Breakneck

From Destiny 2 Wiki
Jump to: navigation, search
Breakneck
Breakneck weapon icon1.jpg
Attributes
Season 23
Type Auto Rifle
Slot Kinetic
Ammo Primary
Rarity Legendary
Damage Type Kinetic
Foundry ?????
Archetype ?????
Description "They don't make Dark Age tech like this anymore. Lucky for you I kept all mine." -The Drifter
Statistics
Impact 29
Range 64
Stability 45
Handling 37
Reload Speed 46
Rounds Per Minute 450
Magazine 34
Zoom 16
Inventory Size 45
Aim Assistance 44
Airborne Effectiveness 10
Recoil 80
Acquisition
Open Legendary engrams and earn faction rank-up packages.
Breakneck PvP Stats
See also: Breakneck (Bounty)

Breakneck is a Legendary Auto Rifle.

Perks - Curated Roll

Intrinsic

  • Precision frame icon1.png Precision Frame - This weapon's recoil pattern is more predictably vertical.

Sight / Barrel

Magazine / Battery

  • Extended mag icon1.png Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
    • Greatly increases magazine size.
    • Greatly decreases Reload Speed.

Trait 1

  • Subsistence icon1.png Subsistence - Defeating targets partially reloads the magazine from reserves with an increased amount of ammo.

Trait 2

  • Onslaught icon1.png Onslaught - This weapon's rate of fire increases as you stack Rampage.

Origin Trait

  • Invader tracker icon1.png Gun and Run - Rapidly defeating targets with this weapon grants bonus sprint speed. Guardians, powerful combatants, and high-value targets grant this bonus quicker.

Perks - Random Rolls

Intrinsic

  • Precision frame icon1.png Precision Frame - This weapon's recoil pattern is more predictably vertical.

Possible Sight / Barrel

  • Arrowhead brake icon1.png Arrowhead Brake - Lightly vented barrel.
    • Greatly controls Recoil.
    • Increases Handling Speed.
  • Chambered compensator icon1.png Chambered Compensator - Stable barrel attachment.
    • Increases Stability.
    • Improves Recoil Direction.
    • Slightly decreases Handling Speed.
  • Corkscrew rifling icon1.png Corkscrew Rifling - Balanced barrel.
    • Slightly increases Range and Stability.
    • Slightly increases Handling Speed.
  • Extended barrel icon1.png Extended Barrel - Weighty barrel extension.
    • Increases range
    • Decreases handling speed
    • Moderately controls recoil
  • Fluted barrel icon1.png Fluted Barrel - Ultra-light barrel.
    • Greatly increases Handling Speed.
    • Slightly increases Stability.
  • Full bore icon1.png Full Bore - Barrel optimized for distance.
    • Greatly increases Range.
    • Decreases Stability.
    • Slightly decreases Handling Speed.
  • Hammer-forged rifling icon1.png Hammer-Forged Rifling - Durable ranged barrel.
    • Increases Range.
  • Polygonal rifling icon1.png Polygonal Rifling - Barrel optimized for recoil reduction.
    • Increases Stability.
  • Smallbore icon1.png Smallbore - Dual strength barrel.
    • Increases Range.
    • Increases Stability.

Possible Magazine / Battery

  • Extended mag icon1.png Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
    • Greatly increases magazine size.
    • Greatly decreases Reload Speed.
  • Alloy magazine icon1.png Alloy Magazine - Faster Reload when the magazine is empty.
  • Appended mag icon1.png Appended Mag - This weapon's magazine is built for higher capacity.
    • Increases magazine size.
  • Armor-piercing rounds icon1.png Armor-Piercing Rounds - Rounds cause extra damage to shields and overpenetrate targets.
    • Slightly increases Range.
  • High-caliber rounds icon1.png High-Caliber Rounds - Shots from this weapon knock the target back farther.
    • Slightly increases Range.
  • Ricochet rounds icon1.png Ricochet Rounds - Rounds ricochet off hard surfaces.
    • Increases Stability.
    • Slightly increases Range.
  • Flared magwell icon1.png Flared Magwell - Optimized for fast reloading.
    • Slightly increases Stability.
    • Greatly increases Reload Speed.
  • Light mag icon1.png Light Mag — Improved reload and range.
    • Increases reload speed
    • Slightly increases range

