Adamantite

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Adamantite
Attributes
Season 26
Type Auto Rifle
Slot Kinetic
Ammo Primary
Rarity Legendary
Damage Type Strand
Foundry ?????
Archetype ?????
Description "Inflexibility is its own virtue." -Sloane
Statistics
Impact 21
Range 39
Stability 49
Handling 70
Reload Speed 66
Rounds Per Minute 600
Magazine 44
Zoom 16
Inventory Size 54
Aim Assistance 64
Airborne Effectiveness 23
Recoil 52
Acquisition
Episode: Heresy Activities
Adamantite PvP Stats

Adamantite is a Legendary Auto Rifle.

Perks - Curated Roll

Intrinsic

  • File:Support frame icon1.png Support Frame - Flexible and agile frame capable of healing allies and hurting foes. Harming targets builds a restorative charge.Hip firing at allies while this weapon is charged heals them, with rapid healing increasing weapon damage and bestowing restoration to your allies.

Sight / Barrel

Magazine / Battery

Trait 1

  • Slice - Casting your class ability allows this weapon to sever targets on hit for a brief duration, up to a maximum number of targets.

Trait 2

  • Tear - Precision final blows cause nearby targets to become severed. Cooldown between activations reduced.

Origin Trait

  • Willing Vessel - Dealing damage or defeating targets with this weapon gradually grants increased stability, handling, reload speed, and charge rate. This effect gradually decreases over time but is gained more quickly while near allies.

Perks - Random Rolls

Intrinsic

  • File:Support frame icon1.png Support Frame - Flexible and agile frame capable of healing allies and hurting foes. Harming targets builds a restorative charge.Hip firing at allies while this weapon is charged heals them, with rapid healing increasing weapon damage and bestowing restoration to your allies.

Possible Sight / Barrel

  • Arrowhead Brake - Lightly vented barrel.
    • Greatly controls Recoil.
    • Increases Handling Speed.
  • Fluted Barrel - Ultra-light barrel.
    • Greatly increases Handling Speed.
    • Slightly increases Stability.
  • Smallbore - Dual strength barrel.
    • Increases Range.
    • Increases Stability.
  • Hammer-Forged Rifling - Durable ranged barrel.
    • Increases Range.
  • Chambered Compensator - Stable barrel attachment.
    • Increases Stability.
    • Improves Recoil Direction.
    • Slightly decreases Handling Speed.
  • Corkscrew Rifling - Balanced barrel.
    • Slightly increases Range and Stability.
    • Slightly increases Handling Speed.
  • Extended Barrel - Weighty barrel extension.
    • Increases range
    • Decreases handling speed
    • Moderately controls recoil
  • Full Bore - Barrel optimized for distance.
    • Greatly increases Range.
    • Decreases Stability.
    • Slightly decreases Handling Speed.
  • Polygonal Rifling - Barrel optimized for recoil reduction.
    • Increases Stability.

Possible Magazine / Battery

  • Accurized Rounds - This weapon can fire longer distances.
    • Increases Range.
  • Appended Mag - This weapon's magazine is built for higher capacity.
    • Increases magazine size.
  • Tactical Mag - This weapon has multiple tactical improvements.
    • Slightly increases Stability.
    • Slightly increases Reload Speed.
    • Slightly increases magazine size.
  • Alloy Magazine - Faster Reload when the magazine is empty.
  • Flared Magwell - Optimized for fast reloading.
    • Slightly increases Stability.
    • Greatly increases Reload Speed.
  • Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
    • Greatly increases magazine size.
    • Greatly decreases Reload Speed.
  • Steady Rounds - This magazine is optimized for recoil control.
    • Greatly increases Stability.
    • Slightly decreases Range.

Possible Trait 1

  • Demolitionist - Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.
  • Pugilist - Final blows with this weapon generate melee energy. Dealing melee damage briefly improves this weapon's handling.
  • Reciprocity - When healing projectiles from this weapon strike allies, you also receive an increased amount of healing.
  • Slice - Casting your class ability allows this weapon to sever targets on hit for a brief duration, up to a maximum number of targets.
  • Unrelenting - Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.
  • Subsistence - Defeating targets partially reloads the magazine from reserves with an increased amount of ammo.
  • Ensemble - Improved handling and reload speed when allies are nearby.

Possible Trait 2

  • File:Circle of life icon1.png Circle of Life - Rapidly healing allies grants this weapon a period of increased damage.
  • Tear - Precision final blows cause nearby targets to become severed. Cooldown between activations reduced.
  • Attrition Orbs - Dealing sustained damage creates an Orb of Power.
  • Frenzy - Being in combat for an extended time increases damage, handling, and reload for this weapon for an improved duration until you are out of combat.
  • Kill Clip - Reloading after defeating a target grants increased damage for an improved duration.
  • Elemental Honing - Dealing unique elemental damage grants this weapon a stacking damage bonus for an improved duration. This bonus is increased for kinetic weapons.
  • Hatchling - Precision final blows or rapidly defeating targets with a non-precision weapon spawns a Threadling at the target's location.

Possible Origin Trait

  • Willing Vessel - Dealing damage or defeating targets with this weapon gradually grants increased stability, handling, reload speed, and charge rate. This effect gradually decreases over time but is gained more quickly while near allies.

How to Obtain

Detailed explanation on how to acquire Adamantite

Notes

Lore

"Inflexibility is its own virtue." -Sloane

Surrounded. They hate her, but it's an empty hate, driven by an instinctual, quantum state.

She knows, because that hate is a part of her too.

She approaches them head on, presenting as wide of a target as she can, her pauldrons shining in a sea of undulating mouths.

The nearest takes the bait, unable to ignore its hunger.

That hunger is a part of her too. She empathizes as she turns slightly, and a dark, barbed appendage flicks past her cheek, causing sparks to chime off her armored shoulder.

The Taken Thrall can't recover before her Roderic-C tears its approximation of a leg to pieces, dropping its writhing skull directly in line with her muzzle.

Its death wail echoes in tandem with her sidearm, while its hunger for her lingers as its body shreds away at an atomic level. The shadows around her are equally starved. She knows, because she's starved too.

Unlike them, she controls it. For every shadow around her, beckoning her to join them, her muzzle cracks. She slips, she ducks, and everywhere she sees an opening, her will hardens. She throws her bones, wrapped in unrelenting plasteel, into the fray. She puts bullets in conjured brainstems, facts dispersing feelings.

Resolve got Sloane through Titan. Resolve will get her, and everyone still alive, through this. It's too late for Eris. It might be too late for Drifter, run off for the last time to who knows where, in the bowels of this living beast of a ship.

She turns slowly, looking for targets. Detecting no sentient shadows, she keys a switch on her armored gauntlet.

"Landing zone is clear. Keep the Dreadnaught patrols coming. We'll take it inch by inch if we have to."

Images

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