Multimach CCX

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Multimach CCX
Multimach ccx icon1.jpg
Attributes
Season 13
Type Submachine Gun
Slot Kinetic
Ammo Primary
Rarity Legendary
Damage Type Kinetic
Archetype Lightweight
Description Friends are as companions on a journey who ought to aid each other to persevere.
Statistics
Impact 15
Range 36
Stability 44
Handling 73
Reload Speed 33
Rounds Per Minute 900
Magazine 36
Zoom 13
Inventory Size 64
Aim Assistance 55
Recoil 100
Bounce Intensity 0
Bounce Direction Tends Vertical
Acquisition
Iron Banner Salvager's Salvo Armament
Multimach CCX PvP Stats
Multimach CCX is a Legendary Submachine Gun.


Perks - Curated Roll

Intrinsic

Sight / Barrel

  • Is 5 circle icon1.png IS 2 Classic — Rugged and simple iron sights. Short zoom.
    • Increases handling speed
    • Slightly increases range

Magazine / Battery

Trait 1

  • Killing Wind icon.png Killing Wind - Final blows grant increased mobility, weapon range, and handling for a short duration.

Trait 2

  • Kill clip icon1.png Kill Clip - Reloading after defeating a target grants increased damage for an improved duration.

Perks - Random Rolls

Intrinsic

  • Is 5 circle icon1.png IS 2 Classic — Rugged and simple iron sights. Short zoom.
    • Increases handling speed
    • Slightly increases range
  • Is 5 circle icon1.png IS 5 Circle - Circular iron sights. Short zoom.
    • Greatly increases Handling Speed.
  • Model 6 loop icon1.png Model 6 Loop - Red-dot. Medium zoom.
    • Increases range
    • Increases handling speed
  • Model 6 loop icon1.png Model 8 Red — Red-dot. Medium zoom.
    • Greatly increases range.

Possible Sight / Barrel

  • Accurized rounds icon1.png Accurized Rounds - This weapon can fire longer distances.
    • Increases Range.
  • Appended mag icon1.png Appended Mag - This weapon's magazine is built for higher capacity.
    • Increases magazine size.
  • Tactical mag icon1.png Tactical Mag - This weapon has multiple tactical improvements.
    • Slightly increases Stability.
    • Slightly increases Reload Speed.
    • Slightly increases magazine size.
  • Extended mag icon1.png Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
    • Greatly increases magazine size.
    • Greatly decreases Reload Speed.
  • Steady rounds icon1.png Steady Rounds - This magazine is optimized for recoil control.
    • Greatly increases Stability.
    • Slightly decreases Range.
  • Alloy magazine icon1.png Alloy Magazine - Faster Reload when the magazine is empty.
  • Flared magwell icon1.png Flared Magwell - Optimized for fast reloading.
    • Slightly increases Stability.
    • Greatly increases Reload Speed.

Possible Magazine / Battery

  • Killing Wind icon.png Killing Wind - Final blows grant increased mobility, weapon range, and handling for a short duration.
  • Subsistence icon1.png Subsistence - Defeating targets partially reloads the magazine from reserves with an increased amount of ammo.
  • Hip-fire grip icon1.png Hip-Fire Grip - Increases accuracy, stability, and precision hit targeting when firing from the hip.
  • Threat detector icon1.png Threat Detector - Greatly increased reload, stability, and handling when targets are in close proximity.
  • Quickdraw icon1.png Quickdraw - This weapon can be drawn unbelievably fast. Handling is improved.
  • Dynamic Sway Reduction.png Dynamic Sway Reduction - When holding down the trigger, this weapon's sway-reduction system boosts accuracy and Stability over time.

Possible Trait

  • Kill clip icon1.png Kill Clip - Reloading after defeating a target grants increased damage for an improved duration.
  • One for all icon1.png One for All - Hitting three separate targets increases damage for a moderate duration.
  • Unrelenting icon.png Unrelenting - Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.
  • Iron reach icon1.png Iron Reach - Massively improves weapon range at the cost of weapon stability.
  • Iron Gaze icon.png Iron Gaze — Massively improves weapon target acquisition at the cost of weapon range.
  • Iron Grip icon.png Iron Grip — Massively improves weapon stability at the cost of reload speed.

How to Obtain

Detailed explanation on how to acquire Multimach CCX

Notes

Lore

Friends are as companions on a journey who ought to aid each other to persevere.

Lord Saladin sat at a small table, examining a holographic display of Cabal troop movements throughout the system. He was crammed into the corner of his once-spacious quarters, made small over the years by shelves full of ancient weaponry, trophies, dated tactical reports, and dusty gear mods. Like all old men, he told himself that the relics might prove useful again one day, but deep down, he recognized the clutter for what it was: fading nostalgia.

A firm knock on the door roused his attention. He put his hand on his Sidearm and peered through the viewing port. It was Ikora, holding a brown paper sack. The Iron Lord snorted and opened the door.

"Thought you might be hungry." Ikora held up the sack. "Is Thai okay?"

Lord Saladin ushered her in. "It's all the same to me."

The Warlock breezed into the room and set about clearing space for the food. Though she said nothing, Saladin could sense her alarm at the state of his dwelling. Her eyes lingered in the mildewed corners. Her nostrils flared at the sour smell of his armor's fur lining. Her fingers traced visible lines in the dust.

She handed him a bamboo bowl filled with savory noodles. "How are you, Lord Saladin?" Her head tilted with earnest concern.

"I'll be better once Caiatl is out of the system." The Iron Lord, who could field-strip any weapon in under a minute, was suddenly made clumsy by a pair of disposable chopsticks. The delicate utensils trembled in his massive, weather-beaten hands.

"Zavala seems confident that you can force her withdrawal." Ikora held her bowl and leaned gracefully against the table, having no place to sit.

"Zavala's optimism is more dangerous than Caiatl's army," he said and scowled. "But after peace talks fail, we'll drive them out the hard way. We always do." Saladin discarded the chopsticks with a frown and tilted the bowl to his lips, slurping the noodles loudly.

"Of course. And after that? What will you do?" Ikora fixed him with a gentle gaze. "A vacation, perhaps?"

Saladin gestured to the tactical hologram. "By the time we deal with the Cabal, it'll be on to the next atrocity. Vex, Hive, Taken, Fallen, who knows. It's always something." He eyed Ikora pointedly. "When was the last time you had a vacation?"

Ikora raised an eyebrow. "Fair point. But you've been at this a lot longer than I have."

"That's right, I have." Saladin's retort was sharper than intended. He paused before continuing, "I'm happier out in the field. Battle keeps me fresh. Keeps me connected. It's being here at the Tower, staring at these damn reports, listening to all this politicking that makes me tired."

"And what would you do if we won?" Ikora pressed her point. "What if we destroyed the Black Fleet tomorrow, and there were no more battles to fight. What would you do then?"

Saladin scoffed at the Warlock's nonsense. "Well, in that case… I suppose I'd take a vacation."

The two warriors eyed each other in stony silence, before breaking out in relieved chuckles.

The moment of levity briefly softened the Iron Lord. "Don't worry, Ikora. I'm fine."

The Warlock's eyebrow arched as she surveyed the surrounding mess.

Saladin held firm under her scrutiny for a moment, before relenting with an exasperated sigh. "If it'll make you feel better," he grumbled, "I'll get some eager New Lights in here to clean up a bit."

"It would, thank you." Ikora's eyebrows knitted in concern. "You know, with Zavala stretched so thin, and without a Hunter Vanguard, I worry about our readiness. You know what's coming. We need the Iron Lords now more than ever."

Saladin's eyes drifted back to the tactical display. "I know it, young pup. I'll always be here when you need me."

Images

Multimach CCX1.jpg

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