Fel Taradiddle
From Destiny 2 Wiki
| Fel Taradiddle
| |
|---|---|
| Attributes
| |
| Season | 16 |
| Type | Combat Bow |
| Slot | Kinetic |
| Ammo | Primary |
| Rarity | Legendary |
| Damage Type | Kinetic |
| Archetype | Lightweight |
| Description | It's an unassuming thing, but you'll be amazed at the damage it can do when applied with precision. |
| Statistics
| |
| Impact | 68 |
| Accuracy | 24 |
| Stability | 52 |
| Handling | 65 |
| Reload Speed | 60 |
| Draw Time | 612 |
| Zoom | 18 |
| Inventory Size | 62 |
| Aim Assistance | 77 |
| Airborne Effectiveness | 12 |
| Recoil | 58 |
| Bounce Intensity | 42 |
| Bounce Direction | Tends Right |
| |
Weapon Pattern Completing Deepsight Resonance extractions on this weapon will unlock its Pattern.
|
| Deepsight Resonance Extractions required to unlock: 3
| |
Acquisition
| |
|---|---|
| The Wellspring Attack: Possible drop from Bor'gong, Warden of the Spring.
| |
| Fel Taradiddle PvP Stats |
|---|
Fel Taradiddle is a Legendary Combat Bow.
Perks - Curated Roll
Intrinsic
Lightweight Frame - Recurve Bow. Draw quickly and move faster while this weapon is equipped.
- [Reload]: Use while drawn to cancel the shot.
Bowstring
Agile Bowstring - Durable yet light bowstring.
- Greatly increases handling speed
- Slightly increases stability
Arrow
Fiberglass Arrow Shaft — Heavy and consistent.
- Greatly increases accuracy
- Slightly decreases stability
Trait 1
Killing Wind - Final blows grant increased mobility, weapon range, and handling for a short duration.
Trait 2
Adrenaline Junkie - This weapon gains increased damage and handling from final blows with grenades or this weapon.
Origin Trait
Psychohack - Sustained damage from this weapon lowers the target's damage output for a short duration.
Perks - Random Rolls/Shaped
Intrinsic
Lightweight Frame - Recurve Bow. Draw quickly and move faster while this weapon is equipped.
- [Reload]: Use while drawn to cancel the shot.
Possible Bowstring
Agile Bowstring - Durable yet light bowstring.
- Greatly increases handling speed
- Slightly increases stability
Tactile String — Stable, high-friction bowstring.
- Slightly increases accuracy
- Increases stability
Elastic String — Excellent snapback.
- Decreases accuracy
- Faster draw time
- Slightly increases handling speed
Flexible String — Light and easy to draw.
- Slightly faster draw time
- Slightly decreases accuracy
- Increases handling speed
High Tension String — Tightly strung bow.
- Increases accuracy
- Slightly slower draw time
- Slightly decreases stability
Natural String — Simple balanced string.
- Slightly increases accuracy
- Slightly increases handling speed
- Slightly increases stability
Polymer String — Unbreakable bowstring.
- Slightly increases accuracy
- Slightly faster draw time
Possible Arrow
Carbon Arrow Shaft - Light and stable shaft material.
- Increases stability
Compact Arrow Shaft — Thinner arrows to increase nocking speed and weapon handling.
- Increases handling speed
- Increases reload speed
Fiberglass Arrow Shaft — Heavy and consistent.
- Greatly increases accuracy
- Slightly decreases stability
Helical Fletching — Aerodynamic and light.
- Slightly increases accuracy
- Slightly increases stability
Natural Fletching — Feather-light with good control.
- Slightly decreases accuracy
- Greatly increases stability
Straight Fletching — Modern fletching for straight paths.
- Increases accuracy
Possible Trait 1
Normal
Shoot to Loot - Shooting an ammo brick picks it up and automatically reloads all of your equipped weapons from reserves.
Stats for All - Hitting three separate targets increases weapon handling, stability, reload, and range for a moderate duration.