Possible Trait 1

  • Subsistence icon1.png Subsistence - Defeating targets partially reloads the magazine from reserves with an increased amount of ammo.
  • Dynamic Sway Reduction.png Dynamic Sway Reduction - When holding down the trigger, this weapon's sway-reduction system boosts accuracy and Stability over time.
  • Hip-fire grip icon1.png Hip-Fire Grip - Increases accuracy, stability, and precision hit targeting when firing from the hip.
  • Keep away icon1.png Keep Away - Increased reload, range, and accuracy when no combatants are in close proximity.
  • Heating up icon1.png Heating Up - Final blows with this weapon increase accuracy and stability while improving vertical recoil for a longer duration.
  • Shoot to loot icon1.png Shoot to Loot - Shooting an ammo brick picks it up and automatically reloads all of your equipped weapons from reserves.
  • Pugilist icon1.png Pugilist - Final blows with this weapon generate melee energy. Dealing melee damage briefly improves this weapon's handling.
  • Feeding frenzy icon1.png Feeding Frenzy - Each rapid kill with this weapon progressively increases reload speed for a short time.
  • Encore icon1.png Encore - Precision final blows grant a stacking range bonus to this weapon. Non-precision final blows remove range stacks but grant bonus accuracy and stability when all range stacks have been removed.
  • Enlightened action icon1.png Enlightened Action - Dealing damage improves reload speed and handling.
  • Eye of the storm icon1.png Eye of the Storm - This weapon becomes more accurate and boosts handling as your health gets lower.
  • Under pressure icon1.png Under Pressure - Improved stability and accuracy as the magazine gets lower.

Possible Trait 2

  • Onslaught icon1.png Onslaught - This weapon's rate of fire increases as you stack Rampage.
  • Deconstruct icon1.png Deconstruct - Dealing sustained damage grants bonus damage against vehicles and constructs and partially refills the magazine. Damage with Primary ammo or against constructs provides additional progress.Constructs include barricades, turrets, Stasis crystals, and other objects created in the field.
  • Attrition orbs icon1.png Attrition Orbs - Dealing sustained damage creates an Orb of Power.
  • Kinetic tremors icon1.png Kinetic Tremors - Sustained kinetic damage to a target emits a shockwave that damages any nearby targets.
  • Demolitionist icon1.png Demolitionist - Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.
  • Offhand strike icon1.png Offhand Strike - Final blows grant additional weapon range, stability, and accuracy when firing from the hip for a short duration.
  • Tap the trigger icon1.png Tap the Trigger - Grants a short period of increased stability and accuracy on initial trigger pull.
  • Osmosis icon.png Osmosis — Using your grenade ability changes this weapon's damage type to match your subclass until you stow it.
  • Moving target icon1.png Moving Target - Increased movement speed and target acquisition when moving while aiming down sights.
  • Adagio icon1.png Adagio - After defeating a target, this weapon fires, charges, or draws more slowly and deals increased damage for a brief time.
  • Harmony icon1.png Harmony - Final blows with other weapons improve this weapon's damage and performance for a short duration.

Possible Origin Trait

  • Invader tracker icon1.png Gun and Run - Rapidly defeating targets with this weapon grants bonus sprint speed. Guardians, powerful combatants, and high-value targets grant this bonus quicker.

How to Obtain

Detailed explanation on how to acquire Breakneck

Notes

Lore

"Bar's a great place to settle disputes. Everybody goes there wantin' to drop the mask." -The Drifter

"Y'know," said Cenric, a thick-necked Risen with a bulging vein in his forehead, "I've always thought you were a sneak. But after five drinks on your dime, I'm feeling pretty fond of you, Drifter."

Everyone laughed. Drifter smiled, feet kicked up on the bar. The rifle holstered on his back was heavy with promise.

"You're a real smooth talker," he said. "I wonder... You whisper those same sweet nothings to your pal Lord Rience?"

The bar fell quiet. The vein in Cenric's forehead began to twitch.

"Listen, no one's rockin' the boat here," Jaak spoke up. "We shut Rience out, just like you said."

"Funny. I seen you in that valley, too. And Otto, and Ayrin, and Thalia..." He looked at them each in turn. "Guess my eyes are playing tricks on me."

Cenric pushed his stool back. "You have something to say, say it plain."

"Well, Cen-my eyes might be shot, but this..." He tapped the side of his nose. "Just fine. And I smell a rat." He sniffed. "A whole mess of 'em, actually."

Cenric stood up. That vein of his looked about ready to pop. Drifter let his feet down as he reached for his rifle, asp-quick. "And you know what we do with rats, don't you, brother."

Images

Breakneck1.jpg

Versions


Weapons
Primary Auto RiflesScout RiflesPulse RiflesHand CannonsSubmachine GunsSidearmsCombat Bows
Special ShotgunsBreech Grenade LaunchersFusion RiflesSniper RiflesTrace RiflesGlaivesRocket Sidearms
Heavy SwordsDrum Grenade LaunchersRocket LaunchersLinear Fusion RiflesMachine Guns
Exotic Weapons