Fel Taradiddle
From Destiny 2 Wiki
Fel Taradiddle
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Attributes
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Season | 16 |
Type | Combat Bow |
Slot | Kinetic |
Ammo | Primary |
Rarity | Legendary |
Damage Type | Kinetic |
Archetype | Lightweight |
Description | It's an unassuming thing, but you'll be amazed at the damage it can do when applied with precision. |
Statistics
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Impact | 68 |
Accuracy | 24 |
Stability | 52 |
Handling | 65 |
Reload Speed | 60 |
Draw Time | 612 |
Zoom | 18 |
Inventory Size | 62 |
Aim Assistance | 77 |
Airborne Effectiveness | 12 |
Recoil | 58 |
Bounce Intensity | 42 |
Bounce Direction | Tends Right |
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Weapon Pattern Completing Deepsight Resonance extractions on this weapon will unlock its Pattern.
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Deepsight Resonance Extractions required to unlock: 3
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Acquisition
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The Wellspring Attack: Possible drop from Bor'gong, Warden of the Spring.
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Fel Taradiddle PvP Stats |
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Fel Taradiddle is a Legendary Combat Bow.
Perks - Curated Roll
Intrinsic
Lightweight Frame - Recurve Bow. Draw quickly and move faster while this weapon is equipped.
- [Reload]: Use while drawn to cancel the shot.
Bowstring
Agile Bowstring - Durable yet light bowstring.
- Greatly increases handling speed
- Slightly increases stability
Arrow
Fiberglass Arrow Shaft — Heavy and consistent.
- Greatly increases accuracy
- Slightly decreases stability
Trait 1
Killing Wind - Final blows grant increased mobility, weapon range, and handling for a short duration.
Trait 2
Adrenaline Junkie - This weapon gains increased damage and handling from final blows with grenades or this weapon.
Origin Trait
Psychohack - Sustained damage from this weapon lowers the target's damage output for a short duration.
Perks - Random Rolls/Shaped
Intrinsic
Lightweight Frame - Recurve Bow. Draw quickly and move faster while this weapon is equipped.
- [Reload]: Use while drawn to cancel the shot.
Possible Bowstring
Agile Bowstring - Durable yet light bowstring.
- Greatly increases handling speed
- Slightly increases stability
Tactile String — Stable, high-friction bowstring.
- Slightly increases accuracy
- Increases stability
Elastic String — Excellent snapback.
- Decreases accuracy
- Faster draw time
- Slightly increases handling speed
Flexible String — Light and easy to draw.
- Slightly faster draw time
- Slightly decreases accuracy
- Increases handling speed
High Tension String — Tightly strung bow.
- Increases accuracy
- Slightly slower draw time
- Slightly decreases stability
Natural String — Simple balanced string.
- Slightly increases accuracy
- Slightly increases handling speed
- Slightly increases stability
Polymer String — Unbreakable bowstring.
- Slightly increases accuracy
- Slightly faster draw time
Possible Arrow
Carbon Arrow Shaft - Light and stable shaft material.
- Increases stability
Compact Arrow Shaft — Thinner arrows to increase nocking speed and weapon handling.
- Increases handling speed
- Increases reload speed
Fiberglass Arrow Shaft — Heavy and consistent.
- Greatly increases accuracy
- Slightly decreases stability
Helical Fletching — Aerodynamic and light.
- Slightly increases accuracy
- Slightly increases stability
Natural Fletching — Feather-light with good control.
- Slightly decreases accuracy
- Greatly increases stability
Straight Fletching — Modern fletching for straight paths.
- Increases accuracy
Possible Trait 1
Normal
Shoot to Loot - Shooting an ammo brick picks it up and automatically reloads all of your equipped weapons from reserves.
Stats for All - Hitting three separate targets increases weapon handling, stability, reload, and range for a moderate duration.
Killing Wind - Final blows grant increased mobility, weapon range, and handling for a short duration.
