Empty Vessel
Empty Vessel
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Attributes
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Season | 14 |
Type | Grenade Launcher |
Slot | Energy |
Ammo | Special |
Rarity | Legendary |
Damage Type | Solar |
Foundry | Field-Forged |
Archetype | Lightweight |
Description | "It's versatile. By itself, it's nothing, just an empty tube. But that's its deceptive beauty; it's all about what you fill it with. What you make it. What you make it do." —Banshee-44 |
Statistics
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Blast Radius | 100 |
Velocity | 72 |
Stability | 24 |
Handling | 64 |
Reload Speed | 65 |
Rounds Per Minute | 90 |
Magazine | 1 |
Zoom | 13 |
Inventory Size | 63 |
Aim Assistance | 73 |
Airborne Effectiveness | 2 |
Recoil | 76 |
Bounce Intensity | 24 |
Bounce Direction | Tends Right |
Acquisition
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Complete strikes and earn rank-up packages from Commander Zavala. | |
Vanguard Activities Possible drop.
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Vanguard Gear Possible drop.
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Empty Vessel PvP Stats |
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Empty Vessel is a Legendary Grenade Launcher.
Perks - Curated Roll
Intrinsic
- Lightweight Frame - One-shot handheld Grenade Launcher with remote detonation.
- [Shoot]: Fire; release to detonate.
Launcher Barrel
- Volatile Launch - This weapon is optimized for an especially explosive payload.
- Greatly increases Blast Radius.
- Slightly decreases Handling Speed.
- Slightly decreases projectile speed.
Magazine
- Concussion Grenades - Grenades fired from this weapon emit a blast that staggers enemies.
Trait 1
- Lead from Gold - Picking up Heavy ammo also grants increased ammo to this weapon.
Trait 2
- Danger Zone - The blast radius of this weapon increases when surrounded by combatants.
Perks - Random Rolls
Intrinsic
- Lightweight Frame - One-shot handheld Grenade Launcher with remote detonation.
- [Shoot]: Fire; release to detonate.
Possible Launcher Barrel
- Volatile Launch - This weapon is optimized for an especially explosive payload.
- Greatly increases Blast Radius.
- Slightly decreases Handling Speed.
- Slightly decreases projectile speed.
- Confined Launch - This weapon's launch parameters are particularly stable.
- Greatly increases Stability.
- Increases Blast Radius.
- Decreases projectile speed.
- Countermass - This weapon is weighted for vertical recoil.
- Greatly controls recoil
- Increases stability
- Increases handling speed
- Hard Launch - This weapon's launch barrel is optimized for projectile speed.
- Greatly increases projectile speed
- Decreases stability
- Slightly decreases blast radius
- Linear Compensator - This weapon's launch barrel is well-balanced.
- Slightly increases projectile speed
- Slightly increases blast radius
- Slightly increases stability
- Quick Launch - This weapon's barrel provides faster projectiles and much faster aiming.
- Greatly increases handling speed
- Increases projectile speed
- Smart Drift Control — This barrel is broadly optimized for firing control.
- Moderately controls recoil
- Increases stability
- Increases handling speed
- Slightly increases projectile speed
Possible Magazine
- Disorienting Grenades - Detonation has a brief disorienting effect.
- Greatly decreases blast radius
- Proximity Grenades - Grenades fired from this weapon have increased proximity detection.
- Spike Grenades - Grenades fired from this weapon do increased damage on direct hits.
- Increases stability
- High-Velocity Rounds - This weapon's projectiles are particularly light and quick. Increases projectile speed.
- Increases Reload Speed.
- Implosion Rounds - This weapon's projectiles travel faster and have a controlled explosion.
- Increases projectile speed.
- Greatly increases Stability.
- Decreases Blast Radius.
Possible Trait 1
- Quickdraw - This weapon can be drawn unbelievably fast. Handling is improved.
- Surplus - Substantially increases handling, reload speed, and stability for each fully charged ability.
- Genesis - Breaking a combatant's shield with this weapon fills its magazine from reserves. Energy weapons regenerate ammo on hit when matching the damage type to the combatant's shield.
- Feeding Frenzy - Each rapid kill with this weapon progressively increases reload speed for a short time.
- Auto-Loading Holster - The holstered weapon is automatically reloaded after a short period of time.
- Lead from Gold - Picking up Heavy ammo also grants increased ammo to this weapon.
- Threat Detector - Greatly increased reload, stability, and handling when targets are in close proximity.
- Ambitious Assassin - Greatly overflows the magazine based on the number of defeated targets before reloading.
- Field Prep - Greatly increased ammo reserves. Improved faster reload, stow, and ready when you're crouching.
- Underdog - This weapon gains a boost to reload speed as your health gets lower.
Possible Trait 2
- Disruption Break - Breaking a combatant's shield with this weapon makes them more vulnerable to Kinetic damage for an improved duration.
- Multikill Clip - Reloading grants increased damage based on the number of rapid kills made beforehand.
- Unrelenting - Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.
- Snapshot Sights - Faster time to aim down sights. Stability is increased.
- Danger Zone - The blast radius of this weapon increases when surrounded by combatants.
- Demolitionist - Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.
- Vorpal Weapon - Increased damage against bosses, vehicles, and Guardians with their Super active.
- Swashbuckler - This weapon gains increased damage from melee kills and kills with this weapon.
- One for All - Hitting three separate targets increases damage for a moderate duration.
- Thresh - Killing combatants with this weapon generates a small amount of Super energy.
Origin Trait
- Vanguard's Vindication - Final blows with this weapon grant a small amount of health.
- Field-Tested - Defeating targets or dealing damage with this weapon gradually increases range, stability, handling, and reload speed.