Killing Wind - Final blows grant increased mobility, weapon range, and handling for a short duration.
Rangefinder - Aiming this weapon increases its effective range and zoom magnification. Increased projectile velocity while aiming Rocket Launchers, Grenade Launchers, and Bows.
Perpetual Motion - This weapon gains bonus stability, handling, and reload speed while the wielder is in motion.
Archer's Tempo - Draw time decreases after every precision hit.
Enhanced
Shoot to Loot (Enhanced) - Shooting an ammo brick picks it up and automatically reloads all of your equipped weapons from reserves. Increases range.
Stats for All (Enhanced) - Hitting three separate targets increases weapon handling, stability, reload, and range for an improved duration.
Killing Wind (Enhanced) - Final blows grant increased mobility, weapon range, and handling for an improved duration.
Rangefinder (Enhanced) - Aiming this weapon increases its effective range and zoom magnification, and improves handling. Increased projectile velocity while aiming Rocket Launchers, Grenade Launchers, and Bows.
Perpetual Motion Enhanced - This weapon gains bonus stability, handling, and reload speed while the wielder is in motion for a short duration.
Archer's Tempo (Enhanced) - Draw time substantially decreases after every precision hit for a longer duration.
Possible Trait 2
Normal
Cornered - Faster charge time or draw time when surrounded by combatants.
Explosive Head - Arrows explode after a short delay.
Thresh - Killing combatants with this weapon generates a small amount of Super energy.
Adrenaline Junkie - This weapon gains increased damage and handling from final blows with grenades or this weapon.
One for All - Hitting three separate targets increases damage for a moderate duration.
Successful Warm-Up - Each final blow increases charge/draw speed.
Enhanced
Cornered (Enhanced) - Faster charge time or draw time when surrounded by combatants. Improves stability.
Explosive Head (Enhanced) - Arrows explode after a short delay. Increases accuracy.
Thresh (Enhanced) - Defeating combatants with this weapon generates an improved small amount of Super energy.
Adrenaline Junkie (Enhanced) - This weapon gains increased damage and handling from final blows with grenades or this weapon for an improved duration.
One for All (Enhanced) - Hitting three separate targets increases damage for an improved duration.
Successful Warm-Up (Enhanced) - Each final blow increases charge/draw speed for an improved duration.
Origin Trait
Psychohack - Sustained damage from this weapon lowers the target's damage output for a short duration.
Weapon Shaping
Intrinsic
| Level Unlocked | Intrinsic | Cost |
|---|---|---|
| 1 | |
|
| 7 | |
|
| | ||
| | ||
| | ||
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Note: After the weapon reaches Level 20, each Enhanced Intrinsic will also grant a +2 boost to the stats granted by the other Enhanced Intrinsics.
Bowstring
| Level Unlocked | Barrel | Cost |
|---|---|---|
| 1 | |
75 |
| | ||
| 2 | | |
| 3 | | |
| 4 | | |
| 5 | | |
| 6 | |
Arrow
| Level Unlocked | Magazine | Cost |
|---|---|---|
| 1 | |
75 |
| | ||
| 2 | | |
| 3 | | |
| 4 | | |
| 5 | |
Trait 1
| Level Unlocked | Trait | Cost |
|---|---|---|
| 1 | |
300 |
| | ||
| 4 | | |
| 7 | |
|
| 8 | | |
| 9 | | |
| 11 | |
300 |
| 12 | | |
| 13 | | |
| 14 | |
|
| 15 | | |
| 16 | |
Trait 2
| Level Unlocked | Trait | Cost |
|---|---|---|
| 1 | |
300 |
| | ||
| 4 | | |
| 7 | |
|
| 8 | | |
| 9 | | |
| 11 | |
300 |
| 12 | | |
| 13 | | |
| 14 | |
|
| 15 | | |
| 16 | |
Notes
Images
| Weapons | |
|---|---|
| Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
| Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
| Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
| Exotic Weapons | |