Breakneck
Breakneck
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Attributes
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Season | 23 |
Type | Auto Rifle |
Slot | Kinetic |
Ammo | Primary |
Rarity | Legendary |
Damage Type | Kinetic |
Foundry | ????? |
Archetype | ????? |
Description | "They don't make Dark Age tech like this anymore. Lucky for you I kept all mine." -The Drifter |
Statistics
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Impact | 29 |
Range | 64 |
Stability | 45 |
Handling | 37 |
Reload Speed | 46 |
Rounds Per Minute | 450 |
Magazine | 34 |
Zoom | 16 |
Inventory Size | 45 |
Aim Assistance | 44 |
Airborne Effectiveness | 10 |
Recoil | 80 |
Acquisition
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Open Legendary engrams and earn faction rank-up packages. |
Breakneck PvP Stats |
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- See also: Breakneck (Bounty)
Breakneck is a Legendary Auto Rifle.
Perks - Curated Roll
Intrinsic
- Precision Frame - This weapon's recoil pattern is more predictably vertical.
Sight / Barrel
- Polygonal Rifling - Barrel optimized for recoil reduction.
- Increases Stability.
Magazine / Battery
- Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
- Greatly increases magazine size.
- Greatly decreases Reload Speed.
Trait 1
- Subsistence - Defeating targets partially reloads the magazine from reserves with an increased amount of ammo.
Trait 2
- Onslaught - This weapon's rate of fire increases as you stack Rampage.
Origin Trait
- Gun and Run - Rapidly defeating targets with this weapon grants bonus sprint speed. Guardians, powerful combatants, and high-value targets grant this bonus quicker.
Perks - Random Rolls
Intrinsic
- Precision Frame - This weapon's recoil pattern is more predictably vertical.
Possible Sight / Barrel
- Arrowhead Brake - Lightly vented barrel.
- Greatly controls Recoil.
- Increases Handling Speed.
- Chambered Compensator - Stable barrel attachment.
- Increases Stability.
- Improves Recoil Direction.
- Slightly decreases Handling Speed.
- Corkscrew Rifling - Balanced barrel.
- Slightly increases Range and Stability.
- Slightly increases Handling Speed.
- Extended Barrel - Weighty barrel extension.
- Increases range
- Decreases handling speed
- Moderately controls recoil
- Fluted Barrel - Ultra-light barrel.
- Greatly increases Handling Speed.
- Slightly increases Stability.
- Full Bore - Barrel optimized for distance.
- Greatly increases Range.
- Decreases Stability.
- Slightly decreases Handling Speed.
- Hammer-Forged Rifling - Durable ranged barrel.
- Increases Range.
- Polygonal Rifling - Barrel optimized for recoil reduction.
- Increases Stability.
- Smallbore - Dual strength barrel.
- Increases Range.
- Increases Stability.
Possible Magazine / Battery
- Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
- Greatly increases magazine size.
- Greatly decreases Reload Speed.
- Alloy Magazine - Faster Reload when the magazine is empty.
- Appended Mag - This weapon's magazine is built for higher capacity.
- Increases magazine size.
- Armor-Piercing Rounds - Rounds cause extra damage to shields and overpenetrate targets.
- Slightly increases Range.
- High-Caliber Rounds - Shots from this weapon knock the target back farther.
- Slightly increases Range.
- Ricochet Rounds - Rounds ricochet off hard surfaces.
- Increases Stability.
- Slightly increases Range.
- Flared Magwell - Optimized for fast reloading.
- Slightly increases Stability.
- Greatly increases Reload Speed.
- Light Mag — Improved reload and range.
- Increases reload speed
- Slightly increases range
Possible Trait 1
- Subsistence - Defeating targets partially reloads the magazine from reserves with an increased amount of ammo.
- Dynamic Sway Reduction - When holding down the trigger, this weapon's sway-reduction system boosts accuracy and Stability over time.
- Hip-Fire Grip - Increases accuracy, stability, and precision hit targeting when firing from the hip.
- Keep Away - Increased reload, range, and accuracy when no combatants are in close proximity.
- Heating Up - Final blows with this weapon increase accuracy and stability while improving vertical recoil for a longer duration.
- Shoot to Loot - Shooting an ammo brick picks it up and automatically reloads all of your equipped weapons from reserves.
- Pugilist - Final blows with this weapon generate melee energy. Dealing melee damage briefly improves this weapon's handling.
- Feeding Frenzy - Each rapid kill with this weapon progressively increases reload speed for a short time.
- Encore - Precision final blows grant a stacking range bonus to this weapon. Non-precision final blows remove range stacks but grant bonus accuracy and stability when all range stacks have been removed.
- Enlightened Action - Dealing damage improves reload speed and handling.
- Eye of the Storm - This weapon becomes more accurate and boosts handling as your health gets lower.
- Under Pressure - Improved stability and accuracy as the magazine gets lower.
Possible Trait 2
- Onslaught - This weapon's rate of fire increases as you stack Rampage.
- Deconstruct - Dealing sustained damage grants bonus damage against vehicles and constructs and partially refills the magazine. Damage with Primary ammo or against constructs provides additional progress.Constructs include barricades, turrets, Stasis crystals, and other objects created in the field.
- Attrition Orbs - Dealing sustained damage creates an Orb of Power.
- Kinetic Tremors - Sustained kinetic damage to a target emits a shockwave that damages any nearby targets.
- Demolitionist - Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.
- Offhand Strike - Final blows grant additional weapon range, stability, and accuracy when firing from the hip for a short duration.
- Tap the Trigger - Grants a short period of increased stability and accuracy on initial trigger pull.
- Osmosis — Using your grenade ability changes this weapon's damage type to match your subclass until you stow it.
- Moving Target - Increased movement speed and target acquisition when moving while aiming down sights.
- Adagio - After defeating a target, this weapon fires, charges, or draws more slowly and deals increased damage for a brief time.
- Harmony - Final blows with other weapons improve this weapon's damage and performance for a short duration.
Possible Origin Trait
- Gun and Run - Rapidly defeating targets with this weapon grants bonus sprint speed. Guardians, powerful combatants, and high-value targets grant this bonus quicker.
How to Obtain
Detailed explanation on how to acquire Breakneck
Notes
Lore
"Bar's a great place to settle disputes. Everybody goes there wantin' to drop the mask." -The Drifter
"Y'know," said Cenric, a thick-necked Risen with a bulging vein in his forehead, "I've always thought you were a sneak. But after five drinks on your dime, I'm feeling pretty fond of you, Drifter."
Everyone laughed. Drifter smiled, feet kicked up on the bar. The rifle holstered on his back was heavy with promise.
"You're a real smooth talker," he said. "I wonder... You whisper those same sweet nothings to your pal Lord Rience?"
The bar fell quiet. The vein in Cenric's forehead began to twitch.
"Listen, no one's rockin' the boat here," Jaak spoke up. "We shut Rience out, just like you said."
"Funny. I seen you in that valley, too. And Otto, and Ayrin, and Thalia..." He looked at them each in turn. "Guess my eyes are playing tricks on me."
Cenric pushed his stool back. "You have something to say, say it plain."
"Well, Cen-my eyes might be shot, but this..." He tapped the side of his nose. "Just fine. And I smell a rat." He sniffed. "A whole mess of 'em, actually."
Cenric stood up. That vein of his looked about ready to pop. Drifter let his feet down as he reached for his rifle, asp-quick. "And you know what we do with rats, don't you, brother."
Images
Versions
Weapons | |
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Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
Exotic Weapons |