Path of Least Resistance
Path of Least Resistance
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Attributes
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Season | 19 |
Type | Trace Rifle |
Slot | Energy |
Ammo | Special |
Rarity | Legendary |
Damage Type | Arc |
Foundry | Omolon |
Archetype | Adaptive |
Description | No charge greater. |
Statistics
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Impact | 6 |
Range | 69 |
Stability | 73 |
Handling | 52 |
Reload Speed | 40 |
Rounds Per Minute | 1000 |
Magazine | 96 |
Zoom | 16 |
Inventory Size | 41 |
Aim Assistance | 100 |
Airborne Effectiveness | 12 |
Recoil | 95 |
Bounce Intensity | 5 |
Bounce Direction | Tends Vertical |
Weapon Pattern Completing Deepsight Resonance extractions on this weapon will unlock its Pattern.
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Deepsight Resonance Extractions required to unlock: 5
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Acquisition
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Season of the Seraph Activities | |
Season of the Seraph Not available anymore.
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Xûr Occasionally sells this weapon.
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Path of Least Resistance PvP Stats |
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Path of Least Resistance is a Legendary Trace Rifle.
Perks - Curated Roll
Intrinsic
- Adaptive Frame - A well-rounded grip, reliable and sturdy.
Barrel
- Fluted Barrel - Ultra-light barrel.
- Greatly increases Handling Speed.
- Slightly increases Stability.
Battery
- Enhanced Battery — Strong battery life.
- Increases magazine size.
Trait 1
- Adaptive Munitions - This weapon adapts its damage output and effectiveness against energy shields that don't match the weapon's damage type.
Trait 2
- One for All - Hitting three separate targets increases damage for a moderate duration.
Origin Trait
- Ambush - Improves range, handling, and damage against combatants during the opening moments of an engagement.
- Omolon Fluid Dynamics - This weapon has increased reload speed and stability for the top half of the magazine.
Perks - Random Rolls
Intrinsic
- Adaptive Frame - A well-rounded grip, reliable and sturdy.
Possible Barrel
- Extended Barrel - Weighty barrel extension.
- Increases range
- Decreases handling speed
- Moderately controls recoil
- Polygonal Rifling - Barrel optimized for recoil reduction.
- Increases Stability.
- Chambered Compensator - Stable barrel attachment.
- Increases Stability.
- Improves Recoil Direction.
- Slightly decreases Handling Speed.
- Smallbore - Dual strength barrel.
- Increases Range.
- Increases Stability.
- Corkscrew Rifling - Balanced barrel.
- Slightly increases Range and Stability.
- Slightly increases Handling Speed.
- Full Bore - Barrel optimized for distance.
- Greatly increases Range.
- Decreases Stability.
- Slightly decreases Handling Speed.
- Hammer-Forged Rifling - Durable ranged barrel.
- Increases Range.
- Arrowhead Brake - Lightly vented barrel.
- Greatly controls Recoil.
- Increases Handling Speed.
- Fluted Barrel - Ultra-light barrel.
- Greatly increases Handling Speed.
- Slightly increases Stability.
Possible Battery
- Enhanced Battery — Strong battery life.
- Increases magazine size.
- Ionized Battery — Large heavy battery.
- Greatly increases magazine size
- Greatly decreases reload speed
- Particle Repeater — Constrains recoil for every bolt.
- Increases stability.
- Projection Fuse - Distance optimizations.
- Increases Range.
- Light Battery - Lightweight, agile battery.
- Increases handling speed
- Increases reload speed
- Tactical Battery - This weapon has multiple small improvements.
- Slightly increases stability
- Increases reload speed
- Slightly increases range
Possible Trait 1
- Hip-Fire Grip - Increases accuracy, stability, and precision hit targeting when firing from the hip.
- Shoot to Loot - Shooting an ammo brick picks it up and automatically reloads all of your equipped weapons from reserves.
- Dynamic Sway Reduction - When holding down the trigger, this weapon's sway-reduction system boosts accuracy and Stability over time.
- Subsistence - Defeating targets partially reloads the magazine from reserves with an increased amount of ammo.
- Triple Tap - Rapidly landing precision hits will return one round to the magazine.
- Stats for All - Hitting three separate targets increases weapon handling, stability, reload, and range for a moderate duration.
- Adaptive Munitions - This weapon adapts its damage output and effectiveness against energy shields that don't match the weapon's damage type.
Possible Trait 2
- Tap the Trigger - Grants a short period of increased stability and accuracy on initial trigger pull.
- Harmony - Final blows with other weapons improve this weapon's damage and performance for a short duration.
- Gutshot Straight - Aiming down sights increases body shot damage, decreases target acquisition.
- Focused Fury - Dealing half of the magazine as precision damage grants this weapon bonus damage. The shot count is reset whenever the weapon is reloaded or stowed.
- Voltshot - Reloading this weapon after defeating a target overcharges this weapon for a short period of time, causing it to jolt on its next hit.
- Dragonfly - Precision kills create an elemental damage explosion.
- One for All - Hitting three separate targets increases damage for a moderate duration.
Origin Trait
- Ambush - Improves range, handling, and damage against combatants during the opening moments of an engagement.
- Omolon Fluid Dynamics - This weapon has increased reload speed and stability for the top half of the magazine.
Notes
Lore
No charge greater.
Eramis always looks Scorn in their eyes.
"She does it to assert dominance," she once heard one of her subordinates say. Rather than correct them, she let the rumor take root, and grow wild and fierce.
There is no one left that she trusts enough to share the truth: Eramis always looks Scorn in their eyes because she's desperate to see some faint flicker of the Eliksni they were before.
The first time the Witness presents her with Phyris—with whom Eramis fought alongside in life—she wills her expression into something that resembles Human steel.
"A gift," claims the Witness, but Eramis cannot find her voice—not even to feign gratitude. She reaches up, grazes claws against the side of the Eliksni's face, and searches for any sign of her friend.
Yet all she sees in Phyris's eyes is her own reflection, glassy and alien.
Eramis wants to scream; part of her is grateful when Phyris sinks teeth into the flesh of her forearm, giving her an excuse.
One that doesn't make her appear weak.
Images
Weapons | |
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Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
Exotic Weapons |