Bump in the Night
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See Bump in the Night (Emblem). |
Bump in the Night
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Attributes
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Season | 17 |
Type | Rocket Launcher |
Slot | Power |
Ammo | Heavy |
Rarity | Legendary |
Damage Type | Stasis |
Archetype | Aggressive |
Description | "If you hear a noise in the dark, shoot first." —Centurion Tuk'rin |
Statistics
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Blast Radius | 20 |
Velocity | 69 |
Stability | 23 |
Handling | 19 |
Reload Speed | 58 |
Rounds Per Minute | 25 |
Magazine | 1 |
Zoom | 20 |
Inventory Size | 40 |
Airborne Effectiveness | 7 |
Recoil | 74 |
Bounce Intensity | 26 |
Bounce Direction | Tends Left |
Weapon Pattern Completing Deepsight Resonance extractions on this weapon will unlock its Pattern.
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Deepsight Resonance Extractions required to unlock: 5
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Acquisition
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Crown of Sorrow Haunted Weapon Focusing.
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Armaments of the Haunted Possible reward.
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Nightmare Containment Possible drop when binding 500 Vestiges of Dread.
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Sever Possible drop when using a Bound Presence to open the chest at the end of a mission.
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Bump in the Night PvP Stats |
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Bump in the Night is a Legendary Rocket Launcher.
Perks - Curated Roll
Intrinsic
- Aggressive Frame - High damage, high recoil.
Launcher Barrel
- Volatile Launch - This weapon is optimized for an especially explosive payload.
- Greatly increases Blast Radius.
- Slightly decreases Handling Speed.
- Slightly decreases projectile speed.
Magazine
- Alloy Casing - Reduces weight for faster reloads.
- Greatly increases Reload Speed.
- Decreases Stability.
Trait 1
- Steady Hands - Kills provide improved handling for all weapons for a short duration.
Trait 2
- Chill Clip - Direct hits with the top half of the magazine cause a detonation that slows nearby targets.
Origin Trait
Perks - Random Rolls/Shaped
Intrinsic
- Aggressive Frame - High damage, high recoil.
Possible Launcher Barrel
- Volatile Launch - This weapon is optimized for an especially explosive payload.
- Greatly increases Blast Radius.
- Slightly decreases Handling Speed.
- Slightly decreases projectile speed.
- Confined Launch - This weapon's launch parameters are particularly stable.
- Greatly increases Stability.
- Increases Blast Radius.
- Decreases projectile speed.
- Countermass - This weapon is weighted for vertical recoil.
- Greatly controls recoil
- Increases stability
- Increases handling speed
- Hard Launch - This weapon's launch barrel is optimized for projectile speed.
- Greatly increases projectile speed
- Decreases stability
- Slightly decreases blast radius
- Linear Compensator - This weapon's launch barrel is well-balanced.
- Slightly increases projectile speed
- Slightly increases blast radius
- Slightly increases stability
- Quick Launch - This weapon's barrel provides faster projectiles and much faster aiming.
- Greatly increases handling speed
- Increases projectile speed
- Smart Drift Control — This barrel is broadly optimized for firing control.
- Moderately controls recoil
- Increases stability
- Increases handling speed
- Slightly increases projectile speed
Possible Magazine
- Alloy Casing - Reduces weight for faster reloads.
- Greatly increases Reload Speed.
- Decreases Stability.
- Black Powder - This weapon's explosives are more effective.
- Slightly increases blast radius
- Decreases stability
- High-Velocity Rounds - This weapon's projectiles are particularly light and quick. Increases projectile speed.
- Increases Reload Speed.
- Implosion Rounds - This weapon's projectiles travel faster and have a controlled explosion.
- Increases projectile speed.
- Greatly increases Stability.
- Decreases Blast Radius.
- Impact Casing — Increased damage on direct hits.
- Increases stability
Possible Trait 1
Normal
- Steady Hands - Kills provide improved handling for all weapons for a short duration.
- Stats for All - Hitting three separate targets increases weapon handling, stability, reload, and range for a moderate duration.
- Demolitionist - Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.
- Tracking Module - Adds tracking capability to rockets. Locks onto targets when aiming down sights. Increases blast radius.
- Field Prep - Greatly increased ammo reserves. Improved faster reload, stow, and ready when you're crouching.
- Auto-Loading Holster - The holstered weapon is automatically reloaded after a short period of time.
Enhanced
Template:Steady Hands (Enhanced)
- Stats for All (Enhanced) - Hitting three separate targets increases weapon handling, stability, reload, and range for an improved duration.
- Demolitionist (Enhanced) - Final blows with this weapon generate an improved amount of grenade energy. Activating your grenade ability reloads this weapon from reserves.
Template:Tracking Module (Enhanced) Template:Field Prep (Enhanced)
- Auto-Loading Holster (Enhanced) - The holstered weapon is automatically reloaded after an improved short period of time.
Possible Trait 2
Normal
- Chill Clip - Direct hits with the top half of the magazine cause a detonation that slows nearby targets.
- Unrelenting - Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.
- Frenzy - Being in combat for an extended time increases damage, handling, and reload for this weapon for an improved duration until you are out of combat.
- Chain Reaction - Each final blow with this weapon creates an elemental damage explosion. Improves ammo reserves.
