|Description||"Those we've lost still linger in every place we look. Earth is no place for the living." —Arach Jalaal|
|Rounds Per Minute||150|
|Bounce Direction||Tends Left|
|How to Obtain|
| Dead Orbit Engram|
Rewarded upon ranking up with Dead Orbit when Faction Rally is active.
|Haunted Earth PvP Stats|
|Optimal Kill||4 crit|
|Body Shot Time-to-Kill||2.00s|
|Body Shots to Kill||6 body|
Perks - Curated Roll
- High-Impact Frame - Slow-firing and high-damage. This weapon is more accurate when stationary and aiming down sights.
Sight / Barrel
- IS 5 Circle - Circular iron sights. Short zoom.
- Greatly increases Handling Speed.
- Model 6 Loop - Red-dot. Medium zoom.
- Increases range
- Increases handling speed
Magazine / Battery
- Tactical Mag - This weapon has multiple tactical improvements.
- Slightly increases Stability.
- Slightly increases Reload Speed.
- Slightly increases magazine size.
- High-Caliber Rounds - Shots from this weapon knock the target back farther.
- Slightly increases Range.
- Field Prep - Greatly increased ammo reserves. Improved faster reload, stow, and ready when you're crouching.
How to Obtain (Legacy)
The range on this scout is on the better end, but still not the best in its archetype. Although it still has higher range than most scouts, on maps in Destiny 2, I've barely felt any difference when using a scout like the MIDA Multi-Tool, or even its alternatives (Manannan SR4 and Pleiades Corrector) compared to a scout with high range like the Haunted Earth. So as a highlight of the weapon, it really doesn't have much going for it. This scout also struggles with aim assist, being on the lower end than others in the archetype, like Does Not Compute or even New Monarchy's Song of Justice VI. More aim assist gives this struggling scout archetype a bit more purpose and ease of use, especially combined with the good range, but you really won't find that here on Haunted Earth.
Stability on this weapon doesn't feel bad, statistically its better than the majority of scouts in the archetype - but that isn't saying much, seeing as they are all below 30 and have quite a bit of kick. The recoil on this gun tends to move up and to the left diagonally, which doesn't entirely help with its less than optimal stability. One recoil mod made somewhat of a difference in helping the poor recoil pattern, but having two stacked made it almost entirely vertical.
Haunted Earth has a decent reload speed, but its overall handling felt heavy and clunky, especially if you are used to other scouts like the mida or even most scouts from other archetypes. It felt slow enough to almost be annoying, in my opinion.
Overall, this archetype of scout is underwhelming. It offers the same time to kill of the MIDA, in only 1 less bodyshot - and should you miss any headshots, you are forced to work with an extremely slow kill time of 2 seconds, and this is assuming you are always going to be hitting all of your shots. I understand that Bungie is trying to give this weapon more range and impact, but there isn't enough value in this compared to how punishing missing headshots is with this weapon. If anything, this weapon is good for team shooting - being high impact and having a high damage output per bullet will melt enemies quickly, but nothing really beyond that. This weapon may be more compelling for PvE, with its high damage output, high cals, and field prep.
As a very high range scout rifle, I would pair an auto rifle, or worst case an smg with this. An auto rifle would be the best choice, it will cover the majority of your engagements, but when fighting a long angle and teamshotting, using the scout is a good idea. An auto rifle is probably better suited than an SMG - this scout has very little mid range capability and an auto rifle can make up for that. An smg might not be bad, but you will still lack capability in mid range against auto rifles, whereas an auto rifle can still somewhat compete in close range.
- High range & damage output per bullet
- Great for team shooting
- High cal rounds
- Slow time to kill
- Slow, unforgiving rate of fire
- Unforgiving for missing headshots
- Somewhat clunky
- Mediocre stability and recoil patter without mods
- The default shader for this weapon appears to be a worn version of the Dead Orbit's Fate shader.
|Primary||Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows|
|Special||Shotguns • Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives|
|Heavy||Swords • Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns|