Increases range
- Decreases handling speed
- Moderately controls recoil
Fluted Barrel - Ultra-light barrel.
- Greatly increases Handling Speed.
- Slightly increases Stability.
Full Bore - Barrel optimized for distance.
- Greatly increases Range.
- Decreases Stability.
- Slightly decreases Handling Speed.
Hammer-Forged Rifling - Durable ranged barrel.
- Increases Range.
Polygonal Rifling - Barrel optimized for recoil reduction.
- Increases Stability.
Smallbore - Dual strength barrel.
- Increases Range.
- Increases Stability.
Possible Magazine / Battery
Accurized Rounds - This weapon can fire longer distances.
- Increases Range.
Appended Mag - This weapon's magazine is built for higher capacity.
- Increases magazine size.
Tactical Mag - This weapon has multiple tactical improvements.
- Slightly increases Stability.
- Slightly increases Reload Speed.
- Slightly increases magazine size.
Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
- Greatly increases magazine size.
- Greatly decreases Reload Speed.
Steady Rounds - This magazine is optimized for recoil control.
- Greatly increases Stability.
- Slightly decreases Range.
Alloy Magazine - Faster Reload when the magazine is empty. -
Flared Magwell - Optimized for fast reloading.
- Slightly increases Stability.
- Greatly increases Reload Speed.
Possible Trait 1
- 35px Slice - Casting your class ability allows this weapon to sever targets on hit for a brief duration, up to a maximum number of targets.
Offhand Strike - Final blows grant additional weapon range, stability, and accuracy when firing from the hip for a short duration.
Dynamic Sway Reduction - When holding down the trigger, this weapon's sway-reduction system boosts accuracy and Stability over time.
Encore - Precision final blows grant a stacking range bonus to this weapon. Non-precision final blows remove range stacks but grant bonus accuracy and stability when all range stacks have been removed.- 35px Proximity Power - When targets are nearby, final blows grant bonus Melee stat.
- 35px Transcendent Moment - Final blows grant bonus stats based on the weapon's damage type alignment. Light elements grant stability and handling. Dark elements grant range and aim assist. While Transcendent, this weapon gets both bonuses.
Possible Trait 2
Hatchling - Precision final blows or rapidly defeating targets with a non-precision weapon spawns a Threadling at the target's location.
Dragonfly - Precision kills create an elemental damage explosion.
Swashbuckler - This weapon gains increased damage from melee kills and kills with this weapon. - 35px Binary Orbit - Elemental final blows opposite this weapon increase damage for a short duration. Darkness final blows boost Arc, Solar, and Void weapons. Light final blows boost Stasis, Strand, and Kinetic weapons.
Surrounded - This weapon gains bonus damage when three or more enemies are in close proximity.
Harmony - Final blows with other weapons improve this weapon's damage and performance for a short duration.
Possible Origin Trait
- 35px Vanguard Determination - After using your class ability, final blows with this weapon grant you bonus damage resistance.
Wild Card - Final blows with this weapon have a chance to create experimental submunitions at the target's location.
How to Obtain
Detailed explanation on how to acquire Qua Nilus II
Notes
Lore
There's always a market.
Omar Saint Croix descended a long flight of concrete steps into a heavily fortified bunker beneath the Last City. Two armed Redjacks flanked the bottom of the stairway. A hard, wiry man with a scraggly beard perched on a stool behind a glass case filled with knives.
"Whaddaya looking for?" he asked.
Omar glanced around. The walls of the bunker were lined top to bottom with hundreds of weapons: a beat-up Rat King sidearm, an immaculately refurbished Sweet Business auto, and an original-issue Two-Tailed Fox rocket launcher. Even a Telesto, with a big Do Not Touch sign hung over it.
"Uh, an SMG," Omar replied in a street drawl honed by years of undercover ops. "Something nasty-lookin'."
"Trying to make an impression?"
"Gotta let 'em know I mean business."
The arms dealer nodded. He pulled a compact submachine gun off a nearby rack, checked the chamber, and handed it to Omar.
"Don't recognize it," Omar said mildly.
"Brand new. The alien-lovers in the Tower just got 'em," the dealer smirked. "Piggies always trying to keep power out of the hands of the people. You know how it is. But we got our ways."
"They're not so bad," Omar said, pretending to examine the shotgun. "Took down Ghaul, didn't they?"
"And why was he here in the first place? Trying to steal that piece of junk Traveler. The only reason they stopped him was to protect their own asses. Their immortality," the dealer sneered.
Omar decided not to press. "I guess you got a point. No Traveler, no Ghaul."
"No Pyramids, no damn Vex sieges," the peddler ranted. "Hell, even the Fallen would be back wherever the hell they came from. Filthy parasites. We gotta be ready."
"Ready for what?"
"For us regular people to take this damn City back. The Tower thinks they own us. But I'll tell ya something: they got a hard lesson coming."
Images
Related Links
| Weapons | |
|---|---|
| Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
| Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
| Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
| Exotic Weapons | |