Fire and Forget

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Fire and Forget
Attributes
Season 19
Type Linear Fusion Rifle
Slot Power
Ammo Heavy
Rarity Legendary
Damage Type Stasis
Foundry VEIST
Archetype Aggressive
Description Remove what brings you pain.
Statistics
Impact 41
Range 35
Stability 44
Handling 27
Reload Speed 22
Charge Time 533
Magazine 5
Zoom 25
Inventory Size 33
Aim Assistance 60
Airborne Effectiveness 7
Recoil 75
Bounce Intensity 25
Bounce Direction Tends Vertical
Weapon Pattern
Completing Deepsight Resonance extractions on this weapon will unlock its Pattern.
Deepsight Resonance
Extractions required to unlock: 5
Acquisition
Season of the Seraph Activities
Season of the Seraph
Not available anymore.
Xûr
Occasionally sells this weapon.
Fire and Forget PvP Stats

Fire and Forget is a Legendary Linear Fusion Rifle.

Perks - Curated Roll

Intrinsic

Barrel

Battery

Trait 1

  • Headstone - Precision final blows spawn a Stasis crystal at a target's location. Improves stability.

Trait 2

  • Chill Clip - Direct hits with the top half of the magazine cause a detonation that slows nearby targets.

Origin Trait

  • Ambush - Improves range, handling, and damage against combatants during the opening moments of an engagement.
  • Veist Stinger - Damaging an enemy with this weapon has a small chance to reload the magazine and increase movement speed while aiming down sights. Bows receive faster draw speed and swords receive faster charge rate while this perk is active.

Perks - Random Rolls

Intrinsic

Possible Barrel

  • Extended Barrel - Weighty barrel extension.
    • Increases range
    • Decreases handling speed
    • Moderately controls recoil
  • Polygonal Rifling - Barrel optimized for recoil reduction.
    • Increases Stability.
  • Chambered Compensator - Stable barrel attachment.
    • Increases Stability.
    • Improves Recoil Direction.
    • Slightly decreases Handling Speed.
  • Smallbore - Dual strength barrel.
    • Increases Range.
    • Increases Stability.
  • Corkscrew Rifling - Balanced barrel.
    • Slightly increases Range and Stability.
    • Slightly increases Handling Speed.
  • Full Bore - Barrel optimized for distance.
    • Greatly increases Range.
    • Decreases Stability.
    • Slightly decreases Handling Speed.
  • Hammer-Forged Rifling - Durable ranged barrel.
    • Increases Range.
  • Arrowhead Brake - Lightly vented barrel.
    • Greatly controls Recoil.
    • Increases Handling Speed.
  • Fluted Barrel - Ultra-light barrel.
    • Greatly increases Handling Speed.
    • Slightly increases Stability.

Possible Battery

  • Accelerated Coils - Speeds up charge.
    • Faster charge time
    • Decreases impact damage
  • Enhanced Battery — Strong battery life.
    • Increases magazine size.
  • Ionized Battery — Large heavy battery.
    • Greatly increases magazine size
    • Greatly decreases reload speed
  • Projection Fuse - Distance optimizations.
    • Increases Range.
  • Particle Repeater — Constrains recoil for every bolt.
    • Increases stability.
  • Liquid Coils - Slower-building charge for higher damage.
    • Increases Impact damage.
    • Slower Charge Time.

Possible Trait 1

  • Perfect Float - Being in combat for a moderate time increases airborne effectiveness and reduces flinch until you are out of combat.
  • Rangefinder - Aiming this weapon increases its effective range and zoom magnification. Increased projectile velocity while aiming Rocket Launchers, Grenade Launchers, and Bows.
  • Surplus - Substantially increases handling, reload speed, and stability for each fully charged ability.
  • Killing Wind - Final blows grant increased mobility, weapon range, and handling for a short duration.
  • Headstone - Precision final blows spawn a Stasis crystal at a target's location. Improves stability.
  • Outlaw - Precision kills greatly decrease reload time.
  • Field Prep - Greatly increased ammo reserves. Improved faster reload, stow, and ready when you're crouching.

Possible Trait 2

  • Frenzy - Being in combat for an extended time increases damage, handling, and reload for this weapon for an improved duration until you are out of combat.
  • Harmony - Final blows with other weapons improve this weapon's damage and performance for a short duration.
  • Demolitionist - Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.
  • Focused Fury - Dealing half of the magazine as precision damage grants this weapon bonus damage. The shot count is reset whenever the weapon is reloaded or stowed.
  • High-Impact Reserves - Rounds at the end of the magazine deal more damage.
  • Chill Clip - Direct hits with the top half of the magazine cause a detonation that slows nearby targets.
  • Vorpal Weapon - Increased damage against bosses, vehicles, and Guardians with their Super active.

Origin Trait

  • Ambush - Improves range, handling, and damage against combatants during the opening moments of an engagement.
  • Veist Stinger - Damaging an enemy with this weapon has a small chance to reload the magazine and increase movement speed while aiming down sights. Bows receive faster draw speed and swords receive faster charge rate while this perk is active.

Notes

Lore

Remove what brings you pain.

Banshee-44 emits a low whistle as he watches Stasis energy course through the rifle's internal conduits.

"Ninety-seven percent efficiency," he mutters to himself in wonder. "This thing's state of the art."

"It certainly is," replies another Exo voice beside him. Ada-1 peers over the gunsmith's shoulder, equally fascinated by the BrayTech weapon.

"The Black Armory never developed a linear fusion rifle," she continues. "Our forges lacked the necessary precision."

"LFRs are a special breed of gun," Banshee says. He turns his head and notices Ada focusing on the weapon. "You ever want to take a crack at making one?"

Ada folds her hands in front of her, taking a moment to consider.

"No," she answers quietly. "The forges were built out of fear. We thought that even in a Golden Age, humanity needed an arsenal to defend itself. But they created more conflict than they ever prevented."

"Weapons tend to do that," Banshee remarks knowingly.

He meets Ada's eyes. "You've never been reset? Remember everything after you first woke up?"

"I do," she replies in a haunted voice. "Every Fallen raid. Every Warlord grasping for more power."

Banshee nods to himself and runs his hand over the contours of the rifle. "I've been reset 44 times," he says. "I forget about most of the guns I make. Don't know who uses them or what for."

"That sounds awful," Ada replies.

"Sometimes," Banshee admits. "But between the two of us... maybe that makes me the lucky one."

Images

Patch History

References


Weapons
Primary Auto RiflesScout RiflesPulse RiflesHand CannonsSubmachine GunsSidearmsCombat Bows
Special ShotgunsBreech Grenade LaunchersFusion RiflesSniper RiflesTrace RiflesGlaivesRocket Sidearms
Heavy SwordsDrum Grenade LaunchersRocket LaunchersLinear Fusion RiflesMachine Guns
Exotic Weapons