- Swords gain increased charge rate and guard resistance.
Notes
Lore
"It's versatile. By itself, it's nothing, just an empty tube. But that's its deceptive beauty; it's all about what you fill it with. What you make it. What you make it do." —Banshee-44
Armored boots clang down metal stairs as Lord Saladin descends the catwalks between the central tower. The Bazaar is otherwise quiet, giving him time to contemplate the strategy needed for his impending diplomatic liaison.
"I demand a place in the decision making for…" Saladin trails off in thought as he walks. "I request addition to your council for…" He grunts, shaking his head. "Commander, I'm concerned about your inclusion of Future War Cult in…" A grumble. None of it sounds right.
Saladin pauses to look out over the City, where the streets are hidden behind a shimmering pall of digital fog. He closes his eyes, shakes his head, and takes a moment to compose himself. There are no sounds of fighting here, no gunshots, no screams. Those exist only in his mind.
"Zavala. I would like to speak to you as a friend," Saladin tries again, then opens his eyes to the Traveler with an affirming nod.
"You'll have to speak a little louder if you'd like the commander to hear you."
The sudden intrusion of a voice not his own wheels Saladin around, catching Osiris uncomfortably close behind him. Saladin's expression shifts from shock to embarrassment concealed behind a mask of frustration. "It is unbecoming of you to eavesdrop, Warlock."
"Please," Osiris dismisses, slowly approaching Saladin. "Anyone with an ear could hear you mumbling to yourself. I just happened to comment on it." He gestures with an open hand, then clasps both behind his back.
"I have a meeting to attend," Saladin insists, turning to make an abrupt exit. Osiris sidesteps, getting between Saladin and the stairs, and elicits an immediate look of challenge from the Iron Lord.
Osiris, mindfully, raises both his hands. "Please, Lord Saladin. A moment?"
Saladin crosses his arms over his chest. Impatience shows in a crease of his brow.
"Now may not be the best time if you're hoping to find an ally in the commander," Osiris explains as he places a guiding hand on Saladin's elbow, drawing him away from the main walkway.
"Commander Zavala is under considerable stress at the moment," Osiris continues. "While you might see your presence as a reinforcing one…" He raises his brows, glancing sidelong at Saladin. "You may not be correct in that assertion."
"Stop talking in circles." Saladin plants his feet. "What is it you're getting at?"
"When was the last time you—to put it as you did earlier—eavesdropped?"
Saladin rankles. "I do not eavesdrop," he growls.
"Then perhaps that is why you do not realize what the overall opinion of your actions are in the eyes of other Guardians." Osiris's tone is gentle, apologetic, measured. It conveys an obvious tone: this news is bad, and he hates to be the bearer of bad news.
Saladin is quiet; Osiris sees the lack of outward defiance as a foothold. He digs in.
"Many without our shared convictions have questioned your leadership decisions during the recent crisis with Empress Caiatl." Osiris dips his head in close to Saladin, voice hushed as if to share a secret. "Others suggest that it was you who ordered the assassination attempt on the commander."
"An Iron Lord would never," Saladin says with a quaver in his voice. "I am not—"
"I know," Osiris is quick to softly interject. "But not everyone knows you like I do. They make well-articulated and convincing arguments based off of your very vocal stance against an armistice with the Cabal."
Closing his eyes, Saladin draws in a slow and calming breath. The sounds of gunfire, shouts, and screams are louder now than ever before. Or maybe it's the blood pounding in his ears. "All the more reason for me to set the record straight."
"Is that what you came to the City for? To set a record straight?" Osiris presses. "Just a minute ago, it sounded to me like you wished to ask for a place in Zavala's inner circle. How do you think that might look?"
Saladin looks in the direction of Zavala's office, hands curling into fists. "Lakshmi-2 is—"
"Let me handle Lakshmi," Osiris insists, once more reaching out a hand for Saladin's arm. This time, the Iron Lord doesn't pull away. "Fight the battles you know you can win, Lord Saladin. I know how to handle her. There may come a time when your strength will be needed again, but that time is not now."
Saladin looks sharply to Osiris. A rebuttal forms behind his lips, but is never spoken aloud. He lets his head hang.
"Thank you, Osiris," Saladin says with a heavy heart, conviction flagging. "You are a true friend."
Images
Perk Changes
- 7.0.0.1[1]
- Origin Trait:
- Added: Field-Tested
- Origin Trait:
- 6.3.0[2]
- Magazine:
- Removed: Concussion Grenades
- Magazine:
- 4.1.0[3]
- Origin Trait:
- Added: Vanguard's Vindication
- Origin Trait:
Patch History
- 6.3.0[2]
- Breech Grenade Launchers
- Concussion grenades can no longer roll in the magazine slot.
- Breech Grenade Launchers
- 4.1.0[3]
- Starting in Season 17, all playlist weapons from Beyond Light and later will drop with the appropriate Origin Trait.
References
- ↑ "Destiny 2 Update 7.0.0.1" Bungie, posted by Destiny 2 Dev Team, 27 Feb. 2023, https://www.bungie.net/7/en/News/article/update_7_0_0_1. wikipage
- ↑ 2.0 2.1 "Destiny 2 Update 6.3.0" Bungie, posted by Bruno Louviers, 6 Dec. 2022, https://www.bungie.net/7/en/News/article/destiny2_update_630. wikipage
- ↑ 3.0 3.1 "Destiny 2 Update 4.1.0" Bungie, posted by Bungie, 24 May 2022, https://www.bungie.net/en/Explore/Detail/News/51380. wikipage
Weapons | |
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Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
Exotic Weapons |