- Turnabout - Using this weapon to break the shield of a combatant or a Guardian using their Super will grant you an overshield.
- Vorpal Weapon - Increased damage against bosses, vehicles, and Guardians with their Super active.
Enhanced
Template:Chill Clip (Enhanced)
- Unrelenting (Enhanced) - Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one target. Improves handling.
Template:Frenzy (Enhanced) Template:Chain Reaction (Enhanced)
- Turnabout (Enhanced) - Using this weapon to break the shield of a combatant or a Guardian using their Super will grant you an overshield for an improved duration.
- Vorpal Weapon (Enhanced) - Increased damage against bosses, vehicles, and Guardians with their Super active. Reload is improved.
Origin Trait
Weapon Shaping
Intrinsic
Level Unlocked | Intrinsic | Cost |
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1 | Aggressive Frame |
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7 | Aggressive Frame (Enhanced Intrinsic, +10 Blast Radius) |
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Aggressive Frame (Enhanced Intrinsic, +10 Handling) | ||
Aggressive Frame (Enhanced Intrinsic, +10 Velocity) | ||
Aggressive Frame (Enhanced Intrinsic, +10 Reload Speed) |
Note: After the weapon reaches Level 20, each Enhanced Intrinsic will also grant a +2 boost to the stats granted by the other Enhanced Intrinsics.
Launcher Barrel
Level Unlocked | Barrel | Cost |
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1 | Confined Launch | 75 Resonant Elements |
Countermass | ||
2 | Smart Drift Control | |
3 | Linear Compensator | |
4 | Volatile Launch | |
5 | Quick Launch | |
6 | Hard Launch |
Magazine
Level Unlocked | Magazine | Cost |
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1 | Implosion Rounds | 75 Resonant Elements |
High-Velocity Rounds | ||
2 | Alloy Casing | |
3 | Black Powder | |
4 | Impact Casing |
Trait 1
Level Unlocked | Trait | Cost |
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1 | Steady Hands | 300 Resonant Elements |
Stats for All | ||
4 | Demolitionist | |
7 | Steady Hands (Enhanced) |
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8 | Stats for All (Enhanced) | |
9 | Demolitionist (Enhanced) | |
11 | Tracking Module | 300 Resonant Elements |
12 | Field Prep | |
13 | Auto-Loading Holster | |
14 | Tracking Module (Enhanced) |
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15 | Field Prep (Enhanced) | |
16 | Auto-Loading Holster (Enhanced) |
Trait 2
Level Unlocked | Trait | Cost |
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1 | Unrelenting | 300 Resonant Elements |
Chill Clip | ||
4 | Frenzy | |
7 | Unrelenting (Enhanced) |
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8 | Chill Clip (Enhanced) | |
9 | Frenzy (Enhanced) | |
11 | Chain Reaction | 300 Resonant Elements |
12 | Turnabout | |
13 | Vorpal Weapon | |
14 | Chain Reaction (Enhanced) |
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15 | Turnabout (Enhanced) | |
16 | Vorpal Weapon (Enhanced) |
Lore
"If you hear a noise in the dark, shoot first." —Centurion Tuk'rin
"I won't go again," Gorn'ak says, throwing a chunk of bloody meat to a lounging war beast. It happily devours the meat in one bite and looks expectantly for more. Gorn'ak is seated at a bulky metal table with two fellow Cabal. One is a veteran Phalanx, Ur'Rux, whom Gorn'ak respects deeply. The other is Tal'urn, a scrawny Red Legion defector who had surfaced during a patrol on Nessus last year.
"Is it true our ancestors appeared on the Leviathan?" Ur'Rux asks.
"I have seen their red smoke in many shapes—of a Human, of a Cabal Gladiator, and more," Gorn'ak says. "They carry the voices of traitors, luring Cabal so they may stick knives between our armor. They called me deeper into the ship, but I know they mean to take our names. Spoil our memories."
"Did Gorn lose his musk?" cracks Tal'urn.
Gorn'ak roars at the scrawny Legionary, "Call me coward again, whelp!"
"Tal'urn can call no Cabal a coward. Not when we found him in a hole under Halphas Electus," Ur'Rux spits and turns to Gorn'ak. "Stand with me, and we will survive Calus's horrors."
The door to their barracks chamber opens.
"You don't understand, Tal. I won't go back. Orders or not." Gorn'ak looks him in the eyes. "You shouldn't go either."
A hulking Cabal known as Tuk'rin, with winged armor ornaments steps into the room and removes their helmet. "The empress won't like that," Tuk'rin growls, slamming a Bronto Cannon down on the bulky metal table between Gorn'ak and the others.
"Tuk'rin? Who died and made you Centurion?" Gorn'ak asks, shoving the Bronto Cannon aside to cut more meat for his war beast.
"One last deployment."
Tuk'rin sees the curiosity building in his new soldiers.
"My commander went ahead of our squad, scouted the Underbelly. She did not return as… herself." Tuk'rin's eyes are lost for a moment in the sights he has seen. "She was a noble Cabal, but the spirits attacked her mind that night, and she turned this cannon on us."
His soldiers silently contemplate his claim.
Tuk'rin continues, "It was my kill, so now it's my command. If I go back, you go back."
Images
Weapons | |
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Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
Exotic Weapons |