Rangefinder - Aiming this weapon increases its effective range and zoom magnification. Increased projectile velocity while aiming Rocket Launchers, Grenade Launchers, and Bows.
Perpetual Motion - This weapon gains bonus stability, handling, and reload speed while the wielder is in motion.
Archer's Tempo - Draw time decreases after every precision hit.
Enhanced
Shoot to Loot (Enhanced) - Shooting an ammo brick picks it up and automatically reloads all of your equipped weapons from reserves. Increases range.
Stats for All (Enhanced) - Hitting three separate targets increases weapon handling, stability, reload, and range for an improved duration.
Killing Wind (Enhanced) - Final blows grant increased mobility, weapon range, and handling for an improved duration.
Rangefinder (Enhanced) - Aiming this weapon increases its effective range and zoom magnification, and improves handling. Increased projectile velocity while aiming Rocket Launchers, Grenade Launchers, and Bows.
Perpetual Motion Enhanced - This weapon gains bonus stability, handling, and reload speed while the wielder is in motion for a short duration.
Archer's Tempo (Enhanced) - Draw time substantially decreases after every precision hit for a longer duration.
Possible Trait 2
Normal
Cornered - Faster charge time or draw time when surrounded by combatants.
Explosive Head - Arrows explode after a short delay.
Thresh - Killing combatants with this weapon generates a small amount of Super energy.
Adrenaline Junkie - This weapon gains increased damage and handling from final blows with grenades or this weapon.
One for All - Hitting three separate targets increases damage for a moderate duration.
Successful Warm-Up - Each final blow increases charge/draw speed.
Enhanced
Cornered (Enhanced) - Faster charge time or draw time when surrounded by combatants. Improves stability.
Explosive Head (Enhanced) - Arrows explode after a short delay. Increases accuracy.
Thresh (Enhanced) - Defeating combatants with this weapon generates an improved small amount of Super energy.
Adrenaline Junkie (Enhanced) - This weapon gains increased damage and handling from final blows with grenades or this weapon for an improved duration.
One for All (Enhanced) - Hitting three separate targets increases damage for an improved duration.
Successful Warm-Up (Enhanced) - Each final blow increases charge/draw speed for an improved duration.
Origin Trait
Psychohack - Sustained damage from this weapon lowers the target's damage output for a short duration.
Weapon Shaping
Intrinsic
Level Unlocked | Intrinsic | Cost |
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1 | ![]() |
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7 | ![]() |
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Note: After the weapon reaches Level 20, each Enhanced Intrinsic will also grant a +2 boost to the stats granted by the other Enhanced Intrinsics.
Bowstring
Level Unlocked | Barrel | Cost |
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1 | ![]() |
75 ![]() |
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2 | ![]() | |
3 | ![]() | |
4 | ![]() | |
5 | ![]() | |
6 | ![]() |
Arrow
Level Unlocked | Magazine | Cost |
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1 | ![]() |
75 ![]() |
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2 | ![]() | |
3 | ![]() | |
4 | ![]() | |
5 | ![]() |
Trait 1
Level Unlocked | Trait | Cost |
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1 | ![]() |
300 ![]() |
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4 | ![]() | |
7 | ![]() |
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8 | ![]() | |
9 | ![]() | |
11 | ![]() |
300 ![]() |
12 | ![]() | |
13 | ![]() | |
14 | ![]() |
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15 | ![]() | |
16 | ![]() |
Trait 2
Level Unlocked | Trait | Cost |
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1 | ![]() |
300 ![]() |
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4 | ![]() | |
7 | ![]() |
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8 | ![]() | |
9 | ![]() | |
11 | ![]() |
300 ![]() |
12 | ![]() | |
13 | ![]() | |
14 | ![]() |
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15 | ![]() | |
16 | ![]() |
Notes
Images
Weapons | |
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Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
Special | Shotguns • Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives |
Heavy | Swords • Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
Exotic Weapons |