Qua Nilus II

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Qua Nilus II
Qua nilus ii icon1.jpg
Attributes
Season 27
Type Submachine Gun
Slot Kinetic
Ammo Primary
Rarity Legendary
Damage Type Strand
Foundry ?????
Archetype ?????
Description There's always a market.
Vendor Weekly: Vanguard Arms Rewards
Statistics
Impact 20
Range 43
Stability 54
Handling 55
Reload Speed 54
Rounds Per Minute 900
Magazine 37
Zoom 14
Aim Assistance 47
Airborne Effectiveness 28
Recoil 91
Acquisition
The Edge of Fate Activities
Qua Nilus II PvP Stats
Qua Nilus II is a Legendary Submachine Gun.


Perks - Curated Roll

Intrinsic

Sight / Barrel

  • 35px Vanguard Determination - After using your class ability, final blows with this weapon grant you bonus damage resistance.
  • Wild card icon1.png Wild Card - Final blows with this weapon have a chance to create experimental submunitions at the target's location.
  • 35px Vanguard Determination - After using your class ability, final blows with this weapon grant you bonus damage resistance.
  • Wild card icon1.png Wild Card - Final blows with this weapon have a chance to create experimental submunitions at the target's location.

Perks - Random Rolls

Intrinsic

Possible Sight / Barrel

  • Arrowhead brake icon1.png Arrowhead Brake - Lightly vented barrel.
    • Greatly controls Recoil.
    • Increases Handling Speed.
  • Chambered compensator icon1.png Chambered Compensator - Stable barrel attachment.
    • Increases Stability.
    • Improves Recoil Direction.
    • Slightly decreases Handling Speed.
  • Corkscrew rifling icon1.png Corkscrew Rifling - Balanced barrel.
    • Slightly increases Range and Stability.
    • Slightly increases Handling Speed.
  • Extended barrel icon1.png Extended Barrel - Weighty barrel extension.
    • Increases range
    • Decreases handling speed
    • Moderately controls recoil
  • Fluted barrel icon1.png Fluted Barrel - Ultra-light barrel.
    • Greatly increases Handling Speed.
    • Slightly increases Stability.
  • Full bore icon1.png Full Bore - Barrel optimized for distance.
    • Greatly increases Range.
    • Decreases Stability.
    • Slightly decreases Handling Speed.
  • Hammer-forged rifling icon1.png Hammer-Forged Rifling - Durable ranged barrel.
    • Increases Range.
  • Polygonal rifling icon1.png Polygonal Rifling - Barrel optimized for recoil reduction.
    • Increases Stability.
  • Smallbore icon1.png Smallbore - Dual strength barrel.
    • Increases Range.
    • Increases Stability.

Possible Magazine / Battery

  • Accurized rounds icon1.png Accurized Rounds - This weapon can fire longer distances.
    • Increases Range.
  • Appended mag icon1.png Appended Mag - This weapon's magazine is built for higher capacity.
    • Increases magazine size.
  • Tactical mag icon1.png Tactical Mag - This weapon has multiple tactical improvements.
    • Slightly increases Stability.
    • Slightly increases Reload Speed.
    • Slightly increases magazine size.
  • Extended mag icon1.png Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
    • Greatly increases magazine size.
    • Greatly decreases Reload Speed.
  • Steady rounds icon1.png Steady Rounds - This magazine is optimized for recoil control.
    • Greatly increases Stability.
    • Slightly decreases Range.
  • Alloy magazine icon1.png Alloy Magazine - Faster Reload when the magazine is empty.
  • Flared magwell icon1.png Flared Magwell - Optimized for fast reloading.
    • Slightly increases Stability.
    • Greatly increases Reload Speed.

Possible Trait 1

  • 35px Slice - Casting your class ability allows this weapon to sever targets on hit for a brief duration, up to a maximum number of targets.
  • Offhand strike icon1.png Offhand Strike - Final blows grant additional weapon range, stability, and accuracy when firing from the hip for a short duration.
  • Dynamic Sway Reduction.png Dynamic Sway Reduction - When holding down the trigger, this weapon's sway-reduction system boosts accuracy and Stability over time.
  • Encore icon1.png Encore - Precision final blows grant a stacking range bonus to this weapon. Non-precision final blows remove range stacks but grant bonus accuracy and stability when all range stacks have been removed.
  • 35px Proximity Power - When targets are nearby, final blows grant bonus Melee stat.
  • 35px Transcendent Moment - Final blows grant bonus stats based on the weapon's damage type alignment. Light elements grant stability and handling. Dark elements grant range and aim assist. While Transcendent, this weapon gets both bonuses.

Possible Trait 2

  • Hatchling icon1.png Hatchling - Precision final blows or rapidly defeating targets with a non-precision weapon spawns a Threadling at the target's location.
  • Dragonfly icon1.png Dragonfly - Precision kills create an elemental damage explosion.
  • Swashbuckler icon1.png Swashbuckler - This weapon gains increased damage from melee kills and kills with this weapon.
  • 35px Binary Orbit - Elemental final blows opposite this weapon increase damage for a short duration. Darkness final blows boost Arc, Solar, and Void weapons. Light final blows boost Stasis, Strand, and Kinetic weapons.
  • Surrounded icon1.png Surrounded - This weapon gains bonus damage when three or more enemies are in close proximity.
  • Harmony icon1.png Harmony - Final blows with other weapons improve this weapon's damage and performance for a short duration.

Possible Origin Trait

  • 35px Vanguard Determination - After using your class ability, final blows with this weapon grant you bonus damage resistance.
  • Wild card icon1.png Wild Card - Final blows with this weapon have a chance to create experimental submunitions at the target's location.

How to Obtain

Detailed explanation on how to acquire Qua Nilus II

Notes

Lore

There's always a market.

Omar Saint Croix descended a long flight of concrete steps into a heavily fortified bunker beneath the Last City. Two armed Redjacks flanked the bottom of the stairway. A hard, wiry man with a scraggly beard perched on a stool behind a glass case filled with knives.

"Whaddaya looking for?" he asked.

Omar glanced around. The walls of the bunker were lined top to bottom with hundreds of weapons: a beat-up Rat King sidearm, an immaculately refurbished Sweet Business auto, and an original-issue Two-Tailed Fox rocket launcher. Even a Telesto, with a big Do Not Touch sign hung over it.

"Uh, an SMG," Omar replied in a street drawl honed by years of undercover ops. "Something nasty-lookin'."

"Trying to make an impression?"

"Gotta let 'em know I mean business."

The arms dealer nodded. He pulled a compact submachine gun off a nearby rack, checked the chamber, and handed it to Omar.

"Don't recognize it," Omar said mildly.

"Brand new. The alien-lovers in the Tower just got 'em," the dealer smirked. "Piggies always trying to keep power out of the hands of the people. You know how it is. But we got our ways."

"They're not so bad," Omar said, pretending to examine the shotgun. "Took down Ghaul, didn't they?"

"And why was he here in the first place? Trying to steal that piece of junk Traveler. The only reason they stopped him was to protect their own asses. Their immortality," the dealer sneered.

Omar decided not to press. "I guess you got a point. No Traveler, no Ghaul."

"No Pyramids, no damn Vex sieges," the peddler ranted. "Hell, even the Fallen would be back wherever the hell they came from. Filthy parasites. We gotta be ready."

"Ready for what?"

"For us regular people to take this damn City back. The Tower thinks they own us. But I'll tell ya something: they got a hard lesson coming."

Images

Qua Nilus II1.jpg

Related Links


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